Ben Posted February 9, 2017 Share Posted February 9, 2017 Does anyone make use of Non-Wizard, Non-Engineer type, dedicated combat characters on foot/horseback that DO NOT have a command ability? I'm talking about the likes of the Stormcast Knight-Errant or Saurus Eternity Warden. Not a monster rider. I guess it would be the old WFB 'hero' level characters. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted February 9, 2017 Share Posted February 9, 2017 Only one that comes to mind for me is Savage Orc Big Boss (from Brutal Rukk) as the Kunnin Rukk boss nearly always dies turn 1Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
whataseamus Posted February 9, 2017 Share Posted February 9, 2017 I use Bretonnian Paladins on foot, although you could call their buffs to peasant units a command ability of sorts. I also use Death Hags on foot with my Dark Aelf force. Link to comment Share on other sites More sharing options...
daedalus81 Posted February 9, 2017 Share Posted February 9, 2017 I have used the Exalted Hero w/ Standard. Worked really well when I ran marauders. If he worked on Tzaangors he'd be one of the top go to models. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 9, 2017 Share Posted February 9, 2017 Does anyone make use of Non-Wizard, Non-Engineer type, dedicated combat characters on foot/horseback that DO NOT have a command ability? I'm talking about the likes of the Stormcast Knight-Errant or Saurus Eternity Warden. Not a monster rider. I guess it would be the old WFB 'hero' level characters.Grimwrath Berserker sees a lot of use with Fyreslayers, he's the best hero for damage output. When you mean the without a command ability though there's little difference unless they're the General. My point being that I use Heroes that do have command abilities but aren't the general. Why are you specifically interested in ones without?! Link to comment Share on other sites More sharing options...
Bosmer Nightblade Posted February 9, 2017 Share Posted February 9, 2017 I use several. Slaanesh heralds, skar bloodwrath.... quite a lot of bloodbound actually Link to comment Share on other sites More sharing options...
Centuryslayer Posted February 9, 2017 Share Posted February 9, 2017 It's hard to justify the points and leader slot for a guy that doesn't buff and is going to die asap. Even the 'little guys' that do buff you just know they are gonna eat it sooner than later. I love most characters in Khorne Bloodbound, but the first volley with their name on it and it's blood for the blood god, but not in a good way. That being said I love the Skullgrinder. I mean, he swings an anvil! Link to comment Share on other sites More sharing options...
Bjarni St. Posted February 9, 2017 Share Posted February 9, 2017 Valkia is a consideration. Lord-Celestant on Dracoth also comes to mind. He technically has a command ability but it's not too relevant. On the whole I generally can't justify these characters in my lists unless I'm just doing it for the hell of it. They tend to be uncompetitive with one or both: Units and characters that buff them. FWIW this was also often the case in Fantasy. Link to comment Share on other sites More sharing options...
roberto Posted February 9, 2017 Share Posted February 9, 2017 War chanters? Link to comment Share on other sites More sharing options...
rokapoke Posted February 9, 2017 Share Posted February 9, 2017 The Knight-Questor can be hard to move with his 3+ rerollable save. I've used him a whole bunch. Link to comment Share on other sites More sharing options...
WoollyMammoth Posted February 9, 2017 Share Posted February 9, 2017 I think there has to be a reason. You take a hero for his synergy or ability. No one is really going to take say, a bannerless wight king for no reason. Even if you did you would probably put him with skeletons for synergy. There was one person at LVO that took some cairn wraiths in a ghost army, not sure what he did with them though. Link to comment Share on other sites More sharing options...
GRex Posted February 9, 2017 Share Posted February 9, 2017 I use the Lord of Plagues as part of my Rotbringer Battalion. It's nice having a rend character in with the Blightkings. Link to comment Share on other sites More sharing options...
daedalus81 Posted February 9, 2017 Share Posted February 9, 2017 5 minutes ago, GRex said: I use the Lord of Plagues as part of my Rotbringer Battalion. It's nice having a rend character in with the Blightkings. The reaperblade chaos lord keeping his distance with the 2" weapon could sit behind other models and use the DoT destiny dice to guarantee delivery of the 2D6 wounds. He obviously doesn't meet the full requirements of the thread, but there are some others like that i'm sure. Link to comment Share on other sites More sharing options...
PJetski Posted February 9, 2017 Share Posted February 9, 2017 The Eternity Warden is a pretty poor "combat hero", he is more about absorbing wounds from a nearby Slann and buffing up Saurus Guard. The Sunblood and Scar Veteran on Cold One are much better "combat heroes" and I use them quite a lot! Link to comment Share on other sites More sharing options...
Siegfried VII Posted February 9, 2017 Share Posted February 9, 2017 In order for small fighty heroes to be used more is to make them slightly cheaper in points. For their points most of the time you can put a unit in the list that will most likely do more damage and/or have more wounds... That said I always bring a combat character in my battles as I like the idea of a hero chopping through a sea of enemies... Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted February 9, 2017 Share Posted February 9, 2017 A non general Megaboss makes a good combat character and is a fairly common sight. I also like the skullgrinder Link to comment Share on other sites More sharing options...
Jamopower Posted February 9, 2017 Share Posted February 9, 2017 I use them quite a lot, but I play mostly casual games in the range of 1000-1500 points. Saurus Sun blood with relic blade (if that was the weapon that gave +1 damage) is a beast. I play also Slaanesh heralds on foot, but they do have synergy with the daemonettes. For my Slaves to Darkness part, I'm actually planning to go full on hero hammer with many different solo heroes, as I think it fits the theme quite well. Link to comment Share on other sites More sharing options...
Kramer Posted February 9, 2017 Share Posted February 9, 2017 I use Dark Elf Fleetmasters quite a lot. 40 points for 5 wounds means I can gather 2/3 as a attack squad. I like the icebrow hunter as well. But without the set up rules I guess I wouldn't field him Link to comment Share on other sites More sharing options...
Darth Alec Posted February 9, 2017 Share Posted February 9, 2017 It seems a lot of armies which have these guys either have guys who are just as fighty but better at buffs, or spend their points on buffs rather than killing. It doesn't help that a lot of "fighty" heroes have damage 1 (lolchaos) or "D3 on a 6" (Wight King). Better to go straight for the higher damage dealers or better buffers. Link to comment Share on other sites More sharing options...
kozokus Posted February 9, 2017 Share Posted February 9, 2017 -Well, technically the Frostlord on Stonehorn in a combat character -I like the Skullgrinder for its synergy with +1 attacks abilities -The LOCD is justifiable, he combines a lot of good things. -The Knight Questor ask for the ennemy to use high mortal wounds imput otherwise he is unmovable in 3placesofpower -I, sometimes, use the lord celestant on foot only for his shooting attack. Link to comment Share on other sites More sharing options...
HobbyHammer Posted February 9, 2017 Share Posted February 9, 2017 10 hours ago, Ben said: Does anyone make use of Non-Wizard, Non-Engineer type, dedicated combat characters on foot/horseback that DO NOT have a command ability? I'm talking about the likes of the Stormcast Knight-Errant or Saurus Eternity Warden. Not a monster rider. I guess it would be the old WFB 'hero' level characters. I use a Bretonnian Paladin of Foot even when there are no peasants nearby, I love charging these guys in and seeing how much face i can wreck with his killing blow. Link to comment Share on other sites More sharing options...
Rhellion Posted February 9, 2017 Share Posted February 9, 2017 42 minutes ago, kozokus said: -Well, technically the Frostlord on Stonehorn in a combat character " I'm talking about the likes of the Stormcast Knight-Errant or Saurus Eternity Warden. Not a monster rider. " Link to comment Share on other sites More sharing options...
Thomas Lyons Posted February 9, 2017 Share Posted February 9, 2017 There are a handful that seem to be able to do some work. Both the Tomb King on foot and the TK on a chariot (even with out using their command abilities from Settra) have attacks at -2 rend and 3 damage for Death. I've fielded them purely for this combat ability before. Similarly, in Order, I've used the Dwarf Lord on Shield bearers not as my general but as a killy hero for his -2 rend and 3 damage attacks (which get even better with items!). This combined with his 7 wounds and the possibility of triggering his command ability from Longbeards makes him a worthwhile option imo. In Chaos, Belakor arguably fits into this category because he isn't a monster, but he is sporting six attacks at -2 rend and 2 damage (packed into good mobility and a fantastic suite of defensive abilities). I've used both Belakor and his little brother daemon princes for their rend attacks in a Nurgle army (since Nurgle does not have significant rend options). In Destruction, I've run Night Goblin Big Bosses as combat characters since buffed they can do double damage on a 6+ to wound (from a friendly command ability) and the boss' squig's bite goes to a D6 on those 6+ to wound. Coupled with a Battlebrew, these little Big bosses can pack quite a surprising punch. So yes, I do selectively. Most characters are indeed not worth their points for combat purposes. A few are, and when they are, its because they serve a specific purpose on the battlefield (usually with -2 or better rend). Link to comment Share on other sites More sharing options...
chord Posted February 9, 2017 Share Posted February 9, 2017 In large multiplayer games they come in handy as you will go through many combat phases before coming back to your turn. These guys tend to help mop up weaker units by wrecking face. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted February 9, 2017 Share Posted February 9, 2017 To be fair, the only pure unmounted combat character I can think of for Death is the Cairn Wraith, not including Compendium. Generally a Wight King is there for the banner, Vampire Lords provide spells as well as some fightiness and Ghoul Kings are taken for buffs more than damage output. That said, Heroes in Death are taken for spreading out Deathless as well, so they'll always have a secondary durability buff. It's the main reason I throw a Cairn Wraith in my list to soak up points now and then. Link to comment Share on other sites More sharing options...
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