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IndigoGirls

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22 Lord Celestant

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  1. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    Good investigation! Perhaps I'll go back to how you've been playing it. I was ignoring the change until my play partner brought it up and thought the citadel wood change would affect wyldwoods. At that point I switched over and started using the new rule.
  2. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    @Kaylethia I've been playing it with the citadel wood rules as the wyldwood warscroll say a wyldwood consists of 1-3 citadel woods. I see it going either way I've just taken it as a wyldwood is a combination of citadel woods. Not sure if there is an official rule to help clarify this. Pulling info from another scroll feels wrong.
  3. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    @Lanoss Don't be gutted by your 6 bow hunters! I agree with @ppetford I think they still have legitimate uses! As he already said, they are great for objective holding while applying pressure from range. I already posted thoughts earlier on the new LOS rule combined with their pretty sketchy hit rolls. I'll re-post my thoughts here. 1. I've got a vital enemy hero low on hp but not dead I'm happy to shoot everything into them with bows to finish the job. 2. They help influence and predict enemy movement. If you have a pure melee army (or very limited shooting) then enemy heroes can (basically) run around and not worry about LOS. With bows, the enemy has to think about the placement of their hero and your 30" snipers. 3. They help cripple certain behemoths. Example, shooting into a maw'krusha to bring down its move characteristic is a good use of their time. Shooting into a thundertusk to reduce its mortal wound output is a good use of time. The list goes on. 4. They can clear objectives/units that are otherwise a pain to close out on. Lets say it's a mirror match and the enemy is holding an objective with 5 spite revs. I'm happy to take my bows and try to shoot them off to stop scoring on that point. Or if I'm playing against a Slann who can teleport around the board, I like the thought of being able to hit him almost wherever he runs. I could continue this list but I think my point is clear. Are they the small hero killers they used to be? Probably not. Do they still fulfill some situationally vital roles? I'd like to think that they do. Generally, I don't think I'll include the bows in my list (my list simply needs more damage than they can provide) but I can see myself bringing in 3 with Alarielle in certain match ups. Kurnoth bow hunters were the model that made me fall in love with Sylvaneth (not Scythes or Swords) so maybe I'm biased but those are my thoughts P.S. IF your bows aren't painted up, it is very easy to remove just their arms and swap out for a melee weapon. Pick up some debonder (I prefer bob smith industries), apply a solid amount to the army joint, wait ~5-10 minutes, take your exacto knife working it into the armpit groove, and give it a good wiggle. If they don't pop the first time repeat the steps and eventually they will come off. Worked like a charm for me but three of mine were only primed (I still have some kurnoths with bows).
  4. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    @Richelieu interesting experience perspective and thank you for the opinion! To add a different gaming ideology (TCGs) I see Alarielle in Dreadwood as similar an important piece of a midrange deck (same as the new branchwraith). She has to be one of Sylvaneth's most point efficient models, additionally she allows the Dreadwood player flexibility to pick any option from the table. In an all-comers list that flexibility seems key. I'm happy to see that you think she has a place in the battalion, at this point I just need to keep playing my list against different armies and refine it if problems creep up.
  5. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    Thank you... it seems fairly obvious that you choose one weapon going into the battle and that's what she is stuck with. Whether or not you can change between tournament rounds I've never considered. Out of curiosity, in your Dreadwood experience do you drop the TLA and go all in on the ambush (bunch of kurnoths, durthu, and drycha)? I really want to rock Alarielle in Dreadwood but am starting to think that may not be ideal...
  6. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    The two getting the most love are Gnarlroot and Dreadwood, then to a lesser extent Harvestboon. All of them seem to be having success. In your variant of Dreadwood are you not taking TLA? Or are you taking 6 hunters, Drycha, Durthu, TLA? 9 hunters plus the other two prohibits you from taking TLA. Do you find she does that many mortal wounds? Which of her ranged weapons do you take? I've always favored the Swarm.
  7. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    @Kimbo I too love kurnoth hunters, they're a staple in many Sylvaneth lists. Buy them, love them, and rock them. My current list is using 9 kurnoth hunters, so 600 pts in hunters. If you have the start collecting and really love your kurnoth hunters, you could add on two boxes of hunters and a box of tree/spite revenants. Army would consist of... TLA Branchwych 10 x dryads 5 x Revenants 3 x Kurnoth Hunters 3 x Kurnoth Hunters
  8. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    The change is in GBH18, I believe someone posted the exact change wording earlier in the forum. I believe the wording is the same as suffocating gravetide only units can't be the targets of attacks (whereas gravetide counts as cover). 1. It's hard to recommend where you should go for your 1k army, you have a lot of options with Syvlaneth. My suggestion would be find a unit you love the look, rules, and lore of and go from there. If that unit is Drycha or maybe kurnoth hunters, add them to your Start Collecting box and fill out points from there. Your only required purchase will be a second battleline unit. Sylvaneth can take dryads, tree revenenats, or spite revenants. All of them are legitimate choices in their own way (semi-exception, spite revs are not very impressive but they are cheap on points and can give you access to outcast and dreadwood battalions). Though it is not required to play the army you should buy a Sylvaneth Wyldwood (3 x citadel woods). I'm sure you could play the army without the woods but it would not be very enjoyable/defeats the purpose of the army. My personal choice would be another box of dryads and drycha. That would put you 960 pts, give you a cool centerpiece character, two battleline unites, a general, and a little caster. It also requires minimal money investment (a bit more than a second start collecting box but I think drycha is a very cool model). 2. Tactics depend on who you are playing and what you are bringing to the table so it's hard to give advice here. Before you invest in the army I would strongly suggest watching some battle reports on Youtube for Sylvaneth. I would watch multiple videos so you can see the different unit choices in action.
  9. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    What do folks think of ethereal amulet on TLA? 3+, ignore rend (can't think of a situation where he can get +1 to save anymore), re-rolling 1s. Seems like a better version of gnarled warrior.
  10. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    I like your new version more, though you won't be able to tell me how the battalion plays! My only thought on this new list would be maybe drop the second branchwraith and use the 30 points you're floating to upgrade a dryad group to 20. That can be your main anvil. Or, break out a unit of tree revs for sneaky distractions/objective grabbing. I love the idea of turtling behind a bunch of woods and picking people off! My only conern personally is the placement rules for woods are rather restrictive making mass woods tough to pull off. Also, with the new line of sight stuff you won't be able to shoot at things that are behind woods unless the woods aren't blocking your view of them. If you really want to slow people down, I would suggest taking the soulsnare shackles! Those are also better than floating 30 pts if you don't want to drop the second wraith.
  11. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    From my few games with the wraith summoning, people just left her alone. In my games I've turtled her in a corner behind a wood where she just tries to summon every turn. Since she is covered by the wood and often has 10 dryads around her no one has gone near her. The wraith is miserable in combat and in the one game where I tried to advance her up and summon she just fell apart. I really like the geminids and you'd have to lose that and the palisade to afford cogs so maybe not? It's tough, I see woods as accomplishing a lot of that spell. I say just give the pallisade a go.
  12. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    I think this list is rock solid. You certainly do NOT need to use a battalion and this list is a great example of why that's the case. My only concerns are... 1. Why take Circlet on the Branchwraith? I think that Ranu's Lamentiri is a much better alternative. That +1 to cast is huge for getting dryads out (which is why I assume you took her). The increased spell range really doesn't do much for that spell other than minor flexibility. 2. What's your game plan for the Palisade? I think it's an awesome spell but our woods (with the new rules) serve a similar purpose. Unless you are trying to use the blind effect offensively on the opponent, but I'm not sure how well that will work. It's only 30 points but you could take swords/shackles or drop the geminids for something like cogs or another 60pt spell. Hope these help! I think the list is very solid and don't worry about the battalions. If you're interested in some of the more talked about ones just go through this thread earlier. A lot of talk around Gnarlroot and Dreadwood. Little talk on Harvestboon as well.
  13. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    @Deja vu I'm having trouble quoting you're post... the list won't add but that's no big deal. First, let me know how the Heartwood plays! I've never considered running it but am curious about how it plays. Second, I worry about your lack of command ability spending. You have two battalions so three command points to start. You can use them through the generic rules but wouldn't a TLA add a whole lot of value? In general, I think TLA is a most for Sylvaneth lists, he offers so much utility. Third, I worry about the number of endless spells in your list (160 pts is a lot). You only have two spells a turn with this list (assuming you don't get off balewind or cogs) and I assume you want to use both of those caster's unique spells? You don't have any plus to cast so getting off cogs and balewind may be a challenge in its own right, never mind if your opponent tries to deny. Final thoughts, I'd consider dropping the Seed of Rebirth and going for Ranu's Lamentiri. I think you can basically throw your branchwraith in a corner with a wood and just cast the summon dryads over and over and not worry about her getting picked off. Dryads will protect her against most deep strikes and the next turn they can move to a more useful location. Then she also gets +1 to cast or +2 on her Sylvaneth spell. Why so many bow hunters? What I'm asking is what is your game plan? You are very low on damage with all the bows, if your hope is to grind out the opponent from range and hinder their ability to get to you then bows would probably be good. However, if you are looking at them to be a significant source of damage I'd look to swords or scythes personally. Hope this helps! Let me know how the battalion works
  14. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    Endless spells seem hard to pull off effectively in a lot of cases. However, I also think they are the most likely thing to stick around in the tournament scene from the Malign Sorcery addition. Them or the realm specific artifacts. Realm artifacts seem fair since they help armies with poor artifact selection without taking away from armies with good artifact selection. I play BCR as well and I love that I can take a much better artifact now instead of my relatively weak tome options.
  15. IndigoGirls

    AoS 2 - Sylvaneth Discussion

    What did you think of the gnarlroot abundance of casts? Who was your target for hand of glory? Did the tournament use specific realm rules/realm artifacts/endless spells?
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