budebear Posted January 12, 2017 Share Posted January 12, 2017 So I love the model and the aesthetic, but stat wise they seem useless, costing 60 points each And a hero slot. Even against Daemons they just become "kinda worth it" Opinions on them? Link to comment Share on other sites More sharing options...
High Warden Posted January 12, 2017 Share Posted January 12, 2017 They're pretty mediocre, no command ability, low movement. The formation with them ain't bad however it's a lot of points. Great model but! Maybe assassinate an enemy hero or wizard if you lucky but. Link to comment Share on other sites More sharing options...
Paul G Posted January 12, 2017 Share Posted January 12, 2017 Great model, although I use the old Mordheim Freelancer for mine! Managed to get him in as my third character in a 1k tournament as he's so cheap, took a key couple of wounds off a vampire Lord (d3 damage pistol for wizard) Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Double Misfire Posted January 12, 2017 Share Posted January 12, 2017 I've tried very hard since the warscroll compendiums came out to think of a use for the Witch Hunter The best I've been able to muster is that he's a cheap hero you can bulk your quota out with in smaller games if Three Places of Power's on the menu, who might be able to do some damage if you get lucky and your opponent has a model with the wizard keyword that needs to fight on the frontline that you can spend the game chipping wounds off with pistols. Hopefully the new Tzeentch stuff turns out to be gruesomely overpowered and we see a lot more of these guys rocking up! Link to comment Share on other sites More sharing options...
MrCharisma Posted January 12, 2017 Share Posted January 12, 2017 The greater value I've found is to hold and challenge objectives. It's definitely a last minute option if I have the points spare and I know what scenario and opponent I'm against. If I'm playing an opponent with minimal wizards and daemons, I'd rather spend the points on a gryph-hound Link to comment Share on other sites More sharing options...
Russellbogentoff Posted January 12, 2017 Share Posted January 12, 2017 Does running them with Devoted of Sigmar allegiance/units make any difference? Some of the bonuses could make him more viable? Personally love the theme and if the newest rumours are for Devoted of Sigmar, I'll be running a couple! Link to comment Share on other sites More sharing options...
Furious Posted January 12, 2017 Share Posted January 12, 2017 Witch Hunters are super cool, but that warscroll is unremarkable. At least the points are right... almost. Personally, I'd use three or four of them to fill out the rest of my hero slots, and send them on assassination missions against wizards. Three of those guys should be able to take down a wizard without issue. Link to comment Share on other sites More sharing options...
budebear Posted January 12, 2017 Author Share Posted January 12, 2017 2 hours ago, Furious said: Witch Hunters are super cool, but that warscroll is unremarkable. At least the points are right... almost. Personally, I'd use three or four of them to fill out the rest of my hero slots, and send them on assassination missions against wizards. Three of those guys should be able to take down a wizard without issue. Yeah I think taking a bunch of them is the only option to combat their 5+ save. Instead of the enemy just deciding on a whim to kill my useless hero, he's gunna have to commit 15-20 wounds of damage to do it now Link to comment Share on other sites More sharing options...
Furious Posted January 12, 2017 Share Posted January 12, 2017 Indeed - it wouldn't seem absurd to spend 180 points on these guys if them came in units of three. It's a good way to get some extra damage in on that Vamp on a Zombie Dragon, or some other such scary monster wizard that isn't that uncommon. But the issue of more drops and character slots is a bit of a letdown. Link to comment Share on other sites More sharing options...
Bjarni St. Posted January 13, 2017 Share Posted January 13, 2017 They're pretty rubbish. I really wish GW would stop making this cool archetype with great models so bad, but they stubbornly persist. It's not even about the points, it's just one of those units that doesn't really do anything. Link to comment Share on other sites More sharing options...
Aezeal Posted January 13, 2017 Share Posted January 13, 2017 23 hours ago, Furious said: Indeed - it wouldn't seem absurd to spend 180 points on these guys if them came in units of three. It's a good way to get some extra damage in on that Vamp on a Zombie Dragon, or some other such scary monster wizard that isn't that uncommon. But the issue of more drops and character slots is a bit of a letdown. It would totally still not be worth it.. you can get Kurnoths for 180 points.. or 20 of most basic infantty... I mean even 10 handgunners outclass 3 of these by miles. Link to comment Share on other sites More sharing options...
budebear Posted January 15, 2017 Author Share Posted January 15, 2017 On 1/13/2017 at 5:36 PM, Aezeal said: It would totally still not be worth it.. you can get Kurnoths for 180 points.. or 20 of most basic infantty... I mean even 10 handgunners outclass 3 of these by miles. Yeah but atleast they wouldn't take up hero slots and extra drops.. They don't need to be kurnoth hunter/dracoth rider tier, but just make them -okay- something I can take for the aesthetics but also not just being a complete waste of points Link to comment Share on other sites More sharing options...
Kamose Posted January 17, 2017 Share Posted January 17, 2017 There is actually a viable way to play Witch Hunters. I'm just starting a Free Peoples army and planning to get some Witch Hunters. So here's what you do: Use them in Open Play...that way they won't be a waste of points! 'runs and hides in cave' Link to comment Share on other sites More sharing options...
Immersturm Posted January 17, 2017 Share Posted January 17, 2017 Order of Azyr/Devoted of Sigmar seems to be looming on the horizon. Maybe this will give Witch Hunters the edge they need Link to comment Share on other sites More sharing options...
Furious Posted January 17, 2017 Share Posted January 17, 2017 On 1/13/2017 at 0:36 PM, Aezeal said: It would totally still not be worth it.. you can get Kurnoths for 180 points.. or 20 of most basic infantty... I mean even 10 handgunners outclass 3 of these by miles. Yeah, that might be true, when you break it down to the numbers. But in that case, why bother with Free People at all? Certainly you can find better units across Order. If you want to min/max your army, you might be disappointed with what units you are restricting yourself from using. Obviously things are better than Witch Hunters, but few things are cooler. For me, that's bigger than having the absolute best units. Link to comment Share on other sites More sharing options...
Kramer Posted February 1, 2017 Share Posted February 1, 2017 On 1/17/2017 at 2:53 AM, Kamose said: There is actually a viable way to play Witch Hunters. I'm just starting a Free Peoples army and planning to get some Witch Hunters. So here's what you do: Use them in Open Play...that way they won't be a waste of points! 'runs and hides in cave' Best...... Post......Ever. Link to comment Share on other sites More sharing options...
Aezeal Posted February 1, 2017 Share Posted February 1, 2017 On 17-1-2017 at 4:25 PM, Furious said: Yeah, that might be true, when you break it down to the numbers. But in that case, why bother with Free People at all? Certainly you can find better units across Order. If you want to min/max your army, you might be disappointed with what units you are restricting yourself from using. Obviously things are better than Witch Hunters, but few things are cooler. For me, that's bigger than having the absolute best units. Well freeguild has lots of synergy so it's not about a single warscroll. But with a good load of buffs handgunners are good and a witchhunter will still not be as good even with the buffs I think. And even other troops might be preferable. Link to comment Share on other sites More sharing options...
Furious Posted February 1, 2017 Share Posted February 1, 2017 7 minutes ago, Aezeal said: Well freeguild has lots of synergy so it's not about a single warscroll. But with a good load of buffs handgunners are good and a witchhunter will still not be as good even with the buffs I think. And even other troops might be preferable. Yeah for sure, I'm not disagree that of course there's loads of stuff that's better. But honestly, what in Freeguilds is cooler than a MF Witch Hunter? They're the OGs. Link to comment Share on other sites More sharing options...
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