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  1. Hi all, I'm new around here but am a relatively long time Warhammer player (since the mid to late 90's) and very long time competitive gamer. While I have not participated extensively in the Warhammer tournament scene, I have played quite a few other competitive games at a high level, both online and tabletop. Since getting into Age of Sigmar I've been reading quite a lot of talk about the current state of game balance. With the results of the UK Masters just coming out and the controversy over the use of compendium warscrolls at SCGT, there has been a lot of talk about whether certain warscrolls or even whole factions are "broken" and should be banned. This discussion extends to talk about what should be changed in the next edition of the GHB. As a person who has been following and participating in tournament gaming for a very long time, I find a lot of this talk to be troubling for a number of reasons. Specifically, I find the underlying logic of the arguments to be flawed and I am concerned that the logical conclusion of these arguments will be highly detrimental to the community over the long run. In order to make my point, I'm going to be making a number of analogies to Magic: The Gathering. While Warhammer and Magic are very different in many respects, I think it's extremely useful to look at Magic as a model for a number of reasons: it's arguably the most successful game in history, it's very challenging to balance, it has a similar design philosophy of releasing new content for the game on a regular basis and thus needs ongoing balancing, and it has a very long-standing and extremely successful tournament scene that has conclusively demonstrated crossover success with other games (IE: many of the top Magic players have proven to be able to also compete at the top level of other highly competitive games). I've also played Magic at a high level for a very long time, so my familiarity there is helpful. Anyway, back to AOS. One of the themes that I see coming up frequently is the idea that List X is broken, and the fact that it won Tournament Y proves it. I've heard this before about a number of different armies, and most recently I've been hearing it about Tomb Kings with respect to the UK Masters. All I can say is that the results of a single tournament are extremely insufficient to prove a point like this. Games with high levels of variance require large amounts of data in order to draw solid conclusions. Wizards of the Coast rarely if ever makes conclusions about balance based on the results of a single tournament, and even if it were to the tournaments in question would involve hundreds or thousands of participants and over a dozen rounds of play. I don't know that any AoS tournaments even come close to this scale. Even then, the strategy that wins the tournament is rarely what Wizards is looking at. There have been many instances of major tournaments in which the winning strategy ended up not doing much after that tournament while another strategy that performed well but didn't win went on to dominate the tournament scene in the following months, resulting in a banning. For example, Wizards of the Coast just recently announced the banning of three cards in the standard format. Standard bannings are very rare -- the last time one happened was in 2011, and before that was 2005. If you look back to the results of Pro Tour: Kaladesh (the most recent super-high level magic tournament), neither of the two finalists' decks contained any of the recently banned cards. It takes a LOT of data to really demonstrate that a strategy needs to be reigned in. We need to be very careful about jumping to conclusions based on a small sample of data. Perhaps more importantly, the philosophy of "Strategy X is winning, therefore it is broken and needs balancing oversight" is potentially very problematic for the long term health of the game. Most competitive games have a number of strategies that shake out into tiers of competitiveness. There are usually a couple of Tier 1 Strategies that are extremely competitive, some Tier 2 Strategies that are either broadly effective but not as effective at the Tier 1 Strategies or narrowly effective against a specific popular strategy, and then Tier 3 Strategies that are kinda strange and competitive enough to win sometimes but not with any consistency at the high level. Most tournaments will be won by a Tier 1 or Tier 2 strategy, and occasionally a Tier 3 strategy will sneak by and grab a trophy. Most casual strategies will be hopelessly outclassed by Tier 1 and Tier 2 strategies and may have some game against Tier 3 but will still be pretty dominated. Age of Sigmar is no different from this. I'm not deep enough into AoS tournaments to really talk about what strategy belongs in what tier, but I think we've all heard some things come up frequently. Clan Skryre, Kunnin Rukk, Warrior Brotherhood/Skybourne Slayers, certain Sylvaneth Lists, Settra lists, Beastclaw Behemoth Spam, Mourngul/Neferata, Ironfist, Letterbomb etc. all probably fit somewhere in AoS's tier system. I'm sure I'm missing some, so please don't consider this an exhaustive list. If your approach to balance is to identify what the Tier 1 Strategies are and then nerf them, all you succeed in doing is turning the Tier 2 Strategies into Tier 1. Then you nerf those and after enough nerfs eventually you get a really flat balance plane where nothing really stands out. Now, that may sound awesome to some people and honestly I think it would be if the game were static. The problem is that new stuff gets released over time. Wizards of the Coast puts FAR more resources into ongoing playtesting that GW ever has and likely ever will, and they still make mistakes on a fairly routine basis. GW has an absolutely terrible track record of balancing new releases, and they have an active financial incentive in making sure every new release is powerful. So in practice, a flat balance system very rapidly becomes a system in which whatever was released most recently is absolutely dominant. New release happens, it wins a bunch of tournaments easily, gets nerfed, then the next new thing comes along and the cycle repeats. A pattern like this is incredibly toxic for the game. Players love getting new toys to play with, but they hate feeling compelled to buy the newest thing in order to be competitive. So when is it justified to heavily nerf or ban a strategy? I'd argue that the most healthy long term method is to reserve this for strategies that emerge and are effectively "Tier 0". A Tier 0 Strategy is plainly dominant against most other strategies to the point where it's oppressive and the metagame devolves into Strategy X and Anti-Strategy X. In that case, Strategy X has to go for the health of the game. That's generally the approach that has been used with a good amount of success in Magic, and I think it would work well for Warhammer as well. Magic has a high level of investment. Cards are expensive, and it really sucks to spend a couple hundred dollars/pounds/euro on a deck only to have it banhammered into oblivion. The level of financial investment in Warhammer is fairly similar -- a competitive tournament army is going to run you a couple hundred at least. Then you have the time investment of painting it, which is substantially greater than anything you see in Magic. If anything, I'd expect Warhammer players to be more attached to their armies than Magic players are to their decks, so banning or nerfing an army into a non-competitive state carries a very high cost to the community. If bans and nerfs are a regular thing a lot of players will be lost and many prospective players will be turned off (why should I spend a bunch of time and money on this when they are just going to take it away?) Given the high cost of bannings and the unhealthy nature of a heavily policed metagame, I think we need to accept that there are going to be tiered strategies and some are just going to be better than others at a given point in time. Ideally, every major faction should have the ability to field a list that is at least Tier 2. In such a system, the Tier 1 and 2 Strategies are going to feel broken compared to kitchen table strategies, but the tournament metagame itself is actually quite healthy. When new stuff gets released it's less likely to dominate if there are existing powerful strategies that can compete with it. The key is to know the context you are playing in and negotiate with your opponent when possible. If you are playing casual games, don't bring a high-tier tournament list unless you talk it over with your opponent first. If you are entering a tournament, expect to see tier-level strategies and don't show up with a kitchen table build if you aren't OK with losing. So given that I'm arguing against an aggressive approach to nerfing/banning, what do I propose instead? Again, I think we can learn a lot from Wizards of the Coast. If you've followed Magic for a long time, you will inevitably notice that there are certain types of strategies that have all but disappeared from top level play. Broadly speaking, the strategies that have waned over time all fit into the general category of "strategies that are intended to prevent your opponent from participating in the game in a meaningful way". Two great examples are Combo strategies and Draw-Go Control strategies. Combo strategies essentially ignore the opponent and focus entirely on assembling a combination that ends the game in one turn. Needless to say, playing against Combo gets boring for most people real fast. Draw-Go Control focuses on countering or otherwise stopping every play your opponent makes. While playing against this kind of Control strategy isn't necessarily boring, it's often extremely frustrating. What Wizards realized is that while some people enjoy playing these strategies, very few people enjoy playing against them. And thus, through a series of design decisions they were basically phased out. You do occasionally see Combo and Control decks but they aren't nearly as extreme as they used to be, and they tend not to be Tier 1. Since making this shift, Magic has grown massively. Essentially, Wizards asked the question "what is unfun?" rather than "what is too powerful?" when determining the direction of the game. I think a similar approach could work really well for Warhammer. Over the long run, I think we need to identify the kinds of strategies that lead to bad games and eventually weed them out. Again, I'm not well versed enough in the tournament scene to really say with any confidence what these strategies might be, but I suspect that two culprits are leading contenders: Alpha Strike and Debuff Stacking. Alpha Strike lists are essentially trying to remove the opponent from the table before they can react either by shooting or deploying directly into melee. Debuff stacking prevents the opponent from playing the game by completely crippling their ability to use their units even if those units are still on the table. Both strategies have the same fundamental goal: stop the opponent from doing anything. I could very well be off on this though, so take that with a boulder of salt. When GW does identify strategies that are unfun, they should clearly articulate what it is that is unfun and make sure to check new designs against this blacklist of unfun things. For example, GW could decide that it will avoid introducing any new warscrolls that allow large numbers of units to deploy within close range of the opponent. Single units deepstriking might be fine, but whole battalions might not be. Occasionally, there will be game mechanics that are fundamentally too powerful and need to be adjusted. The need for this should lessen over time, and we can already see evidence of GW doing this. A great example is abilities that allow you to use multiple command abilities in a single turn. There used to be quite a few ways of doing this, and most of them have been removed through updated warscrolls. Unlimited summoning is another example, and we all know that one was demolished through the matched play rules (perhaps in too heavy handed a fashion, depending on who you ask). You can see this strategy used successfully by Wizards of the Coast as well. Over time, Wizards learned that things like fast mana were very frequently found at the heart of degenerate strategies, and so they stopped printing cards like that. The result has been much improved balance. The only thing stopping GW from doing this very easily is their potential unwillingness to alter legacy warscrolls that they don't intend to replace. Personally, I don't think that point adjustments will work well for this kind of balancing. I know that was an extremely long post, but I'm hoping that it will at least get us thinking about what kind of competitive balance would be healthy for the game over the long run, and I hope that we can look to other successful competitive gaming systems and learn from their successes and failures. TL;DR: One can't accurately assess balance based on the results of a single tournament An ongoing heavy handed approach to banning/nerfing will very likely be extremely unhealthy for the game over the long run A better approach to balance over the long run will involve accepting that there will be different tiers of competitiveness and that top tiers will always seem broken compared to kitchen table strategies as well as identifying strategies that are fundamentally unfun and abilities that are fundamentally too likely to be overpowered Aim to ensure that all factions have at least one strategy that is Tier 1 or Tier 2 Discontinue publishing warscrolls with mechanics that are identified as unfun or too likely to be oppressively overpowered Be willing to update all specific warscrolls that involve unfun or oppressive mechanics OR introduce rules that nullify these mechanics (possible examples include: you can never use more than one command ability in a turn, you must start the game with at least half of your points on the table, no unit can move more than X" in a single turn etc. -- note that this is just spitballing, I don't intend to advocate for any of these changes in particular).
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  2. This post is about HOW people post on TGA. Its a meta-post if you will; a post about posting and a couple of polite suggestions (why do I feel like I'm about to get raked over the coals after saying that ). Just prior to the release of the General's Handbook back in July, there was some worry that introducing points would lead to Matched Play taking center stage and pushing all talk of Narrative and Open play back into the shadows. Its not an unreasonable fear since for years the reigning assumption on most forums has been something like, "Competitive play is more important because it needs tight, unambiguous rulesets and narrative play just means throwing all your toys on the table and doing whatever you want, no rules required." I hope a year and a half of AoS (matched, narrative, and open) has put that kind of dismissive mindset to rest. Now months later it is clear that this prediction has come true to some extent. To TGA's credit there are still lively discussions about Narrative and Open Play! However there have been examples of Matched Play trying to muscle out other play styles. Some examples taken from the recent FAQ post: 1. "I understand the AOS is like 2 games smashed into 1 (pre and post GHB) but when they do this FAQ they need to take its effects on matched play most serious" 2. "It's also a terrible position to be in when events are more and more likely to ban Compendium Units. The Battalions are already officially dead (which is more of a blow to Destruction I'll admit). " 3. "That's really stupid lol!! Ring became usless for no reason" To be clear I am in no way impugning on the value and enjoyment other's receive from Matched Play. My point is that the language used is absolutist. Its implies that the statement is a fundamental and undeniable truth. The poster in #3 does not truly believe that the Ring of Immortality is literally useless. They simply mean it is "less useful than previously in the style of Death list I choose to play in Matched Play." Unfortunately online forum posts (like texting) lack all context and are read and understood literally as a result. My concern is not that veteran Matched Play folks will get confused by this language; its quite common. My concern is that players new to the hobby (or new to Narrative and Open play) will take such confident assertions as truth and limit how they play before exploring all their options. For example, #1 strongly implies that Matched Play is more important Narrative and Open Play. This is the assumption I fear newer players will take away from such statements. To a new player, a statement like "The Battalions are already officially dead," implicitly forbids their use unless they are willing to break 'the official rules'. One of the fundamental ideas of game design is that new players will follow 'the official rules' even to the detriment of their own enjoyment. If they follow "the official rules" and do not enjoy themselves, they consider the game unenjoyable and will not play again. What statement #2 actually means is, "In Matched Play, the battalions are already officially dead." However that little clause is rarely stated and assumed to be universally understood. It is not and I believe that assumption harms the community, specifically Narrative and Open Play and new members. The reality is that none of the people posting truly believe that their position is God-sent, unassailable truth. However because big blocks of text (like this one) lack context, care is required to prevent sending unintentional messages to your audience. I do have a couple of polite suggestions for the community. First, make use of tags; that little box underneath "Title". If you are discussing Matched Play, tag it as Matched Play. The same goes for Narrative and Open Play. Secondly, a suggestion for the TGA site as a whole. Three sections dedicated to Matched, Narrative, and Open Play respectively might be a good idea. I know there are great ideas for scenarios and narrative campaigns but these are getting harder and harder to find in forums flooded with Matched Play discussion. TLDR; choose your words carefully when posting, please use tags, and Matched, Narrative, and Open forums would be appreciated.
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  3. I love how we've gone from a few Tournaments disallowing Compendium warscrolls to GW binning Stormcast Eternals in five years time. Brilliant!
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  4. Hi everyone! My name is Hugo and I've been painting miniatures since the 3rd edition of Warhammer 40k. In recent years I have had a falling out with GW and dabbled in other systems and games, but I missed building Warhammer armies too much. I have a group near me that play regularly and with the release of Tzeentch(which I've always loved) this month I saw an excellent opportunity to dive in with two clawed feet first! To get me started I got a Tzaangor box to try out my colours in preparation of the release next week. I have no idea how my army composition will look like, but the idea is to get up too 1000pts to start with. Here's my first test Tzaangor, he's not completely done, but almost.
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  5. Don't worry guys. the Tomb Kings will live on regardless http://theendlessdeserts.blogspot.com/
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  6. Over the years, my wife tried Warhammer Fantasy and found it unappealing. But with the change to AoS she wanted to give it another try so we could play games together. We played a small demo, just to get her acquainted with the rules and assess if she would enjoy playing more. And she did! So now we are planning a long, slow burn action RPG AoS narrative campaign for us to play. The plan is for her to start with a single hero; a brave young woman bent on saving her village that is trapped in a realm filled with daemons and undead and chaos. As she hunts for additional help, she'll find other heroes and brave individuals willing to follow her. By the end, she'll be commanding a whole force that will fight through hordes of chaos to get back to and defend her village--with the goal of using magic to move the village to a safer place. I'll share rules that I build for this campaign on this post. We plan to do it slowly as we'd like to paint the models we use and build as much scenery as we can stomach for the campaign. Neither of us are great painters, but I think we'll enjoy the campaign more if we put down models that aren't just bare grey plastic. So I'll also post pictures of parts of the campaign as they happen. I'll be ordering her hero soon, but it may be weeks or a month until we are able to start. Until then I'll start brainstorming ideas and sessions. Would love to hear from people that have also done this kind of action-RPG AoS campaign!
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  7. So, SCGT has opted not to allow compendium warscrolls for the biggest event in the world. Whatever your view, that decision is likely to have a trickle down effect into mainstream matched play events. Especially in light of the perception that the organisers have a bit more knowledge regarding the future direction of AoS having been involved in Generals Handbook development. I've noticed a number of reactions, for and against. Many are knee ****** and a bit silly but there are a couple of camps. 1. Happy to see the end of compendium. These players feel it's time to move the game on, don't feel compendium fits the new background and are concerned about the game balance of certain powerful builds (Tomb kings for example) 2. Sad to see what looks like the beginning of the end of matched play compendium. Sure there are some who saw compendium as a resource of powerful options but surely the majority here are folks who want to continue to run reasonably balanced dwarf, Brets, Empire, elves of any variety and many others. My own view (someone who has not played compendium armies in over a year in favour of new stuff but who owns a number of them and would have liked to have taken some to events) is... Why on earth are we reducing the variety of armies in the game? If people are bothered by tomb kings, comp them, surely that's better than at a gesture, removing many armies from the game. Do the views of people who dislike seeing Bret armies in the new style AoS in an occasional event trump the views of those who have been building and painting a collection for many years? Competitive AoS is gathering pace in many places but not everywhere. If events begin to disallow compendium armies then it makes it harder for players to return to the game. I know each event can have its own comp but history teaches us that where the big podcasts go, the rest follow. While compendium armies have points and rules freely accessible to everyone, surely the best and most inclusive option is to allow them. If something is seen as too powerful, do something about it, don't throw the baby out with the bath water. TLDR: I'd really like to hear people's thoughts as to why it's a good idea to ban compendium armies going forwards, I'm genuinely confused as to why such a move has more merit than just leaving them alone.
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  8. I love you Ming, you know that, but the way that poll is set out is absolute nonsense and gives us nothing meaningful in return except to create more abrasion and fear mongering. More than anything I genuinely don't understand what you hoped to achieve from it? This really is not big news guys. Some tournaments will disallow compendium (however they choose to define that word), others will say it's fine. Some casual/narrative groups or events will do the same. Be aware, this happened throughout 2016 and slipped by relatively quietly. I suspect all the fuss is because people are probably realising that the likelihood is that GW will stop supporting the compendium scrolls. That still doesn't stop you playing with your models or running events where others can use them. Attacking TO's for their decisions is pretty crazy when you think about it, no? Already, @Ben has announced that his event in March is allowing compendium and I suspect that whilst 4 events (one of which I believe is a SCGT warm up - @Tom Loyn) have come out and said no to compendium, there will be plenty that also leave it in. So pick and choose your events as you see fit. I do get that it does have an effect outside of events, I'm not going to deny that. Tournament practice is obviously a thing. Of the 57 players who bought tickets to my event in March, I have had not one negative comment from them since announcing I will be disallowing compendium (In fact I've received plenty of texts/DMs etc in support of the decision) - that's real numbers, actual tournament players, some of which may well be effected by this. The reality simply isn't anywhere near as bad as what this thread and Twitter are making it.
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  9. I've always found painting to a deadline is the only way for me to actually finish a project, so to get me going my first deadline has been The Age Of Sigbrah @Andy Talbot event in February, Partners In Chaos. Here's the list i'm looking take: Heros: Aspiring Deathbringer Blood Stoker Blood Secrator Units: 20 Chaos Marauders of Khorne 20 Blood Reavers 2 x 5 Skull Reapers 5 Wrathmongers So far i've got everything painted up except the characters which are primed and ready for me to start on. For the blood reavers i wanted them to be the younger members of the clan, not quite bezerker but definitely impetuous. I used the starter set models but to make them fit my theme a bit more I sculpted necks and used Marauder Horsemen unhelmeted heads on all of them. I also removed as much of the overt chaos symbols/brandings as possible to humanize them a bit more. I swapped out most of the weapons for more basic weapons from the Beastmen Gor kit. 20 x Blood Reavers They are not in my list but i have also painted up 10 Chaos Warhounds using the fenrisian wolf kit straight out of the box. 10 Chaos Warhounds: Not an original conversion but one that really suits my theme, for my Chaos Marauders i used the legs from Chaos warriors with the bodies and arms from Beastmen Gor. Rather than using chaos warrior heads as i've seen other use i went with the helmeted heads from the Marauder horsemen kit as they are a bit more basic. I also used a variety of cloaks and green stuff to tie them further into the wolf theme. These are meant to represent the older warriors of the clan, not necessarily better than the reavers, but slightly more armoured, using shields rather than double weapons, generally having a bit more about them than the young warriors who just charge headlong in combat and most likely death. 20 Chaos Marauders: For the wrathmongers i saw these guys as fully feral warriors, they gone over the edge their minds and being worshipers of Chaos (whether they realise it or not) this is no reflected in their bodies. I used the Space Wolves Wulfen models but removed as anything Sci-fi and painted the chest/stomach armour as if it were heavily toned muscle. 10 x Wrathmongers For my Skull reapers i wanted something that was on a similar page to the Wrathmongers but that little more human, they are Bezerkers but have at least held on to some aspect of their humanity. These guys were the biggest conversion of the army so far, they are made from Blood Warrior legs, Wrathmonger torsos, Savage Orcs weapons, arms, Wulfen heads and lots of bits from my bits box as well as a ton of Green Stuff. 10 x Skull Reapers
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  10. I actually thought that we would get Life as a fifth grand alliance and as a breakaway from Order, especially with Allarielle's falling out. It would stand in opposition to Death obviously. This could spread your good guys out and have some forces that are a bit more animalistic and nature oriented in the good guys.
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  11. Firstly, what an interesting thread and a mixed range of opinions and viewpoints. As @MrCharisma has said above, does GW sponsor the SCGT? Irrespective, as an independent tournament they have every right to make up their own rules, and as always some will shrug shoulders and say "so what" some will hoot for joy and others will find issue. I'm going to take an oblique viewpoint here, and I'm sure many will find issue but here goes. Firstly GW is a business, and ultimately is there to make money. Unfortunately for better or for worse, that money is for share holders and the business has transcended Ansell, Priestley et all in a shed all having a laugh like good old boys. If Brets and Tomb Kings died, it was because they weren't financially viable for GW - and yes I do hate them for it. I had promised myself that when 9th landed I would do a bret army. But also the tournament scene must also in part take responsibility. the fallen armies didn't sell in these arenas because they were not perhaps seen as competitive enough, and thus overlooked. But the very nature of such things is to win first and foremost. I have a very good friend who was a real tournament hound, he would drop an army as soon as anything new landed which could assure him of victory. He plays X-Wing now, having walked away entirely from AoS. X-Wing also has waves of releases where the new wave will smack down the previous waves ensuring that players constantly update their collections if they want to stay competitive. Like it or loath it, that's how businesses stay afloat by evolving their product lines and as a by product render some into obsolescence. He wouldn't have touched brets in a million years, but by contrast as much as he killed brets off as good as by not giving them a second glance, he also was the bloke who parked 2400 points worth of hard cash down on every army that came out if the army book gave him what he wanted. He didn't care what he played, he just wanted to climb the rankings. I have my own thoughts on the fall of brets in warhammer which I have put in another thread so I won't go into it here, but ultimately like TK's they are gone. GW always said that any army could be used in AoS, however as time progressed, they would not be developed and would indeed be overtaken by the new lines coming in. The compendiums gave everyone a chance to drag out their army a little longer, but ultimately the end would be the same. We saw the aesthetic of the new game hidden in plain sight during end times, and in reality before, the scale was wrong, the aesthetic wildly different, they would never in truth sit on the table comfortably with each other. Wrath mongers and warriors of chaos as a case in point, and I for one would not have a load of (as I saw it) badly sculpted khorne farmers in armoured dungarees in my beloved warriors army. But i'm digressing here. If SCGT doesn't permit compendiums then just don't attend. In reality you can't do much else. What you can do however is attend warhammer world events with your compendium army if only to prove a point. Whether it will achieve anything is debatable but there we are. During WHFB days was ETC comp any different? No, it was standalone from doing what GW tournaments did at warhammer world, and as I see it, so is this. I started to love AoS with my chaos dwarfs. I am such a compendium player in that respect as is @Ben. However, the fact that FW have released for the army a new character leads me in hope that some battle tome or campaign book is in the wings in the far future. The could have shelved Shar'tor or re-purposed him, exactly as they did with the Stillborn Kdaai Destroyer - sorry Skarrac model - who still reeks of chaos dwarf - which makes me smile. For brets, as for empire etc, there's still a lot of writing still to be done, so never say never. Who knows, the brets facelift that was planned for 9th may still make its way into AoS. I'd love to see a darker Bretonnia, realising that the Lady was a lie and finding faith with druids and ...sod it, i'll say it, a narnia mashup mixed with dark grit and anger. Brooding beauwolf steel instead of the Excalibur chrome plated armour of before. Again I digress. The compendiums were only there to allow you to tread water in the new system with the prospect of losing nothing if you didn't like it. I do believe had rowntree been in charge, then it would have been handled very differently, and the community would have embraced it so much better. I do believe the AoS version to come with GHB2 etc is what Rowntree would have wanted from the off, not the mess that Kirby spilled out, which wasn't fair on players or the game itself. I also think has the campaign book paradigm been used from the off instead of the army book concept the evolution of the game would have been smoother and more evolved and enrichened because of it - as is happening now. Sayl and tamurkhan were mentioned as not even being in End Times, yet the Tamurkhan campaign was set several hundred years prior to end times. Priestley's original story arc for end times was of four warriors fighting for each of the ruinous powers all vying to become the lord of the end times - Tamurkhan was nurgle's champion. This of course never happened, as the whole concept was taken out of his hands, the rest as we know is history. Deep down we all know as AoS progresses those compendium armies will become through natural selection put to pasture, relegated to a dark corner of the website and then last chanced. The only thing that will save them from extinction is players purchasing them and showing the GW money men that they still are worth persevering with. However, as I've said, there's still factions yet to be written for. But when a new realm with updated he-man sized knights in armour riding pegasus and hypogriffs comes out - buy them up, same with sandy skeletons faction should they appear. because if you don't all that will happen is that GW will turn around and say "come on community, you're all saying you love TK's and brets but our stock we got here has cobwebs and dust all over it." "But I've spent thousands on my obselete XYZ"... yes and for GW that's the problem. you spent rather than are spending. If you're not a paying customer they don't care. cold but true. You don't pay the bills and they're not a charity. However that's not to say that you won't spend. A couple of years ago, I was in my local GW. I overheard the area manager having a go at the store manager questioning what I was doing in there, and why he (the store manager) was permitting me to stay there and do hobby. The store manager argued back saying that I always bought something and always put good money in his till. I never forgot that, and to this day I have a big axe to grind with that area manager. What the idiot didn't see was that in return for being in the environment I paid full retail in that store rather than go to a mail order outfit and save a fortune. But I've rambled long enough... apologies fellow posters!
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  12. The Most Righteous and Sacred Order of the Knights of the Jade Griffon may just once again ride and blast in the name of Sigmar!
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  13. I am loving everyone's efforts so far! I have made a small start here it is Now I have a basic idea of how I want them to look, I'm really hoping to maintain my focus and plot through these.
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  14. Hi guys - I'm still building my nurgle force full speed, but I'm a bit tempted by the rumours of the coming Steamhead Duardin - I've been eyeing the Irondrakes kit for a couple of months and I decided to try it out. However, I'm not quite sure about it - I'm not really feeling it. Not sure if it is the model (they're very static and non-dynamic, and very closed in the posture), or if it's the colours - maybe they need a spot colour? Any and all advice is appreciated.
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  15. As some folks have seen, Disciples of Tzeentch are up on www.scrollbuilder.com. Please send me a DM if something is incorrect. Spell lores, warscroll links and weapon options are coming soon! -Tony P
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  16. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! to all A little intruder:
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  17. I saw a rather fantastic topic (or I thought so) by @pez5767 which was eventually locked after two people started defending plastic toys with a terminal intensity. The topic is here: Whilst I identified with this issue (people play how they want, but I do worry that many people assume matched is the default), the point I wanted to make was slightly separate, although related. My concern is that GW starts to only concern itself with matched play as time goes on. Right now it's not doing too bad, but I feel that things are creeping in. GW makes a big effort to interact with Ben Curry, Dan Heelan, etc. But all are primarily competitive players who run their own competitive events, and now we're getting rules changes to the entire game for all styles, for issues that only impacted competitive. For example, the recent Kairos change to stop him interacting with turn order rolls. Was it balanced? No. But was it fluffy? Sure it was, it's a Lord of Change called "Fateweaver" directly interfering with fate. The whole game rules didn't need changing, just matched play. In the same way that summoning has limits in matched play but none by default in narrative and free. And sure, of course you could say "well play it how you want. Do turn rolls if you want", but it's not the same. We all want a common starting point otherwise why use the game rules at all, why even buy the books when we can "do what we want". Kairos' rule whilst indeed filth, was true to the narrative. And now it's gone, and it feels like a piece of his lore is deleted. That's just me, a narrative player. Aware many competitive players probably think good riddance. What my concern is though is that this becomes a trend. GW in their constant interaction with competitive masters influencing more and more warscroll changes purely with balancing matched play in mind, but with the knock on effect of watering down the lore/fluff for everyone else. Maybe it won't happen, but I'm worried it could, hence my post of warning just to say "don't forget about the rest of us!". I've gone on enough. Thank you for your time if you read this far :-)
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  18. Hey guys, so I started my new army for 2017. I have about 6000 points of unpainted seraphon all on rounds and ready to go. The goal by the end of the year is to have the starbeast constellation done. That is the formation that includes every other formation in the battletome. Anyway right now I'm working on 2000 points for tournaments coming up this year. I wanted to do a blog here to help keep up my own motivation and maybe give some to you guys out there too. So I've got the first 2 units of skinks, a bastiladon, and slaan all done. After this I'm probably going to get started on the temple guard. Let me know what you guys think.
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  19. Stay focused on current projects, I do not need this now, stay focused on current projects, I don not need this now, stay focused on current projects, I don not need this now, stay focused on current projects, I don not need this now, stay focused on current projects, I don not need this now...
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  20. This topic is the epitome of the TWF mind set I grew tired of and why TGA was such a breath a fresh air.
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  21. If the concern is broken combos and disproportionately powerful units in the game, there are a number of units (Sayl, Stonehorns, etc.), battalions (Kunnin' Rukk, etc.), and combos that should be looked at before anything in the compendium scrolls. If the concern is unavailable models, there are a number of other models (Forgeworld, I'm looking at you) that are still being allowed to play and yet are currently not available to purchase (Curs'd Ettin, both Incarnate Elementals, Preyton, Rogue Idol, Chaos Warmammoth, etc.). The irony here is that there are now currently purchasable models from Forgeworld like the Thane with Battlestandard that are now banned because their war scrolls sit in the Compendium Scrolls. If the concern is that compendium armies don't fit in the lore, then what about armies where there is consistency of keywords like the Dispossessed, Free Peoples, and the Wanderers. Those are currently supported factions. Those armies DO exist. Similarly, for those that claim that the Tomb Kings don't currently have a place in the lore, then you aren't actually familiar with the lore you are trying to defend. Observe: The driving force behind this type of decision seems to be "I want to play with my toys but I just don't want you to play with yours (because they are too expensive, or hard to get, or I think they are too powerful)". Such attitudes are both toxic and self serving. It does nothing but fragments communities and creates barriers of entry for potential participants in the hobby.
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  22. Gives me more time to remortgage, sell the car and get my wife and kids jobs to support the release
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  23. Agreed Please learn from this, it's very frustrating to have to lock threads because it devolves into 2 or 3 members just having a go at each other
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  24. Hello! After months finally a upgrade (not really seen i've painted this miniature some time ago ). The first gruntas, it's not finish must do the metal things and some details plus the base obviously! For christmass i've bought the Ironjawz Thunderfist Battleforce so it's time to make larger my army (with my time: slowly ). A photo with black background to see it under a different prospective (and the green looks much better with this background! Damn photos)
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  25. Amen to that. My initial reaction to the announcement was annoyance - I think my own chosen alliance suffers more than others from this - but then I realise I'm not going and even if I was I'm never going to be near the top tables, and quite honestly if I do want to be near the top tables I need to invest money in whatever the meta is at the moment and that's just the way it is. Yes, if you disagree with this you do need to do more than just boycott to have your voice heard. Get out there and do stuff - organise your own event, matched, narrative whatever. Make it better than SCGT, make it different. GW have stated over and over again there are three ways to play this game - there's more than three there's as many as you want - play them, make them equally as valid as the ultra competitive tournaments. Look at RAW and Realm Hoppers - people want to go to different stuff. Don't make an event - put your efforts into your local group - make strong lists, fluffy lists, good games, find good people. Play whatever you like every week. Don't like what some podcasters are saying - make your own podcast. The AOS podcast scene is full of podcasts with 'hobby section' ; 'games section' ; 'news section' (not knocking these). Do something different. Do one epic battle report as a mini-audio drama. If you can't make your own podcast find ones that you like that offer a patreon page and support those. The pro-compendium people are not going to convince the anti-compendium people and vice versa. Choose life etc. Stop moaning about it on the internet.
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  26. I jumped in on the twitter debate about this earlier. May as well summarise my response here for anyone not on twitter. Compendium should be removed from competitive matched play for the following reasons (my opinion): Tomb Kings and I believe most if not all compendium scrolls are no longer available for sale, meaning not everyone has access to them The compendium warscrolls house most of the over powered rules interactions and combinations currently available in the game Removing "legacy" armies will encourage players to move with the meta keeping the tournament scene in a "modern" place Barrier to entry is higher when new players have to go back and learn old armies that are no longer for sale/exist If you are dead against the removal of compendium, the obvious answer is to write your own pack and run your own event that doesn't use SCGT. If its something people want, you'll get people attending!
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  27. This decision will be catastrophic for the EBay market in pro-painted Heinrich Kemmler models. It's an outrage!
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  28. From a business standpoint I see where you're coming from. But SCGT is not supposed to be related to business decisions. If GW did it first, fair enough. Yes, Brets died in 8th. Time to move on, why? Because you said so? Whats the harm in allowing people who have them to continue playing matched play with models they love? If we truly go down that 'time to move on' road then we have a lot of models currently that don't fit, both GW and forgeworld, do we ban them all? Do free peoples really fit in? Who is it up to what fits these days? iI it's rules abuses that worry you, surely comping the worst offenders would be fairer and affect far less people in a negative way. And with things like Sayl the faithless being used in every other chaos army, we can hardly lay the blame for imbalance solely at the feet of the compendium.
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  29. Hope everyone's holidays went well. I got a bit distracted with some 40k nurgle stuff, but also sculpting a new unit: Goat Riders! (counts-as wolf riders) These were super fun to do, and I'm pretty happy with how they came out. Hope you like them!
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  30. This is super wishlist-y but I would love to see a "Realm Source Book" - for example for Ghryran; it could go into depth about the culture and geography of the known lands and the peoples that dwell there going into detail about the different cities there (Greywater Fastness, Hammerhal, the other Seeds of Hope), maybe provide maps and art of the places and common folk. Rules wise it could have unique Time of War, Scenery Warscrolls, Historical Battleplans and maybe even unique Allegiance Abilities (for example being able to take a Greywater Fastness army which is Ironweld + Collegiate Arcane + Freeguild). I would love a book like that which I could really sink my teeth into.
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  31. Event Title: BLACKOUT - 2nd & 3rd September 2017 - Firestorm Games, Cardiff Event Author: Chris Tomlin Calendar: Events UK Event Date: 09/02/2017 12:00 AM to 09/03/2017 12:00 AM Hey guys, With the events calendar filling up so quickly I wanted to pencil in my second two day event for later in the year; the return of BLACKOUT (I figured I probably should build a bit of brand as opposed to confusing people by renaming my events each time!). **20/01/17 Update** So I'm pleased to be able to confirm the dates as 2nd & 3rd September 2017 and more exciting, the venue; Firestorm Games, Cardiff What's even better is I'll be able to offer a capacity of 100 players! After the popularity of Tomorrow Burns in Weymouth, I figured it might be time to try my hand at a bigger event in a more easily accessible venue. As a massive fan of Cardiff events myself, this seemed an easy decision, made easier thanks to some conversations with @Mo Ashraf. I was keen to not step on any toes here and FYI I do not consider this a replacement or successor to the phenomenal Clash of Swords events Mo has run over the last few years, it's just me bringing my event to a different location. Who knows what will happen in the future, but for 2017, me bringing a big AoS event to Cardiff in the latter part of the year is just a good fit for everyone. I've also been in discussion with the Facehammer boys to ensure no clash with their Grand Tournament. There is a lot of talking behind the scenes between TO's to avoid clashes as much as possible to try and make it easier for you guys to attend multiple events. It's a testament to AoS and the strength of our scene that the calendar is being booked up almost right to the end of the year in January!! So get some dates pencilled in your calendar, start looking at hotels because they do get expensive and/or sell out in Cardiff. I've given as much notice as possible to hopefully make it easy to get yourselves sorted in good time (yeh right!!). I'm unsure when tickets will go on sale at present, so keep an eye on this topic. Chris BLACKOUT - 2nd & 3rd September 2017 - Firestorm Games, Cardiff
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  33. Some of my tree spirit army I am working on as well.
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  34. Introduction Welcome to the inaugural Tales of Sigmar Age of Sigmar Community Award! The AoS scene has gone from strength to strength in 2016 and the community is such a vital part of our hobby. I, and the rest of the @TalesOfSigmar Podcast team, have really enjoyed being a part of it over the past year and since the release of AoS so we wanted to go ahead with a little idea we had recently in an attempt to recognise all those fantastic people out there who do so much for the Age of Sigmar scene. With this in mind, you all have the opportunity to vote for those from the list above who you feel have gone above and beyond that of the ordinary hobbyist and deserve some recognition. Voting Voting will be done through this website on the poll above and will be open until noon on Sat 21 Jan. I will screenshot the results at this time as the final count. Votes submitted after that time will unfortunately be discounted. Shortlist Following the recent thread we shortlisted a few of the nominations, as we wanted to keep it to only a few selections. There was an outstanding response on the thread, with over 30 nominations (check out the thread for all the names mentioned) from all over the world. Next year, we might do categories, but this year we wanted to keep it simple. There can be only one! Here are the final nominees: Vince Venturella - for Warhammer Weekly, consistent quality video content on YouTube. Tony P - for ScrollBuilder.com, a free, incredibly useful and constantly-updated tool for writing AoS lists. Tyler Mengel - for the fantastic Mengel Miniatures blog and the Endless Deserts Age of Sigmar Supplement. Mo Ashraf - for Clash Comp, spearheading the community comp scene. Our primogenitor! Alex Nygård - for the fan made End Times Battletome that allows players to relive those epic moments in the World That Was. Sean Houghton - for his HobbyHammer.com blog, narrative Battleplans, Rise of Empires global campaign and more. Tyler Emerson - for the Age of Sigmar Directory, hosted at ScrubyandWells.com, a one-stop reference for AoS hobbyists. Honourable Mentions 2016 has been a year of great change in our community, with plenty of people doing so much behind the scenes, or in the public eye. I wanted to take this moment to thank some of those fantastic people who aren’t in the running for the award, but who were nominated, because of their sterling work over the past year and since the release of AoS. Ben Curry – For creating this very website, and in doing so, creating a central hub for the AoS community to share our hobby enthusiasm online. He also hosts the Bad Dice Podcast, created Scenery Dice and plenty more besides. Dan Heelan, Wayne Kemp and Russ Veal – For creating the South Coast Grand Tournament comp, and running the UK’s largest AoS event last year. Here’s to an awesome SCGT17! Naturally their continued dedication to publishing their Heelanhammer and Facehammer podcasts respectively is recognised too. The Podcast Eternals – All those that contributed to the first General’s Handbook in some way (Dan, Wayne, Russ, Ben), and for those who have been involved since. GW have opened their doors to community engagement recently and there are plenty of people out there who have assisted with making sure the game we play is in the best possible state. Any other podcasts out there too, regardless of engagement with GW, are recognised for their efforts in getting together, recording, editing and pushing out content for everyone to listen to! Special Mention - Games Workshop Community and TV teams It would be wrong to write a post about the Age of Sigmar community without mentioning the fantastic Community Team from Games Workshop. 2016 has seen an absolute paradigm shift in the way GW interacts with its customers and that has manifested itself in so many positive ways, from Facebook groups, dynamic FAQs and live-streaming of games. We all know that Rob and Eddie from Warhammer TV work very hard, coming into work out-of-hours to respond to rumours and leaks in a way we never could have imagined, as well as keeping us all entertained with their banter during streams, but there are members of the Community Team that work behind the scenes that should be mentioned here: Roger, Dan and Laura from Warhammer TV Eddie and Nick from GW’s Facebook Groups Sarah and Maddie from Warhammer Community And to all those that support the community engagement from GW, we thank you. Summary This is a great opportunity to recognise all the hard work from some key members of our community, please take part and vote! Any questions, just DM me.
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  35. Hi guys, Received a reply from GW confirming the following: If you're within 3" of an enemy model and you use Navigate Realmroots or Waypipes, they both count as a retreat. With Gnarlroot Wargrove, you can cast and unbind up to two spells with more than one Wizard, as long as they're a Treelord Ancient, Branchwych, or Branchwraith. If the Destruction command trait Nothing Left Standing is used on a Sylvaneth Wyldwood, the Wyldwood's warscroll abilities are removed, but it still counts as a Sylvaneth Wyldwood for purposes of abilities like the Dryads' Blessings of the Forest. Keep an eye out this week for part 2 of the AoS Spotlight - Sylvaneth series at Warhammer Community, along with a podcast chat with @Nico about a couple of sylvaneth lists for Matched Play.
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  36. Hello TGA, and welcome to my plog! I'm a longtime painter and modeler (and an occasional gamer too) whose chief interests are High Elves, Brets and Mordheim. I've mostly focused on my High Elves over the past year or so, starting a smaller Avelorn contingent, but I was getting a bit burned out by how long it took me to finish even a handful of their crazy detailed minis. Looking for something I could paint up more quickly to take a break, I soon fell in love with the gorgeous Sylvaneth models. The fact that they'd tie in nicely with the Avelorn HE I'd been painting (seeing as they're both Alarielle's followers) was just icing on the cake! So I took the plunge and ordered a start collecting box... My first unit of dryads. Sixteen felt like an awkward number, so I split them into 10 and 5 with 1 left over to convert a branchwraith. Also painted up the branchwych: Thanks for reading!
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  37. The Hogwashas I got a box of Ironjawz Brutes for Christmas, so I have to make them into pirates right? So: less armour, more beards and hats. Wooden legs, hook hands, eye patches, pistols and striped trousers ahoy! Lock This is the Brute Boss, so he still gets some armour on his back, but all the others will just get one shoulder plate. This means I had to sculpt the back muscles of the other 4 Orruks! Hook Stock Barrel Sinker
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  38. There is a plethora of good narrative stuff going on and a hell of a lot of it is on the forums if you dig through. There will be a narrative subforum being added in the next few weeks I believe so that may make it easier to find for you. If you tune into Warhammer Live on Twitch you can watch live narrative games at 3pm GMT Realms at War is a narrative event with a big following. @HobbyHammer has an event running on the forum where you can run a narrative warband using the path to glory rullings and earn points for actions such as painting and matches. 2000 points seems to be a nice number for tournament play as it allows you to have enough variety for assorted builds to be useful and forcing you to take 3 battlelines keeps you having an army that looks like an army. I have seen smaller point tournaments but they do not seem as popular. In regards to tournament play casting a shadow over narrative, perhaps it does. However (To me at least) It is more fun to watch and listen to. Podcasts and livestreams about tournaments always grab my attention as its interesting to me to hear about people with a grand mastery of the game and its mechanics. I like following peoples projects and then feeling like I have some investment in how they do competitively, @Chris Tomlin and his Ironjawz, @Terry Pike and his Mixed chaos and @Ben with his Legion of Azgorh. Its interesting to me to see these projects grow and then see them compete against other great armies in a fair setting. It may be due to my obsessive nature but when I find something I like (Age of Sigmar for example) I have to learn everything about it. With it being so relatively new, finding out all of the lore isn't as gargantuan a task as learning everything about units, tactics and special rules. Its easier to grab that information through tournament play than just reading I feel. Also as a player who seems to be miles away from everyone else, the only time I can guarantee myself a number of games is by attending tournaments. As a final thought, it appears to me that Narrative play is great for those playing it and running the campaigns, however they just dont hold much weight with me when it comes to discussing them. I am sure plenty of people play and enjoy narrative without it being spoken about, however people naturally want to questions tournament play on forums to better their playing ability and the list they take.
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  39. Hi guys, I have been plugging away at the maw krusha. Still WIP guys. These pics are at different stages. This equates to about 10 hours of painting! Hope yo get another session in this evening!!
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  40. Nixon

    Kurnoth Hunters

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  41. Guys this is the rumours thread not the financial thread
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  42. With this mixed-bag of models the re-basing of the Ogresuns is complete: The Quartermaster Stanwick Tydes Mattius Caboteur (Sea Wizard) Floggin Morr Sinker Gug Bilge Badlug Mr Beak the Squiggot ~ ~ ~
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  43. The last couple of days have been productive, meaning I've finished 3 models:P First up is Sigvald, really an awesome model/ I had a blast painting him and challenging myself to do the best NMM I've done so far. before starting on the mounted daemonettes I've gotten from made to order, I thought it would be a good idea to get the daemonttes on foot done. That have been lying around , ready to get painted, for months. The first two are up and I'm really happy with the color scheme. They'll fit nicely with my keeper of secrets.
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  44. A few conversion work included. Hope you like it.
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  45. Hey @Ben, Coming from the thread linked below, I think a lot of us would love it if there was a one stop place to share maps, stories, campaigns, narrative scenario ideas and etc. I thought I'd do the right thing and post it in the suggestions forum. Cheers, Samuel
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  46. Morning Megabosses! Well I got my first game of 2017 in last night vs @Forestreveries and will be doing a full report on that (going back to how I was doing them before) next week. Unfortunately I am at my Uncle's Funeral tomorrow so will not be able to do it then, and want to post about something else today. If you can't wait to find out what happened, go scroll through my Twitter feed (@the_black_sun) and have a gander there, some pics as well. Please don't post spoilers here though in case anyone cares enough to await the report haha. It was a great game for sure, I look forward to talking about it as it means I can start discussing my new list plans etc as well. So, thought I do a super quick overview of the Tournaments I attended last year. FYI these are all 2 day (5 or 6 game) events; South Coast GT - 28th (126) - Stormcast Eternals Call to War - 31st (36) !!! - Stormcast Eternals (don't ask!) Brothers of Sigmar - 4th (16) - Ironjawz - Best Painted Army The Warlords - 35th (99) - Ironjawz Facehammer GT - 9th (66) - Ironjawz - Best Painted Army, Best Opponent, Best Painted Unit (Doomfire Warlocks) Cheltenham Warchiefs GT - 15th (26) - Ironjawz - Best Painted Army Clash of Swords - 22nd (48) - Ironjawz - 3rd Best Painted Army, Best Painted Destruction Army Realms at War - Narrative event, placing unknown - Flesh-eater Courts - 2nd Best Painted Army The placings that are emboldened denote the four Tournaments that make up my rankings score for 2016. Overall I would say it was a fantastic year for me. If we take results/painting out of the equation, I honestly can't recall having such consistently fun Tournament games over the course of a year. That may be down to my outlook and attitude in game, my opponents, my army or just AoS in general. I suspect it's a culmination of everything together that's just made for such an amazing time. If we talk results, it's been a bit of a mixed bag. I'm pretty happy to have got 26 Tournament games in with the Ironjawz under matched play in pretty much a 3 month period. Out of those 26, I won 14, drew 1 and lost 11. Those results don't look great on paper (I think my non tournament games would vastly increase the ratio, but meh!) but actually I think are pretty decent for Ironjawz and I can hand on heart say that there aren't many of those 11 that I didn't feel in with a shot at, which is important to me. As mentioned elsewhere, I finished the rankings year in 17th, just pipped to that final Masters spot by our very own @Sangfroid. He's much more consistent and a better player than me, so no arguments my end. I will say that one of my best scores was with Stormcast at SCGT, so I can't call the year a total success as an Ironjawz player! Next year I expect to be much much tougher and if I play with Ironjawz throughout, I will target a top 30 finish. In regards to painting, it was a phenomenal year for me. Back in WFB 7th and 8th edition I had a pretty nice Dark Elf army that was my pride and joy. I took it to loads of events over a 6 year period, constantly adding and improving to it. It did me well in terms of paint trophies and is/was my pride and joy. After that I struggled to connect with an army and never painted anything properly, just speed painting various armies for events. It was weird as I almost felt scared to better myself, I loved the Dark Elves more than any other army and wanted them to be my best work. With the release of the Ironjawz this year, I found a stunning model range that I was able to be really inspired by, it also helped that in game they seemed to perfectly suit my outlook and approach to how I wanted to play the game - fast and fun! I was able to fully immerse myself in the army both on and off the table. Creating the hype around my Megaboss Krunk etc really helped me to feel the army. This all might sound pretty weird, but it's important for me if I am going to sink my heart, soul and endless hours into painting an army. I really feel like it has been a return to form and now I would say that this is up there with my best work (if not my best). I am very keen, like my Dark Elves, to keep adding and improving this in the years to come. I want to be "the Ironjawz guy", the Megaboss if you will. I have been fortunate to pick up some painting awards again this year against some fierce competition as a result of the above and I gotta be honest, it's been an amazing feeling to get past the Dark Elves and know I can still do it, I wasn't a one hit wonder (also being able to win an award with my Flesh-eaters further built on this)! Thanks so much to any TO or player that has voted for my army at all this year. Further still thanks to anyone who has expressed their interest in the army and said anything nice. I just wish I could do photos to a standard I'm happy with and say "this is my army, enjoy" as opposed to "this is my army, it looks better in the flesh"! Anyway, in a super proud but perhaps not so humble fashion, here is a photo of the prizes I won specifically with the Ironjawz in 2016, so my trophies for the FHGT painting contest (Doomfire Warlocks - part of the aforementioned Dark Elf army) and RAW (Flesh-eater Courts) are not depicted; It was genuinely amazing to pick up every single one of those and whilst none are for gaming, I am still mighty proud of my achievements. As it is, the Best Opponent award at FHGT is one of my favourites, I was actually pretty close to tears by that point (as I had just won the sword moments beforehand!) - emotional times haha!! Just sums up what is 100% my favourite year playing Warhammer. Anyway, moving onto 2017, I posted some #wipwednesday stuff on my Twitter yesterday, but thought I'd share it here as well. The photos are black and white as the green plastic of the Blood Bowl Orcs looks weird when converted with standard plastics. Hope you enjoy them and thanks for reading! Chris x
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  47. Morning guys, first post of 2017! Hope you all had a great holiday period and are enjoying the return to monotony! Yey! So some of you will have seen that I posted on Twitter last night to advise that the General's Handbook Compendium Warscrolls will not be allowed at Tomorrow Burns. Whilst this seems a hot (burning?) topic on Twitter and elsewhere on these forums at the moment, I have not seen any comment or backlash from anyone actually at my event (gotta love the internet!). If anyone who has paid up for a ticket is disappointed by the decision and would like a refund, that is perfectly acceptable of course. However, what I would rather is that you keep your ticket and try to come along with a different army (contact me and I can look to set you up with a borrowed army perhaps). I am confident that you will thoroughly enjoy the event regardless! I don't really feel the need to justify the decision (as others on this forum elsewhere seem to be demanding!), I just feel it's time we moved on with the game and embraced the now. There seems to be countless posts of people bemoaning the loss of their beloved armies that they care so much about...I must've forgotten the times all these Tomb King lovers were playing them back in WFB! This really isn't a big deal as there will be events that allow compendium and others that don't. I used a compendium model in my army throughout 2016, dropping it when Tournaments didn't allow it (yes; banning compendium is not a new thing!) and taking something different. I don't think it's unreasonable to assume that going forward Games Workshop will cease to support rules for models they no longer produce. I am of the opinion that the Compendium section of the General's Handbook will be dropped out in the future (just my personal opinion, not based on any fact) and am happy to just start moving with the times. Though I appreciate this outlook will not be for all and of course TO's remain free to run their Tournaments the way they want, it's then down to you (and indeed me) to pick and choose the events we wish to attend. To confirm, I am referring to the General's Handbook Compendium Matched Play Profiles (pages 146-152) Everything will be finalised in a PDF at the beginning of February once I am back from America. I honestly do not anticipate this effecting the Tomorrow Burns entrants list whatsoever. Also, I have good news regarding attendance in that I have secured extra tables. I just need to get in to the venue over the next couple of weeks to measure up. Again, final capacity will be confirmed in the aforementioned PDF. Cheers, Chris
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  48. I understand why people are getting emotional about this but at the moment all you have is 1 event repeating its stance from last year. There are already 20+ UK events already booked in for 2017 and its the 3rd of Jan!) and one of them has announced no compendium (which I actually imagine will really mean no out of production models) its not big deal. Vote with your feet, or go along anyway enjoy the weekend but play a different army.
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  49. Hi ! That's my game, and yeah I was totally thinking we should start posting some of our stuff around here So yeah, lots of people yelling at me for that game, I was totally wrong about the tree placement, but like someone mentioned this was filmed before the FAQ. TBH, rereading the specific wording I feel silly for getting it wrong, but lesson learned. I had been thinking about reducing my placement to 2 per drop anyways, to conserve wildwoods (I have a limited number !) and to give me more teleport locations (using fewer tree stands allowing more wildwoods, a factor of models on hand not rules in this case). Placing them in a line across the front of one deployment zone has been working out pretty well, forcing them to either choose to start right near a wood, or giving me a super defensive set up. The Loremaster was totally legit, in the formation. If you watch carefully though I ****** up later on and cast an extra spell with him, which I shouldn't have. I have had really good performance (in 2000pt games) with sisters of the thorn casting on a large unit if dryads in a wood. I ran this list in a tournament the weekend after I filmed, and went 3-0 to win the day I love this army, I love the way we can control the board and through good placement and good movement force the opponent to fight us on our terms (which usually means in the woods !)
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  50. Try telling that to all those fyreslayers, goregruntas, varanguard, etc etc
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