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About obmik1

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  1. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    He's talking about using command abilities twice, not the spells. After a few games I've had I've realised the usefulness of big block zaangors. Is 2 units of 30 too much in 2k?
  2. obmik1

    AoS 2 - Ironjawz Discussion

    Hi, what is the consensus on the waaagh abilities and stacking them? MB uses it multiple times stacks on all units in range?
  3. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I played ironjawz 2k twice last night. First games if the new edition. Three places of power in lore of life. My list was: Loc Gaunt summoner, familliars - Arcane sacrifice, wellspring of arcane might. Blue scribes Gaunt summoner, disk. Zaangor sorcerer 4x10 acolytse 30 zaangor Spell portal, pendulum, geminids. The ironjawz played a wierdnob battalion. Took turn 1 got into arcane terrain cast foot of gork on a 13 with +3 cast,+18", and +2 damage. Killed all my heroes excluding the loc, 680 points with 1 spell turn 1 hero phase, dirty. We both agreed that crippled me and there wasn't much coming back from it and i conceded. We reset table and played exactly the same way again. This time he only took the general gaunt summoner off on his first turn which left me with plenty to put a fight up! This time top of turn 2 all that was left on the table was a fungoid grot shamen and all I had lost was part of the zaangors and my general. Take away: zaangors are dirty. Turn 1 they charged and killed 3 gruntas and 10 ard boyz with shields, turn 2 they were charged by 2x10 brutes, less a 1-2 from each. Battle shocked one unit off the board and left the other unit 4 strong. 2 units in 2k? Spell portal is amazing. Geminids put loads of work in, i think they're ace. Pendulum maybe swapped out?
  4. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    So just list building for the fun of it. I've been unable to play the new edition so far. I'm hoping zeentch daemons are still a thing seeing as that's the majority of the models I own. Loc Guant summoner - probably the general for arcane sacrifice, an additional 9 inch range on endless spells seems super useful. Blue scribes 5x10 pink horrors Spell portal, pendulum and geminids. 160 points spare, I'd prefer a daemon caster so that everyone can benefit from the loc command ability. Possibly a Herald on disk for the mobility? The cursling could be more useful though? I play against allot of 1 drops. I've never used battalions, I usually get given first turn because of the range limitations on spells. My first game will probably be against ironjawz - iron fist with all the brutes.
  5. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I can't seem to find this, which errata is it in? Also, what leads people to think changehost is dead?