Jump to content

Nullius

Members
  • Posts

    179
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Nullius's Achievements

Protector

Protector (6/10)

120

Reputation

  1. have you found the units to be especially strong? Lol I think these are some of the weakest warscrolls in the game. They were all conceived to have multiple RDP command abilities stacked on them, which is no longer possible. The only barely functional unit in the army (mortek guard), essentially act like a weaker version of grave guard, which feels very off. Now that bounty hunters do extra damage against them, they are no longer strong on the defense. the new GHB has unfortunately been the nail in the coffin for OBR for me in this edition of their battle tome. I have a lovingly painted and massive BoneReapers force but I’ve stopped resisting accepting the obvious, sadly: this is a BAD army at this point in the game. It struggles against practically every faction. (Unless your opponent is unskilled) There is no damage dealing unit in the army. Mortek die easily to even weak shooting and fall in droves to any cheap units in the bounty hunter battalion. Lack of access to basic commands is devastating, and every unit is overcosted by at least 20-30 points, and often much more. We have the largest war machine in the game which shoots less effectively than ten elves with bows or three stormcast eternals. We have no fast units, no shooting, no teleports, and no command abilities. The only path to victory I’ve found is simply allowing the enemy to table the army but trying to get a win on points. If you can avoid the tabling until the bottom of turn four, you can sometimes win. It’s not much fun, even in victory. Now I understand how gloomspite players feel.
  2. Use brass rod instead of paper lip for pinning and drill deep holes on both sides of the join. That worked for my Neferata.
  3. Yeah that would seem to make the most sense. The wording is annoyingly ambiguous, but I think your interpretation is correct. Very powerful spell, btw. Making a zone of -1 attack probably would have felt cooler and more interactive, but I think your version is probably right.
  4. Quick question folks (and my apologies if this has already been asked): the spell Choking Mist. Does it tag every unit within six and give them -1 attack until you next hero phase? Or does it create a six inch radius zone on the table in which all models are at -1 attack for as long as they are within the zone. Because this dramatically changes how the spell is played and I have to say the wording is unusually confusing for AoS. certainly a cloud of mist would seem to hang around one zone, but a casting value of 7 suggests the designers consider the spell powerful, which would favor the idea that it’s an instant effect, affecting every unit near the point of impact at the time of casting. (Though not necessarily units that enter that zone later on). how are you guys playing this one?
  5. Try sticking to narrative play missions. The matched play scenarios are mostly designed with tournament players in mind, and they seem to quite enjoy the complexity. All three ways to play have their own, unique, play experiences as a matter of design. Don’t think of Matched Play with a seasonal campaign battle-pack as the default game mode. If anything, open play is the default game mode.
  6. Hey all, I’m wondering about whether or not to mount the Dread Falchions on my Necropolis stalkers. That 4+ to hit seems like a problem. The big rend and damage is nice but I feel like the guy is often going to whiff entirely. Same problem with Morghasts.
  7. I’m not sure where the idea came from that Dominion was undersold. The company wanted to avoid the supply chain issues of the last few months so they decreased the number of boxes allotted to FFG’s so as to allow the webstore to sell higher volume at greater profit. Boxes sell out: war gamers complain. Boxes don’t sell out: wargamers complain. What a perpetually Impossible to please bunch! Lol
  8. Having a hard time figuring out how to make Radukhar’s Court work. Obviously the points cost is large, and the units take up all of your hero slots with analogous, less effective versions of regular heroes. I feel like with the rest of a 2k list being filled with shambling hordes could work (particularly if there are more command points available in the new edition), but this seems extremely slow moving and difficult to maneuver aggressively. Has anyone found a good use for this massive, 700+ point “unit?”
  9. I feel like there is something very strange about the whole death rattle section of this book. The Warscrolls aren’t very good, but neither are they priced as expendable speed bumps. Only the skeletons have the resurrection rule that seems like all the death rattle units should have had, and the Wight King’s command ability doesn’t make sense. I see an faq for these units very soon. If black knights and grave guard stood back up upon activation they might actually be decent as trouble-maker units. Legion of Blood’s focus on the most confusing warscrolls in the book makes it a confusing allegiance.
  10. I think battle standard bearers are about to be a thing. Models with the totem keyword will give you a bunch of bonuses relating to command points and will form the linchpin of your battle line.
  11. yeah and I heard they are getting rid of slaanesh because it’s not kid-friendly and then after they make female space marines Games Workshop is getting bought by hasbro and then going bankrupt!!! LOL This is not even slightly true. Just more nonsense. The stores will be doing demos only until the restrictions on capacity are lifted nationwide, as is perfectly logical and rational. There is a clear series of steps leading to the end goal of the shops returning to normal. It is comical is how frothy everyone is getting over this clearly silly idea.
  12. I believe each battle round should have one shooting phase right after endless spells are moved, and that all shooting units on the table should fire in alternating fashion, starting with the player who is taking the second turn in the battle round.
  13. Well said. People are kind of spergy about the fact that Warhammer doesn’t follow the i.p. for Twilight or the World of Darkness, forgetting that Warhammer predates both of those ip’s. Warhammer vampires always borrowed from old Eastern European folklore. The name of the old shape shifting bloodline that Ushoran founded and that eventually became the feral vampires of the flesh eater courts was Strigoi: From Wikipedia Strigoi in Romanian mythology are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims. Neferata and her bloodline often transformed into cats, from house cats to huge predatory cat.
  14. Haha me neither. It is such a beautiful model, though. I suspect the secret of the soul reaper is that 3rd edition AoS will have a 500 point game-mode like 40k’s combat patrol, and that models like the SoulReaper, or even Eltharion are mostly Intended to be HQ’s for use in those small games.
  15. Well I’d say it’s very likely a named-character SoulReaper, given the Mortisan cartouche on the axe and the head dress which is the same head dress as on the soul-reaper.
×
×
  • Create New...