Lucio Posted March 14, 2017 Share Posted March 14, 2017 Hey all, was surprised to discover there wasn't a Witch Hunter option for WHQ, given it seems the perfect model to use in the setting, particularly with Shadows over Hammerhal having just arrived. So here's my version of the Warscroll and looking for some feedback (Card created using - https://boardgamegeek.com/thread/1594082/online-card-editor-heroes) Link to comment Share on other sites More sharing options...
hellalugosi Posted March 18, 2017 Share Posted March 18, 2017 Looks great! I def still wish a ton of heroes would get officially in the game Link to comment Share on other sites More sharing options...
Circus of Paint Posted March 23, 2017 Share Posted March 23, 2017 I'd say the reason GW didn't add a Witch Hunter in is because the model isn't a plastic clam pack one...that's the trend they've followed thus far! I do agree though, a Freeguild Witch Hunter seems a perfect fit for the seedy back alleys and catacombs of Hammerhal. As for your rules, they seem pretty characterful. Main suggestion is to clarify the Renown rule when you specify Daemons and Spellcasters - whilst in AoS it is a keyword, in WHQ "Daemon" and "Spellcaster" aren't specified labels. Of course I understand what you mean, but RAW and all that. Link to comment Share on other sites More sharing options...
MacDuff Posted June 23, 2017 Share Posted June 23, 2017 Has anybody played this Witch Hunter? I'd love to know how he fares. Link to comment Share on other sites More sharing options...
Lucio Posted July 13, 2017 Author Share Posted July 13, 2017 Yeah I used him a few times, he's pretty run of the mill, but is a big help if you're playing a pick up game where you can't guarentee what anyone else will bring. The Healing Poultices are moderately useful, but don't compare to say, a Slaughter Priest or Knight-Castallan. The Alchemical mastery however, is very potent, going up to 3 damage in melee or 2 damage at range, is usually worth suffering the Stun, particularly if you can pick up an item to help reduce the effectiveness of the stun. Link to comment Share on other sites More sharing options...
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