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Templar101

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  1. Thanks, that makes sense. It is to counter Slaanesh but I'm timing to charge everything at high tide then hope for the best haha. Should have enough units to score objectives and I do like the threat multiple Namarti units present. Issue is if the eels fail or fluff then it kinda falls apart.
  2. Thinking of doing a Deep Kin army for the AoS WHW Heats, thoughts? Enclaive: Dhom-Hain Realm: Ulgu Leaders Isharann Tidecaster - General - Trait: Born from Agony - Spell: Steed of Tides Isharann Soulscryer - Artefact: Talisman of the Watcher Isharann Soulrender - Artefact: Cloud of Midnight Volturnos Battleline 10× Namarti Thralls - Icon Bearer 10× Namarti Thralls - Icon Bearer 10× Namarti Thralls - Icon Bearer 10× Namarti Thralls - Icon Bearer 10× Namarti Reavers - Icon Bearer 10× Namarti Reavers - Icon Bearer Other 9× Arkehlian Morrsarr Guard - Command Group Warscroll Battalion Namarti Corps Endless Spell Malevolent Maelstrom Points = 1,990 CP = 2 Drops = 5 General lets me dictate when I do high tide (turn 2 vs Slaanesh, aggro rush etc) and I do MSU but with small drops. Can nullify shooting for a turn and can teleport heroes. Volturnos helps with his bravery buff too. Endless Spell there just because.
  3. Hi everyone, fairly new to KO but have been working on the following list: Realm - Hyish Artycles - Master of the Skies Ammendments - Trust Athermatics, Not Superstition Footnote - There's No Trading With Some People Leaders Aetheric Navigator - General - Fleetmaster - Aethersight Loupe Aether-Khemist - Aethershock Earbuster Battleline Arkanaut Company x 40 - 12 Light Skyhooks Arkanaut Company x 10 - 3 Aethermatic Volleyguns Arkanaut Company x 10 - 3 Aethermatic Volleyguns Artillery Grundstock Gunhauler - Sky Cannon Grundstock Gunhauler - Sky Cannon Grundstock Gunhauler - Sky Cannon Behemoth Arkanaut Frigate - Heavy Sky Cannon - Malefic Skymines Other Grundstock Thunderers ×5 - Aethershot Rifles Skywardens x3 - Drill Cannon - Grapnel Launcher Skywardens x3 - Drill Cannon - Grapnel Launcher Warscroll Battalion Grundstock Escort Wing Extra Command Point Starting Command Points = 3 Drops = 3 Total = 2,000 Main plan is reroll hits and wounds of 1 vs flying stuff which is the majority of good units in the game. All heroes dispel and my navigator dispels on 3d6. Khemist buffs the Arkanaut blob while my Skywardens go for objectives and harrass. Can also focus-fire down 1 unit per turn as the battalion gives me +1 to hit against a unit per turn for the units in the battalion (so 4 cannons hitting on 3s). Thoughts and criticisms?
  4. Here's my full review of Power Unbound incase anyone missed it on Saturday 🙂 https://canyourollacrit.com/2019/06/22/power-unbound/
  5. As Depravity Points are generated from attacks and spells do: a) Endless Spells generate DP on enemy units if casted by a friendly Slaanesh model? b) Do warscroll abilities like the KoS' challenge mortal wounds and the chariots mortal wound abilites cause DP? As neither of those are spells or attacks. Just abilities. Seems like RAI vs RAW.
  6. My Thundrik's Profiteers that you might have seen already 🙂
  7. Hi guys and gals, here are my reviews on Thundrik's Profiteers and Ylthari's Guardians including all the faction and universal cards. Enjoy 🙂 https://canyourollacrit.com/2019/04/20/thundriks-profiteers/ https://canyourollacrit.com/2019/04/20/yltharis-guardians/
  8. While yes it can be use to finish off fighters, it won't trigger any of your instant objectives too (which Orruks usually run a lot). Plus it's still quite a bit of setup for the Shardgale kills when you can just do the easier thing of have your fighters one-shot enemies. I'm not saying Shardgale is bad, just that it's not as efficient as other cards and can also be quite the double-edged sword.
  9. Even with Tainted Vitality, that's now a 10% chance of having both in-hand on the first draw and it's going to be unlikely that you'll have both to use together. Also with how easy it it is do go to 4 damage now, putting your entire warband (outside of Gurzag) to 3 wounds each makes it too easy to have them all die to one-hit kills. Sure you could always hold off using Shardgale till you draw Tainted Vitality but now your waiting with a basically dead card in-hand and preventing you from getting your game started.
  10. Yeah, third for no Shardgale with Orruks. While it is nice to have an inspired warband, it comes at the cost of the durability which is the main good point for the Orruks. I still prefer Shattering Terrain for the precise damage it puts on one of your fighters (while inspiring them) and then also usually helping to kill a single enemy fighter.
  11. This isn't how it was played at the Grand Clash at Warhammer World on Saturday so I'd still wait for an official FAQ. It was either no glory no rez, or opponent gets glory and you can rez.
  12. @Goblin-King Thanks, that's the problem I've had seeing most terrain. Way too big and obscuring the board. These ones are just designed to be noticeable but not obscure the game and make you forget about fighters/tokens/etc.
  13. @Gaz Taylor Thanks! Yes and most importantly useable at GW tournaments and Grand Clashes as well as being easy to transport haha.
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