Thanatos Ares

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205 Celestant-Prime

About Thanatos Ares

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    Dracothian Guard
  • Birthday December 23
  1. I use my VLoZD to yolo my GKoT first turn into whatever needs to die first. Reroll hits on an unwounded Terrorgheist is pretty Killy. Especially if my GKoZD has moved up enough for his spell aura to be in range aswell Edit: my GKoT has the Cloak of mists and shadows Sent from my iPhone using Tapatalk
  2. His command ability is reroll to hit rolls So I use him with other large monsters to reroll that 4+ to for the bite attack Sent from my iPhone using Tapatalk
  3. My local club. South London Legion!! Sent from my iPhone using Tapatalk
  4. Look up@Nico as he ran a FW monster mash list a while back which was immensely fun Sent from my iPhone using Tapatalk
  5. Vampire Lord on Zombie Dragon has a spell: Mortal wound, keeps going on a 4+ Sent from my iPhone using Tapatalk
  6. Depends what you mean by 'better' I personally prefer FEC but BCR are brutal... Sent from my iPhone using Tapatalk
  7. Wow! I can't believe this thread has got to 13 pages! With no sign of slowing down. The club I play at is a hyper competitive environment. Rukk + Stonelord, skyfires spam etc.. The tourney top 5 lists give or take. I don't play with a list like that at all. I play for fun. (No winning ever is NOT fun) My list is a death monster list that's themed around being very fast and considerably punchy IF the monsters are on full health. Almost every game I play my opponents have the abilities within their lists to completely neutralise my only threats. But you don't win tourneys by playing the list, you win by playing the mission AND the opponent. The double turn is in the rules. It's not going to go away. As others have mentioned, the game 'balance' units points, ranges etc have all been attributed with the double turn as part of the rule set. As such lists are written with this in mind. Deployment and movement etc are all effected by it which becomes a tactical battle. So with that backdrop. Even in a hyper competitive environment all of the players at my local club genuinely like the double turn part of the game. And just because you win the dice roll doesn't mean you have to take the initiative. It's a game of random chance that you try and make the odds more favourable for you whilst decreasing your opponents chances. I for one much prefer AoS to WHFB without a doubt. I'd even go so far as to say in my opinion it's a completely better game in every way. As always the above is just my opinion and my interpretation of the local meta. Sent from my iPhone using Tapatalk
  8. I don't see the double turn as a bad thing at all. It's a brilliant mechanic of the game that brings an added tactical challenge. I've been on the receiving end of double Stonelord double turns and that's not pretty. But if I'm going to play a game in its most competitive form I MUST accept that sometimes this is gonna happen. Just as much as I must accept that sometimes in the most crucial melee ever my buffed combat monster rolls 1s to hit with rerolls producing 1s again. Double turn is a brilliant part of the game which absolutely must be considered as part of your own tactical approach to the game and your own list design. Sent from my iPhone using Tapatalk
  9. Taktiks? Wot iz dis nonsense?? Jus shout Waaaagh! An den charge wiv ya chompa! Sent from my iPhone using Tapatalk
  10. I'm pretty sure you could find most of the lore stuff from the old fantasy battle army books online somewhere. I can also highly recommend the Liber Necris which is a lore book written by Mannfred Von Carstein. Set waay before the end times and all that stuff. As for AoS lore the realm gate novels series I've heard (but not read myself yet) is pretty decent. The Flesh Eaters Battletome also has some good lore in as well Sent from my iPhone using Tapatalk
  11. I aim for 2000points (or whatever sized game it is) as EVERY single time I've been under and secured a triumph I have completely forgotten to use it Sent from my iPhone using Tapatalk
  12. Super crazy excited about this!!! Sent from my iPhone using Tapatalk
  13. So I got a game in last night at the South London Legion vs[mention=163]Nico[/mention] and his Kharadoum overlords (?) you know the flying Duardin Nico's list was a variation of the clown car list doing the rounds I took my tried and tested Deathlist Nico finished deploying first and took first turn. The alpha strike from the Duardin took me by surprise I must admit and when the dust had settled both (yes BOTH!) of the monster mounted Ghoul Kings were dead! Ouch This however turned out to be the highlight of the game for Nico as my counter attack murdered his general, a khemist, 20 man unit of sky pirates and a 6 man unit of floaty balloon dudes. MVP must go to the unridden Terrorgheist (The Sound of Despair!) which survived a mid game volley of fire on a single wound, charged the ironclad and proceeded to inflict 14wounds in a single round of fighting! The game lasted a full 5 battle rounds but in the end the resilience of the undead monstrous heros proved to be Nico's undoing and he was wiped out turn 5 with me ahead on vp's 8-3 A cracking game which I must admit thought was beyond me after the savage alpha strike Nico handed out turn 1! I lost 800points turn 1 before I had rolled a single dice!! If you're ever in London and want a game why not pop down to the South London Legion we are open every Wednesday evening. Check out the details in the club forums section! Sent from my iPhone using Tapatalk
  14. They don't hit very hard but that's not the point of them. Single wizards or wounded characters or war machine crew are there targets of choice Sent from my iPhone using Tapatalk
  15. They don't hit very hard but that's not the point of them. Single wizards or wounded characters or war machine crew are there targets of choice And yes I run them in 5s Sent from my iPhone using Tapatalk