Jamie the Jasper

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Jamie the Jasper last won the day on May 5

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About Jamie the Jasper

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    Dracothian Guard
  1. Not quite finished painting yet but this is mine. Crypt Haunter Courtier, Crypt Ghast Courtier, Crypt Ghast, Crypt Ghouls x4.
  2. All low points cost infantry are arguably better in larger numbers, but that doesn't mean that they can't be useful as smaller units. I wouldn't worry about it. You can always add to them later if you feel you want to. If by Khorne mortals you mean Bloodbound then my feeling is that they're not ideal for beginners. They have a lot of buffs, abilities, synergies, etc to keep track of if you want to use them effectively. More than most factions I'd say.
  3. Wierdly that segment only shot up in the last few days. The first 120 or so respondents were mostly 1,000-2,000 by quite a margin.
  4. Ha! I thought it would be a little higher! Just goes to show that our perception of the community is coloured by many factors that don't necessarily have any bearing on reality. 'Proceed with caution when making sweeping statements about how people play' is my takeaway from this little exercise.
  5. @chord This is a very good point, and actually I've been applying this to the battleplans I'm writing without even realising I was doing it. I think it's because I've always found 'kill the other guy' battleplans the least interesting. @wayniac That's a difficult situation to account for in a battleplan because how do you state what a powerful unit is? Open to suggestions on that.
  6. Yep, I think that pretty much sums it up. Any of the results surprise you?
  7. There are some very pseudoscientific descriptions of science being thrown around here! Science is a methodical process of understanding, measuring and modelling the world around us. Technology is a byproduct of that process. Anything that can be measured is theoretically within the realm of scientific understanding. Anything that can't be measured (e.g. phenomena for which there is no material evidence, like gods, the soul, etc) is outside the scope of scientific endeavour. Until material evidence presents itself, the logical scientific default position is to assume that these things don't exist. In the Mortal Realms there is clear material evidence for gods, souls and many other phenomena for which there is no evidence in our universe. Because science is a process, it is just as applicable in the AoS setting as it is in our world - it's just that the phenomena you're measuring and modelling are different. The technological byproducts will therefore also be different. In both worlds 'magic' is just a generic term to describe phenomena that are not yet scientifically understood. In our world, the concept of magic has essentially died out because our science is now able to describe and rationalise the vast majority of the phenomena that we encounter as we go about our lives. The 'magic' in the Mortal Realms is theoretically subject to the same scientific scrutiny as gravity or evolution - it's just that no comparable scientific method is widely used there, so the generic catch-all term 'magic' is still used. 'Magic', in any context, essentially means 'we don't understand how this works'. The lore seems to be suggesting that the fantastical technology used by the Kharadron is 'science' while the abilities of a Chaos Sorcerer are 'magic'. Actually they're both taking advantage of natural, measurable physical properties of the universe they inhabit. The only difference is that the Kharadron have made use of the scientific method to understand why and how these phenomena work, whereas the Chaos Sorcerer hasn't. Because the Kharadron understand why and how, they are able to take advantage of these phenomena to a much finer degree - and the technological byproducts of their scientific endeavours are much more advanced than the Chaos Sorcerer's as a result. If Chaos in AoS applied the scientific method to understanding Chaos 'magic' in the same way that the Kharadron do, who knows what technology they might develop.
  8. I'm looking at the Retinue Followers Table, Flesh-eater Courts column. If you roll a 1 or a 2 you get Crypt Ghouls. If you roll a 3-6 you get Crypt Horrors. No option for Crypt Flayers. Surely 5 and 6 should be Crypt Flayers? Has this been clarified or FAQ'd anywhere?
  9. I'm going to shamelessly plug Flesh-Eater Courts because they're my favourite faction! I agree that the models aren't the most inspiring, but since you mentioned you like converting you should definitely consider them. I see FEC as a real converter's army. Their lore is surprisingly rich and evocative - to put it briefly, they're all suffering from a magical delusion that makes them think they're members of a sophisticated royal court (seriously, get their battletome - best lore in the game!). If you look at medieval and renaissance art for inspiration, the potential for really wild and characterful conversions is huge (if you twist my arm I'll show you some of mine! ). Those naked ghouls are a blank canvas that you can shape into your own personal court. If you do want to go with vampires (Soulblight) then plastic Dragonblades are very popular as an affordable and good-looking alternative to the Blood Knight models. The Malignants and Skeleton Horde boxes are both great. If you're a competitive player then I believe I'm right in thinking that the Malignants are the slightly better choice. But really, both will be good starter armies (or warbands, if you're playing Hinterlands/Skirmish). And as @CanHammer-darren said, even though Death is the smallest Grand Alliance, pretty much everything in it is useful and for the most part the various factions work very well together. Just dive in with whatever models you like the best and you won't go far wrong.
  10. Could have been a reference to the new army indexes?
  11. Haha! Priceless!
  12. Strictly speaking battalions aren't really rules anyway are they? They're more an optional layer of narrative and/or tactical flavour for those that want to use them. And this is just a game after all - people are free to use the materials GW have provided in whatever way they find most satisfying. With their gaming companions' agreement of course. I don't think it's 'common sense' to suggest that people must stick rigidly to the letter of the text at all times, particularly in cases like this where there's an element of ambiguity and the specific intentions of the author/developer haven't been made crystal clear. There's a difference between a house rules and rules interpretation. Anyway, clearly you're more of a 'letter of the rules' guy and I'm more of a 'spirit of the rules' guy. We can agree to disagree.
  13. I meant it's a matter of opinion whether it's better to play to the letter of the rule or to the spirit of the rule.
  14. Beautiful. Someone needs to make this army. I've never found Skaven particularly appealing but the idea of putting them on magical motorbikes with scythed wheels and crossbar-mounted warp-lightning guns is giving me the vapours.
  15. Seraphon have actual spaceships. So, Order it is.