Solaris Posted February 18, 2017 Share Posted February 18, 2017 On 1/4/2017 at 0:18 PM, CoffeeGrunt said: Black Knights get Damage 2 on the charge, Skeleton Horsemen don't. Ergo Black Knights do twice the damage on the charge that Skeleton Horsemen do. Not true, the steeds stand for more than half the damage of either unit. Doubling the damage and getting +1 to wound on the charge is at best a 25-30% damage increase, not 100%. I would personally not rely on either unit doing any noticable damage - whichever you prefer, they are fast, expendable tarpits. Link to comment Share on other sites More sharing options...
Druchiilord94 Posted February 18, 2017 Share Posted February 18, 2017 On 03/01/2017 at 10:51 AM, CoffeeGrunt said: Build Black Knights, learn to Retreat, harvest tears as they refuse to die. This so much this I ran 10 in a 550 point test game for the doubles tournanent at my local gw todau and all I can say is 10 black knights charging one turn retreating the next with blood feast on them charged and wiped out a unit of 20 saurus warriors. Link to comment Share on other sites More sharing options...
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