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CyderPirate

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CyderPirate last won the day on May 28 2019

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  1. I've only played one match against the FEC so far, but I gather they're pretty strong at the moment. Like the Idoneth, they seem to break a lot of the fundamental rules of the game, too, so you have to be careful playing against them - forewarned is forearmed. Or four-armed, as we're Tzeentchy 😁 If that was a regular opponent, just ask them to take a bit of time to run through what his army can do, so you don't get caught with your pants down. You already noted the move with your enlightened was too aggressive. Keep them back and use them to counterattack against an aggressive army like FEC. Try positioning them about 2" behind the acolytes, so that anything charging them drags them into combat, but can't attack them directly - that allows you to pile-in with them, and makes sure that an enemy unit within 3" has already attacked, so they get all the re-rolls. It's also worth noting you got some bad luck with your magic turn 2. We really suffer if our casting dice ****** us, and turn 2 is often pivotal. Thats usually when everything's in range for us to throw out some serious mortal wounds. Hope that helps!
  2. Yeah, I've found the complete opposite. No-one round here uses PL, even for casual pick-up games as the balancing is wildly off-base. It's the main reason I don't play 40k anymore. Army building with normal points is a massive headache as the options, equipment costs etc are all spread out in different parts of the books, sometimes in different books altogether! I'd much prefer that AoS sticks to its own thing and not get bogged down in all that nonsense.
  3. Is there anything positive about the player that you could highlight or focus on? They might be more receptive to criticism/advice if they see the relationship as less adversarial. Maybe if you've got some common ground outside the hobby you could chat about? As others have pointed out, though - it's not up to you to babysit them, and the consequences to their actions are their own. It sounds like you've been more than patient with them already.
  4. We actually spell it "Gougle" on this side of the pond.
  5. Cheers for pointing that out, I hadn't seen that. Glad it hasn't come up yet or I would've been cheating!
  6. FAQ says you can use Curseling's ability to recast endless spells. Not sure how that works in practice re: models, though. In the case of the Skaven one, though, I don't think you can cast it as the Curseling is not a Skaventide Wizard. Same goes for a load of spells that say pick a friendly Idoneth/Gloomspite etc etc unit. "Q: Can a Curseling, having unbound an endless spell, use the Vessel of Chaos ability to attempt to cast that endless spell? A: Yes." https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_disciples_of_tzeentch_designers_commentary_en-1.pdf
  7. I'd go with the Enlightened. The flamers fall over to a stiff breeze and their damage output is really inconsistent.
  8. Yeah, there's not been much in the way of credible rumours. They have appeared as their own faction in one of the MP short stories - I don't think any non-playable factions appeared in any of those, which might make it a decent indication that they're coming - and some of the more recent artwork has more barbarian-looking folks that could be Darkoath.
  9. True, but I think you should still take them if you need them. Otherwise you're counting on your opponent bringing the ones you need, and attempting to cast them. The other side of that is that if you let your opponent cast the spell, it generates points for summoning, and depending on the spell, you might be able to control it yourself if you lose the roll-off for battleround or opt to go second.
  10. Yeah, geminids look strong! What's the mark? Can't see it on the warscroll - unless I'm looking at an out-of-date one - or is it somewhere else?
  11. Anyone tried any of the endless spells in their StD lists yet? The jaws and gravetide both nerf bravery, so they could go in that bravery-bomb list, and the pendulum would be a great source of mortal wounds to break up the tarpits when warriors run into another tanky unit.
  12. 20 - you get 2 Blue Horror Points for every Pink Horror that dies. You can trade in 10 Blue Horror Points for a unit of 10 Blue Horrors.
  13. Here's the link to the Community page with the downloads - points costs are at the end, Sayl/Nightmaw are 200pts https://www.warhammer-community.com/2018/06/29/29th-june-a-monster-update-from-forge-worldfw-homepage-post-1/
  14. On a more positive note, what endless spells do you folks think will work best in an StD list? I'm going to go for the Orbs, Pendulum and Shackles (probably not all at once though!) The debuff from the orbs will help us win those grindy matches and attrition-out our opponents, particularly at either end of the spectrum. It'll level the playing field against elite units, and remove the advantages of the larger units like skeles that get progressively better buffs for larger unit sizes. Warriors are great at pinnging units in place but suck at doing any damage, throwing down a pendulum to slice through an engaged unit will help tip the odds in our favour.
  15. Doesn't look like the Manticore Lord is getting any updates - not much changed at all in the errata, for StD actually. Not even the poor Darkoath Warqueen got an update, and her command ability is just a worse version of one of the new generic ones :s
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