Ashtyn Posted January 14, 2017 Share Posted January 14, 2017 Hey guys Since a lot of us hope that death will get an update (spell lore for example) I'm wondering what people think about the FEC command abilities. They are all summoning based, which fits with the theme of the FEC but unfortunately struggles to work in a matched play setting. Do you think the command abilities should also be updated if the battletome gets a update? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted January 14, 2017 Share Posted January 14, 2017 Seeing as how reinforcement points now work I hope the command abilities get tweaked a bit. But it wouldn't be a major shame if they didn't. Would love to see a strong spell lore to tempt us death heads into single allegianceSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Squirrelmaster Posted January 14, 2017 Share Posted January 14, 2017 I'd rather see the rules tweaked to make summoning more viable in matched play, especially for players who don't want to take a min-maxed all-or-nothing approach to it. Link to comment Share on other sites More sharing options...
mmimzie Posted January 14, 2017 Share Posted January 14, 2017 FEC command and spells are kind of switched in that all the cool awesome buffs are spells. Which is cool because the dude woth out commands have to be your general for special battle line. As for summoning. I just think it would be cool for subfactions to get alliegences, command traots, or artifact that buff thier summoning in some way. Link to comment Share on other sites More sharing options...
Ashtyn Posted January 14, 2017 Author Share Posted January 14, 2017 It is nice that you can run a hero as a general so you get battleline. But you lose out on so much by going pure FEC Vamp Lord command ability is huge for FEC as is a Necromancer Also spells can be dispelled or failed. As it stands a abhorrent as a general is worse then a vamp or vamp on ZD Link to comment Share on other sites More sharing options...
deynon Posted January 14, 2017 Share Posted January 14, 2017 I usethe GkoTG as geheral cause it can summon the horrors. No dispels and missing casts allowed. Link to comment Share on other sites More sharing options...
wayniac Posted January 15, 2017 Share Posted January 15, 2017 I have never used any FEC command abilities at all thanks to Matched Play's handling of summoning. I definitely think it should be updated or, more likely, summoning itself needs to be adjusted so it's not so crippling to do in Matched Play. At the very least I'm hoping the King on Monster gets a point reduction in GHB2 as it's hugely expensive compared to most other behemoths, presumably because of the fact you can also summon things. Link to comment Share on other sites More sharing options...
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