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Nevar

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  1. Nevar

    Let's Chat: Nighthaunt

    I just wanted to point out that the new Myrmourn Banshees are $15 USD. While I know that isn't as good as 10 plastic infantry for $30-$35, I am surprised by the price. I was expecting $25-$30 for the four guys. They charge $25-$35 for single character models. I did not pre-order those banshees because I was assuming double the price. I guess I am just saying I am oddly impressed with GW for not totally gouging the prices on those Banshees.
  2. Nevar

    Let's Chat: Nighthaunt

    So in relation to the Mourngul, is he even worth using right now? Everytime I use him he dies in a single round of combat, and often before he even gets to swing back. He just seems like a massive point sink for something you could trade out for a bunch of other models.
  3. So I have been looking around for information on this but I am failing badly. I also did a forum search and found this no where. I have an iPad Pro, I used it for the Azyr App as well as a bunch of 40k rulebooks. My question is, when I installed my Azyr App later on my Android phone, it is not the same account and does not have my subscription or books on it. Does anyone know how to access the same account on two different device types? Or can I only ever use my account and purchases in Azyr on Apple products now?
  4. Nevar

    Let's Chat: Nighthaunt

    I am pretty sure those guys are heroes of some description. The images could be misleading, but on their new website it shows them quite split up leading hexwraiths. In the leaked images they are also unit count 1 so they are some form of hero and I imagine they will be buff men somehow.
  5. Nevar

    Let's Chat: Nighthaunt

    Even better if the Nighthaunts get some form of army wide frightful touch, Grimghasts with rerolls actually improve their odds to get Mortal Wounds by hitting on 4s instead of 3s.
  6. Perhaps, but with the new pile in rules, they can pile in through enemy lines and then detach and charge something else. I am not saying they are the most stellar unit, like you said they are slightly better than Direwolves and Chainrasps on the charge, and they should -always- be on the charge because of their ability to fall back and charge. So they are better offensive units than both of those, not as good in the defense. It also is a point against them that they are not battle line also. Can't even use them to fill in required slots. Still fine with it though, they are by far my least favorite Nighthaunt models, so now I do not need to buy any.
  7. They can fall back and charge. With flying, this means they can 'fall back' into enemy backfields potentially and then charge rear echelon units. Or, even if you have them fighting the same unit, they can fall back and then charge again to keep their better on the charge profile. I think they are tactically interesting, and the rules reflect their fluff pretty well. If they are useful or not will remain to be seen. If they were faster I would say they are amazing, but with AoS's 3" no go zone around models, the slower moving Glaivewraiths will have difficulty skipping directly over an enemy line, although using a pile in to shift to the other side of a combat line before then disengaging and charging rear echelon units could be viable assuming they survive the turn it takes to pull off the tactic. Though they are highly unlikely to draw much ire from people until they successfully pull it off once... then they will become mental games units which I tend to enjoy.
  8. Nevar

    Let's Chat: Nighthaunt

    Don't get me wrong, I am stoked for everything and I still will buy and use these guys. I think they will be good, I had just hyped them up more in my brain because I was assuming they would be banshees and have wails... and then GW said they were mage hunters... so I was imagining a ranged unit with bonuses vs. mages.
  9. Nevar

    AoS 2e previews

    I am on the fence. If Nighthaunt's chill touch Mortal Wounds on a 6+ got turned into an army wide effect, but it was modified to be on unmodded 6s only I would take that happily. If they edit it on our few units that get it like Hexwraiths and Spirit Hosts I will be sad because then Mr. Shrouds is suddenly not as good, although it would protect those units from the debuff aura damage output fall off.
  10. Nevar

    Let's Chat: Nighthaunt

    I am actually most disappointed by the Banshees. Just being able to be a less good dispel/unbind source than a wizard isn't a lot. I thought they would at least still have banshee screams. Seems like it would have made more sense for them to have their unbind/dispel power up their banshee wail instead of powering up their daggers. That said, they will murder mages. The Glaivewraith Stalkers are actually better than I expected with the drum. Being able to fall back and charge with fly no less means they can jump from combat to combat even getting behind enemy lines to assassinate squishy targets. Re-rolling all misses on the charge, and being able to fall back and charge just means you are basically always re-rolling hits. Rerolled 4+ is better than a 3+. Only downside is of course the - rend and 1 damage. But I used to play Pheonix Temple, and I can tell you 3+, 3+, 1 damage can ruin things when you have 2" reach guys who can pile on the attacks. Horse Shrouds is unfortunate that the can only target one unit, although is he is leading a Hexwraith charge that is a lot of damage for them. From the wording I am pretty sure the horses would get +1 attack as well as it says all their weapons. Grimghasts are cool battle line units. Like mentioned at length, they are our Grave Guard, not bad but chain rasps will likely outclass them.
  11. Nevar

    2e Core Rules

    That is not how GW ruled it to guys reviewing their rules like MiniWargaming. Likewise, that is not the only way to read that, you are just going with your own assumptions. The "BUT" in that long sentence is followed by the second highlight you posted. "If it is the first battleround," <- This being the clause denoting an exception to something that came before it, i.e. the tie breaking rules. "...the player that finished setting up their army first chooses who has first turn." It does not say they get to break the tie and choose, it says flat that they choose who goes first. This also comes after an entire clause highlighting that we are into an exception to the rule that was first being outlined. GW has ruled as of now that whoever drops first chooses. Obviously we want an official FAQ, but this is how it was handled in the original AoS and it doesn't explicitly say it is changed, so why would you make the opposite assumption?
  12. Nevar

    2e Core Rules

    While it is not clear in the wording, the guys over at MiniWargaming had the same question and spoke directly to GW to get clarification. First drops automatically gets to choose who goes first.
  13. Nevar

    Let's Chat: Nighthaunt

    They likely can be used as new Cairn Wraiths until we get the proper kit. These ones are push-fit models, and the real kit is very unlikely to be so. I imagine the proper kit will have 10 wraiths in the box and include the parts to build the Bladegeist Revanants as well. If you ask me how you will tell your Cairn Wraiths apart from your Grimghasts then I don't have an answer for you there... but they are also so similar to the Cairn Wraith it could already be an issue.
  14. Nevar

    Let's Chat: Nighthaunt

    I don't know about battle tomes because I have always been a Nighthaunt player and a Pheonix Temple player before that, but is it likely there are different points/units in the Nighthaunt Battle Tome? Because we have seen two versions of the Guardian of Souls as hinted at by Nactigal as well as two versions of the executioner lord and two versions of the new horse heroes. They might all just be alternate versions of the same models, but I dunno...
  15. Nevar

    AoS 2e previews

    Yeah but this is also a larger advantage when you are taking synergy into account. The Grimghasts will survive better due to the better save, reroll hits, have rend, etc. But additionally they are also much more effective recipients of thinks like the Guardian of Souls revives. d6 returned Grimghasts are much better than d6 returned chain rasps. If you can return a model or d3 because of the Spirit Torment, returning a Grimghast is better than a chain rasp. I agree with you that I don't think they are extremely better than the chainrasps and it might end up being a Skeleton/Grave Guard situation... but I think the unrendable save on these two make it a lot different at the same time. Skeletons and Grave Guard were very similar in survivability because they could both be killed like popcorn. Chainrasps and Grimghasts cannot have their saves reduced, and the difference between a 4+ and a 5+ is much larger when rend is no factor. Especially if you are playing at attrition with Guardian of Souls and Spirit Torments.
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