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Nos

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Nos last won the day on June 13 2022

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Lord Celestant

Lord Celestant (9/10)

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  1. You're repeating the classic colonial power justification for war crimes; Its for the greater good, means justify the ends, it will secure peace/save lives etc. Morality as equation rather than through something which respects dignity and sanctity of life. That's what Sigmar is. My perspective on Sigmarism is through the lense of studying history in which the worst excesses of humanity have been excused by a mandate of good intentions. Sigmar embodies humanity in that regard; a capacity to perpetrate wrongs with the delusion that it is a moral imperative to do so even though the people doing sausage wrongs are terrified of others doing the exact same thing to them. The crusades are a case in point. Anyone with the most basic understanding of what that word means knows that they have never been anything besides, at best, a gross moral compromise and more than not an act of tyranny and total depravity in the name of something holy. I haven't at any point *defended* Chaos. I've simply stated that they are honest about their ambitions and naked lust for control. Which they are. Some of them are deceitful within their wider machinations of how to bring their ambitions about but there is no mistaking what they are doing in the round, and why. That's always been the joke with chaos since the beginning- entropy that nonetheless has 4 very specific and simple elements to it. I haven't said its good, or cool or anything of the sort.
  2. *Everybody* believes they're doing the right thing as they see it. That's not a virtue. You judge people by their actions, not their intentions, intentions are worthless. Sigmar's actions, whatever their genesis or intent, are the actions of a tyrant. So are those of pretty much all of the pantheon, of course. But Sigmarism clothes itself in a piety and assertion of riteousness which translates to a hypocrisy given the actual workings of its god
  3. Him not being the Emperor of mankind dosent mean he isn't a despot.
  4. Odds on they'll be the AOS spirit animal of 40k Dreadnoughts. Not like necessarily in size and concept but thematically speaking just preserved husks I reckon.
  5. Non conseual torment in the name of good is worse than non consensual torment that's honest about what it actually is. + the Chaos Gods are actually give you a choice to serve them and rewards for doing so. Sigmar believes all things should be as he wants them to be and is bent on using whatever he can, consenually or no, to that end. He's an insecure abusive maniac. Not that this is anything new. I posted something similar when 2nd Ed was released.
  6. They've made a lot of money and continous sales off of using the 20+ year old LOTR models and occasionally releasing a few new books and kits to keep things rolling. I expect exactly the same approach here. Fundamentally Warhammer as a Wargame is not beginner friendly at all, the thing that makes it so appealing -scale and spectacle- also requires a high bar to clear, loads of painted minis and a big space to play with them. Most people wanting to play it will already have rank and file armies for Kings of War etc. It's weird seeing this being described by Oldhammer by some as it is far more in keeping with the 7th and 8th Ed, the most modern Warhammer. Oldhammer usually applies to Warhammer as a RPG-Skirmish game era, 1-3rd Ed or so.
  7. Remove seperate Player Turns and introduce I Go You Go within individual phases and this comprehensive keyword system is a big part of how, and why, MESBG works so well at heart. It means despite there being dozens of different armies which play asymmetrically it's pretty easy to parse how each one plays if you know how the keywords work. All Army lists are contained within a few books solely dedicated to that purpose, while the Rulebook establishes these keyword mechanics. Rules are just rules and lists are just lists. Unfortunately the evidence of Tenth 40k suggests that they will persist with introducing complex information and new systems within new faction releases and Handbooks rather than creating a navigable and comprehensible core system that army lists then riff off of. What fundamentally pushed away from gaming AOS was the knowledge that even if I learn the clunky and contradictory nature of the basic rules of the game and my army, there is the chance that every subsequent release will alter that and the guarantee that within a three year cycle I'll need to start over. That and the complete passivity of having to wait for a player to take an entire turn, sometimes two, before I get mine. Every other skirmish or wargame level game I play allows me to do stuff in at most 15-20 minute intervals, usually much less. All the other games I play are essentially collaborative, they establish a dialogue and flow in their mechanics between players. AOS and 40k played at anything besides a top level creates a passive or antagonistic experience in which one player does everything and the other little besides move a bucketful of their troops from the table. If you get double turned its not at all unusual that you do nothing for 40+ minutes besides the gaming equivalent of being repeatedly punched in the face.
  8. The best GW stuff has always been at its best when unashamed and open about its artist's Influences. All the most important GW artists have a portfolio in wider fantasy as well as in GW universe.
  9. The new Nurgle model holds up to the original which is saying something. Think I still prefer the older one but as a Heroic Glow Up its very well done. It has a definitive silhouette and shape and has quote obviously borrowed from Frazettas Death Dealer which is about as perfect a design as Fantasy art gets. The rest look like 3D designers having a go at Age of Sigmar pretty much. Which isn't an insult more just an observation that 3D sculpting is removing a lot of the artisanship and "hand" of the sculptor. For stuff like 40k with an established aesthetic it's harder to crack, but with AOS which is a bit less fixed and more experimental/still trying to find its signature look its kind of open season. I like the idea of the Cavalry but I think they're poorly executed, the have a terrible silhouette and sort of just loom like Grim Dark Buckaroo. Which, even if that was the point which I think maybe it was, you can do that with better lines than they have. They don't look functional.
  10. One of the better things about the hobby over the past decade is I think there's been more of tonal variety. There's multiple iterations of greenskins from comedy to really quite scary, and it's the same for most factions. That option to choose your ratings level as it were is better catered for. I always felt that Dark Elves and their 40k equivalent where a tough proposition because they're just excessively horrible and sadistic. You can't have a society made up of sociopaths, it's an oxymoron.
  11. Every faction in GW's universes are bad in some respect. That's why Chaos is so central and so key. It's not about morality so much as moral Entropy.
  12. Golden Demons at interesting place at the moment. Obviously I understand that primarily it's not really for any purpose other than the promotion of Games Workshop so it's not strictly an art competition, that's a naive perspective. But it's achieved its prominence now because it *used* to be exactly that, and is less interesting now as a consequence. For the past 5 years or so I would say that there's the dominance of style now very specific, an incredibly technical form which is always going to win. There's no chance that you're going to win without high saturation of colour, non metallic metal, incredibly smooth blending. And I think what's a shame about this is while these things are all very impressive, they're nonetheless just artistic choices; others exist. Predominantly they're choices as well which require tens if not hundreds of hours of work. They make investment of time a virtue, and there's no artistic reason why that should be the case. Many great artistic masterpieces from different eras in different mediums where not laboured over for hundreds of hours. As somebody who's got more into art in general over the last couple of years one of the reasons that it's still vital and still exciting is because art *evolves*. It's not just people replicating the single style again and again. If you look at say the difference between the pre-impressionists and what their contemporaries were doing at the time, it's moments like that which makes things really exciting and which move art forms forward, and I think if the miniature hobby ever has any aspirations for that it needs to have a brain trust to be able to admire and celebrate that rather than just repeat and request and respect only the same things over and over. Just thinking as a starter for ten, you can inspire greater creativity I think with more abstract categories; Things accomplished in a short space of time, mixed media, you could do something which rewards a particularly aesthetic eg bright, Dark. GD used to be the highlight of my hobby calendar but its become quite dull to me really because they're always just a parade for the same people providing ever more polished iterations of the same thing. One of the joys of the old Golden Demons was that there were so many different styles and takes, many of which were particularly notable because they *wernt* an 'Eavy Metal Replica. The Slayer Sword Winner each year nearly always had a different aesthetic or take on it's subject to those it beat. GD used to be this amazing synergy where the Art of GW and its models almost became one and the same thing. Now, while the painting quality from a technical perspective is frankly light years more advanced, it's essence and connection to me to that world seems much more disparate. I don't see these models and find them evocative, I see models which shout "Look at how *painted* I am". The other thing as well is that theres now an industry, a professional one whereby incredibly talented artists do this for work, and they deserve all of the success they have for it. But I can't help but feel a lot of GD is now just watching a reality show of Content Creators vying amongst themselves. And it's not competition which is producing innovation- its just everybody trying to do the same thing but better. The vast majority of painting "masterclasses" on YouTube say that the best most impressive way to paint is related to smoothness, repeat processes, thin paint etc. These are what win GDs so these are the true great and best ways to paint. It becomes a self fulfilling prophecy. From a perspective of art for art's sake I think we're actually in quite a Tedious place at the moment unless youre willing to look pretty hard outside of the most popular spaces . The hobby has incredible masters of different formats of painting, it's not that they they don't exist, but they don't have official recognition and I think the hobby really requires its equivalent of punk or the impressionist school, which is recognised for its excellence of different techniques and focus and outlook which are not the same as the ones which are the most popular at the moment but ones which are nonetheless vibrant and exciting and which bring models to life.
  13. New Lizards are perfect Excited to see if 40k is actually playable/accessible for new players. I remember simular claims around the release of every last edition pretty much but maybe 10th time is the charm.
  14. I moved back to GWs consistently excellent LOTR game last year and found its had a hugely beneficial impact on my to do pile for several reasons 1) Size + details. GWs models just seem giant these days, a basic infantry trooper is now approximately the height of an old Stone Troll and about 18x as detailed. From a basic scientific viewpoint there's just More To Do when painting an AOS model compared to painting an MESBG or Oathmark etc equivalent. It's not an exaggeration to say I can paint a small MESBG army in the time it takes one AOS regiment. 2) Off the hype train. MESBG gets a few new things a year, as thankfully GW have the sense to leave their impeccably balanced and comprehensive game pretty much alone. As a result, I'm not experiencing FOMO every Sunday and Monday (at least) every week with new reveals. GW are (as I predicted with WH +) more and more pushing the Marvel model of a comprehensive infastructure in which you collect AOS, as opposed to just one faction. Sure, if you're disciplined you *can* just do your thing but more and more of their products are designed with the idea of a buy in to the license as a whole. This in my experience leads to a curious oscillation between hype and then fatigue almost simultaneously. The sense of MORE STUFF 😁 becomes more stuff 🫠 and you drown underneath it. All this is compounded by the fact that the online Hobby Community are for the most part involved in this ecosysyem and Content Creators and Influencers increasingly invested in it, like literally dependent on it for money. Step outside of the Big Two though and stuff is pretty chill and there's more space for you to enthuse or step back as your mood takes. 3) More painting begets more painting. I really like painting models but I was terrible at consistently painting them. Mainly because I was never "Finished". But it turns out thar a smaller less detailed surface to cover, plus the absence of weight generated by FOMO and keeping up with whatever is going on in AOS this week etc, leads to actually finishing stuff. And the more you paint and finish stuff the better and quicker you get, most of the below models are at 40 mins now. Its not "Speedpainting" as I see it because I rarely ever paint for longer and im not going for fast; it's just my painting window, where I'm content and engaged with creativity, much longer per model and I lose interest. And the thing with finishing stuff is you get to do new stuff. The Last 8 months or so I've painted men, ghosts, trolls, multiple species of orc, wargs, heroes, banners, siege weapons. With that has come different opportunities to try all sorts of textures, different ways to paint skin and different skin tones, leather, metals, colour schemes, basing and so on. In the equivalent time with AOS I would have started and stopped multiple things without ever finishing them, at best. Please dont read this as an attack on AOS. If you enjoy it then great, all that matters. But if you're finding all the hobby abit too much, just some thoughts as to how often the product and its culture can be as much of an impediment to motivation as anything else. Could be that you enjoy the hobby just as much but you need to give yourself an easier approach like i did. I've found that the issues around size and detail also apply to basically anything 3d sculpted. The more is more school of thought seems to dominate among 3d sculptors where the thought seems to be more about creating a fantastic image and very little thought goes into the idea of translating that as a 3D object. If you feel overawed or overwhelmed, my advice is paint something simple, finish it, and repeat, see where it takes you. Just like when you were a kid. Paint a wee guy with a face and Shield and armour or whatever. Enjoy bringing them to life. If you don't enjoy painting and finishing something basic, chances are you'll never enjoy painting, let alone finish, something complex and intricate.
  15. That horse looks like the end of a game of Buckaroo
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