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Showing most liked content on 02/24/2018 in all areas

  1. 14 points
    Morning all. I have for you a review of the new Daughers of Khaine battletome and the Melusai kit. Ill be opening them up over the next hour and posting pics. Enjoy!
  2. 7 points
    Full colour instructions with Warscrolls for both options. The sprues are packed!
  3. 7 points
    Agreed. And also can we stop judging stuff on its ‘viability’ as if every game is the worst case scenario against the thoughest opponent ever? its a rediculous standard to test everything against and means you will only field something if it’s without a doubt the absolute best??? That’s a ridiculous point of view for me and the b*tching feels more like pessimism than any kind of constructive discussion on how to best field an army. also reason enough to leave this thread for a bit.
  4. 5 points
    Here are my band of Garrek’s Reavers (also harassing Heroic adventurers in Shadows Over Hammerhal.)
  5. 5 points
    The new ruins look like they will have very limited impact on the game, as they are almost open terrain. Just two actual walls included. But they look useful none the less. I'm in the generic=better camp. It's easy to customize them with vines, skulls or crackled ground with lava etc. to make the terrain more special if wanted.
  6. 5 points
    Took me ages to finish these guys, and in the end I got really tired of them so just blitzed the last few details and gave up. Then added a healthy coat of blood, as Khrone demands. Garrek's Reavers!
  7. 4 points
    With the stuff that GW has been putting out lately, I'm sure the Deepkin will be amazing and I'll want to buy them too!
  8. 4 points
    Unexpected business trip this week so I won't get to finish before the end of the month sadly, but here's a progress pic. Cauldron of blood is going in the circular area below the dais.
  9. 4 points
    The way the arms locate into the breastplate is invisible.
  10. 4 points
    I used 50mm bases simply because they fit the full rectangular graves. I'll be measuring from the centre, but it gives a bit more space to make it look cool.
  11. 4 points
    Found it! Behold the majesty of 20 year old pewter!
  12. 3 points
    Envyus: I think that the story you are telling is right in many parts, but missing part of the picture: there was a problem with the business model of old WHFB and old 40k. Basically, USA pre great crash of 28: it was built as to force people to amass great armies, investing lots of time, for just one army, and then lived from iterations bringing some new models or updating the same 30 years old units. The setting was stagnant not because it was narratively impossible to move it forward, but rather because its lack of change was part of a business model. There is some genius in AoS as an alternative, post great crash model: it is built around luring fans to constantly buy smaller armies and upgrades. Its setting is designed with that philosophy: turn everything upside down so that we can develop new factions with ease for decades and actually never really stop, because the setting can always change. As a fan choice, I like it better this way. As a company choice, it obviously works way better (for our times) than the old model. So I think at this point there is little doubt that the change was needed, even if transition was handled as bad as possible. Old WHFB fans such as me could still complain that the change of business model was possible without destroying the old world, but just moving the timeframe forward with massive changes. That was my opinnion. I have changed my mind because I think the new setting provides a very entertaining ride. Sure, I think there are many parts with very bad taste (Morathi’s history with Nagash for instance being the latest example, in the Realmgate wars there were many absurd fights). But there are some classics already, like the aelven souls business, the mortal realms escathology with its underworlds, the skyports and the taking of the Firegate in the Allgates. So I guess the parts with bad taste can be simply omitted and I do think they have become less frequent.
  13. 3 points
  14. 3 points
    Loving all the new weapon options for witch aelves, sisters of slaughter and doomfire warlocks, and the rules for animating the avatars of khaine are awesome! The new fluff really fleshes out some of existing lore too which is nice. And the Morathi models themselves are some of GWs best work - what a great release!
  15. 3 points
    Incredible month for me. I don’t think I’ll pull it off again. I wanted 20 clanrats. And some bonus 40k. Got 40 rats, bonus 40k, 12 sisters of Sigmar and some terrain 😺 this thread is an inspiration really. It’s great to get feedback and that drives you on. My quality is tabletop at best when I see the magnificent pieces around here but it really allows me to grow in confidence.
  16. 3 points
    The models look lithe and spindly but actually have large contact areas for gluing.
  17. 3 points
    Another few join in. and a couple of unfinished houses I made the other day
  18. 3 points
    There is just no way that she is under 450 points, more than likely closer to 600. If you think she is unplayable then don't play her. If you are going against an army which will heavily threaten her first turn, then deploy her as the shadow queen and don't risk the oracle, then no matter what happens she cant die until the end of turn 2, and even if that happens you are doing very poorly. This whole army is about risk and reward. You can't compare everything against changehost, that is silly. If your interest in this army is "will this be the thing to beat changehost" then you are just playing warhammer in a way that you will always be miserable. Even if this is the army to beat changehost, then there are going to be 20 other DoK at every tournament and other people are going to play the army better or get luckier and you aren't going to win the tournament anyway. Even if you win the tournament you get a trophy worth $10 and a pat on the back and then everyone forgets about you a month later when the next tournament comes around. Bottom line? Morathi's rules are F-ing cool and she will be a ton of fun to play. She will do a lot of good work in games and carry her weight if you are doing well.
  19. 3 points
    I am not sure about the ruins. Honestly I find them a little boring. Most of the previous AOS terrain has had oodles of flavor. These seem a little bland. If I wanted this type of stuff I would just go with the Hobbit kit, has more vertical levels.
  20. 3 points
    Hey guys, new user here. This is my converted Stormcast Warband with my take on the Bloodied Dawn chamber.
  21. 3 points
    I have been lurking here for a while, and since I have finally finished some of my Warbands I thought I'd add them. These have all been done along with Duncan's tutorials for the miniatures, with some changes on the Reavers and the Guard. The Champions and the Reavers were started pretty much when the game came out, doing little bits here and there, the Guard were pretty much all done over a weekend recently. Firstly, Steelheart's Champions, the first miniatures I finished painting. The miniatures themselves aren't done brilliantly, especially parts of Brightshield where I got the primer on too thick and lost detail (on the back, particularly the sword). I am quite happy with the bases, which I finished off recently Next Garrek's Reavers. I am generally happier with how these came out, but feel like I need some more practice on the skin. I tried to get the weapons to look like they were Obsidian rather than metal, don't think it worked fully but still created quite a nice effect. Finally The Sepulchral Guard. I think these are done much better than the other two Warbands, which is just down to having the extra experience from painting the other two and doing stuff with other models. For the bases I tried for a frosted morning effect, which worked quite well. Next to finish off the Ironjaws and the other two bands that are due to arrive today.
  22. 2 points
    Afternoon gang! Just thought I'd chuck up my latest project, while it isn't technically AoS, it is most certainly the warhams. A group of local boys and myself have opted to get back into the ranked, square based, 6 dice gloriousness ( ) that was 8th. I'm in all honesty using it as an excuse to paint up another army, and skaven got me by the short and curlies prior to...the bad times... So any way, Clan Rictus it is (where young Tretch Craventail comes from). I'll be basing the army mainly around the Death Vermin aka The Black Death, which are the elite of the elite within Rictus' huge swathes of black furs. So they will be represented in the rules by Queek and his bodyguard unit. Also most of the other units in the army will be based on Stormvermin models (there will be no clan rats as of yet), so for instance the Jezzails will be singleman Stormvermin snipers etc, stuff like that. Anyway, enough talk, I'll pop up a few pics! So my first unit I did to try and get the feel for skaven, were some slaves (can't have skaven without slaves). As you can see, there is some Night Goblins in there, so apprently one of Clan Rictus' main exports is enslaved Goblins...thus above This picture is showing the side of the unit and I'm pretty happy with how it encapsulates the sort of swarming look that skaven should have (I hate seeing the slaves all perfectly ranked up like Empire Halberdiers). Points of note in the unit are the little group of Goblins (one even in trouble with one of his erstwhile comrades), a large nasty Wolf-Rat and a Slave driver encouraging the unit forward. Just a close up of the slave driver, just shows how I've done the basing. Opted for a jungle theme as we are currently running some events based around the Lustrian isthmus. Now onto slightly more shoot-bang things: So here we have Skreeskabak Rapidsnout, Clan Skryre permanent hireling to the Black Death. He is the cheeky little nut case that gets to run around with the Brass Orb. Not a very exciting conversion here, but apt..for a dude who ends up being a redirector after he gets mulched. Above we have his partner in crime (still a bit of a WiP) Friikflem the Ordnancer, Clan Skryre permanent hireling to the Black Death, who has survived over 7 Doom Rocket firings, making him one of the most veteran doom-rocketeers within the underempire. Pretty much poorly stole Rob Hawkins great idea for a doom rocket, but it doesn't look anywhere near as nice :P. Above is a very brief mockup of a jezzailateer (again spotted a great image on the internet using a skitarri rifle and storm vermin). He'll be mounted on the normal 25-50, with a decent sized pavise (which will in turn have all leaves and what not attached to it). Not sure if I'll have a chained slave/goblin to the pavise or not yet. So thats it for now, will turf up some fluff and some more character pics soonly. Cheers
  23. 2 points
    @Menkeroth & @Envyus this is a nice conversation you two are having but it does seem to be starting to become a bit my dad is harder than your dad. Can I ask you just to be a bit careful please 😉
  24. 2 points
    I made these, 40mm bases. Used Bonerippers fists with skulls piled on top.
  25. 2 points
    I quite like the 40k system of special/named characters coming with a default warlord (command) trait that you have to use instead of any others available if they're your general, but named characters working the way they do and not being able to take a command trait is fine. The ones that are supposed to be leading your army have already got unique command abilities that you can't get anywhere else to supposedly offset this. I'm sure the wording forbidding Morathi from being fielded as a part of certain temples as general due to not being able to take a mandatory command trait will be updated in an faq in a fortnight's time. Morathi doesn't need line of sight to the targets of her command ability or any of her 36" spells. If you're worried about her getting shot off and/or hulking out early just deploy her behind an obscuring piece of scenery (or failing that a Cauldron of Blood!). Even not taking Morathi as general isn't the end of the world, it just means she's too busy thinking about weighing up what shade of red she's painting her nails or the pros and cons of seducing Kharibdisses (read the book, Tyrion now has a creepier eskimo bro than Malekith) to act as field commander and has appointed one of her minions to do it while she concentrates on the important stuff.
  26. 2 points
    The Solanaceae Coven AAYYYYYYYYYEEEEEEEEEEEEEEEE. They're here! They're finally here! Being a Dark Elf-player since Storm of Chaos, I've waited long and patiently for the day when I would drop everything in my hands to pick back up my old army in Age of Sigmar, and now, with the reveal of Daughters of Khaine, that day is come. I've already played a bit of Darkling Covens as allies to my Stormcast to sate the worst of it, but finally, we have a full release with a stand-alone battletome. So to sate the worst of the itch while waiting for the full release, I dove into my old stuff and dug out everything I had from ye olden days of Warhammer Fantasy battles; a lot of stuff still on sprue (two Cauldrons, two Medusae, ten Warlocks, ten Sister of Slaughter), and a bunch of old pewter Witches, in addition to my Death Hag and Witch unit from the latest version of the army. Said Witches that, literally less than an hour after the video was posted on Youtube, found themselves in a somewhat soluble bath. Over the last couple of days, they've been paintstripped, cleaned, rebased and painstakingly restored from all manners of battle damage from wear and tear (broken knives, large patches of superglue on pieces that have had transportation accidents over the years, heads fallen off). For their painting, I've decided to go a bit closer to the "classic" Druchii colour scheme of purple and silver. I also want to find suitable colours that make them properly match each other even with the addition of the snake-bodies and wings that will be included in the army soon, which made me think to nature's own palette, specifically that of the deadly nightshade. The various tones of purple and yellow is perfect for the cloth and leather, the berries will suitably work with their black boots and hair, the green for the snake-like bodies, to mirror the Gonyosoma oxycephalum. Until the release of the book, I'll have my hands full painting up everything I already have in stock, which should bring me to a solid starting platform for the new units. I'll try and get a few tutorials and similar articles in here as I go along, sharing updates as they (albeit, most likely rather slowly) happen. For now, here's my current status - the first ten Witches, sprayed Mechanicus Standard Grey for their primer, with three layers of Rakart Flesh thinned out with Lahmian Medium to give them a solid foundation for their flesh. I look forward to continuing this journey in anticipation of the book - watch this space!
  27. 2 points
    One thing I will say is in the interview with the DoK writer, he mentions "Aelven Legions". This seems too specific a name to just be made up on the spot. Wouldn't be surprised if the angelic creatures are more Teclis and the legions are Tyrion. Probably will get the Dark Elf units rolled in, though I would love Malerion to keep the black guard and cold one knights in some form.
  28. 2 points
    Prince Nuada and his Golden Army approve this message.
  29. 2 points
    Managed to find a leaked page where the angelic aelves are mentioned. It's interesting that it's written as "luminous angelic creatures of reason". Reason seems fitting (d'oh) as it fits the domain of Hysh. The other part is sort of demolishing any hope to see older armies as liberated souls couldn't have been incarnated into old forms, the vibe I get here is as if there'd been a change in how entire universe and divinities work. Anyway I hope they draw some inspiration from the Devas.
  30. 2 points
    AoM rocks! One of my favorite RTS of all time. Thumbs up! Most likely, sadly.
  31. 2 points
    Oh yeah I really want some information on destruction hence why I want them to win this week in order for them to keep the new moon that has popped up. More Death and destruction lore is something I really want.
  32. 2 points
    Note that Scourge Privateers are still an ally option. Therefore, I guess they were neither renamed to, folded into or replaced by this new nautical elf faction.
  33. 2 points
    I’ve managed to complete my Shadespire band of Garrek’s Reavers. Turns out I had 10 Kairic Acolytes (which is how many I need for Silver Tower/Hammerhal) ... so I’m holding off on them and moving to the Gaunt Summoner (and Familiars) and seeing how much I can get done on the model today (as it’s a short month!)
  34. 2 points
    Using the standard command traits you can build your Slaughter Queen on Cauldren of Blood to have an extra wound, and heal wounds each turn. With an artefact you can get a 4+ vs mortal wounds from spells and a prayer to heal wounds. This lets you keep the blood shield up and buff your army If you use a Temple then that combo is limited. There are quite a few trade offs like this in the book.
  35. 2 points
    It's a 14" range and the hero phase. Since you're buffing hordes at the moment, it takes 0 effort to snake a line of WE back to clip her radius and then bamf forward. Play the double turn right and you could delete an entire army with this. 2 units of Blood Stalkers or Heartrenders would even be enough to hugely benefit at a frankly paltry cost. As for the snake ladies, the blood sisters are solid, fast benefit heavily from buffs and aren't too terribly costly, they get a discount for maxing them out and don't NEED the buffs they way WEs do, who are largely useless without at least a handful of bonuses, so you'd be looking at a decent unit. Maybe not as good as witch elfs or SoS for the points but not bad and more capable of standing on their own. The Blood Stalkers are judicators. They're just judicators. You ever play against Judicators? Because Judicators are preeeeeeetty good in practice. Obviously these won't highroll like judicators do but the amount of buffs you can pile on mean that their 24" range is the single most important part of their statline and they'll be killing things just fine thank you very much. Heart renders aren't bad, life takers are absolute bunk if you just try to drop them into a list but in a maxed out group with some power from pain ticking, in a kraith list, with the deepstrike CA, with mind razor, with bravery buffs, with bravery debuffs, with prayers, they'd be scary and hard to pin down. Morathi remains an enigma atm. I can say she's probably not going to get shot ever. Her debuff+Kraith+Cauldron+death save+MS+Whatever other buffs you feel like piling on to her mean that even oracle Morathi would be largely pointless to target for most armies, and the ones who still might are pretty outplayable. She functions so weirdly though, I feel she's definitely going to have to hit the table before we have a good idea of how strong she is.
  36. 2 points
    On his shell he holds more plastic crack.
  37. 2 points
    Per the rulebook, an attack that goes after multiple dudes is resolved as an Attack action against each.
  38. 2 points
    Sounds awesome. "Behold the Turtle of Enormous Girth."
  39. 2 points
    If what was posted on WoS is true, the Sea Elves are related to T&T to some degree, at least to one side: Teclis’ first enclave were called the Idoneth - although they disappeared, and future projects proved better. Looking forward to that!
  40. 2 points
    I am pretty sure we will see them in April, probably with a preview at the open day next week. Exciting times!
  41. 2 points
    On the DOK lore this is my favourite bit. I can't wait to read it when it comes out!
  42. 2 points
    Ask GW to cover the costs tbh. You're already doing the playtesting for them, and this forum generates a lot of hype for them on the rumour thread and just by the amount of community discussion going on on a daily basis. A few hundred a month to represent literally thousands of their community is a nothing cost for them. A total no brainer.
  43. 2 points
    Have started on my unit of blood warriors. Still (perhaps foolishly) sticking with black armour red helm theme. Haven’t based this guy yet or added blood for the blood god but this is my progress for February.
  44. 2 points
    *looks at pledge* *looks at date* *looks at what I've painted* I've had a stressful month, plans have fallen apart. Might still get some Nurgle stuff done though. Until then, a dalliance:
  45. 2 points
    I can actually see light at the end of the tunnel! Or perhaps it's just somebody bringing me more work... I've had a very productive week (helped with a bonus days holiday yesterday), the Necromancer has been finished, the spirit hosts have all been glazed up, I've put a red layer onto all the cloth on my skeletons, magnetised everything, painted up over 60 round shields and started work on Neferata. That's in addition to playing a couple of games on Sunday! Phew. Next month's contract is likely going to be edge highlighting on all of the rank and file units Plus a handful of tiny little details that I know I've missed.
  46. 2 points
    Finished Tefk last night. With him done, the warband is complete!
  47. 2 points
    I'm slowly finishing the stormcast side of my Shadespire box. I can't stop myself to love white armor, so painting them, then remember how much i HATE to paint white
  48. 2 points
    Not a full warband, but I finished Fjul last night.
  49. 2 points
    i already did a post but let me share my scourge privateers
  50. 2 points
    I'll start with some conversions for my death army. firstly, I wanted to create an undead wikings theme. I used vanguard pelt cloaks for my grave guard, and my undead riders are converted from chaos knights, as are my vampire Lord and Wight king on nightmare steed. I used a Revell ghost ship to convert my mortis engine to a flying nightmare for any air combat. and sce armour parts are perfect to create animated armours possessed by spirit hosts. and the changeling is an awesome model for use as a necromancer