Don’t quite know how I missed this thread!
Personally as @MrCharisma has already said. Ambush messes with your opponents deployment. As does gravesite markers. Combine these with potent threats in ambush (Harbringers or VLoZD/Terrorgheist) and your opponent cannot afford to over commit or his back line/hone objective is dead. I generally always charge turn 1 with my Harbringers to kill a small chaff unit or poorly positioned support hero. Then bring on a Terrorgheist as it’s scream is in range and either another unit of Harbringers or a VLoZD - spell loadout dependant ofc. Gives my opponents much more pressing concerns than my 3x 5 Dire Wolves or my 5 man Black Knight unit (in terrain obviously rocking a 2+ a/s thx to ‘the bait’ ) if he shoots my wolves his ranged units are then killed. I do usually deploy a single unit of wolves “in the grave” for late game objective grabbing in my opponents half.
Wow, sorry for the wall of text! So in summary I find LoN favours playing very aggressively. Keep your opponent on the back foot and thinking defensively. It’s a gamble but the flappies are pretty durable and with Vile Transference they can be extremely annoying to finish off.