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whispersofblood

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whispersofblood last won the day on July 11 2019

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Lord Castellant

Lord Castellant (8/10)

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  1. Do we have any clues about these new Marauder Cav?
  2. Just units of 3 at the moment. Cheap enough that if can use them as a screen or trade with them without feeling to bad.
  3. Hitting on 4s is terrible. I have had 5 knights tank 6 scythe hunters so that's probably what they are best at... But it's not really a good use of points. There are a lot of good infantry units that are going to show up as Bodyguards and knights are bad against all of them. I've been testing slaanesh theridons as my skirmishing unit of choice and it's been good.
  4. I wonder if you're actually having an internal conflict between your Johnny and Timmy brain.
  5. People are funny creatures. We tend to value what the thing does more than how that thing does what it does. Getting into combat is generally more important than being better at combat, but +1 A and -1 to wound just provide more of an emotional impact than +1 to charge rolls.
  6. The reality is -1 to wound rolls, and +1 attack are much easier to understand and think about than +1 to run and charges, cmd abilities, and subfactions, or the synergy available to Tzeentch which is broadly strategic.
  7. I wonder if it's a generational thing, but my first thought upon seeing the photo was Lord Solar, and as Warcom load I considered it might be a freeguild or something new.
  8. As an FYI varanguard can't take banners as they don't have a standard bearer.
  9. Which is weird as every other invitation is based on Battle score, is it not?
  10. @Lord KrungharrKrungharr according to The Honest Wargamer's most recent stats SoB: 57% LRL: 54%
  11. SoB are rated higher than LRL, and your point in LRL doesn't make sense. If they needed the extra VPs to win the game, that means they would have lost otherwise... Why would they need a points hike? Teclis isn't a Primary Target, only Severith and the Spirit of the wind are. Also come the next GHB the bonus VPs for killing Monsters will be gone making this a win for you. This is a super close game unless it's a tournament what's wrong with that as the final result? Lastly you can modify this result by taking mancrushers instead of more megas. They aren't Primary Targets and it probably would result in a more enjoyable game for the people around you.
  12. @Neil Arthur Hotep did a decent job explaining it, but I should probably explain it in my own words. Think about buying a stock, the best time to buy it when you think the value of the stock is more than it is currently being offered for. You are interested in owning the stock so that you can gain the correction. You understand despite the market saying that the stock is worth X, that its fundamentals are that it should be worth Y. There are a couple things that are true of all armies, number one is how much approximately 2000 points costs in models. Under the current point scheme without Start Collecting boxes for ease of matching, BoC armies are running about 600 GPB, while DoK for example are under 400 GPB. Yes, some armies cost more than other like SoB who are still only 480 GPB. Unless you are doing a very specific build 2000 points is under 500 GPB. The next is how the army looks on the board. The game has been trending for while to smaller armies, and this has been doubly true in AoS3, which makes sense the complexity of the rule has increased having fewer units speeds up the game. Because of the low points BoC are a massive army on the board, basically consisting of an attack profile and a save. This also runs afoul of the CMD point mechanics which push players towards having fewer more impactful units. There isn't a thing I can point to directly and say ah ha. But, given the context of AoS I think there is enough information to correct surmise that BoC aren't what GW would want them to be. Meaning they will be hammered into something more closely related to what they aught to be. This is probably the peak of BoC meat strength, and likely units will get more utility abilities to bring them more in-line with the design paradigm. Which means for the most part units that are interesting first, and efficiency second. And, as @Lord Krungharr experience confirms my analysis of the faction on the table, I think reversion to the mean is likely. Their points and recursion make them efficient, not interesting, unique, or GW's version of fun. And, it pushes them outside the established cost framework. There is more, including GW and the secondary market but tbh its a bit shop talky and I probably should do some work.
  13. My point concerning BoC is that the patch didn't suddenly make them well designed and capable. What makes them good at the moment is that they are probably 20% undercosted and have very fast recursion. Meaning they do enough damage but mostly they just have too many wounds to fold them over during the objective game. But also, they seem to still lose on battle tactics because it's easy to deny their heavily projected battle tactics. Maybe I'm wrong but this is just my opinion based on the reports I've had access to. They are still bad, they just aren't pathetic or laughable I guess. I still see them comfortably below the middle factions which seem to have gained the ability to punch up against the best stuff. *I should clarify I mean BoC are still poor, when properly priced. Not as is at the moment*
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