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Karakas

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  1. I have been replacing any cards that rely on a dice roll to work for the same reason. I want everything in my hand to DO something when I play it, not have a chance at doing something. There is already an element of chance in drawing appropriate cards, by them also needing a dice roll it slims those odds even more. As an extension of this logic, I am trying to keep 'Reaction' cards to a minimum unless its something very common, no more than 2 or 3. I keep trying to tell my friend this but he keeps playing games staring at a hand that he cant use, waiting for that one situation to come up. Keep those card choices generic I say, especially for our poor Reavers. PS this is not advice to you specifically Mr Biboune you seem to know what you're doing better than me, just something I was thinking about today rightly or wrongly.
  2. Biboune, how are you getting on with your pure offense deck? In particular have you played Orruks or Stormcast?
  3. No I don't mean that, that is indeed a terrible card. I mean Spoils of Battle: " Play an upgrade card. This doesn't cost a glory point."
  4. I just read it all again, we have been playing it that you can only play upgrade cards in the end phase. A lot of cards make more sense now, thanks all. I really like Escalation now and will definitely include it, in light of my new found knowledge I think I will also try using Spoils of battle and one of the 'Key' upgrades.
  5. Hi Qraith, I could be wrong but at the moment I don't see it possible to score the Escalation objective. The 3 objectives have to be played in the preceeding Action phase (not end phase as normal). So far I can only see 2 cards we have to cheat them out in an Action phase; Spoils of Battle and Legacy. If there is another I have missed someone let me know. Even with a 3rd card I think this is unlikely to all come together and score. However I am thinking of putting both these cards in my Reavers deck anyway to upgrade fast and build momentum without scoring obj's first.
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