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Special Saves


TerrorPenguin

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Since grind and special saves seems to be death's 'thing', how many saves is it possible to get on a unit in Death?

Can anyone beat 4?

Morghast Archai on it's final wound:

Armour Save 4+

Ebon wrought armour 5+

Deathless minions 5+

Stood next to a wight king with infernal standard 6+

 

But seriously, is that all the sources of special saves in death? 

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On 4/1/2017 at 10:40 AM, AlexanderHemedinger said:

Pretty much.

You could go:

Armor save.

Unholy vitality from Aborghant Ghoul King on Terrorgheist. 5+..

Ruler of the night allegiance ability 5+.

Wight king 6+.

wight king standard save works only if the model would be slain so it's really the last hope

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Ebon Wrought armour only works on Mortal wounds though (which makes it much weaker). They would actually be useful at their painful cost (cf. Dracoth Knights, which don't die when poked by 20 Spearmen) if they had a 5+ ward against both wounds and mortal wounds. 

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6 hours ago, Nico said:

Ebon Wrought armour only works on Mortal wounds though (which makes it much weaker). They would actually be useful at their painful cost (cf. Dracoth Knights, which don't die when poked by 20 Spearmen) if they had a 5+ ward against both wounds and mortal wounds. 

Ugh, my bugbear is that they are basically slightly better Kurnoth Hunters for double the cost.

They should be 200 points for two, if not 180. 240 is way over

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i agree the morghast are definitely a bit over priced for what they do. 

 

2x: 6 wounds 4+ save with 5+ mortal wound save,  3 attack 3+/3+ -2 rend 3 damage

average 8 damage out put

vs

3x:  5 wounds 4+ save, 3 attacks 3+/3+ -2 rend d3 damge

average 8 damage with possible 1.5 mortal wounds 

 

really paying alot for +1 move, flying, +1 summoning, and mortal wound save vs -1.5 mortal wound and -3 wounds. 

 

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On January 4, 2017 at 4:35 AM, TerrorPenguin said:

Since grind and special saves seems to be death's 'thing', how many saves is it possible to get on a unit in Death?

Can anyone beat 4?

Morghast Archai on it's final wound:

Armour Save 4+

Ebon wrought armour 5+

Deathless minions 5+

Stood next to a wight king with infernal standard 6+

 

Skeleton in a Tomb Legion

1) Armor Save 5+

2) Deathless Minions 5+

3) Hierophant's Duty 6+

4) Wight King with Infernal Standard 6+

 

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Should be 200 (with Stormfiends). Varanguard should also go down to 100 per model.

Kurnoth Hunters look cheap outside of the context of a Sylvaneth army, but trust me, it's hard to fit them into a Sylvaneth army without compromising elsewhere. If they go up, then Spite Revenants need to be inherent Battleline and Tree Revenants should drop to 90. 

They are also seriously slow outside of a Sylvaneth army (which is a relevant factor compared to Harbingers, Archai and Varanguard).

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