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Showing content with the highest reputation on 11/23/2017 in all areas

  1. 4 points
    OK,im running a Firestorm campaign at my local game shop,we are in our 5th week now.I purchased a copy of the game and have left it at the shop for players to check out when we arent doing matches,,mainly though I keep the map updated on a private FB page setup for the AoS group,players take pictures of their current set of cards they will draw from and also I post a current map picture showing everyones holdings then list the players armies and their current Glory totals,we are playing till the end of the year for this map and the winner with the most Glory will win it all,,though the alternate victory is also possible and I should add that a couple of the players are close to that right now so some of us are forming alliances to curtail their march to victory,heh. Anyhow I currenty have 10 players in this campaign with only one map!,,its not completely full yet either.What we do for the cards sets is,as I mentioned above,,players just keep track of whats in their deck by taking a photo of it after each build phase following fights,,I also keep notes on paper as much as possible.This first campaign is more of an experiment to see if it can work with exceeding the 4 player total on the map,as of now I would say I think its going to work out fine.Not sure if I would want any more joining up though,heh.Also battles have been lopsided points wise(we are using matched play rules for the most part) and there have been several battles fought already with the underdog winning.A couple of things I do though is allow the players with the least amount of glory to make their challenges first,then I give them a +1 to the roll-off dr when determining what territory to fight in and what scenario to choose,,this has helped to keep things somewhat balanced.One of the issues that has come up is the size of the secret objective deck,,ive been allowing players to draw and take a pick or record that card ,then replace the card,,this is not working too well though as players have already gained Glory off the same card 2 and 3 times already,,we need to work on that aspect I think,heh. Each week it seems I get another player to join in and what we do is allow them first choice on who to challenge,,then,if they choose to fight in a zone that their opponent controls I allow them an additional d3 muster points as a sort of "invasion bonus".I also have players missing some weeks and coming back the next,,really it has worked out very well and all are still interested in games each week. Overall I would say that Firestorm is a huge bonus for AoS game nights at clubs and gameshops,,it is probably the best league/map campaign idea for any game ive ever seen and ive been at gaming for 40+ years.I can see our group always having a firestorm map going for casual narrative games,,its so easy to get a game set up using it and keeps the battles fresh each time with the territorial time of war rules and the build cards.Its a VERY refreshing change from the usual "lets test our tournament decks and play one of the 6 competative scenarios"over and over again.Though feel free to take your competative build and try out new stuff,,works for me! The main item I have on the wishlist for this game is an App for Firestorm,,perhaps something that would allow recording of players holdings on the map as well as current card deck..something we can log into to draw our cards and such.Well,this and of course maybe bigger maps and or scaling for more players,heh.I know,,this would be very expensive to do and all that,,maybe I should check out fantasy grounds or D20 and see if I can make some sort of mod for it there.
  2. 3 points
    More death and more destruction models so those 2 Grand alliances start feeling a bit more like something integral to the AoS universe, rather than a sideshow.
  3. 2 points
    man i am so down lately about painting models.. i just sit an stare at them willing them to be finished...considering selling them just so i dont have to look at unpainted models... the lack of " stuff" for aos, and by that i mean purely aos not shadespire, not silver tower etc has had a surprising affect upon driving me forward to finish my collection. i dont think its burn out, but lack of ignition... Are many other people having this problem? had this problem? how'd you get over it ?
  4. 2 points
    Eh... aside from the thumb I'm counting 4 fingers myself.
  5. 2 points
    Regardless of what actually gets released, wouldn't it be cool to even see the concepts and ideas and art for shortlisted new factions? Just what GW consider etc.
  6. 2 points
    I want some clarity with regards to future direction of some of the smaller factions. e.g. Why are Warherds and Brayherds separate? Are there plans for one or the other that neccitated the split, or was it kinda arbitrary? Ditto the various elf factions, etc. Finally, with GW's vast resources, I want to see both the old and new explored, without yielding to the most vocal "ultra progressives" and "ultra conservatives" who feel that their own preference for future design direction should be the only option. There is room for both the traditional and the fantastical in this new world.
  7. 2 points
    I'll second that, would be great to see adversaries other than chaos for WQ. I'd love to see more battletomes for existing factions maybe with some new models to flesh them out. most of all I want to see deathrattle reborn as an AoS answer to tomb kings, not so much the ancient Egypt theme but skeletal lords ruling over skeletal hordes with chariots, ranged units and a skeletal giant.
  8. 2 points
  9. 2 points
    Thanks guys for your appreciation! @Rungi im so sorry i reply only after all this time and more sorry i don't remember the step for that ice i dont know if i write down somewhere, tomorrow i will search! @FRopersame as before, sorry for the super later answer! For the snow i use prochima snow effect, but it's from an italian company, don't know if it can be found overseas (in europe yes i suppose) Some update after looong time (i wrote im slow as hell and change project too often ) It's not a real update but finally i took some photo of the new version of my megaboss done months ago! Unfortunately im not get back in this orruks army at the moment (other things captured my hobby attention) but i feel good to show this! And the new shadespire orruks band is totally awesome, i surely buy it as soon as it will be on sale... so i hope that i will post them soon! But here the new version of Morghot the Snow Beast: more feral, savage and a lot more customized than before! Hope you like it, let me know your feeling both positive and/or negative.
  10. 2 points
    Little update, ive made the bases for the last 3 done! Not much i know, but here the group pics: Ive also try to make an alternative one, still wip and hardly this will have a continuous but here it is i wanted to try a black metal and ice effect, i will edit the post as soon as i finish him:
  11. 1 point
    Heyo! I'll be using this thread to document my progress as I convert, kitbash, and paint my way through however many hordes of Skaven the Great Horned Rat ask of me. First up is the chainsaw-slingin' yet-to-be-named and properly painted, Arch-Warlock. He's rocking parts from genestealer cults, skitaari, and Ironjawz. I am very unsure on what his color scheme should be, so any suggestions on where to go from here is very welcome
  12. 1 point
    conversions. I have a few from all the riggers I bought (they don't fit perfecty), I've used old dwarf telescope thingies and steam drills and I am using mildly converted quarrellers to make up the rest. Albeit, when I run a mass of companies, my dudes are mostly old dwarves with a few overlord conversions here and there. Hard to afford 7 boxes of arkanauts on top of the 6 boxes of skyriggers.
  13. 1 point
    For an urbaz list, first, you want an admiral always. That 12 inch no battleshock bubble is 100 percent required in my opinion. You arkanauts are going to get charged and are going to getkilled en masse. And mostly, it never matters, only 30 percent of your unit is important. As long as the skyhooks keep firing, your unit is effective. Next, you want cheap screens. ESPECIALLY against the ironjawz. Make them waste at least a turn killing something cheap (being a old fantasy player, I use dwarf warriors). This also helps zone out deepstriking, although skryre has the wierd "We pop up 3 inches away, lulul" thing going for them. Then, I'd reccomend beefing your companies up. I run 2 units of 30 and one of 10. Heck, I'll post my urbaz list Admiral Khemist Khemist 3X 10 dwarf warriors 2x 30 arkanauts 10 arkanauts 12 riggers Against ironjawz this is pretty straightforward. Screen in front, companies with characters embedded, riggers in the back. You take his first charge on your screens and they all die, and then you shoot the enemy to death. The riggers go where you need them, either to target an important enemy, or to hit objectives in the backline and mop up support. You won't kill them all, but you should be able to grind them out with your battleshock immune companies, shooting the whole time. Ironjawz aren't great snipers. Raiders you just have to kill the snowball chucker asap. Against Skryre, it's trickier. He will choose the engagement, cause that's skryre, and he can snipe your chars. Now with enough mass you can zone his drop in units out from your characters and the riggers (and the rest are less important), but it's hard to block a WLC, those are a target I'd probly grapnel to, kill, and then maybe grapnel back. And then it's just hoping you have the skyhooks left. If you do, you've a fairly solid chance.
  14. 1 point
    Nurgle Daemons are my primary army, with some Slaves for when I want to break out the Herald of Decay. I've always had a love of Nurgle, particularly in how he expresses genuine affection in the most backwards way imaginable. Plus there are Nurglings, which as we all know are the real superstars of the Warhammer universe. I'm working on various Skaven armies too, because Skaven are one of my favorite fantasy races. Primarily focused on Pestilens, but Skryre and Moulder as well. I have a small Moonclan force too, but the sheer volume of unpainted spearmen I have to work through is depressing. I have a Start Collecting Seraphon box that I'd like to build upon later. Eventually, I'd really like a standard Greenskinz army, if I can ever lay my hands on a a wyvern. Similarly, I would love a Brayherd army, but some of my favorite Beastman models are getting hard to find.
  15. 1 point
    Thanks I have finally gotten around to doing the second mortarch for my army. Neferata! Some final highlights stilll need doing, but I'll be putting up better pictures of her soon:
  16. 1 point
    You know what I'd really love - an Atlas of the Realms background book. Something with heaps of John Blanche art. Not saying I want exhaustive maps either. To be honest, maybe we need a few more years of development before we are ready for such a book. When the time is right though, this would be awesome.
  17. 1 point
    AoS ForgeWorld Models! I feel like the poor cousin when I look at the continual releases of amazing ForgeWorld models for 30k, 40k, Blood Bowl and The Hobbit. I'd love to see more monsters on the table and variety to the existing range. Unique models for some of the Great Cities, which could diversify the Free People / Stormcast Eternals / etc... bring back a Tomb King themed Death Rattle, conversion kits to help define KO skyports other than with a colour scheme, etc.
  18. 1 point
    Heres some more Allies. A few irondrakes...
  19. 1 point
    I have a notorious lack of focus when doing a project, so it has been months painting other stuff than my kharadron. Somewhere along the way I decided to do some United Duardin army. So here is some dispossessed....
  20. 1 point
    WIP skull reapers, detailed fellers but growing on me.
  21. 1 point
    The last sentence in Sayl’s spell addresses the issue for Traitors Mist: “Units moved in this manner cannot move in the following movement phase.” So, the “Traitors Mist” spell is classed as a move per the last sentence in the spell. i.e. Traitors Mist is a move spell.
  22. 1 point
    I know I am a bit late for posting this but basicly what I was working on or getting started yesterday: metal and the shield.
  23. 1 point
    Quite a few of us from down in Dorset have signed up for this one recently. I know @Cowboy Boots Matt@Drakira@#SteveJames are going. Think there are about 8-10 in total.
  24. 1 point
    I do not agree with you. You compare units with different battlefield roles to each other. The Freeguild General on Griffon is a very mobile Monster (15 "), dealing a lot of damage( in fact it is the only Freeguild unit who can deal D6 damage). So he is a damage-dealer, an area denier, he can support one unit and can grab and hold Objectives on his own. In comparison to that, Greatswords are slow Infantry dealing a lot of damage but still being too slow to be aggressive. 41 attacks will very rarely occur, because of causalties or just because there is not enough space or movement to get everyone in. For me a nice unit, but in competitive mission play a no-no. Hurricanum is definately one of the best Order units. However, its main role is to support and some area denial due to its mortal wounds. It has difficulties in conquering objectives and puts no pressure on the enemy. The same goes for the Luminark. A Steamtank is- compared to a Griffon rather slow, has a strong, but quite unreliable shooting attack and mostly serves as a tarpit, because its damage output is not that big. So the Griffon Lord serves several purposes the other units can not fulfil as good as he does: He is fast, heavy-hitting and can put up pressure on the enemy. Taking Karl Franz as a Griffon Hero is a good idea. However, I do not think that he is worth the extra 160 points. Jep, his Command ability is good. Nevertheless, it wil only shine in big units, which we normally do not have. Immunity to battleshock is also a large plus, although Free People have few problems with battleshock, especially with a War Banner on the battlefield. Karl Franz is a slightly besser fighter and has a slightly better protection, but is all that worth 20 Guards or almost 5 Grail Knights or a Cannon or a Bretonian Lord +20 more points? I prefer taking two Freeguild Generals on Grifon instead ;P Getting everything to 2+/2+ is also not that easy. There are several buffs to hit like large numbers for Guards or Hurricanum or the Command ability of both Freeguild Generals or the Bataillon. However, you will mostly only have 1-2 of them ready on 1-3 units. Hold the line only works if a unit is standing still, which you do not want from close combat units most of the time. And what buffs improve the to wound roll? Only Hold the line and the Beast Mage`s spell. Considering I have a cavalry-based army with some support, a Freeguild General on a Griffon is a good addition giving me some much needed punch on the frontline.
  25. 1 point
    "The Carnivalia of the Crooked" Once the chief jester in Neferata's court, Rasputin, also known as "The Crooked One" has fallen from his patron's good graces. Cast out into the wilds of Shysh, and disfigured by the cruel knives of the Silver Queen, he wanders the blood red sands of the red wastes, scavenging for scraps and subjugating those unlucky few to wander near this tortured soul. His mind broken, he hides his face behind his porcelain mask, the only relic of his former life. Those he bends to his will are forced to hide their faces from the world, their mirrored masks reflecting their masters mask and madness back at him, constantly reminding him of that which was cruelly taken from him. He has vowed vengeance upon his cruel mistress, and seeks the "Puppeteer's Strings" an ancient artifact powered by the unclaimed souls wandering the red wastes. With those unlucky wretches subjugated to his will in tow, Rasputin and his morbid "Carnivalia" travel the wastes in search of the legendary artifact and more "performers" for the troop. The show must go on, and Rasputin will ensure that his return to the royal court will be a night to remember...
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