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LennyB

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  1. I'm new to Sylvaneth but this made me think. Isn't there a rule with Drycha that allows Spite Revs to get a reroll? I wonder if they would be a reasonable addition to this type of list?
  2. @Aezeal that is how I interpret it as well, but wasn't sure. Glad (well maybe that's a bad word, rather it be clear) to see I'm not the only one confused by this.
  3. Yes, the spirit paths counts as a move.
  4. Just played my first game with Sylvaneth against Seraphon. Arcane Places. Spirit of Durthu with Ghyrstrike is a BEAST! Wiped out a large unit of Temple Guard turn 1, then a Slaan turn 2. We got booted from the table after turn 3 (one man shop with one table sucks. Kill Team megabattle was reserved on the one table. Guess how many players showed up to play that. One.) . Got one turn of shooting in with Drycha, then decided to charge Bastilladon to see what she can do in combat, d3 wounds make short work of her. Next time I'll bubble wrap her in Dryads to keep her shooting the Flitterflies. Need to remember the rule for Wyldwood that units that end charge or run need to roll to see if they die, totally forgot about that. Anyhow, Sylvaneth was a ton of fun to play and we had a major victory.
  5. Thanks @LHW. One other question with respect to the Woods roused by magic. Is it only the wood that the spell was cast near, or all of the woods on the board if a spell is cast? I'm thinking the first but not sure.
  6. Hi all, I have a rules question. Playing my first game with Sylvaneth tomorrow against Seraphon. Probably get my teeth kicked in simply because I'll forget a bunch of cool stuff. That being said. My question is for Drycha's Colony of Flitterflies...does this need line of sight? The way it reads in the book I would say no, I haven't seen anything in FAQ about it either. "10 dice for each unit in range" seems like it is just a bubble. Thanks for the help!
  7. @vesco I'm curious about your list. I'm brand new to Sylvaneth and this looks like a list that I would like to run. I was wondering what you would think about running the Dryads units as one 30 and one 10. That would free up 30 points leaving 80. That is enough for 2 Endless spells which seems attractive. However, I was also thinking that if the Hunters were dropped to 3 instead of 6 then you (I) could take Drycha for 2K on the dot. No Endless Spells. What do you think? Not just limited to vesco obviously. . Thanks for the feedback!
  8. Are there any allies with a command ability we can use if we decide to go with Medusae as a general? Trying to figure out what the heck to use command points on in that army.
  9. Just to add to the confusion. If it is one attempt per prayer, what use would the Khainite Pendant be? The bearer can pray 3 times, but if the best we can do is know 2 prayers (1 + animate avatar) why would we need to pray a 3d time? Now I am really confused. Actually, there are a couple of other prayers on the Hag card that are possible to cast. Just not necessarily that useful.
  10. I'm not complaining. Just wanted to make sure I was playing this correctly, didn't want to leave any buffs not gotten. I've been having pretty good luck with the ladies so far. Hopefully they will perform similarly at NOVA than in my practice games so far.
  11. Olincay, that is the reference. Is it a successful prayer or only one attempt? I'm thinking only one attempt. That is how spells work too, I believe. You can only attempt to cast a spell once, regardless of success.
  12. I'm a little confuse. Our Hags can pray twice each in our hero phase. So if one Hag knows Catechism, she prays for Catechism and fails...can she pray again to try to get it off? Our book says that each prayer can only be prayed for once. Is that one success, or just roll the one die? Thanks for any insight.
  13. One thing I am finding difficult here is that this is one giant conversation for DoK. I wonder if it's possible for Ben to create a sub-forum so we can have named conversations to make it easier to find topics? Just a thought.
  14. Awesome! Thanks so much for the feedback! I really appreciate it since I am totally new to AoS, let alone competitive AoS.
  15. Curious how you all think this list would do in a competitive environment. I'm trying to use what I have, but I'm not opposed to purchasing stuff if need be. Think this comes in at 1990 currently. Slaughter Queen on Cauldron Of Blood (330) - General - Command Trait : Zealous Orator - Artefact : Thousand and One Dark Blessings - Prayer : Blessing of Khaine Bloodwrack Shrine (220) - Lore of Shadows : Mindrazor Hag Queen (60) - Artefact : Iron Circlet - Prayer : Sacrament of Blood Hag Queen (60) - Prayer : Catechism of Murder Bloodwrack Medusa (140) - Lore of Shadows : Mindrazor UNITS 20 x Witch Aelves (200) -Pairs of Sacrificial Knives 20 x Witch Aelves (200) -Pairs of Sacrificial Knives 20 x Witch Aelves (200) -Pairs of Sacrificial Knives 15 x Doomfire Warlocks (480) BATTALIONS Cauldron Guard (100) (think this changed in GH18? what should I modify to fit this in, or is it not worth it now?) Thanks for the feedback!
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