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Beliman

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About Beliman

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  1. Beliman

    AoS 2 - Kharadron Overlords Discussion

    Imho, the problem is about the faction itself. I still have hope to see a KO 2.0 battletome with new tricks to do. An "open-topped" rule for our ships can help our thunderers to be a better than arkanauts, and giving them the "battleline if..." give us a lot more option than just buffing units or decreasing points.
  2. Beliman

    The Rumour Thread

    WOW!!! That sounds awesome!!!! I love beastmen!!! I must stay focused on grotbag skuttlers but a new chaos army with beastmen in it...that's hard to pass.
  3. Beliman

    The Rumour Thread

    Is there any rumor for the next (completly imminent) release of Grots? Anyone know if GW are aiming for a moonclan release? Or maybe a Grotbag Scuttlers release? I'm looking for a second army, and flying crazy green pirates seems the best option after my flying stunties!!
  4. At this moment, I lost 5 games and won 1, but all of them were so close that anyone could won. I play KO, and I find that our main problems are the same that we had in the previous edition: 1 battleline unit, list building options (only one usefull battalion that cost more than 1400 points), Command Abilitites (2), meh heroes (only two are used, and one of them because he brings protection to magic-lists/new meta) and ships that are not well developed. Our tricks are still the same (well, they are a bit worst with grapnel launcher nerfs), and our main strategy is the same (clown-car, but I want to mention that Urbaz is fighting to be a new competitive skyport), with less options for our balloon boys (+20p for skywardens), so we are more straightforward army with less tricks and tools, and it's just the oposite of what an Sky-Pirates Steampunk Dwarfs army should be.
  5. Beliman

    The Rumour Thread

    When I see Age of Sigmar, I see WC3. I mean, they can use whatever they want to tell the story (campaign, quests, comics, etc...), but Age of Sigmar has Gordrakk, Alarielle, Nagash, etc.. They are not normal characters, they are "over the top". And the only RTS that can give the feeling to control heroes, demi-gods and even Gods is WC3. The game had everything to be build around heroes (that means builds, items, equipment, powerspikes, comebacks, etc...), and imho, Age of Sigmar needs the same feeling and gameplay. P.D: SC2 lost a bit of that (Legacy of the void had something close in the last mission). /Offtopic: The original Warcraft wasn't produced by GW. Blizzard wanted to rise up their sales using GW franchice. But the project didn't flourish because both companies had some diferent views. Blizzard wanted to write their story (with their own characters) and control everything; they had some bad experience with another franchice : "Death and return of Superman" and "Justice League Task Force" (both being part of a franchice of another big company). To try to avoid that, Blizzard started their own game (with some inspiration of DnD, warhammer, Tokien, etc..) and we all know the rest of the story. Edit: Didn't see your last post @Gaz Taylor!!!
  6. Beliman

    2k List Ulgu Order Draconis

    But what happen if I pick Daughters of Khaine Allegiance, and pick GA:Order Allegiance abilitites? Can I still take spell-lores? I would say yes, because they marked with bold the keyword, so it's the allegiance, and not the abilitites. But I'm not sure if I'm right.
  7. Beliman

    2k List Ulgu Order Draconis

    From GHB217 (2018 don't have any explanation), the allegiance is the keyword that you need to build the army. So, if you chose the "order draconis" keyword, you build your army around it (batalions, allies, battleline if..., etc...). After that, Allegiance Abilities give you a new option (ghb2017): "An army with an allegiance can use the allegiance abilities specific to that allegiance in any game of Warhammer Age of Sigmar." An allegiance ability is composed of: Battle traits (abilities from your army, stormhosts, KO code, etc...), Command Traits and Artefacts of power (relics, weapons, endrinworks, etc...). But that doesn't mean that GA:Order abilitites are banned! Spell-lores are a bit tricky. I only have the Idoneth Deepkin battletome, so I can't read how they function in other armies. But from the ID: "Each IDONETH DEEPKIN WIZARD in an IDONETH DEEPKIN army knows an additional spell chosen from the Lore of the Deeps." What's an "Idoneth Army"? We have two answers: 1. It's the allegiance , so even an Idoneth Deepkin with GA:Order abilities can still use their spell lore. 2. It's part of the allegiance abilities, so banned from everyone than idoneth Deepkin allegiance using their allegiance abilitites. P.D: Anyone knows if this has been FAQ'd?
  8. Beliman

    Cavalry armies post-Brettonia?

    Yep, you are correct. Only the Lord-Arcanum on Draconline/Taurlon can be the wizzard with the Tempest's Eye bonus. All of them are over 200points, so the list aims for 2k points 😰
  9. Beliman

    Cavalry armies post-Brettonia?

    I believe that my list is "legal" (there are other posts in the Order forum about that btw): 1-Take an Allegiance: Free People. 2-Build list: Demi-gryph knights battleline if you have Free people allegiance (Battalions and Allies can be taken). Archmage, Battlemage on Griffon**, etc... are just possible allies (remember to take a wizzard to cast Cogs). 3-Then, the army can chose Allegiance abilities from Free people or Order (GHB2017) that give you Battle traits, Artefacts/weapons and Command Traits. 4-From the Firestorm errata, If you chose the Grand Alliance abilities instead of any other (Free people), your army can benefit from the Free Cities (thx again @Double Misfire). 5-If I chose the GA: Order Allegiance abilitites, I take the GA battle traits and Free city bonus, then I can chose artefacts and weapons from my realm of origin or/and GA:Order. The trait can only be taken from the GA:Order. **[Important]-Take allies from the same Free City (Eldrich Council, Stormcasts, etc...) to still have the requirments for the Free city (or take the battlemage on griffon for fluff reasons). P.D: Maybe I'm wrong, but re-reading the rules, I can't find anything that doens't support that.
  10. Beliman

    Cavalry armies post-Brettonia?

    We talked about this in another post. From the last errata, I believe that you only sacrifice "Allegiance abilities". So, if I'm right, you still can have the "Battleline If...", Artifacts, Relics, Battalions and Allies from your main Allegiance and still have the Firestrom Abilities.
  11. We talk a lot about how AoS could expand and bring more gameplay options. It could be awesome to have new GA:Order/Chaos/Destruction/Death battletomes like 1.0, but removing every warscroll and just updating the settings for every Grand Alliance: -After choosing a Realm, open a new option to take some free cities for every Grand Alliance army (like firestorm cities). Hammerhal could be an option for Aqshy and Ghyran for example (expand that concept and we will have alot of customization for people that like to go really deep in that matter). -Battalions. Some generics (for every GA), other specific for each realm (for everyone), and other specific to their cities (for people that only take GA abilities). They don't need to be really powerful, but they need to bring possible 1-3drops armies and maybe help them to be more flexible. Example: 1Hero + 2Battleline units. During the first turn, the battleline units can use the hero Bravery for their battleshock test if they are within 3" from him/her. (60points). For 10 points more than CP, you gain 1drop/3units, CP , 1 artefact and an ability. -Update alliances and maybe some warscrolls. Ex.:Make Maneaters a cheap hero that could be listed in Chaos, Order and Death like a mercenary hero (new ability: they can take one artifact for free, and it can be taken from another realm than his army!!). -Re-print artefacts, spell-lores and all allegiances from past books. It's just a concept but it could work. And having all rules in GHB and all List-Building options in GA battletome makes everything more eazy for everyone!!!
  12. Beliman

    Cavalry armies post-Brettonia?

    Not a competitive army but really fun: -Freeguild General on Griffon (with Strategic Genius to give 1"+1hit to 2 charging units if you go for an alpha strike our Dauntless/Legendary fighter for charge+more punch). -Demi-Gryph Knights (target of Rousing Battlecry)- Battleline. -Tempest's Eye Allegiance for 2"/4" with Archmage on Dragon (with Cogs for 2" more)/Archmage on Aelven Steed or Battlemage on Griffon for only Cogs (2") (losing Tempest's Eye). -If you don't like magic, swap the wizzard for Palladors (more zone control and take obj.), Dracoth riders (more punch) or Prosecutors (screening, zone control and take obj.). P.D: With the new Lord Arcanum on [insert mount] and Evocators on Dracoline, the list will gain new allies!!
  13. Beliman

    AoS 2 - Kharadron Overlords Discussion

    I try to avoid them in any competitive match. They are really expensive and you aim to 1500-2000 matches at least to be playable. But with 2.0 and some chill evenings (free time at last!!), I use some of them (just for the lols). Iron Sky Command-Create an indestructible hero with -2 hit (Look out sir +Gryph-feather Charm) and 5+ to bounce wounds. Main problem is that only the Khemists is important to protect, and it's still better to take two khemists than all the reqs. Endrinmaster with Ghyrstrike for 3A(or 4 with grudgebearer) 2+2+ -1R 3D (charged harness) is really fun but +4save +5bounce and -1Look out sir is not enough (at least we can move him with our 4+/5+ save ships!!!). Iron Sky Squadron-Eazy reqs. I never played in 2.0, but I used it in 1.0. The main problem with this battalion is that it uses frigates and buff their dmg in their first turn (+1atk). In other words, you are going for an alpha strike with frigates!! I used it in the past until I played with our Clown Car strategy and I never tryied this battalion again. Maybe in 2.0 with frigates costing less and +1 artifact...😰 Grundstock Excort wing-Still painting Gunhaulers. It seems that it can be good with 2.0 (we still have a devastating shooting-phase after all). But you can only use it in 2000 points games (1300 points with battlelines and without General). Boring +1hit, but at least is usefull. Aetherstrike Force-Never played. I don't use SCE. Grand Armada- Never played. I don't have enough models btw (3190 points min...).
  14. Beliman

    AoS 2 - Kharadron Overlords Discussion

    Yep, rules should be improved to maintain balance between the two positions. Btw, there are some negative points for any garrisoned unit: they can't charge (they are not on the table), they can't be buffed (can't be targeted because they are not on the table too), they couldn't take objectives (if we assume that war machines can't take objectives) and remember that our ships are not strong enough to resist any focus fire (and they can kill the garrisoned units for free when they explode). With a bit of work (maybe -1 to hit if the war machines has moved or something like that) we could have awesome and fluffy rules. IMHO, going outside of our ships should be an answer forced by the enemy or something to work around objectives/victory points and not about our main modus operandi (except shock troops or specific skyports abilities).
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