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LegioX217

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  1. Wow I do really like that blue ! Interesting idea swapping the cloth to blue instead of the bone color, thats what I mainly didn't like about the scheme. I would even try purple armor with my guys, but their cloth is already purple so that might be too much since their pauldrons are silver, not sure what color the cloth would be with purple armor. That would be cool though to get away from painting so much silver. I could even make them like Urbaz. I ended up with these as my test model, basically just plain barak-nar. If i wanted to switch to your scheme, would I just have to change the cloth to blue? edit: @Lord Pantherany idea how to create a purple armor scheme from what I have? If I follow your idea, I could leave this guy as is I think, and then the heavy armored guys could be purple armor? with the bone color for the extra clothy bits Would that work? I might just have to think of an undersuit color for the fully armored guys, any ideas? Then its just a matter of deciding whats silver/gold/bronze.
  2. Well the blue guillimans didn’t come out too great, or at least that it doesn’t match with the purple or possibly the khaki colors, I think the straps etc would need to be a different color. I googled Barak mhornar color scheme and I did like the bright metallic blue armor but then it seems to make any of the rest of the model pop out, the one I saw just had dark grey clothing. Maybe I’ll keep it simple though, these little fellas are fun enough to paint and I don’t want to get too complicated for when I get to the ships! I noticed Duncan uses nuln oil over everything where as the book uses blue wash and Reikland wash respectively. I guess it’s just a time thing
  3. Hey thanks a lot for the response! it sounds I like a want the cloth color of Nar with the gold accents of Urbaz, and some guillimans blue for the nar silvers. I think I will go that, it pops more to my eye than the blue does. How frowned upon is it to use sky port rules with mismatched color schemes ? Also, so do you think if I took the Nar scheme but added the gold to some of the silver, plus the blue tint it would look good, or would the extra detail colors not be correct ? I will probably use the Duncan guide and/or the battletome guide with Nar as the base and then Urbaz for the gold and just add the blue tint.
  4. Deciding on a color scheme for my freshly built KO. I really like the studio colors, but like the rules of Mhornar and Urbaz. urbaz looks similar to Nar with less gold and more silver , but still with the purple ? I either want a nice blue or purple for the cloths etc and then probably silver armor but I would like to incorporate a slight tint/glaze to it, like a bluish steel almost like the Idoneth. Any suggestions ?
  5. So maybe I should drop one of the infantry for a shark. Is Vulturnos and a Tisecaster too much for 1k? Or would an AoSea as the only hero be a viable 1k list?
  6. Its so hard to decide what to paint next because its so hard to fit all the good toys in. I'm finishing up some infantry and can't decide which hero to paint, I have them all except the AoS. I'm thinking Tidecaster but then if I end up going AoS I'll probably wish i spent the time painting the scryer or something else. So far I have 10 Reavers 10 Thralls Scryer,Render,Tidecaster,Lotann, King/Vulturnos 6 eels (going 3 of each to start) I would like to get a shark for rule of cool and I haven't decided which centerpiece model I should go for bigger games, AoS or Leviadon though I'm using the Ionrach scheme so I would possibly go heavy magic with an AoSea. Not sure if AoS+tidecaster is too much for average games. I realize how quickly points add up if I want to take a Vulturnos and AoSea, not sure if its even good at 1.5k points or overkill, and I do like to paint up what will ease into a higher game size. For 1k points just to get a variety of units painted up I was looking at something like; Vulturnos Tidecaster 10 Reavers 10 Thralls 3 Ish 3 Mors 960 Not power gaming it but hopefully can transition into 1.5k points. Though it would seem ridiculous throw an AoS and a shark in to bring it to 1440. Well as long as I paint something it should be progress :D
  7. Where do you see those items? I cant find them in the book
  8. Right now I'm planning out my 2k list as I build up my initial buy and finishing painting some units. I'm trying to include most models from the range, and I'm feeling like the Leviadon completes the feel and uniqueness of the army more than the Eidolon, and I was having trouble fitting both, so I got something like this. Allegiance: Idoneth Deepkin (enclave tbd) LEADERS Vulturnos, High King of the Deep (280) - General Isharann Tidecaster (100) - Lore of the Deeps : Arcane Corrasion (artifact tbd) Isharann Soulscryer (100) (artifact tbd) UNITS 1 x Akhelian Allopexes (140) 3 x Akhelian Ishlaen Guard (140) 9 x Akhelian Morrsarr Guard (480) 10 x Namarti Reavers (140) 10 x Namarti Thralls (140) BEHEMOTHS Akhelian Leviadon (380) BATTALIONS Akhelian Corps (100) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 110 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 0/2 ALLIES: 0/400 I get to include the awesome shark model with the excuse that its' for the battalion, and I get every model in the range besides the Eidolon, soulrender and Lotann, and I still have a punchy eel unit and a tanky one to screen/soak, with some bodies on the ground to claim objectives or blend some infantry. Magic is light but still there, and I even got to squeeze a soulscryer in for fun. Any suggestions or tweaks ? Only thing I could think of changing is switching the eel ratios, but its hard with the odd point values. Also which enclave should I run? I'm painting them as Ionrach but will use whatever. Dhom-hain for re-roll or maybe Nautilar ?
  9. Nice catch! That's really nice. Doesn't make up for the reaver nerf because they hit the + wound also, but still awesome for everyone. I really like this spell a lot now.
  10. The regular Akhelian King doesn't mention that he has to be your general. So you could have the Tidecaster as your general and the King to buff a big unit of Morsarr etc. I like the changes except for the Reavers. It just doesn't make any sense. They were questionable at best before the change. I need to believe its a mistake >.<
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