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BluesPixie

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BluesPixie last won the day on August 27 2018

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  1. Thanks, that looks really useful. Will play with it tonight ?
  2. Thanks man ? there will be a construction post up on the blog over next few days.
  3. All maps look smashing ? mine was made in cc3 with a little gimp aftertouch, so looks pretty oooold school haha, keep hearing about this inkarnate thingy, will update using it when I find the time! I'll post the campaign intro text from my blog below. The campaign is an open ended, games mastered narrative type affair, set in Ghyran. ---------------------------------------- The City of Umbhr Umbhr was founded as a client city to Hammerhal and though largely autonomous, its rulers owe allegiance and homage to the Twin-tailed City. Located far to the East in a land known as the Wylderlands, Umbhr acts as a forward operating base for recolonisation efforts and the control and exploitation of its dangerously untamed but realmstone-rich hinterlands (the purplish local manifestation of which is called Feystone). The city is governed by a high council comprised of the leading figures (known as Dynasts) from the primary racial communities; Aelves, Duardin & Free Peoples, mediated by Lord Celestant Eldenor of The Verdurous Legion stormhost. Positioned below these rulers are The Delegation; important leaders of factions, guilds and sects from across the city. The Verdurous Legion spent bitter decades fighting heroically against the pestilence of Nurgle during the War of Life on Ghyran, long before the founding of the Seeds of Hope. Though they gave great account of themselves, such was the overwhelming odds and twisted nature of the land that nearly every Stormcast gave their second life and suffered multiple reforgings before being thrust back into the fray once more. A quiet despair had begun to creep its tendrils through their ranks as each rebirth stripped away a little more of each warriors dwindling sense of self, undermining moral and threatening the survival of the host. It was at this time that the goddess Alarielle returned to Ghyran through the valiant efforts of the Hallowed Knights Stormhost. With the Everqueen reborn in a terrible martial aspect, she led vast hordes of Sylvaneth warriors to the aid of the beleaguered forces resisting the corrupted forces of the Grandfather and finally, the tide began to turn. It was in these final years of the war that the Legion were exposed directly to radiant aura of Alarielle; to this day each stormcast bears an unshakeable devotion and gratitude to the Goddess (whom they refer simply and reverently to as, "The Lady"), for it was through her divine intervention that each legionnaire did not wholly lose their humanity. The races have thus far lived in relative harmony, though away from the shadow of the God-King the utopian society of Azyrheim has begun to show cracks as the years have passed. Each of the racial groups are referred as the Kindreds and they have their own internal organisation and, increasingly, they inhabit different quarters of the city. Each Kindred has its own primary area of responsibility and activity; Duardin – civil/military engineering (including Feystone mining works), Free Peoples – agriculture and trade, Highborn Aelves – Lore keeping and magical research. In addition, each Kindred is also responsible for maintaining a military force in defence of the city and its hinterlands, some of which is in the form of conscripts to the Umbhrawardens. The Umbhrawardens are a non-sectarian ranger guild tasked with patrolling the fledgling road networks through the Wylds, protecting isolated mining & agricultural Wylderfolk communities from bandits and other more exotic denizens of the uncharted forests. Their ranks are drawn from the Duardin and Human Kindreds with support from the Stormhost garrison (the Aelven Kindred are tasked with the permanent garrisoning of the city defences and are largely exempt from Warden-service, though they can occasionally found amongst their ranks under special circumstances). Recent years have seen the high council commission a push to colonise the land far to the east of the city. These efforts were spearheaded by the Verdurous Legion who, during a gruelling two year campaign, smote their way through the recalcitrant tribes of man, orrruk and ogor infesting the forests. These diversions aside, the stormcast sought primarily to beat back those minions of Nugle which still lingered on after the Blight War. In this they were to all intents successful, and the Grandfathers pestilence has been largely exiled beyond the vast and foreboding Peaks of the Lost. In the wake of this period of slaughter, settlers and explorers were quickly despatched, while veteran Duardin engineers set to clearing land and extending the cobbled surfaces of the Wylderway road eastwards. Though the eastern Wylderway remains a dangerous frontier zone, many are the folk who flock here, keen to reap the rewards of the realmstone-rich hinterlands. The fortified town of Gillinbhad now stands as a trading hub and forward operating base from which Umbhrwarden patrols and stormcast retinues alike venture forth to provide a measure of protection to those who seek to make a livelihood in the forests. Another organisation, the Aelf controlled Guild of Remnants also now has a strong presence in the town, from where they seek to catalogue and exploit the large number of sites dating from the Age of Myth which can be found overgrown in the depths of the wilderness, by those with the skill and courage to do so.
  4. This looks great, can't wait to see the full table ?
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