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OzAl

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  1. Yo guys and girls. Thought I'd report on three 1000 point games I had today with an all eel list. All games were played on a 4x4 table. My plan is to continue to do these reports but with pictures. The army is only 25% painted so far but I'm working hard to get it done quick! The list was: Enclave: Dhom-Hain Leaders: Akhelian King with Bladed Polearm Born From Agony (+2 wounds) Armour of the Cythai (-1 to hit on melee) Battleline: 6 x Morrsarr Guard - full command (hammer squad) 3 x Morrsarr Guard - full command (scalpel squad) 3 x Ishlaen Guard - full command (anvil squad) 3 x Ishlaen Guard - full command (anvil squad) Game One + Two The first two games were against Ironjawz using a mawkrusha (with the ignore rend artefact), weirdnob shaman, 5 brutes, 3 gore-gruntas and 2 endless spells (cogs and pendulum). His list wasn't great and definitely relied heavily on the mawkrusha. First game (No Scenario) - my opponent gave me first turn and I held back, forming a defensive perimeter with the ishlaen squads bubble-wrapping the king and morrsarr squads. I used the gloomtide as a mid-field obstacle. My opponent ran everything up. He won priority and double-turned me. He charged into the ishlaen squads and killed a couple from each squad. My turn 2 came around and the big morrsarr squad charged and killed the mawkrusha, the king charged and killed 2/3 gore-gruntas, and the small morrsarr squad charged and killed the shaman. I won the double turn this time and we called it. As all the eels would wipe out his last unit of brutes. MAJOR Second game (Duality of Death) - my opponent gave me first turn again and I pushed sideways to hold the right-side objective with my king. The 2 units of Ishlaen bubble-wrapped him. The hammer unit followed behind and the scalpel unit moved to the other side of the board to threaten the other objective. The mawkrusha double-moved forward with his ironjawz move and his regular move and charged the big morrsarr squad, taking out 3. No other units made their charge. I won priority on turn 2 and the small unit of morrsarr helped take out the mawkrusha. The ishlaen and king all moved away from the objective and took out the gore-gruntas and brutes. My opponent called it at the beginning of his turn 2 when his shaman failed to cast the pendulum. MAJOR Game Three Third Game (Duality of Death) - this game was against a more competitive blightking list with the blightcyst formation: harbinger, lord of blights, 3 units of 5 blightkings and the formation that gives the -1 rend, etc... My opponent took first turn and moved up but couldn't quite reach the objectives. I responded in my turn by moving back into the corner. My strategy was to bide time until turn 2 and use high tide in turn 3 to get rid of his heroes and 5+ shrug saves. The blightkings won priority for turn 2 and took the turn. They moved forward more and huddled around an objective. With the potential for the double turn (and high tide coming anyway), all the eels moved up and charged. The middle blightking unit was charged by the hammer squad and the king. The left blightking unit was charged by the ishlaen. The lord of blights was charged by the scalpel squad. The right blightking unit was charged by the ishlaen. The middle squad lost 4/5. Both others lost 1/5 and failed to do much damage in return due to the 3+ ishlaen saves. The scalpel unit killed the lord of blights. Idoneth won the turn 3 priority roll. The king used the command ability to give extra attacks to the morrsarr squads and high tide saw the eels kill the harbinger and mop up the rest of the blightkings. MAJOR Key Points - I had initially considered using a tidecaster with 40pts of endless spells rather than the second ishlaen unit. Although I was concerned with the lack of magic, having two units of ishlaen was crucial to pre-emptively strike high damage dealers like the blightkings. I may change my mind against magic heavy armies like death and tzeentch but it remains to be seen. - Eel mobility is game changing. The ability to dictate the terms of the fight won me the games. - The ability to use the tide table to tailor the list's tactics to different enemy armies was fantastic. Against armies like blightkings that can survive a heavy hit, it was vital that the eels' main assault revolved around high tide to limit return damage. More battle reports to come...next time with pictures!
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