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About Ravinsild

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  1. I don't know man, why is the Orks range from 40k so large? Maybe we can't have Ironjawz with jetpacks on their back, or in planes, or in Helicopters, but we can probably draw some bronze age/high fantasy inspiration from at least some of the units. Why not something like Captain Badrukk and the Flash Gitz. They look like pirates: Okay, so they're Ironjawz with Heavy Choppas and Flintlocks with terrible shooting and great melee and they can attack units that can fly, or ignore vertical distances when charging because they're pirates and they've always got grappling hooks on them. Ork Kommandos can be some sort of elite stealthy unit that can be set up off-board and come in at any point before the third turn 3" from any board edge and more than 9" away from enemy units, like a deepstrike, but for Ironjawz. This helps with their mobility issues. Something Similar to Tank Bustas could be a unit of all Brute Bosses with the Klaw + Smasha, and then some other very heavy duty weapons which each have high rend and high damage and they're meant for really getting killy on giant tough things. If Gore-Gruntas = Bikers, then we can have something like Stormboyz, but instead of rockets on their back maybe they got even bigger, meaner monsters, which isn't as big and mean as a maw-krusha, but is bigger and meaner than a gore-grunta they ride on, like a Beastclaw Raider and it's a giant lizard or something, that goes fast but it's tankier and doesn't do as much damage as Gore-Gruntas. Maybe instead of killa-kans or whatever we just have one super ****** turbo giant Ork that's the biggest boss of all bosses ever called an Ultraboss who is like 50 feet tall and is the equivalent of Archaeon and Alariel and the Celestant Prime or whatever. Godzillorruk. I feel like with some re-imagining and creativity we can stay melee orks who do melee good but also add some more flavor to our line.
  2. Ravinsild

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    I was taking the lord of chaos on foot so the army could run and charge with his command ability. Does that overlap with the battalion though? I picked Gors because they look the most like the Beastmen lineman from a Chaos Blood Bowl team and Bestigors were too expensive points-wise.
  3. Ravinsild

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    So I love Blood Bowl and all I've wanted is just a classic Blood Bowl themed army. Just Goatmen, Minotaurs and Chaos Warriors. So I came up with this list. Is it absolute garbage that will never ever win a single vs anyone or could it actually work? Allegiance: Slaves To DarknessLeadersChaos Lord On Daemonic Mount (140)- Mark of Chaos: SlaaneshLord Of Chaos (140)- Mark of Chaos: SlaaneshDarkoath Warqueen (80)- GeneralChaos Sorcerer Lord (160)- Runestaff- Mark of Chaos: Tzeentch- Lore of Fate: Bolt of TzeentchBattleline5 x Chaos Knights (160)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (160)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (160)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Warriors (90)- Hand Weapon & Shield- Mark of Chaos: Slaanesh5 x Chaos Warriors (90)- Hand Weapon & Shield- Mark of Chaos: SlaaneshUnits10 x Gors (80)- Two Gor-Blades- Allies10 x Gors (80)- Two Gor-Blades- Allies1 x Chaos Gorebeast Chariots (100)- Greatblade- Mark of Chaos: Slaanesh1 x Chaos Gorebeast Chariots (100)- Greatblade- Mark of Chaos: Slaanesh3 x Bullgors (160)- Pairs of Axes- AlliesBattalionsRuinbringer Warband (180)Endless SpellsChronomantic Cogs (60)Geminids of Uhl-Gysh (40)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 1Allies: 320 / 400Wounds: 136
  4. Ravinsild

    AoS 2 - Ironjawz Discussion

    What's the best way to run a Gorefist? Apparently this is now our go-to battalion as opposed to Ironfist? And/or Weirdfist. This is great though, more options and ways to play! I like Ironfist (bloodtoofs too), Weirdfist AND Gorefist. I wouldn't hate trying out a Brutefist just to see for myself why nobody uses it, and Ardfist seems like it has some potential for...something. Anyway: What's the typical Gorefist list look like? I've heard tale of 2 Maw-Krusha lists or ways to use the Fist of Gork Mr. Gordrakk himself? I also find it interesting how the beginning of this thread began with a lot of Bloodtoof lists with Cogs, and people were fairly certain that was the best way to go, but now allegedly Gorefist and Weirdfist are the best ways to go. What changed since then?
  5. Ravinsild

    [CombatSimulator] Would you use this App?

    Ah, I've only used Battlescribe for 40k and a mix of the Warhammer Community Warscroll Builder and Azyr for AoS. If they ever make something as in depth and good as Battlescribe for 40k and hopefully get Azyr up to that point I'll be quite happy about it. Just little things like showing what your artefact does and command trait without having to tab out of your list and go look it up in a battletome on the same app, etc.. As for this app? I wouldn't use it. I find model vs model simulations to be kind of white room pointless. It doesn't take all the factors into consideration. Sometimes you throw a unit you know is inferior into another for a tactical reason like a tarpit/speed bump to score objectives elsewhere and it's fairly expendable, etc. White Room theorycrafting is kind of a problem in these pen and paper type games, especially DnD. If I see another build asking me to be a warlock and dump darkness on the entire enemy force one more time.... I mean what, my whole party has to optimize around my ****** shtick to even be able to do anything? It's super cool on paper but then the rest of your party just shoves their thumbs up their asses and passes on their turns cuz you've effectively ****** them by trying to show what a l33t build you've got. Same thing with "mathhammer", sometimes it's just not cut and dry.
  6. OMG this. It's why I literally cannot play 40k competitively and have mostly lost interest in it. The top tier tournament lists are literally spamming the lamest units over and over and I seriously just can't do that. I cannot take 60 Cultists in a Chaos SPACE MARINE ARMY. Tyranids have like 40 models, but nah let's just use 3 of them. Guilliman gun-lines, yawn. At least AOS competitive lists use a little of everything! Plus I love melee and it's way harder to pull off in 40k than in AOS. In 40k shooting is the norm, and melee is rare, but it's the reverse for AOS I've found, in my own experience.
  7. Ravinsild

    AoS 2 - Blades of Khorne Discussion

    But..my inquiry wasn't about how to defeat Tzeentch It was how to effectively use Chaos Knights and Chaos Warriors or any of the other Mortal Units with Khorne Bloodbound, including the Chariots or any of the leaders. They just have some cool models and I was curious about their place or viability within a Khorne army. As I understand it, Khorne is probably in the same place as Ironjawz: Middle Tier. Not the worst, but definitely not the best. Just somewhere in the middle, aka "fine". In other words: for an army that's already not amazing, do normal Chaos units offer enough to bring or in any way enhance our list to boost them and make them stronger, or is it more dead weight to an already weakish faction?
  8. My Ironjawz Battletome doesn't even have points. It's 99% lore, with 3 Ironjawz mission maps that seem very fun and i want to try them out, and then there's the 8 Warscrolls and that's it. Hopefully we get a new one soon that bakes in the Allegiance Ability, our Artefacts and our points costs and maybe 2-3 new models and warscrolls or something.
  9. Ravinsild

    [CombatSimulator] Would you use this App?

    Are you talking about Battlescribe or something else?
  10. 1) Does it look cool? 2) Does it look cool on my shelf? 3) Does it look cool on the table? 4) Does it actually do anything useful in the game? As long as it looks cool on my shelf its ok because maybe it'll get buffed next edition That's the only reason I want to start a Dark Elf army and get some normal chaos mortals for my Khorne Bloodbound. Chaos Knights and Chaos Warriors look super cool and seem decent enough, and Dark Elves look super cool too.
  11. Then I guess I'll just have to sharpen my scissors, and my grunta's tusks.
  12. As an Ironjawz player, I'm having trouble discovering which roles my units are supposed to fill. Is it possible for elite armies with low Warscroll/model counts (we have 8 unit warscrolls and 7 unique models total) to double up on roles or simply not have those roles to begin with? For instance, I think Ardboys might be objective grabbers and screens simultaneously? I'm not sure we have harassers or character snipers at all, but we have quite a few support characters. Same with Khorne Bloodbound, actually. We have...no sniping that I know of, at all. I'm not sure what a harasser is but it sounds like a shooty unit, which again we lack, but we have tons of Bloodreavers for screens and standing on objectives, and like all of our heroes are supports + fighty. Except the Bloodsecrator and Slaughterpriest. They're less fighty.
  13. Ravinsild

    AoS 2 - Blades of Khorne Discussion

    I asked this in Slaves to Darkness, but I'll ask here, for all Khorne players to see and get their opinions: Is there any situation in which one might take Chaos Warriors or Chaos Knights? (Or any of the other dudes, like a basic Lord of Chaos, etc..) For me, personally, I'm having trouble figuring out Blood Warriors place in Khorne Bloodbound. I like the models a lot, I think they're really cool, but I find they're slow and often don't really make it into combat, and I'm not sure what to do with them. I've also learned to respect mortal wounds and things like Skaven with lots of mortal wound generation, the Chaos Warriors with their shields seem like a really tasty defensive objective holding unit. Thoughts or opinions on normal chaos boys place in a Khorne list as opposed to the strictly dedicated? (I don't play demons so I have no comment on any of the demon units.) PS: Is there any shooting or artillery units worth it for Khorne?
  14. I've been watching, and I've been playing Ironjawz Battle Reports for 2.0. In the Destruction community there's this sentiment that we are the forgotten ones, and that we are the most out of date and in need of model redos and new battletomes to bring us up to par with several of the other factions like Chaos, Death and Order. However, I've won more than I've lost against such armies as Beastmen, Daughters of Khaine and even other Ironjawz. I tend to have trouble with Skaven and people who can do a lot of mortal wounds and long range armies. I don't have a ton of first hand experience right now, but I learn from my mistakes each game and I'm hoping to hone down some good tactics and strategies and ways to use my units to tilt victory more towards my favor than not. Other people who know Ironjawz more in depth can probably give you a more clear answer, but as for me, maybe it's because they're shiny and new to me, or maybe it's just because I revel in melee combat and I adore Orcs due to 15+ years of Warcraft (Horde player in WC3, Orc Warlock/Warrior main in WoW), but I'm feeling optimistic.
  15. Ravinsild

    AoS 2 - Darkling Covens Discussion

    Take my “advice” with a barrel of salt, however: in the lore and like 3 seconds of reading I’ve done because I really want to collect this army it seems like they fight with Bleakswords out front, Spearmen behind those and then Darkshards behind those. So maybe trade 20 Darkshards for 20 Bleakswords or Spearmen as a screen to block charging? You can still shoot into combat unlike 40k. It might help?