Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Riff_Raff_Rascal

Members
  • Content count

    17
  • Joined

  • Last visited

Community Reputation

9 Judicator

About Riff_Raff_Rascal

  • Rank
    Liberator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    I am absolutely tired of clanrats as my battleline for mixed Skaven. I generally use the Chaos Allegience for the new crown of conquest. I recently played a fully Pestilens army and wanted to take advantage of Plague Monks being battleline. Forgoing the Pestilens allegience, is there a way to have a Pestilens army, maintaining the monks as battleline and choose the Chaos Allegience? This is really a generic battleline question. I was wondering what other discussion thread might have tackled this issue.
  2. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    yeah but that 5 damage though. And pick a cheap model, kill conga line, spell. oh and that sweet sweet 5+ fell no pain. Mmmhh, spicy.
  3. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    Just a thought, but has anyone noticed how amazing Skaven shooting is in the new rules? We've got direct mortal wound output in the form of lightning cannons and warpfire throwers. Do we care about Look Out Sir? Nope. Not too mention almost all of our magic just does mortal wounds. So hero sniping is still great. In 2K mix lists I'll still use the Skryre battalion with Arkspark Voltik x2 against certain armies. Its still 920 points but, hey, thats 4 lightning shots per turn, along with two more mortal wound spells you have in your army.
  4. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    From the Chaos FAQ 1.4 Age of Sigmar. Q: If a Skaven Deathrunner is your general, or has an artefact of power or a command trait, do these things apply to its illusionary twin? A: Yes. Cunning Deceiver and Crown of Conquest is what I've played the last 5 games for an almost completely verminous army, just letting me spam the warlord's ability along with the Verminlord Warbringer. The Deathrunner also gets a net -2 to shoot it because of the new "look out sir" so keep em' as close as you want to those clan rats. I struggled so much with low bravery in the recent past. It hurts like hell. I say the new Crown of Conquest is the single greatest thing Mixed Skaven can get right now. This just might carry me all the way to the much needed Skaven battletome release down the road (rumored).
  5. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    I'm curious about such interest in the Screaming Bell. I haven't quite cracked the code with it. With the new rules I would argue that objectively its greatest contribution is simply its command ability with which you can stack extra bravery, not too mention you can add the Cogs endless spell for even more movement. If the new summoning rules tickle your fancy, I would say why not run 2 or 3 screaming bells for fun. If the mortal wounds is what draws you to this unit, which is the most common result on the bell, its still really tough to get that to impact the game the first two turns. I found much more value this way by Skitterleaping it into action with the Verminlord Deceiver. And even then, the 4+ you need for units in range is unreliable. That isn't to say that I absolutely need reliability as this is skaven we're talking about. The spicy contribution of the screaming bell would have to be its unique spell: Cracks Call. It is absolutely a beast against heroes on foot, nurgle and stormcast.
  6. Riff_Raff_Rascal

    Skaven in AOS2 - Mixed Skaven

    Deathrunner. The Crown of Conquest. Give 'em a command trait (as a general). It just gives me tingles. Quite frankly, good in any general chaos army.
  7. Riff_Raff_Rascal

    AoS 2 - Clan Verminus / Skaven Discussion

    ideal case: magnetize/pin the ****** out of the parts so you can have any verminlord you want (different heads will require making molds). Flavor case: looks like your skaven heart wishes to wanna run verminous, go Warbringer. Utility case: In a box, the deceiver is a straight up destroyer. He is a hero killer with the ability to move himself into the most effective combats and get a free retreat all with skitterleap. The rest I would argue are still fun. I recently discovered that the Corrupter synergizes still with clan verminous as its Command ability ability gives ANY skaven unit an extra attack (stacks with warlords ability). Good luck.
  8. Riff_Raff_Rascal

    Ratnado - Skaven Shenanigans

    You had to drag Tzeench + Balewind into this...ugh.
  9. Riff_Raff_Rascal

    Ratnado - Skaven Shenanigans

    Funny you should say that. Thanquol and Boneripper are NOT a monster. A Screaming Bell is NOT a behemoth or a monster. Thank you Great Horned Rat. The vortex's warscroll also only describes how the spellcaster gets placed up there but we are left with a summoned terrain feature. Normally models can move vertically along terrrain but the vortex simply states that no model may MOVE while within 3 in of it so running up there with extra models of my own won't work. Best read the warscroll and tell me what you think. Just keep it mind that I'm obviously taking advantage of RAW and using this terrain in the least efficient manner possible.
  10. Riff_Raff_Rascal

    Ratnado - Skaven Shenanigans

    Yes. For no other reason really. I just like the idea of a giant turret on top. Or if I'm being real, I'll skitterleap a Thanquol and Boneripper up there. I just like the idea of a screaming bell up there; I imagine its like Dorothy's house in the wizard of oz.
  11. Riff_Raff_Rascal

    Ratnado - Skaven Shenanigans

    This is utterly ridiculous but I have a scheme. Thing-Things you need: Verminlord Deceiver, Screaming Bell, Balewind Vortex, X Skaven Assassins/Grey Seers Step 1: Skitterleap Screaming bell in their face. Ring the Bells of the great horned rat. You have fun whatever the result. Step 2: Scraming Bell attempts Summon Balewind Vortex. Dispelling be damned. Failing the spell be double dibley damned. But IF, successful rejoice. Step 3: At next combat reveal assassins FROM screaming bell. You heard me right, on top of the vortex. Next hero phase, skitterleap more wizards on top of it. Infinite Cosmic Powa!....with itty bitty living space. Tell me where I'm wrong. Have fun.
  12. Riff_Raff_Rascal

    Verminlord Corruptor - Plaguemaster

    I noticed the "wound" vs. "mortal wound" as soon as I thought of the question. But I have to wonder, in practice I'll maybe get a single mortal wound out of this if its only triggered by his melee attacks (or derpy ranged attack). I would only ever engage a single unit of orks in this case and thus only 1 enemy model would ever be "left alive" to then get plaguemastered. Obviously I would hope for the RAI side of things, making the spell "plague" more plague-y.
  13. Riff_Raff_Rascal

    Verminlord Corruptor - Plaguemaster

    Lets say I cast a verminlord's plague spell on orks with 2 wounds each. For each MODEL, roll a die, on a 6 the UNIT takes a mortal wound. It also has the potential to copy its effects to nearby ork units, also 2 wounds each. Lets say I do 3 mortal wounds to each unit and 1.5 orks die. Now, the verminlord also has a passive plaguemaster ability that says "if an enemy model suffers a wound from [him] but is not slain, roll a dice at the end of the turn. On a 2+ that model suffers a mortal wound". Will those orks with 1 wound left in each unit take another hit? Am I treating the spell's effects as another source of damage from the verminlord?
  14. Riff_Raff_Rascal

    Double Cunning Deceiver Skaven Deathrunner combo filth

    The command ability rule is what I use the most for evidence. It signifies that every single model that is allowed to use a command ability can do it once. I prefer the Verminous Clawpack example where it says "the warlord may use its command ability AS IF IT WERE YOUR GENERAL" and thus another model may use their command ability. The problem remains that the use of a command trait is not worded the same as the command ability. Furthermore, some traits are passive and not activated. I posed the question if I actually had two generals on the field because if "yes" this argument is much stronger.
  15. Riff_Raff_Rascal

    Double Cunning Deceiver Skaven Deathrunner combo filth

    I recently discovered this sneak-sneak tactic but I have met some resistance. Statements that I have to contend with are as follows: "Your general can only use one command trait a turn", "You can only have one general", "a command trait is just like a command ability"and my personal favorite "tell me in the rules where something like that stacks, nothing in the game gives a -2 anywhere". Now unfortunately, the resistance to this ruling stems from others in these forums not believing this works, siding with the RAI side of things, using these forums as evidence to the cause. I have distilled this dilemma down to "what is a command trait?" and "Do I physically have two Generals on the field?" and "Is GW's default rules side with letting things stack (unless stated otherwise). Unfortunately there's very little literature on the command trait itself and the Deathrunner's ability is excitingly unique. "If your army has an allegiance and your general is a HERO, you can give them a command trait in addition to their command abilities." - GH2017 pg 116 "Q: Are the effects of multiple duplicate spells and abilities stackable against the target? A: Yes, unless specifically stated otherwise." - Rules FAQ 1.4 pg 6 "Q: If a Skaven Deathrunner is your general, or has an artefact of power or a command trait, do these things apply to its illusionary twin? A: Yes." - Chaos FAQ 1.4 pg 5 If you have any suggestions, I am best helped using citations of stuff you've read yourself. Ideally one of you is a TO and I can quote ya. Even better if someone can find me a battle report that would be great. I'm tired of running around in circles with my local TO before our next AOS league. Thanks ahead of time for any advice.
×