Spiky Norman Posted January 20, 2018 Share Posted January 20, 2018 10 minutes ago, Krieger said: According to the updated Azyr app Plague Monks are now a battline option for the Nurgle allegiance. I could see such an error happening to a new unit being added to the app, but it seems odd that they would do this on accident to an already existing unit entry. That's odd. The Warscroll builder still lists it as 'Pestilence Battleline' as always. I don't know which source is correct then. Link to comment Share on other sites More sharing options...
hughwyeth Posted January 20, 2018 Share Posted January 20, 2018 2 hours ago, Spiky Norman said: That's odd. The Warscroll builder still lists it as 'Pestilence Battleline' as always. I don't know which source is correct then. I don't trust Azyr or warscroll builder. They're fine for points, but otherwise usually wrong with what they allow as battleline. Link to comment Share on other sites More sharing options...
FRoper Posted January 20, 2018 Share Posted January 20, 2018 Had a look at the new beasts, has anyone compared the size of them verses the old one. are they much bigger. Does anyone have any ideas how they could be used. Link to comment Share on other sites More sharing options...
Injuryprone Posted January 20, 2018 Share Posted January 20, 2018 What should I spend my last 100 points on? -beast of nurgle -nurglings -chaos warriors -plague priest Leaders Great Unclean One (340) Units 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 3 x Daemon Plague Toads of Nurgle (120) 3 x Daemon Plague Toads of Nurgle (120) Total: 900 /1000 Allies: 0 / 200 Leaders: 1/4 Battlelines: 2 (2+) Behemoths: 1/2 Artillery: 0/2 Wounds: 80 Link to comment Share on other sites More sharing options...
Avvien Posted January 20, 2018 Share Posted January 20, 2018 Though perhaps not the best fit for Nurgle, I've been looking at something to insert at 100 pts myself, and so far I fnd the Cockatrice is looking pretty interesting! Anyone here have any experience using them? Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted January 20, 2018 Share Posted January 20, 2018 5 hours ago, Infernalslayer said: Regarding the Maggoth Lords, Bloab is still considered the most playable of the trio, right? Yes. The other two aren't worth it unless you play a nurgling gimmick list and morbidex. Link to comment Share on other sites More sharing options...
Tasman Posted January 20, 2018 Share Posted January 20, 2018 8 hours ago, Soulsmith said: Fair enough. I can see those players being refused games anyway Yeah, I suppose technically he's includable. i'm not going to be the douche that does it though. Link to comment Share on other sites More sharing options...
betterZthanDeaD Posted January 20, 2018 Share Posted January 20, 2018 Just out of interest (as a complete newbie!) what is so bad about the Gaunt Summoner in a Nurgle list? Link to comment Share on other sites More sharing options...
Nico Posted January 20, 2018 Share Posted January 20, 2018 Given that the Nurgle Command Traits aren’t amazing (cf. Staunch Defender, Cunning Deceiver) and his Command Ability is solid (reroll Wounds, any Nurgle unit); he is tolerably cheap at 260; and has the 3+ Save - is there a place for Orghotts as general? Link to comment Share on other sites More sharing options...
Xasz Posted January 20, 2018 Share Posted January 20, 2018 11 minutes ago, betterZthanDeaD said: Just out of interest (as a complete newbie!) what is so bad about the Gaunt Summoner in a Nurgle list? People have either unreasonable fluff-problems or find him cheesy. I described on the previous page why it's not strictly against fluff and would even make sense. (Gaunt Summoners are 9 daemons that Archaon bound to his will, and act as his agents/spies) About the second part, he's a model that became pretty common with the new Generals Handbook, because his spell counters hordes pretty efficiently (while being a cheap and reliable caster, especially the familiar version). The bigger issue is probably the Balewind Vortex which usually accompanies him and skyrockets the summoners powerlevel. Players tend to have very strong and mixed opinions about the vortex... Link to comment Share on other sites More sharing options...
Auretious Taak Posted January 20, 2018 Share Posted January 20, 2018 I've been fiddling with list ideas myself, and this extended to including a Verminlord Corruptor from the Pestilens book as he brings yet another source of mortal wounds on a large body to the field and being a Nurgle Demon character he could also be gifted Nurgle Artifacts. I also am smitten by the idea of the thricefold Befoulment. Lets face it a trio of Great Unclean Ones including Rotigus is pretty awesome and potentially very powerful. I sort of gone away from the norm so far and have 2 lists, the first with the verminlord the second which I feel is far stronger without:List 1: Great Unclean One - 340 Great Unclean One - 340 Rotigus - 340 Thricefold Befoulment 160 10 Plaguebearers of Nurgle - 120 10 Marauders of Nurgle - 60 10 Marauders of Nurgle - 60 Bloab Rotspawned - 260 Verminlord Corruptor - 220 Sloppity Bile Piper - 100 Total = 2,000pts List 2 Taak's Menagerie: Great Unclean One - 340 General w/Pestilent Breath & Endless Gift Bell and Blade Great Unclean One - 340 w/Bell and Flail Rotigus - 340 Thricefold Befoulment 160 10 Marauders of Nurgle - 60 10 Marauders of Nurgle - 60 10 Marauders of Nurgle - 60 Bloab Rotspawned - 260 Soul Grinder of Nurgle - 220 Sloppity Bile Piper - 100 w/Tome of a Thousand Poxes Total = 2,000pts 7 Drops Looking at the second list, the Soul grinder brings a lot of flexibility to the force, it's big, resilient, fast and can unleash quite a lot of attacks at range and in combat. Combined with a Feculent Gnarlmaw you could feasibly get a first turn charge with it and combined with the Great Unclean One's command ability to increase the attacks characteristics of all weapons ona Nurgle Demon, this little fellow suddenly has the potential to do a lot of damage (the claw that potentially does 6 mortal wounds vs a hero or a monster with 2 attacks is delicious. My concern is that there won't always be a Feculent Gnarlmaw in a key position to be utilised, and with that said, does Bloab bring enough to the field for his points or would dropping him and adding in Horticulous Slimux to guarantee a feculent Gnarlmaw in range of the Soul Grinder be a useful addition? Horticulous is interesting to be sure, but he seems over priced to me and doesn't bring too much as a whole if not escorting a few beasts around. What are peoples thoughts on the second list? Link to comment Share on other sites More sharing options...
Killax Posted January 20, 2018 Share Posted January 20, 2018 Gaunt summoners are good for one thing only Link to comment Share on other sites More sharing options...
ledha Posted January 20, 2018 Share Posted January 20, 2018 2 hours ago, Injuryprone said: What should I spend my last 100 points on? -beast of nurgle -nurglings -chaos warriors -plague priest Leaders Great Unclean One (340) Units 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 3 x Daemon Plague Toads of Nurgle (120) 3 x Daemon Plague Toads of Nurgle (120) Total: 900 /1000 Allies: 0 / 200 Leaders: 1/4 Battlelines: 2 (2+) Behemoths: 1/2 Artillery: 0/2 Wounds: 80 5 chaos warriors are great for sitting on a objective Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted January 21, 2018 Share Posted January 21, 2018 11 minutes ago, Nico said: Given that the Nurgle Command Traits aren’t amazing (cf. Staunch Defender, Cunning Deceiver) and his Command Ability is solid (reroll Wounds, any Nurgle unit); he is tolerably cheap at 260; and has the 3+ Save - is there a place for Orghotts as general? You will find he has just no ass behind him in combat. At lest bloab has a dope spell and great passive ability to make up for it. also you can't give him a command trait which sucks. I had my first game. It was against stupid sky dwarves. My list was a plaguetouched warband (glotkin, harbinger, 4x 5 blightkings, 40 marauders and festus) and a GUo (bell and gut dagger). He had a small gun ship, the big iron clad filled with a khemist, 20 wardens (balloon boys) and Butt load of arkaunant company. I found that the gnarlmaws are cool, but really need to have reinforcement points to shine. I dropped three trees and just WISHED I could walk out some drones or plaguebros. I cold have just dropped a tree near each of his objectives and contested them very quickly. His balloon boys got buffed and took out a lot of blightkings very quickly. I was getting demoralized a bit. Tried some cycle of corruption shenanigans, (healed myself and than gave everybody +1 to wound). I was able to get rid of the balloon boys (glotkin plus a few remaining bligjtkings) and fight my way to his main corner (dropping a tree in between his line and mine allowed me to run and charge into combat..very cool) in the end uncle up 1 or 2 victory points short but nearly tabled him. Good fun game. maybe I picked he wrong spells for this game, but they seemed ok. The trees didn't have quite the effect I thought they would. Nothing even close to the head games and advantage sylvanerth woods provide. But overall I'm excited to try again, find some cool combos and have very thematic and fluffy rules to play with after simply being a chaos army..we are an army of Nurgle!!!! Link to comment Share on other sites More sharing options...
Yeled Posted January 21, 2018 Share Posted January 21, 2018 3 hours ago, FRoper said: Had a look at the new beasts, has anyone compared the size of them verses the old one. are they much bigger. Does anyone have any ideas how they could be used. I plan to try to use them with Horticulous as two or three units of one each. I think they might charge in, get +1 damage for being near a Daemon Hero and rerolling ones to hit. Then they retreat, each causing d3 MW before immediately charging back in against the same unit or hitting another nearby unit. Not going to destroy everything but should be decently effective in casual games. Link to comment Share on other sites More sharing options...
Injuryprone Posted January 21, 2018 Share Posted January 21, 2018 1 hour ago, ledha said: 5 chaos warriors are great for sitting on a objective I had a feeling they were hands down better than a lonely beast Link to comment Share on other sites More sharing options...
redphlannel Posted January 21, 2018 Share Posted January 21, 2018 I wanted to start a 1,000 pts of Maggotkin with an army that's mostly fun but can win a few games. To that end, I got 2 lists. Since I have no experience playing or even watching a game with Maggotkin, which do you guys think would yield the best results in those departments? GUO (340) - Bell and Flail Lord of Plagues (140) I think he's 140? If not, I'd appreciate a correction. 5 Blightkings (160) 5 Blightkings (160) 3 Plague Drones (200) or Harbinger of Decay (160) Sorcerer (120) 5 Blightkings (160) 5 Blightkings (160) 6 Plague Drones (400) Link to comment Share on other sites More sharing options...
Injuryprone Posted January 21, 2018 Share Posted January 21, 2018 1 hour ago, redphlannel said: I wanted to start a 1,000 pts of Maggotkin with an army that's mostly fun but can win a few games. To that end, I got 2 lists. Since I have no experience playing or even watching a game with Maggotkin, which do you guys think would yield the best results in those departments? GUO (340) - Bell and Flail Lord of Plagues (140) I think he's 140? If not, I'd appreciate a correction. 5 Blightkings (160) 5 Blightkings (160) 3 Plague Drones (200) or Harbinger of Decay (160) Sorcerer (120) 5 Blightkings (160) 5 Blightkings (160) 6 Plague Drones (400) If you're going to run the harbinger, don't take daemons at all as they don't benefit from his save. Link to comment Share on other sites More sharing options...
shadowgra Posted January 21, 2018 Share Posted January 21, 2018 5 hours ago, Nico said: Given that the Nurgle Command Traits aren’t amazing (cf. Staunch Defender, Cunning Deceiver) and his Command Ability is solid (reroll Wounds, any Nurgle unit); he is tolerably cheap at 260; and has the 3+ Save - is there a place for Orghotts as general? I don't like him because: 3+ save but is a melee monster that does no damage. His abilities are meh. His command is ok but strictly worse than glottkin's one, guo's one and harbinger's one. That because Nurgle already has good wound rolls and boosting that is ok, but again, we even have +1 to wound on the wheel, do we need to give up a command trait and a better general for that? The biggest issue with him tho is his incapability to do any damage whatsoever in combat. You are literally paying 260 for a sitting duck with a 3+ that does mistical. Link to comment Share on other sites More sharing options...
Nico Posted January 21, 2018 Share Posted January 21, 2018 Good point about Mystical and generally. Link to comment Share on other sites More sharing options...
Percivael Posted January 21, 2018 Share Posted January 21, 2018 @Auretious Taak I like the idea of having a Verminlord Corruptor, it’s one that I’ve toyed with myself because I love the model. And don’t forget, he’s a 2 spell caster with access to the Nurgle Daemon lore (alas not the Rotbringers lore) but he does have Foul Regensis. He also has 12 wounds, 10 attacks and a move of 12 so with all the move buffs he could even do a bit of cheeky objective grabbing, all for 20 pts less than two sorcerers! Think I’ll have a go of writing a list with him in myself! Link to comment Share on other sites More sharing options...
DaveBusse Posted January 21, 2018 Share Posted January 21, 2018 Tempted to run a Blightlord heavy list as the models are some of my favourite. The aim of the game is to use Gutrot and the Blightkings to drop down and either contest an objective or tie up a juicy target early while the Blightlords move up quickly across the board. Still undecided on whether to go with a GUO (who could then be general to dole out extra attacks) or Rotigus - but veering towards Rotigus for rule of cool and the mortal wound output. Figured he would sit in the pile of plaguebearers and aim to grab objectives in my deployment zone. Lord of Afflictions - General (Grandfathers Blessing), Witherstave Gutrot Spume Rotigus Plaguebearers x 30 Pusgoyle Blightlords x 2 Pusgoyle Blightlords x 2 Pusgoyle Blightlords x 2 Putrid Blightkings x 10 Total 2000pt Link to comment Share on other sites More sharing options...
Auretious Taak Posted January 21, 2018 Share Posted January 21, 2018 14 minutes ago, Percivael said: @Auretious Taak I like the idea of having a Verminlord Corruptor, it’s one that I’ve toyed with myself because I love the model. And don’t forget, he’s a 2 spell caster with access to the Nurgle Daemon lore (alas not the Rotbringers lore) but he does have Foul Regensis. He also has 12 wounds, 10 attacks and a move of 12 so with all the move buffs he could even do a bit of cheeky objective grabbing, all for 20 pts less than two sorcerers! Think I’ll have a go of writing a list with him in myself! You could also give him the Endless Gift to give him more resiliency en-par with the rest of the nurgle demons. Regardless, something different to the masses of Blight King armies out there which will, before anything else by the looks of things, get adapted to as the most common force to face. A mixed chaos Nurgle army is actually interesting in terms of what we can throw into it as a whole, even going as far as to include the Gaunt Summoner of Tzeentch, though I'll steer clear of him in my lists personally. Link to comment Share on other sites More sharing options...
Lucio Posted January 21, 2018 Share Posted January 21, 2018 Was wondering about the Verminlord with Nurgles nail, with 10 attacks you can easily hit and wound several different units, maximising the chances someone dies horribly. Clan Pestilens also offer cheap troops, though I think Maurauders edge them out but more importantly, Plagueclaw Catapults to support the more mobile elements from range. You can plant a couple by a Gnarlmaw and hurl plague at your foes Link to comment Share on other sites More sharing options...
shadowgra Posted January 21, 2018 Share Posted January 21, 2018 Verminlord is a really cool addition imho. It also activated locus and has 12" move, don't forget that Plus he can take a +1 to cast which is not bad on him Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.