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Agent of Chaos

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About Agent of Chaos

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  1. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    I like it! Could be a really powerful and unexpectedly resilient list. Small unit sizes mean battleshock shouldn't be a drama. No bonus attack from the secrator but this list is going to be out of range quickly anyway. Definitely keep the Bloodthirster. It may struggle against a strong magic army however you wont know until you play a few games.
  2. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    Resangunation would certainly have been useful for keeping the thirster alive however that would have needed a last minute change to my list and I wanted to test the list I have in unfavourable scenarios. I've used Crimson Rain in other games and was tempted to here as well but just didnt think I would get enough out of it for the 4 bloodtithe that it costs. I think your healing strategy is viable however I think you need to double down on it to be successful (i.e. at least 2 x priests with Resanguination plus liberal use of Crimson Rain). A khorne list with exclusively multi wound models (Flesh hounds for battleline) that focused on healing in this way would be pretty interesting.
  3. Agent of Chaos

    AoS 2 - Brayherds and Warherds Discussion

    No worries :-) I'm not really up to speed with the realm spells yet however if they are available people tend to just sit the book next to them and cast what looks good at the time. Each Wizard has access to all of the spells from the realm so you dont have to pick a single spell and assign it to each wizard (as far as I know anyway). The Cogs are a good shout however Brayherd already move quite fast and so you may find your opponent gets more out of the extra movement then you do (or you may find that your opponent casts cogs as it is proving quite popular). Havent used a Jabberslythe before but the rules look great and I have seen many reports of people swearing by them. However in a low points game like this one I feel you would get more out of the Bullgors. That being said, I only included them because you were looking to mix brayherd and warherd. Probably best to apply rule of cool on that one.
  4. Agent of Chaos

    AoS 2 - Brayherds and Warherds Discussion

    Will the additional realm spells be used? If so, something like this maybe? Allegiance: BrayherdLeadersBeastlord (90)- Man-ripper Axe & BrayshieldGreat Bray Shaman (100)Great Bray Shaman (100)Great Bray Shaman (100)Battleline30 x Bestigors (300)20 x Ungor Raiders (160)Units3 x Tuskgor Chariots (180)3 x Bullgors (160)- Great Axes- AlliesTotal: 1190 / 1250Extra Command Points: 1Allies: 160 / 200 60 points remaining for extra command point, some endless spells or send on 10 x Ungors for another unit. If realm spells aren't being used and you dont take any endless spells then maybe drop one shaman for some more troops.
  5. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    Played a 2000 point game against Death on the wknd. Was quite unique as I must have come across the only Death player in the world who has an issue with named/special characters! No Nagash, no Arkhan, none of the big bads. Very lucky for me as we randomly generated Places of Arcane Power as our battle plan. For those who don't know, thats the scenario where objectives can only be taken by a WIZARD or a Hero with an ARTIFACT. I'm not doing a full battle report this time however did have some thoughts after playing probably the toughest battle plan for a Khorne army. He brought a Vampire Lord (on foot), 4 x Necromancers, 3 x Units of 40 Skeletons, a Corpse Cart and a Terrorgheist. I ran what is fast becoming my regular list and the same one I used in my most recent battle report; http://www.tga.community/forums/topic/18800-battle-report_khorne-vs-tzeentch-2000-points/?do=findComment&comment=235791 Essentially its Gore Pilgrims (all 3 Priests) with a Bloodstoker and Wraith of Khorne Bloodthirster to round out the Heroes, 30 Bloodletters, 5 x Flesh hounds, 5 x Wrathmongers & a Khorgi. Some thoughts for the game; Do not despair when a Battle Plan doesnt suit you as there is always a way, however small. Sure I had no Wizards and only one Hero with an artifact for claiming 3 objectives however if I could take out his heroes I had a chance; Patience is key. I didn't score my first victory point until my 3rd turn but due to killing his heroes/limiting his movement I was only down by 4 points at this stage; As with any game against Death, focus on their heroes and the rest will crumble. Granted this was made easier by my opponent taking 5 squishy heroes; Blood Boil is epic. I've never had it come off so regularly and so powerfully in a game before but when it does, wow!I made sure to move the priests forward just enough to stay within 8" of the bloodsecrator and 16" away from two of the objectives. When his heroes approached to claim them I just bloodboiled them to bits and it was glorious; Magic was fairly evenly balanced. He had no endless spells fortunately and was probably successful with nearly half of his attempted spells. I always made sure to stop the most damaging spells such as Vanhel's Dance Macabre, either with bloodtithe points or sacrificing the Brazen Rune; In hindsight, I should have switched the brazen rune from my bloodsecrator to a more mobile hero like the Bloodstoker for another objective claiming option. That being said, you can't move artifacts around like that in a tournament so I figured I would test myself to get a result out of the game with my list as is. Definitely something to think about if I take this list to a tournament where this battle plan is being used; I am still salty that we have to choose summoning or abilities when it comes to bloodtithe however even in its current form it still kept me in the game and so all is not bad. As the thirster was my only Hero capable of claiming objectives I had to keep him alive. Therefore the tactic was to charge him in and do max damage (killed the Terrorgheist in a single swing) and then use the Murderlust bloodtithe ability in my opponent's phase to move him back to safety and ready to charge in again come my turn. I pulled this manouver off twice which kept me in the game and meant that turn 4 I was in position to charge and kill his last hero before he could claim an objective and get out to an unassailable lead. However I needed to sit on the last objective to score 2 points in my last turn to tie up the victory points and there was a large unit of skeletons nearby who were capable of bringing him down. I summoned in a skull cannon (anything would have done but the cannon seemed fun) and it miraculously made its charge which meant I pinned the nearby unit of skeletons for their last turn, leaving the thirster free to score the victory points I needed to tie the score and get the minor victory on kill points (he was all but tabled whereas 3/4 of my army was still alive). Summoning is fun and all and without the cannon to pin the skeletons I was a good chance of losing however it was the earlier use of bloodtithe abilities that kept me in the game to be in a position to win.
  6. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    @Ravinsild your list is really taking shape now. With all the Warriors/Repars/Khorgoraths available, the unit of Reavers should hang back and screen the Bloodsecrator as they wont do jack in combat (as you well know). Would be great to see another Stoker in the list however you probably need both priests to ensure at least one Killing Frenzy and one blood boil goes off each turn .
  7. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    @Tooooon Start collecting daemons box would sort you out as it would give you 4 summoning options; 1 x Bloodmaster, 5-10 x Bloodletters, 3 x Mighty Skull Crushers and a Skull Cannon. If thats too pricey then probably focus on getting a unit of 5 x fleshhounds. Handy to summon or can be an alternate battleline choice as well.
  8. Agent of Chaos

    Starting Khorne, help needed.

    If you want to go heavy on the beast theme then the Goreblade start collecting box would make a lot of sense to have two khorgoraths and two bloodstokers. Would look great on the table; couple of whippy boys standing behind a front line of khorgoraths and Bullgors (although the Bullgors cant be whipped or otherwise buffed by any of the khorne stuff unfortunately). The start collecting daemons box would be a good pick up. The throne can be built as a skull cannon (even if you dont start with one it can be a handy thing to summon) and when you do that you end up with a Herald who you just need a base for, the extra letters brings your unit up to the magical 30 and you get 3 blood crushers. Granted those guys are even more useless then the throne but they can be summoned or converted into something better.
  9. Agent of Chaos

    Battle Report_Khorne vs Tzeentch 2000 Points

    Its a labour of love! glad you enjoyed :-)
  10. Agent of Chaos

    AoS 2 - Hosts of Slaanesh Discussion

    @Drib all good mate. A LOT of people made that error and again, GW could certainly had drafted it better and/or made the intention of the rule change clear from the start.
  11. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    In games like that, you might sometimes consider not dropping the banner turn 1 and instead running the secrator into a more forward position before dropping the banner turn 2. Depends entirely on your opponents magic capabilities and shooting range but in a melee game that gets spread out it sometimes pay to wait a turn in order to position him better. Otherwise the way you are playing might make sense to drop him entirely. If its mobility you like then a bloodstoker's buff might be more important to your play style.
  12. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    @mastercrafted your mate is crazy if he is using the "Invaders" Slaanesh Host, especially in a low points game where they were always likely to be within 12" of each other. That Host was good when only the general could use a command ability but now that any Hero can it is a completely pointless host. If you want a more competitive rematch tell him to use one of the other hosts next time.
  13. Agent of Chaos

    AoS 2 - Hosts of Slaanesh Discussion

    @Drib thats not the case. The FAQ clarification was to ensure that all artifacts, even if they are not called artifacts, count as artifacts for those scenarios where objectives can only be taken by a hero with an artifact. Using Khorne as an example, you still need to have the daemon keyword to take a daemonic weapon or adornment. Even if they dont split mortal & daemon artifacts for Slaanesh, they could still give us another table or two for some variety.
  14. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    I'm in Australia so won't be joining you for a game in upstate NY anytime soon unfortunately! Will look forward to more battle reports in future.
  15. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    Totally understandable! Also pretty hard to predict the maw crusher moving 28" in a single turn! Would have been very interesting if he had killed off the priests and bloodsecrator though. Also interesting to see your use, or lack of use, of blood tithe. Sure you dropped 20 bloodletters but that was turn 4 or 5, they did nothing and then immediately got charged and almost wiped out to a man. And pretty obviously you would have won regardless of them being summoned. Not exactly a feather in the cap of the khorne allegiance ability however lucky for you it wasn't a factor in that game. Will you be doing some games with experienced opponents?
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