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kuroyume

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  1. Something that i saw on a FB group: it would seem that Horrors will no longer be battleline (at least not unconditionally)
  2. It was my first thought. ApocaSigmar with rank and file using rount to square movement trays like the ones the ASoIF game uses.
  3. I think that's too much. The Lancers battalion already vaporizes pretty much everything it touches. You are adding 500 points that won't really get to do much.
  4. Prosecutors got me. At the time I was just a modeller, focusing on Gunpla, and went to my LGS to pick up some paints, and the owner saw me looking at a SCE skirmish box and offered it to me at cost. I wanted to paint some prosecutors so I took it. It's been almost 3 years an now I have some 4k+ points of SCE, 3k+ of Cities of Sigmar, and 1000 points of Deamons of Tzeentch.
  5. This is what I'm running after all my experimentation. For the General on Griffon you may also change the artifact for Ignax Scale to protect against MW Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: AqshyLeadersBattlemage (90)- Spell: Lore of Cinder - Cindercloud (Hammerhal Wizard)- City Role: General's Adjutant (Must be 6 wounds or less)- Mortal Realm: HyshFreeguild General (100)- General- Trait: Acadamae Prodigy- Artefact: Saint's BladeFreeguild General on Griffon (320)- Shield & Greathammer- Artefact: Armour of MallusBattleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword20 x Freeguild Handgunners (200)- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Guard (160)- Swords and Shields20 x Freeguild Guard (160)- Swords and ShieldsUnits10 x Shadow Warriors (110)BattalionsHammerhalian Lancers (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 141
  6. I've actually tried up to 6 x 3, but that's just too much, doesn't leave a lot of room for infantry bodies to hold objectives
  7. I've been playing Hammerhal extensively for the past couple of weeks (4+ 2k games and 10+ meeting Engagements) and I think I can confidently say the Demigryph battalion is very, very strong. In meeting engagement it wins through superior mobility and devastating charges. In full size games it ensures that an entire flank of the opposing army will vanish in a single charge, and thanks to the fight twice ability its difficult to screen against. Some other observations: - General on foot with Academae Prodigy and Saints Blade is a beast. - Cindercloud beats Wings of Fire every time. - 4x3 Demigryphs has been the best configuration for me
  8. I search the local Facebook/Whatsapp groups looking for people selling their stuff. Another man's trash can be my treasure. Usually all it takes is some stripping and repainting and you get units for 25-50% of their cost.
  9. Those are certainly the two biggest problems. Some of the factions that have summoning (such as Tzeentch and Khorne) managed to get it mostly right. Pink Horrors, for example, are extremely expensive because you are paying for the blues and brimstones you will summon. Meanwhile, FEC summoners, for example, are extremely cheap and clearly don't have the cost of summoning added. The good news is that it should be a pretty easy fix through a points update (no more of that "let's add 10 points and see how it goes stuff... I'm talking about major, significant point changes) As for activation shenanigans, the fixes are harder. For some armies, like Slaanesh, they are deeply integrated into their identity. For others, like FEC you can just make it so instead of fighting twice in succession the second activation has to happen at the end of the combat phase.
  10. I think SCE and Nighthaunt Battleforces would be too late this year. Anyone who plays those factions already has most of what they need, unless they get really creative with the contents. As a SCE player from 1st edition, I can't really see many combinations of units that would make me buy a battleforce at this point.
  11. Can it be more balanced? Absolutely. summoning could be be reigned back a significant amount, activation tricks could be made more expensive/difficult to use, some particularly broken units could use a little warscroll rework, and points could be adjusted more aggressively in both amount in frequency. Will it be more balanaced? not likely. Slaanesh and FEC will remain broken until GW runs out of stock for them, then likely they will get the KO treatment. It's highly likely that Bonereapers will break the game yet again, as GW will need to move stock of that new line. As long as players continue to meta chase it will be profitable for GW to keep this up. Personally, I just refuse to play against armies that are so broken as to be unfun to play against.
  12. I've finally managed to get a few games. Meeting Engagements, as there is a tournament for the format coming soon. I've basically been running the HammerhaolLancers battalion split in 3. Overall the list pretty fun and fairly solid. It loses quite badly to FEC (but really, what doesn't) but against less broken armies it does well. I have found it hard to get into positive n for the CA, as the 12" range and need to be wholly within enemy territory makes it quite tricky
  13. Warding Lantern can only target an SCE unit for the save buff.
  14. I think this will be the first list I'll try to run. Originally I wanted to do a cavalry only list but I think the retinue and adjunctanct rules are too good to give up. City: Hammerhal Options Role Cost Freeguild General General 60 Battlemage Ghyran Adjunct 90 Freeguild General on Griffon Hammer 320 Celestial Hurricanum w/ Battlemage 280 Demigryph Knights x6 Lances Battleline 360 Demigryph Knights x6 Lances Battleline 360 Demigryph Knights x3 Lances Battleline 180 Freeguild Handgunners x20 Retinue 200 Hammerhalian Lancers Battalion 140 1990
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