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Mephisto

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  1. Back on topic though, What About the "No Scrubs" Trophy where every unit in the army must be over a certain point cost per model. You'd further more have to play up the no scrubs thing by adding unique expensive heroes.
  2. Another thing I'd like to point out regarding Brewcity was the secondaries. I REALLY enjoyed them. Besides the fact that I find your standard secondaries to be pretty swingy at best and winmore at worst, Brendan's secondary list really reinforced the vibe. I wouldn't call it a "soft" tournament in terms of competition. There were plenty of hard lists and filth there but the pack had variety. The easiest things tended to be flavorful like shouting "no survivors!" after bodying your opponent's battleline or attempting to bribe a TO (my favorite). It really lent itself to a closeknit and friendly atmosphere. Who'd have thought 50 folks there for hardware could be so damn fun to just be around...
  3. On paper I think this is a viable strategy. So viable I've been experimenting with 120 of them w/ phantasmagoria in a Tzeentch list. Some armies just struggle with 120 (or 200) bodies clogging the arteries of play. And as you point out you still have 1000+ points for your hammers and tricks and such. I'll let you know my findings.
  4. I like that you lay out your logic. Some people might disagree with it but I think we can all understand it. And understanding is key.
  5. I got into AOS before the LoN tome came out. Briefly I considered FEC (dat lore, nuff sed) but eventually settled on "mixed Death" because necromancers+skeletons. I felt like GW was personally rewarding me for 'choosing correctly' when we got a proper battletome. Still, I feel beholden to FEC. They're like a little brother to me really. I always want them to do go and succeed. I was a bit aghast to see FEC take sixth at NOVA but also really proud. So seriously, major props, @Bill_S. Now there is some benevolence in my desire for FEC to be good. As an accomplished necromancer and lich, I quickly murder that benelovence and raise it as a skeleton to do my bidding and am left with two other, more selfish reasons: 1. I want the Death GA to be the best because muwahahahahahaha. 2. If more Death armies are better, then the Nagash saturation will subside some. The Nagash haters can go back to not seeing him as often and I can go back to enjoying a less crowded mirror match meta because Grand Host players don't like losing to coinflip, HODs either. Like, I will actually defend Hand of Dust. It's an unreliable trump card of a sort. You have to resolve a spell portal and then resolve the HoD. Both of these tilt toward Nagash's casting bonus but there are some armies out there that guarantee an unbind X times per game. Next, you flip the coin (or hide the dice). Now that you can only cast one spell through that portal, the Nagash player MUST make a tactical decision. Debuff a priority unit, or go for the 50/50? Imagine now, that you play against another Nagash. Your bonuses are meaningless because you equally unbind and cast so it's like you're straight rolling (your investment in being the best caster completely absorbed in the mirror) and it really is just... who gets the better hand. You're annoyed as an FEC player, imagine how annoyed I am. Like, don't you want me to HoD Morathi on average after 2 turns to keep DOK players honest? I know you do. As for priority? Well, that's just bad beats. GW doubled-down on the double turn with 2.0. Their strives to mitigate it with some of the objectives that score better if you go second and Endless Spells was NOT enough in my mind to continue to keep it around. I like the randomness of HoD and dice in general. Actually completely having games turned on their head because of lucky priority rolls doesn't feel good for either player, imo. Like... I don't feel good when I win because I got the double because I expect more of myself and I certainly don't feel good losing because the double. It's just a straight feelbad mechanic or NPE. I have to wonder if Bill could've weathered either the priority roles or the lucky multiples of HoD and just not both. I suspect he could've weathered the HoDs if it weren't for three straight priority wins for Nagash. Man, that's real close though. And with such a flavorful list... Once again, great showing, FEC. Every Death player is proud of you. At least they should be. PS: really DO NOT want to hijack this discussion with HoD talk or debate Double Turns. I was just being silly and humorous.
  6. I just read your long form post from a link you left in 6 Nation Takeaways thread and I just wanted to commend you. I'd reply there but I sort of retroactively read it and didn't want to resurrect or rehash the discussion about winning/competition in AOS.

    I mean, I disagree with the Pittsburgh point - Packers/Bucks/Brewers fan here ;) - but overall liked your take. I especially liked the plea at the end, "don’t ask them to abandon the ship of truth..." 

    My main point is that by facilitating good rules and a healthy competitive circuit, GW in no way stops others who are less competitive from having their fun. It's actually the opposite. If Noncompetitivegai wants to "just have fun and not try to win" they can do that as easily with or without rules and are not compelled in anyway to ever enter a tournament. Similar to how Paintgai can just buy paints and models and never put his hobby pieces on a table. I'd posit, however, that once they do put models on a table to push them around, they engage in the most minimum of social contracts that I'm probably going to try to win against them. That's not to say that I only have fun when winning or that I'm asserting it's the the only way to have fun. Hell, I may do something reckless or silly but that's because the excitement of the gamble or the hilarity of the joke outweighs the potential to win in that moment but I do that despite the truth of the matter that games have rules and this game has rules where two people put models down with constraints that will name one the victor.

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