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Showing most liked content on 11/28/2016 in all areas

  1. 6 points
    Hello Grand Alliance this is my first post here. I am very new to the hobby as I only I started recently after coming home from university and finding I needed something new to occupy my time. So I started a Stormcast army in August with the start collecting box and my collection has been steadily growing since. I have only played a few matched games but I am eager to play more as I learn what each model and unit is capable of doing. With that in mind I thought I'd check out GW's coverage of the "Blood & Glory" event. I was hoping I would be able to see some armies I had yet to encounter and see how some veterans of the scene conduct their matches. When I got into online gaming I would watch pro tournaments to get an understand of how to play the game and thought I would see if that approach could also translate to Warhammer. Overall I have been enjoying the event and the crew has been doing a fantastic job. However I feel there are a lot of improvements that could be made to the format so I just wanted to go over some thoughts I had on the experience. I am sure most of these ideas are already being discussed and implemented by the team at WHTV but in case they are not I wanted to mention some here. So just to get it out of the way I am going to talk about the audio quality. I am not going to harp on this because I think everyone is well aware that it was not great by any stretch of the word. I don't know if there was problems with the headset or the equipment or the venue, but whatever the problem was I hope they look into it for their next event. It wasn't a deal breaker by any means but it is hard to recommend the stream to people when the audio is a bit lacking. That aside the biggest problem I found with the event was the angle of the camera. I can see the thinking behind having a birds eye view as the main angle as it gives a full view of the battlefield, with spaces, terrain and models all being accounted for. However the problem with this view is that it is not very dynamic. Citadel miniatures are fantastic, but do not lend a very strong profile from a directly above angle. I know I am new so maybe others did not have this problem but I found it hard to differentiate between the armies and the units with the camera being that zoomed out. If you watch any battle reports from other independent players or companies like Mini-Wargaming on Youtube they rarely use this angle because it does little to show off the models or the game. The games themselves were much more palatable when they switched the cameras to show a view from the side of the table since it was possible to see which model was which and get invested in what was going on. The birds eye view defiantly has a place in watching Warhammer, just not as the main angle for 90% of the game. It would be much better to switch to it at the end of a turn to show how the battle has changed the landscape. It would give that angle much more weight as we could see how the game is progressing since the last time we saw it from that angle. This is all my own opinion but going forward I would hope that GW would consider using a Tele like angle of the board as if we watching a sports match like football, instead of seeing it from the top like a chess game (despite the obvious parallels). Now I am fairly sure what I am going to suggest next has already been mentioned on the stream as something they are looking to implement, but I wanted to mention it all the same. So I would love to see some overlays to let the viewers know in greater detail what is happening on the table. The obvious one is match points gained next to the names of the players like a football score. However there are many more I would like so see so here are a few examples. Points Remaining: This is a number that would represent each player's army. Each unit in an army has a points cost so when a unit is wiped out or a hero dies remove the points they are worth from their total points remaining. So if a 2000 points game has a Stormcast player and at the start of the game he has a unit of Liberators wiped out, his score would go down to 1900. This would be great for new players who are not sure what is going on and why the commentators are getting more interested in the death of one guy on a dragon compared to the death of say 20 zombies. This would also allow views just tuning in (can you use that phrase in regards to web stream?) to quickly see the state of each army. Unit Overlays: When two units are in combat with each other I would like to see an overlay which had the unit's name, wounds, bravery, move and their weapon's to hit/wound values. This would probably be the hardest to implement but would be amazing for clarity all the same. End of turn overlay: At the end of each turn have an overlay detail what happened in that turn. Include for each player; units lost, match points gained, wounds taken, turns remaining, whether their general is still alive or not and what battalions (if any) they still have in play. The commentators have been doing a great job of explaining what each unit can do and how it will effect the game but having some visual overlays would work wonders for giving new players a greater clarity of the events taking place on the table. Next I wanted to talk more about introducing players and their armies. Despite their vastly different styles the most common comparison I can make to watching Warhammer game, is not traditional a sports or chess match, but an Esport game. Watching a game of Warhammer seems to remind me much more of a watching a game of Starcraft 2 or League of Legends. So I think GW should implement the same thing those companies do with regards to their players. Below is an graphic for a Pro LoL player after winning the MVP vote after a match. Before a game I would love to see something similar. Have the players name, tournament history (if there is any, if there isn't then that already just adds to the match's narrative, like a veteran vs a newbie etc), what Grand Alliance their army belongs to, what allegiance within that alliance the majority of their models's points cost belong to or what allegiance their general belongs to and what allegiance abilities they are running. That was a mouthful so let me give some examples: [Grand Alliance Order: Sylvaneth, Sylvaneth Allegiance] for a pure Sylvaneth army and [Grand Alliance Death: Deathlords, Death Allegiance] for someone running a Nagash list with skeletons or zombies for battle-line and for a mixed Chaos army have something like [Grand Alliance Chaos: Mixed Allegiance, Chaos Allegiance]. Also include who that army's general is and their armies name if they have one: In Esports players use a made up in game name for their professional persona (in the image above you can see below the player's picture is the team he plays for (CJ Blaze) and his real name (Lee Ho Jong), but within the scene he is know by his player name (Flame) rather then his real name). I don't think translates as well to Warhammer as tournament players don't appear to have the same cult of personality that esports players obtain. On the other hand, that does not mean that people should not extend the same practice to their armies. It would have to be a conscious decision that the players would have to agree on but I think it could add a new dynamic to the viewing experience as people would have a name to root for like a sports team. I mean GW already does this. In BloodBowl there are team names and in the fluff there are different names for armies within factions like the Stormcast Eternal's stormhosts, so I don't think it would be too much of a stretch. This is turning into something of an essay so I will ask for one final thing. This will idea probably be better served in the Narrative Play games WHTV have said they are producing for the weakly show rather then matched tournament play. When a player(s) have to roll a dice and the out come will have a major effect on the game (like turn order, a roll that could kill a hero/general/behemoth, a roll to continue the game etc), have those rolls made on a separate board with a dedicated camera. The drama and suspense that comes from watching a game of Warhammer mostly contained in the dice rolls, so they should be highlighted as much as possible. A roll that would have a significant outcome of the game should get a lot of attention in the same way goals are highlighted in a football game. To GW's credit they did have replays present in this event, I would just like to see more of a fanfare made about it. Other then that I have liked what GW has been doing so far. The commentary was very well done by team there, Duncan showing up is always a treat, and the commitment to community engagement should not be understated. The reason I got into this hobby in the first place is because of how much more accessible GW has been making this hobby lately. I hope GW keeps producing content like this as it can be very helpful in getting newbies like me into rolling dice at a much quicker rate with a greater understand of the games mechanics and nuances. However I believe there is much that could be done to improve the entertainment value of the experience which I hope GW will expand on going forwards. In this event you could see slight mistakes here and there which I can attribute to the team at GW being new at this type of video production. All the same I think these are more growing pains than anything else and I have full confidence in WHTV going forward and I look forward to WH Live. Thanks for reading
  2. 5 points
    Hi, I painted up this Ironjawz test model last night. I would say it took me about an hour and a half once you discount drying time and the time I spent fixing mistakes because I didn't wait long enough for everything to dry between a few steps. Believe it or not, about half of this model or more was painted almost exclusively with just glazes and shades. I'll have a step by step tutorial for him next week. Thanks!
  3. 5 points
    I won a minor victory against Terry. It was a bloody good match, really tight!
  4. 4 points
    In case you missed the announcement late in the Blood & Glory live stream; https://www.twitch.tv/warhammer/v/103679419 (Starting at 6:50) Wednesday; Warhammer TV will be producing more quality content for the Warhammer community Live show that starts on December 14th "Full Day" of live streaming via Twitch that will be split into two section Section #1: Narrative campaign that will build on each week, will have the ability to vote on what realms they focus on / characters / etc, music, warscrolls Section #2: Competitive game based on the Generals Handbook (ranging), guest appearances, strategies on how to build a list Potentially announcing new releases via live stream Thursday; Meet the people behind the scenes of the hobby, including Painters (Duncan, 'eavy Metal team, professional painters) Game Artists Rule Writers Modellers Friday; The same format will be replicated for Warhammer 40,000 on Friday's This. Is. Awesome! Great work Games Workshop on streaming up to 20hrs a week of community focused content...
  5. 4 points
    Hey guys. https://trackofwords.wordpress.com/2016/11/25/black-library-live-coming-soon-age-of-sigmar/#_=_ Hallowed Knights: Plague Garden by Josh Reynolds This will feature the Hallowed Knights Stormcast chamber heading to the realm of Nurgle, kicking ass and taking names. It was pitched as being the beginning of a new wave of Age of Sigmar books. Josh: “Hallowed Knights: Plague Garden takes place after the Season of War campaign and the All-Gates game book. It follows Gardus and the Steel Souls warrior chamber as they invade the realm of Nurgle in order to rescue Lord-Castellant Grymn from the Plague God and his followers. Tornus the Redeemed (formerly Torglug the Despised) is a major character, as is Gutrot Spume. And while it follows the Steel Souls, it’s very much a Hallowed Knights book – it’ll explore some of the Stormhost’s culture, their way of honouring the dead, of keeping their memories of mortal life intact, etc. It’s also a book about redemption and faith, and how those things aren’t necessarily seen in the same way by all of the Hallowed Knights. The Stormhost is made up of the Faithful – but that can mean a lot of different things. Also – female Stormcasts. Far as I know, this’ll be the first book to mention them.” Oh yes and this as well if people want to know what stormcast do off duty I suggest if you have lore questions check out josh's ask fm and of course someone seems excited for female stormcast finally appearing on askfm. How complicated is the concept of Gender and identity when you have been reforged by a god into an eternal warrior angel of storms? Surprisingly uncomplicated. But you'll have to wait to find out just how uncomplicated. How many female stormcast eternals are in your new book? Wait and find out. What do you think stormcast eternals do when they're off duty? Actually, that's talked about a bit in Hallowed Knights: Plague Garden. Different stormcasts do different things, from quiet contemplation to games of chance and skill. It depends on what they did in life, and the traditions of their stormhost. The Hallowed Knights, for instance, spend a lot of time trying to record the memories of their mortal life, so that who they were and where they came from won't be forgotten after their inevitable reforging. Some stormhosts probably build (or rebuild) the places they liberate. The Astral Templars hunt monsters for fun, or go bother their descendants. And some stormcast - those who've been reforged too many times - don't do anything. They just wait for the next battle.
  6. 3 points
    Cross overs are a big nono, IMO. Thankfully the AoS fiction is sufficiently established as being different from 40k that it's not likely. Mechanically similar, sure, but keep the space marines away from my sigmarines.
  7. 3 points
    There's some great feedback here. But I'm just going to inject an important point; this was an off-venue event for the Warhammer TV team. Unlike a WHW event, they couldn't set up and test in the days before, would run into all sorts of local issues (lighting, bandwidth, noise etc) and have to deal with the schedule of the event organizer. Unlike batreps, you can't really stop everything up to get some nice camera angles either, since you're running on a fairly tight clock. The Warhammer TV team has a lot to learn, but we shouldn't forget that this is literally the second live stream gaming event. I expect their coverage to just get better and better.
  8. 2 points
    Hi, first, sorry for my bad english, i speak french but nobody can respond to my question on several french blog... So, im new in age of sigmar and im playing with a sylvaneth's army (1500 pt) Actually i try to play with 3 warscroll batalion: Outcast + Household + Gnarlroot so here is my army list: 30 dryad 15 spite revenants 5 Tree revenants 1 Tree lord ancien 1 Branchwych 3 Kurnoth with bow My question is how to use the spite revenant? Do you use them like real fighters? or support (behind a ligne of dryads) for their bravery malus and their outcast ability. Another question: what's the best way to place my unities during the placement phase? Wich unity is better to combine with another one? I did 7-8 games and won only 2.... so in result i think my bigest problem is to not know how to use my several figures (like support, tank, fighters) I hope you'll understand me Thanks a lot for your reply
  9. 2 points
    I wouldn't mind the systems being merged, because it might be fun to see if my ghouls could take out space marines or if my seraphon could munch on eldar. And also because the 40k system is a huge bucket of mess right now, and I think it could do with an Age of Sigmar style refresh. But I don't want the worlds merged, not even a little bit.
  10. 2 points
    I do understand they had a lot of issuing putting this on and I felt they did a good job all things considered. I just wanted to express what I would ideally like to see from GW's productions going forwards. I get that a lot of what I would like to see is probably too expensive or time consuming for the team there to implement, but this post was never intended to be read as demands but as just ways off the top of my head I think it could have been improved. I did mention that the video team probably had considered a lot of the same ideas I suggested. So think of this as more of a wishlist then anything else. To that end is there anything anyone else can think of that could have been done on the cheep to make it more enjoyable?
  11. 2 points
    Ok everyone, put on your tinfoil hats! Straight quote from the Warhammer Community Site: The Emperor...off the cuff wording, or....SQUATS?!?!?!?!?!?!?!?!?!?!?!?!?!?!? Either way, I'm going to be down at my LGS wearing my most dapper suit throwing around money like a dandy.
  12. 2 points
    @Changer Casandora Yellow and a light base may or may not be involved in this process
  13. 2 points
    Things to recommend: February: Realm Hoppers. @HobbyHammer is looking to put on a pretty awesome event, with tons of effort put into it. Narrative event, so a fairly low degree of competetivity. Jan/Apr/June(?) + August: Warhammer GT. Highly competetive, but likely to be the biggest series of events of the year. Almost a must. April: SCGT. Another competetive event in the vein of B&G, Clash and such oldschool stuff. Was the biggest thing last year, and is aiming to pull nearly 200 players next year! Will be invaded by vikings. June(?): 6 Nation event. Mr. Ben's invitational thingy. Tournament profile not established yet, but one to watch out for. October(?): Facehammer GT. Smash face event by the smash-faciest AoS podcast. November (?): RAW:2017. RAW2016 was the best event I've ever been to. Hobby event by 4 hobby heroes. Going to be great. Probably limited space though. Flattering the event organizers may help. November: Blood and Glory. Had a smashy smash profile this year. That's some from the top of my head. Most major events are hardcore tournaments, because that's what the TO's were doing before AoS. Hopefully after RAW showed everyone how it's done, we'll see some more awesome hobby stuff.
  14. 2 points
    Morning, Hope you're all feeling like Megabosses and not grumpy Monday Maw-krushas?! I know which camp I fall in!! Few replies, then will crack into todays business... Thanks Nico! Gratz on a good performance this past weekend. Your army looked great as well. Love your Cabbage! Haha!! Hope you enjoyed the ep man ...you're telling me!! I'll let you off, I guess. Used two units of Gore-gruntas in an 800 point game yesterday. They were suitably rubbish. Even put the Warchanter on them and the pigs themselves rolled 2 hits and no wounds (12 dice, 3+, 4+) one phase...utterly ridiculous. That was even with your nice dice! REFUND!! Right then, I'm back! Now I'll admit, I have been in two minds whether to continue this thread. It's been fun to chronicle my games and thoughts thus far, but if I'm honest I'm not overly sure of the worth of it and it does take a lot of time! I'm not saying this in the hope that you guys reply telling me its great etc. I know some of you check in and read the posts, which is great and I really appreciate that Anyway, I've decided that I'm going to persevere for now. It would certainly be nice to finish the year off with having this as a complete record of all my General's Handbook games with the Ironjawz in 2016. Also, please don't mistake this for me falling out of love with the army or anything - if anything it's the opposite. I love looking at my Flesh-eater Courts, which you can check out here, but they are not as fun at all; So, lets get back to it; Game 26 - Warchiefs GT - Round Four vs Nigel Chorlton @Nigehelm (Chaos) If you remember from above, the TO's had taken the GH battleplans and given them a little tweak. This was Escalation, with the tweak being a Slaaneshi one; for every unit out of combat from Turn 2, you had to roll a dice and on a 1 they moved D6" in a direction of your opponents choosing. Pretty cool. Nige's army was a super fun one I thought; Archaon, Mighty Lord of Khorne, 2x 10 Nurgle Warriors, 10 Plaguebearers, 9 Trolls and a Hellcannon. That does not seem a lot when I write it down, but I'm pretty sure that's it? This game was a good example of what @TalesOfSigmar said above. I had to drip feed my units on, unsupported, whilst Nige was able to bring on Archaon to support his 3 small Battleline units T2. He had played a very defensive T1, knowing that my battleline was superior. Whilst this let me get on the objectives earlier doors, it did mean that he didn't throw any of his units away, which was pretty helpful in the latter turns. As well as Archaon, the Trolls came out to play and went for my Ardboys on the left flank. Being the nice sort of guy I am, I reminded Nige they were near some Damned terrain so could take +1 to hit and then regen the wounds suffered. This made them absolutely disgusting (shooting as much as combat) and whilst they went into the Ardboys with 10 Warriors, suffice to say the Warriors did not need to swing a blow as the Trolls had deleted my boyz! On the right, we had Gore-gruntas fail mystical terrain and have a complete spesh off vs Plaguebearers. This was fine as they were blocking off the right objective which I had 5 Brutes sat on. The Hellcannon had rolled on and just took off 3/10 Brutes in the centre. Urgh. Archaon had failed his Mystic Shield but went into the remaining Brutes regardless. After the dust had cleared from all his and Dorghar's attacks, they had slewn one whole Brute...OMG!! My eyes lit up here, as although I was unbuffed I thought I could put down some real hurt due to the lack of Mystic Shield, however I only managed to put 5 wounds on the Grand Marshal of the Apocolypse. Bad times, which got worse. I have said countless times on this forum that your big unit of Brutes needs Inspiring Presence and man does it! Due to the 4 casualties, terrain effects, the Hellcannon (and does Archaon reduce Bravery, can't remember?) my Bravery was reduced to 0 and I went and popped the 6 for Nige...TAKE THEM OFF! Ouch. Perhaps I was too agressive with them, but this really hurt. I was really up against it at that point as Archaon could sit pretty on the central one with the Trolls on the left. The Hellcannon wanted to fire at the Brutes on the right, but he rolled a 1 one turn so I was able to move them D6" in the opposite direction, which just got me out of the cannons huge range. Instead, he fired at the mighty Megaboss Krunk turns 3, 4 and 5...turns 3 and 4 saw him roll literally 4 ones to hit as Krunk laughed it off. However he finally went down to the relentless barrage last turn. Booo!!! Gone a bit out of order here, but before Krunk went down, he and the Cabbage had gone off and dealt with the Trolls, leaving the Ardnob to walk onto that objective turn 5 (he failed the Slaanesh roll turn 4). I cant exactly remember what happened on the far right objective to be honest, I know the Mighty Lord of Khorne got involved, but anyway...that was all irrelevant. We'd worked it out and it would all come down to one thing. If the Cabbage could charge and kill Archaon (who had Mystic Shield up) in the last turn, we'd tie the Major and I'd get him on the Minor (VP's). I had two big big swigs of Battle Brew (in game, and in real life!), managed to just get in range to scream and popped off another 5 wounds. Good start!! I rolled my charge dice, needing an 8 to get in........... Unfortunately it was not to be and a came up short (rolled something rubbish and not even close...anticlimatic), so shook Nigel's hand. Great game. I suspect I made a mistake being too aggressive early doors, I do think waiting for my characters may have helped. Though conversely he would've been able to score even quicker, so I dunno. Interesting and either way, I was still in it right until the end. I was actually shaking a bit when I was getting ready to roll the Cabbage's charge dice. As it was, we rolled out the combat anyway and I left Archaon on one wound, which would probably have been more annoying...especially as he splatted the Cabbage in return (it was alreadu wounded FYI). Result - Major Loss I know it's a bit vague there in places, but covers off the main points I think. It was really great to play Nige, I'd seen him about at plenty of events and he always looks like he's having fun. Was no different this game. It felt really winnable. Next time Nige, next time!! That's your lot for today. I am actually back painting Orruks Orcs this week; cracking into the Bloodbowl version of Da Black Sunz. Such great sculpts! I haven't done any conversions for my Bloodbowl team, but have already collected another Orc team so that I can play around with some Ardboys conversions in the future. Will defo work IMO and if anyone is getting rid of their Orc team, drop me a DM, I'll buy em. Cheers guys, nice to be posting again Chris x
  15. 2 points
    That's a good idea. Since I'd only watch the AoS days that means when I'm streaming it at my desk at work I can alternate the days that I'm less productive making it more subtle as a whole
  16. 2 points
    Just a small update today. I've started painting the unit of screamers. I'm really struggling with these at the moment. Mainly because I'm not sure how to do the skin for the best. Anyway, here's a few pics of the one screamer I'm fairly happy with. In happier news, I've order two boxes of Tzaangors from my local GW. After seeing the sprues I just had to get them. I'm going to do 10 with dual axes and 10 with swords and shields. Hopefully their warscroll will be in the box!
  17. 2 points
    It would be really good to see GW doing more 'modern' outreach. The fact this is an analogue game does not mean that you can not use the digital as a promotion medium. I got into the hobby from all electronic coverage within the last 6 months, so it does work. I watch several batreps a week now and I would watch content that the Warhammer TV folks make. I'll be honest, the Age of Sigmar App and the public posting of warscrolls on the website is what made me buy in. I could actually get to know the game without spending hundreds on books. Hopefully they keep up this path.
  18. 2 points
  19. 2 points
    the return of tomb kings! in an necron-esque way, more "godlike" if you will: with heavier armour and cold, gold-plated masks that stares with an unholy gaze of eternal afterlife that spreads fear into the hearts of even the bravest.. or something like that
  20. 2 points
    This may or may not help you. I haven't been able to play as many games as I'd like, so I've been supplementing it with YouTube videos. I've watched the Warlords tournament 2-3 times, the recent Blood & Glory and a bunch of other independent video streams. It's been interesting to learn how other people play with my army (As a Free People player @Paul Conti's videos have been the most insightful) as well as a bunch of others that have taught me how my opponents might play. I've noticed that my army list and playing style has significantly increased, and has improved my transition from WHFB to AoS.
  21. 2 points
    It did come off a little bit like that, though Rob seems like a stand up guy so I bet he didn't mean it to. They have been commenting on top games so far so it might have been a little bit new for them to be commenting on play that could have been better all around. Given the amount of talking they do all day when they cover these things it must be hard to keep that filter on the whole time as well. It's going to be tricky because although these are commentaries on tournaments quite reminiscent of those in eSports, unlike in eSports these players are not some team with management and coaches and etc that are in it for years so criticisms need to be placed a little differently. As an audience, the AoS fan base is maturing in this sense too. People have been able to treat GW as this ****** of a company for so long, now there are very public figures at the centre of these criticisms. Everyone agrees that the rate of improvement seems awesome so far. I hope if the guys read these threads they don't feel bad about things, the work they (you) are doing is awesome.
  22. 2 points
    haha... sorry. I was looking at the wrong numbers. Tomb guard are wrong as well.. when you realise you haven't had enough coffee on a Monday morning!! Epic Fail!!!!
  23. 2 points
    So fyreslayers had a great showing at blood and glory. I watched the twitch stream on and off during the weekend and Carl Smith I think his name was came on 6th place with pure fyreslayers. That is really great when you see the competition, kuning ruk, clan skryre, thundertusk spam, flying stormfiends with warpfire projectors, Setra and all his snakes etc. you name it. It looked like this was his list: Auric Runefather (100) (Tunneling)Auric Runeson on Magmadroth (280)Battlesmith (100)Grimwrath Berzerker (100)Auric Runesmiter (100)Auric Runesmiter (100)Vulkite Berzerkers x 30 (480) (Tunneling)Vulkite Berzerkers x 20 (320)Hearthguard Berzerkers x 20 (400) Really interesting, I think there is a lot to discuss here. Runeson not Runesmiter on magmadroth, no Aurics, tunneling the Runefather (to get reckless close to the tunneling vulkites I think), one unit of 20 HB not two with 10 HB, a grimwrath etc.. A lot of interesting choices and it worked!
  24. 2 points
    The following suggestions are based around the core idea of fun (i.e. what I don't find fun in AoS): Reconsider battleline and how it is implemented by default. Why is being forced to take units I don't want to fun? Why is it fun to lose out on a bonus for XX number of models due to trying to hit a predefined limit of units? Spells/abilities per faction. They'll come, but please hurry it up. Rule of one on spells is reactionary to an open play issue. Massively impacts some factions (Tzeentch) whilst others get around it with loopholes (keyword changes ((Stormcast)). If you're then writing rules to get around your own rules - i.e. Tzeentch suddenly cast changes rather than spells - it doesn't fix the problem (the original rule). And at least change to successful attempts. Avoid at all costs using different keywords to get around your own rules. 40k has rules stacked on rules just so one army seems a bit cooler at the expense of rule bloat and the other player being annoyed (i.e. it's not fun). Vary the missions. Hold the objective is over used. Keep it simple as they have done so far! Allow all chaos monsters to have marks of chaos to get around allegiance issues (like the Vortex Beast, for example). Rather than increase any point costs, instead look at the units no one uses and ask why. Are those too expensive? Do they need an ability/combo tweak? Don't immediately punish the good units. Improve the bad ones. On top of that, it'd be neat if GW conducted usability testing at events. That can give you real insight as to what the pain points actually are. Asking directly what to improve, from a product perspective, isn't always wise.
  25. 1 point
    Hi! After many, many stalled projects, I've started a Sylvaneth army...with a difference. I've always loved the Wood Elf aesthetic and the new Sylvaneth Range launched back in the summer really reinvigorated my passion for this theme! Back when the compendium scrolls were launched along with the initial AoS rule set I always had an idea for the type of force I wanted to field (heavy combat element with fire support) and although I spent time working on a few conversions it was only when the new range launched that I dusted off the project and added some of the new kits. You may have seen some of my WIP on Twitter (@robellis21) including my Sylvaneth themed Celestant Prime, Loremaster and Waywatchers. Anyone who knows me will know that I really struggle to start let alone finish any of my projects but I'm really passionate about this one and everyone's kind words have only spurred me on! With this in mind I thought I'd start a thread here on the amazing TGA community in the hopes that it would provide even more motivation. Without further ado, here's what's going on... Sylvaneth themed Loremaster
  26. 1 point
    Hi guys ive recently moved to leeds from nz keen to meet people in the hobby
  27. 1 point
    It has been common in the past with certain e-sports like starcaft 2, to have a pay wall. £5 a month for this type of content is awesome. Plus let's face it. Gw isn't like to get 10k + concurrent viewers to make enough advertising revenue to sustain something like this. They need to charge or it isn't viable. I think £5 a month is damn cheap.
  28. 1 point
    Thanks for all the feedback so far. The venue has been booked for the 2017 event. Its will be at the same venue on November 17/18/19th 2017. I'll be posting the lists up and a bit of a write up f the event over the next few days. In the mean time, feel free to leave any feedback if you were at the event or watching from home.
  29. 1 point
    @Routasydän @Rogue Explorator I considered it. I may still add some chipping to the armor.
  30. 1 point
    Looking mighty fine. My only criticism would be, that he looks way clean and unbattered for a properly mean Orruk.
  31. 1 point
    I'm mainly talking about the crush of carefully extracting 20 Zombies at a time when inevitably they'll be tangled up with my opponent's dynamically-posed minis.
  32. 1 point
    Just reading through the "Nightmaw, my slave, protect me!" rule, and trying to work it out, as the difference between the two possible interpretations is pretty sizable. It says that if he suffers a wound or mortal wound, and Nightmaw is within 3", you roll a d6, and on a 4+ Nightmaw suffers "a single mortal wound" in his stead. Interpretation 1: So for example, Glottkin targets Sayl with his shooting attack that has the potential to do 2d6 damage. Glottkin rolls to hit, and is successful. He rolls to wound, and is successful. Sayl fails his save roll. Therefore he has suffered a wound, which would do 2d6 damage if Nightmaw wasn't around. But Nightmaw is around, and so Sayl rolls a 4+ and the wound is deflected onto Nightmaw who suffers "a single mortal wound". The rule tells us what damage will be caused by the wound if taken by Nightmaw, I guess overriding the damage that the attack is listed as having in the attackers warscroll. Interpretation 2: all of the above, except that when Sayl fails to save the wound, you go the extra step of working out the damage, and then roll a d6 for each point of damage, inflicting a mortal would on Nightmaw for each roll of a 4+. Is this one of those instances where GW's choice of wording around wounds/damage is complicating things? An unsaved wound leads to damage which leads to wounds...
  33. 1 point
    Sayy Squuaaaaaaattttt?!
  34. 1 point
    Right. The real problem for some factions is that they are actually stubs, bits and pieces, not fully developed. Others are just small. For the former, though, the question is, does GW really care about them? Are they headed for a real book, or are they just "legacy plus," armies that represent rare but still extant formations in the Realms?
  35. 1 point
    BTW late in Round 6 they mention that it will be a subscription service for £5 a month.
  36. 1 point
    Always coolness first. If i need the unit in order to make my army better in games, but the model looks ******, i convert my own stuff. What joy is there in assembling and painting an ugly model?
  37. 1 point
    Lol, not sleeping is massive help, once couple of weeks or so, really get a boost in production. quality sometimes lacks though
  38. 1 point
    I agree completely. Rob does a fantastic job, and I doubt he meant to come off badly. I know I make comments I don't like in retrospect during just a 10-minute chat, so no doubt things slip out in these long livestreams.
  39. 1 point
    Agree with pretty much all of that. I don't think I'd like to see it go 'full esports' (I.e we can stop at the point they have players doing a little walk up to the camera and looking nonchalant a la match of the day) but I agree that they need more investment in their video production. I think they do need to make a decision if they want to do this well and if so spend a bit of money on it. In fairness they did have more table angle shots and it has definitely improved since warlords so hopefully it will carry on this trajectory. Another thing is I think this is all more easily done when they control the venue (I.e at Warhammer World) when covering independent events you are at the vagaries of the venue including their internet speed and I wonder whether players would be prepared to pay more for better venues just to have better coverage on twitch?
  40. 1 point
    Hi Folks just been listening to the awesome Bad Dice podcast and heard about this (equally awesome!) group. Apologies if this is in the wrong forum but it seemed the best place to my addled mind: In a nut shell I've been forced into "early retirement" after being diagnosed with a chronic illness and this has prompted me to start a new business venture. I already dabbled in commission painting and have been fortunate enough to paint for some of the top miniature companies and studios in my time - painting has always been my passion and even more so I enjoy teaching other people to paint. This prompted the launch of www.thepaintingcoach.com - the first and only online miniature painting Coaching / tuition service. I literally offer a one-on-one service with tailored lessons designed to improve people'a miniature painting. I've already seen some massive improvements from my guys and girls so I know it works. The service is for people at all levels; we have beginners all the way up to competition level painters - all of which are part of a group filled with hobby talk, pictures and tips (on top of the one-on-one lessons and coaching). The service is very reasonably priced at £12 a month and is paid on a month-by-month basis so you're not tied into anything. We also offer gift subscriptions if you're looking for a cool Christmas gift that keeps on giving. We have around 40 lessons available currently including everything from how to paint black, colour theory, object source lighting and advanced faces. I also write more lessons weekly to demand so there's always more to learn. Unlike a YouTube video or random tutorial the lessons are an interactive process with feedback and critique - this means you'll actually master the techniques rather than just attempting them. Check us out at the above website or https://m.facebook.com/thepaintingcoach/
  41. 1 point
    Quite inspiring =- a really cool theme love it! Well done Mr Tomlin!
  42. 1 point
    Such a cool army dude! Even nicer seeing it in the flesh at RAW. Even made me want to play Assassin's Creed
  43. 1 point
  44. 1 point
    So as usual life and work has gotten in the way but I have finally finished these guys.
  45. 1 point
    In matched play, a summoning spell is always successfully cast on a 6, given the relative strength of a summoned unit is accounted for by its points cost.
  46. 1 point
    You can't rely on a +1 save, you can rely on 10 models on the board. If you drop the dp and the rotbringer sorcerer as I said, you can replace them for the maggoth Lords, bloab is strong.
  47. 1 point
    I'd love to see some kind of artificial, mechanical faction. Perhaps they're possessed machines or wayward Dwarf creations that learned to self-replicate and hid away. They'd aesthetically be mostly scrap and random parts mashed together, with higher ranks being better designed. As far as tactics, they could probably regen quite well and have a lot of deep strike to represent them "assembling." For a monster you could just make something like the Shacktron, I guess.
  48. 1 point
    Pretty cool list with a good synergy! How's that possible? They deal mortal wounds on 6+, Lord of war gives them +1, so they should deal mortal wounds on 5+. Did he use a damned terrain? Maybe he misread "Pavise" as giving +1 to hit, when it actually makes them rerolls hit rolls of 1.
  49. 1 point
    Guys this is really a non-issue! AoS has many different ways to play. Tournament organisers/game clubs/friend groups are all free to pick and chose which house rules they want to adopt for their games and there is no reason why everyone should adopt the same standards. If someone wants to run a tournament with no specific basing requirements, then they are free to do so (and vice versa). People can chose to attend the events / clubs / groups that reflect how they want to play. Alternatively they can set up their own events / clubs / groups. But you can't force others to play in a way that they do not want to. People need to relax a bit about how others choose to play the game and focus on building a positive community of how they want to play. Focusing on the positive.
  50. 1 point
    Ahahahahaha!! You are amazing. I can't believe you got me to "like" a spambot post and engage in a response...however I simply could not resist after such a wonderful response. My Monday morning has been made!