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Scruf

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  1. Not trying to callout an old post but just wanted to provide clarity on something I recently learned and that's that you can pile in if you're within 3" OR made a charge move. The second part doesn't come up often. Core Rules 12.1 (emphasis mine): "A unit is eligible to fight if it is within 3" of an enemy unit and it has not fought in that phase, or if it made a charge move in the same turn and it has not fought in that phase." Simply making a charge allows you to make a pile in move with a unit even if the enemy unit it charged is no longer there. Since Chosen and Varanguard have loadouts with 2" reach weapons, you can pile in towards the nearest unit you're not in combat with and whack them with your 2" range weapons for an effective threat range of 5".
  2. My IDK buddy noted the same thing about their reroll 1's ability on their new hero. Not super related here, but could be a sign of things to come for both books.
  3. Assuming they're following their "Warscrolls should have 1 rule" mentality or whatever it is, this looks like it's the work of the bin guy when compared to the IDK sin guy rule. IDK rule: Always does something every combat phase FS rule: This might do something under super tight restrictions you can't meet easily on your own Edit: "super" might be unfair but still
  4. The Australian GW site posted the preorder for White Dwarf 471: Personally hoping the LoB battle trait buffs our battleline Black Knights
  5. Basing it off 14.0 and 14.1 in the core rules, it sounds like a unit suffers wounds and then allocates those wounds to models. So it may actually work. That’s not super concrete but I think RAW that’s how it would go.
  6. I disagree that it doesn’t help anything. It helps me skip the FOMO on this disappointing release. Time to start pondering how many zombies I need again.
  7. The best thing I can think of is Swamp Boggler themed Gloomspite Gitz proxies.
  8. This got me a vp in a learning game just last night
  9. I wouldn't be surprised if it's just Soulblight and we get all the other FAQs Saturday but I can't imagine that would bring down the whole section.
  10. Unfortunately, I think you’re on to something and I think it’ll need an FAQ. I fully believe the intent is that they’re limiting you from taking other tribes artifacts in Taker, but they may also for some reason decide they want it to restrict the universal from working with Very Acquisitive. Doesn’t seem very watertight.
  11. I haven’t been able to find anything that prevents Flaming Weapons from buffing Mount weapons. I’d halfway expect an FAQ to hit us with the “fun detected” bat though. In the meantime, I’m looking at running it on Nagadron’s Abyssal Talons for some sweet 4+/3+/-2/3 attacks.
  12. Allegedly that quote is from a play tester. If it didn't change and the play tester misread the 2.0 rule... Sigmar save us.
  13. Assuming I can get 2 artifacts in 3.0, I'm planning on Vengo + Necromancer instead of VLoZD w/ Neferata and Belladama. If the Vengorian Lord doesn't play out, I'm super interested in Chadukar The Beast for the 10 Wolves and some melee punch.
  14. I'm guessing this'll be the case, but remember that you can't trust ANYTHING you read on WarCom that isn't in a rules screenshot. They've been wrong about things before (looking at you Metawatch article with 3 2010 point lists).
  15. I'm a bit bummed that it sounds like we won't see Blood Knights as Battleline in LoB (after all, they used to be Battleline in Soulblight and Neferata was Soulblight), but I can make it make sense narratively with all the freakin vampire rebellions Neferata has to put down. What I am upset about is not getting some sort of handmaiden/spies models for Neferata's narrative. Maybe we'll get some cool rules for LoB though.
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