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Lure Of The Gods

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  1. I'm trying to work out if a verminlord corrupter with the relic that does d3 mortal wounds on a 5+ to hit is worth it. 10 attacks , 5's do d3 MW and 6's do d3+1 MW, if you have a spare CP you can reroll any hits that weren't 5's and 6's....
  2. Will have to wait till the book is in hand and I'm not reading stills from youtube videos of reviewers to confirm but I think you can resurrect models from bloodcrushers, seekers etc. As you said, the ability has the KEYWORD of bloodletter etc so I think you were correct in your thinking.
  3. Also maybe keep an eye on this Wrath of the Everchosen book which is coming out in a couple of weeks. I think that might have specific rules for exactly what you're looking for (ie. a daemon army with a mix of everything and not aligned to the one god).
  4. I'm planning on getting 2 boxes of each warband, the pre-made warbands are okay but once you look at the fighter cards it's easy to see there are better 1000pt lists to be made. Plus having options to grow the warband in a campaign.
  5. Thought it would be nice to get a gallery of everyone's painting progress and warbands. Now that we have an idea of what the non chaos warbands will be made up of who here already has some warbands ready to go? I'm currently finishing up my Stormcast and Idoneth warbands so will post them when finished. But here's the start of my nighthaunt which I did pretty quickly from their half of the Soulwars starter box I had still lying around. I'll probably add some more chainrasps and a spirit host at some point if I play through a campaign with them.
  6. First 1000 point list I'm building: 1 x Ishlaen Lochian Prince 1 x Morsarr Guard 3 x Namarti Thralls 4 x Namarti Reavers I'm trying to make all my starting warbands have at least 9 fighters which I can then divide into 3 groups of 3. Because there are different victory conditions that require killing your opponents dagger/hammer/shield I feel I want to make sure they each have some staying power.
  7. Current list I'm thinking of which will require converting or 2 boxes.. Hearteater First Fang x 2 Beastspeaker Rocktusk Prowler x 2 Plains-runner =1000pts
  8. Yeah, going off of the stats we've seen so far I feel S4 or higher attacks are going to be best, most warbands will have toughness 3 or 4 with only the rare fighter having 5. Though someone will do the math on rolling more dice increasing the crit chance which will do more damage which will make up for being harder to hit. Will be interesting to see what people think.
  9. Really curious to see the unique abilities for each of the factions, I feel they will have a big affect on how a faction might play, especially the abilities that only require doubles and triples as they will be usable most turns. Seems most factions will have an insane quadruple ability that you'll want to utilize if it ever comes up (having multiple Drillmasters in an Iron Golem warband for example to have a better chance to use their quadruple ability if it ever procs)
  10. Just a quick question just to make sure I'm not doing anything wrong. As your now able to ally in anything from GA:Order does that mean we can ally in named heroes? eg. can I now ally Drycha into my Living City army?
  11. I believe he'd immediately lose the aoe ability, and his attack action ends. There are a few cards that can interrupt an AoE attack (usually push reactions of some sort), using Maddening Cackle works too .
  12. Until it get's FAQ'd I believe the general consensus is you have to move into and out of it in the same move action. Bit harder to score with low movement warbands and you will generally end up in a risky position within 1 or 2 hexes of a lethal hex. Whereas if you were able to score it by ending on a lethal hex you would then be safe from being knocked backed or pushed into it again, which would make an already strong card even stronger.
  13. In the Faq they say Scurry (which is a reaction) counts as an action on a fighter card. Somewhere in the rulebook it says 'reactions are a special type of action' which I believe is how its ruled.
  14. It's situational but it is possible to score 3/4 of Keep Them Guessing off of 1 activation with Ahnslaine. Charge (kill someone) + Action on a fighter card (her reaction) + Attack action at someone else. It suits my playstyle so I like keep them guessing for any warband that isn't pure aggro,
  15. Hey Everyone, Working on a list atm and can't decide on the final 300 points, don't mind that it's not super competitive (I build my armies by just picking the miniatures I like the most and finding a way to make them work together) but would love to hear any thoughts on what I'm thinking. Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLeadersLord-Arcanum on Celestial Dracoline (240)- GeneralLord-Castellant (100)Battleline5 x Sequitors (120)5 x Sequitors (120)5 x Sequitors (120)Units3 x Aetherwings (50)3 x Aetherwings (50)3 x Aetherwings (50)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140) 3 x Evocators on Dracolines (300)BattalionsVanguard Justicar Conclave (120)Total: 1690 / 2000 For the last 300 points I've currently got 3 ideas: 1) increase one unit of Sequitors to a 20-man squad 2) increase the unit of Evocators on Dracolines to a 6-man squad (and possibly swap the Lord Castellant for a Knight Heraldor for a turn 1 charge?? ) 3) add a Knight Heraldor and a unit of Protectors The Astral Templars are all about the monster/hero slaying which is the Protectors shtick also so this is the more fluffy option and adds some more variety to the army which are both pluss' for me though this option does increase my drop count which the other two don't. Not sure how big a disadvantage 9 drops instead of 7 is? Anyway, would love any input/feedback
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