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Deadkitten

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Dracothian Guard

Dracothian Guard (7/10)

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  1. How do people mitigate getting doubled? While Skaven Battalions aren't the greatest, the Plague Furnace one and the Verminis one do exist to go for low drops. On paper, it seems that Death Frenzy and Warp Gale should help. Maybe a Warp-Grinder in Reserve to punish for over-extending?
  2. Yeah, don't play the game Oppo wants you to play. Although I do still like a hard answer! What I'm not sure of is whether the Teclis/Stormfiend trade is worth it. It sure is Feel Bad, though. Skreech's Warpfire/Catapult scenario is exactly what I mean by present a Question (and is probably a better one than just a bunch of plaguemonks sprinting forward.)
  3. Full disclosure: I played my first remote game w Skaven yesterday....... (It didn't go well.) If you could pull off the Teclis/Stormfiend trade I think that's the way to go. Unfortunately, as Gwendar said, we're not in a good place, ATM. Instead of asking the question "Can you deal with this (non-sense)?" we need to instead present an answer. I think the Stormfiends are an Answer (to Teclis), whereas the Plaguemonks are more of a Question. While questions are generally better than answers, unfortunately, I think that Lumineth's answer is pretty much, "Yes, we got this," when presented with a chunk of melee units. BUT, you're facing a known opponent, so go with the hard counter (assuming you can pull off the trade). Just my $.02. But let us know how it goes.
  4. How are people liking the Acolytes and the Jezzails these days? How are you running them?
  5. Looking for a casual funzies list. Only looking to go 3-2 playing in the backyard during the Rona. Allegiance: ChaosArchaon the Everchosen (800)Slaves to Darkness Daemon Prince (210)5 x Chaos Warriors (90)5 x Chaos Warriors (90)5 x Chaos Warriors (90)3 x Varanguard (280)3 x Varanguard (280)1 x Mindstealer Sphiranx (100)Extra Command Point (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 98 Utter garbage? I could combine all the Warriors into a block of 15 I figured a list like this needs some coverage? 15 Warriors at least give me a shot at an objective though. But I didn't go for that 3rd Varanguard unit bc I didn't want to leave a 280 pt unit babysitting a back objective..... 270 isn't exactly an improvement on that front. Anyway open to criticism.
  6. That's a bit of a loaded question and you're going to get answers that run across a wide range. I think GW would say they attempt to balance out their games. I think the vast majority of the community would agree they're better than they were. There's been some indication that they receptive to feedback. Beyond that there will be vastly different ideas about how much they do, how successful they are and various motives for doing what they do. They is a an expected schedule for updates and following them is sort of a thing.
  7. The above is all pretty good. The only thing I would add would be to jump into each of the faction specific threads. Scroll through them a couple pages or just post and say you're a new player considering the faction. Ask about playstyle and strengths/weakness. The players are very helpful and accommodating. It isn't uncommon for an advanced player to pop in, say they are looking at them as a new army and ask about the current state of things. Finally, my biggest piece of advice is to pick a faction with models you want to paint.
  8. Allegiance: ChaosKeeper of Secrets (380)- Ritual KnifeThe Contorted Epitome (210)The Masque (120)Bladebringer, Herald on Exalted Chariot (220)30 x Daemonettes (330)30 x Daemonettes (330)10 x Daemonettes (110)5 x Seekers (120)Epicurean Revellers (180)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 116 What if I pitch Depravity and summoning all together? Only looking to go 3-2 at the FLGS in casual games.
  9. Am I too much of a cynic if I just say bc its lets them print a new White Dwarf article?
  10. You got it. The Horrors have great coverage w CH and play the objective game great. Don't underestimate the damage 20 Pinks can get out especially w the Aura of Mutability. Horrors need so much character support I use the Changeling primarily for that. He a 2 caster with the -1 ability. I usually play him conservatively behind some Pinks and just drop his -1 ability on anything that decides to tangle w the Pinks he's babysitting. I want some redundancy with that additional -1 to hit. Every now and again a mission comes up where it could snipe out a T1 objective but I always chicken out trading him for the extra VP. I think its a mistake. If I'm not running a 1 drop, I think I need to watch for when my opponent drops their hammer and deploy him opposite that.
  11. Played this vs Ogors yesterday. Blades Edge. Allegiance: Tzeentch- Change Coven: Eternal ConflagurationLord of Change (380)The Changeling (140)Changecaster, Herald of Tzeentch (110)20 x Pink Horrors of Tzeentch (440)10 x Pink Horrors of Tzeentch (220)10 x Pink Horrors of Tzeentch (220)10 x Brimstone Horrors of Tzeentch (60)10 x Brimstone Horrors of Tzeentch (60)10 x Brimstone Horrors of Tzeentch (60)Changehost (180)Extra Command Point (50)Geminids of Uhl-Gysh (60)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 94 He had 2 Stonehorns, the Pot, 3 vanilla ogor units, big unit of shooty ones and a big unit of choppy ones. I gave him first turn and he just moved up. I did pull the Changeling and teleported a unit of 10 Pinks on a flank w the Changeling in support opposite the big unit of choppy ogors. Next turn, they took the bait. Even with the Changeling, they did just enough to damage to get the Icon. Next turn, I teleported the Blues away to grab an undefended objective. I backed the changeling off hoping to draw the ogors out of contention for objectives but that was a no go. I teleported the Changeling the next turn to summon blues to screen an objective. In the end, this play took up most all of my teleports. It did buy me a couple rounds of relief from the big stabby unit supporting the stonehorns, but I'm not sure it was worth the investment. The stonehorns + an ogor unit charged my 20 Pinks that had a screen of Brimms, backed up by the changecaster and LOC. I was also able to get the other 10 Pinks to put shots into the Stonehorns. Still, they did a lot of damage and cleared out the Pinks. I think I made a mistake not popping Geminids, but it would have been out of the LOC Dispel range to pull it off. I was able to do this the next turn and was eventually able to grind through the Stonehorns but it took me a turn longer than I thought it would. Still, it constituted the biggest threat by far and without any support from the Choppy or shooty ofor units, it was just a matter of time. On my left were the other 2 Ogor units and the big shooty unit. I had the 20 Blues that I teleported over from the choppy ogors and a unit of brims. A highlight was 9 Brimms holding an objective from 4 ogors. I had to commit the Bird and destiny diced the sword through to clear out the ogors. He would eventually die to the Leadbelchers but by then I was enough ahead on VPs and the blob in the center had dealt with the Stonehorns. I would have been able to take a chunk out of the Shooty ogors to make them ineffective. We called it here. Overall not bad. I think I again misplayed the Changeling. it feels like he needs to be in the action and I had him off on a sideshow. I've made some aesthetic and FLGS casual balance decisions which leaves him as my only real means of supporting Pinks if I want to project them out other than the Bird.
  12. Ah yes, the Witherstave! So good!Was it on the GUO? Surrounded by a pile of Plaquebearers? If so, they are slow, although watch out for the tree. You could try feeding him small units that lock him in place.
  13. You can get a big blob of 20 Pinks into CH, you just need to dial back the Flamers a bit. CH is too good not run if you're trying to be as competitive as possible.
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