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Behold the Kharadron Overlords!


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KO

 

6 Major Skyports

Room to create your own with rules

-Stealing and Mercs are in! There are thousands of ships

The Code

-Works like Grudges of old, the KO conduct

-Different Holds interpret it differently

Artifacts for Ships

5 Battleplans for Narrative Battles

Path to Glory

Skyhook

-

Battle line

-Very adaptable

-Arkanaut co

-5+ save

-Rob mentioned you could have 9 Special Weapons (3 of each)

Ironclad

-20 miniatures can embark

-Exceed 20 it but you suffer a negative to M

Frigate

-10 Passengers

Balloons can hang on without penalty to transport

-Same speed as Prosecutors

-Decent A/B

-Good guns

-Skyhooks shoot a unit/scenery wishing 24, if hit on a 4+ it works like a grappling hook and pulls them!

Most units have hooks which when it hits it pulls the firer D6 towards it. Like a speed boost!

Ships survive:

Endrinmaster can heal the ships, can get upgrades to increase healing

Ships can take a good amount of damage and have a good save

CLAN SKRYRE MENTIONED!!!!! as having rickety ships

Different holds/formations for Special Chars on Ships

Frigate

-10

-Workshorse

-Decent shooting

-Fast

-Lots of options

-probably have 2 or 3 per force

Gun hauler

-no transport, shoot

-Merc Elite

-Support ship

-Takes hits for other ships!

Thunderers

-

Aetherkhemist

-

Ironclad has 6+ guns

Descend from the sky aboard the ship?

Code is Allegiance abilities

Aetherstrike force- Battalion that combines Stormcast

Arkanauts 10 for 120 points

-9 special Weapons

Good synergies

-Lots with ships, makes ships faster/heartier

Admiral

-Makes vessels run and shoot in the same turn Ironclad has 8” movement

 

Lore video up tomorrow with Jeremy Vetock

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Dumping the sshots and rules bits I posted in rumour thread.
 

Spoiler

 

They also showed the rules for some of the named holds (chapter tactics!) but I didn't sshot them. One of them gives each hero an unbind (or +1 unbind) with an extra one for each one turn/game. Sounded like the Skyvessel abilities counted as artifacts.
Excerpt from Ironclad rules. They can hold 20 models normally, or more if they're willing to suffer some penalties (to movement, I guess). Skyriggers as we knew do not count for this max, as they float behind tailgating the ship. Skyhooks (Skyriggers and some ships) can pull their units towards the target, Skyriggers up to 24" sounded like and ships D6". Endrinmasters can heal their ships, which also heal natively.
The Frigate has a 10 model capacity. There's a sky-themed battalion that includes Stormcast. Arkanauts are 120pts for 10, max 30, only Battleline in the faction. Admirals let ships run and shoot.

 

 

 

 

 

 

 

 

 

 

 

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Just now, Ben said:

Great work on the coverage guys!  

I've had my copy for a few weeks and have had chance to digest the rules and build and paint the models.  Can't wait for my reviews next week!!

I can't either, let's meet in the middle. Post them up now! :D

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1 minute ago, nine7six said:

I wish they didn't cut off the bottom of the grundstock thunders it looks like instead of piling in they can retreat like skinks


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Maybe...or they can make a round of ranged attacks in place of their melee attacks 0_o

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