Praecautus Posted March 20, 2017 Share Posted March 20, 2017 12 hours ago, Kaleb Daark said: I love reading my book - after all these years, still pure awesome I love the Slaves to Darkness book, the pathway for developing renegades and champions got me into Chaos in the first place - who doesn't want a champion with a face of Khorne, uncontrollable flatulence, high pitched voice and a plasma cannon for an arm Link to comment Share on other sites More sharing options...
Carnelian Posted March 20, 2017 Share Posted March 20, 2017 What sort of new prayers are people wishlisting for? I would like ones along the following: 1) make one of our units run towards the enemy in the hero phase 2) make an enemy make a ranged attack against a unit of your choice 3) call a storm that causes minus 1 to shoot against all units within 12" Link to comment Share on other sites More sharing options...
Arkiham Posted March 20, 2017 Author Share Posted March 20, 2017 I'm hoping for more battleline options when taking named characters as generals Wrathmongers/skullreapers when using Skarr. Khorngorath when using scyla anfingrimm Unlikely but certainly looks good. Link to comment Share on other sites More sharing options...
Arkiham Posted March 20, 2017 Author Share Posted March 20, 2017 17 minutes ago, Carnelian said: What sort of new prayers are people wishlisting for? I would like ones along the following: 1) make one of our units run towards the enemy in the hero phase 2) make an enemy make a ranged attack against a unit of your choice 3) call a storm that causes minus 1 to shoot against all units within 12" Blood rain would be awesome. Maybe a battalion which forces units of your choosing to always move towards each other in the movement phase. I'd like to see priests get the ability to summon based on models killed in the last turn, so let's say 10 models die, you can summon any khorne daemon up to a casting value of 10 on a 4+ Link to comment Share on other sites More sharing options...
TrexPushups Posted March 20, 2017 Share Posted March 20, 2017 I'm hoping for more battleline options when taking named characters as generals Wrathmongers/skullreapers when using Skarr. Khorngorath when using scyla anfingrimm Unlikely but certainly looks good.I want the following highly likely thingTaking a khorgorath or demon model doesn't prevent lord on a juggernaught making skull crushers battleline. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Praecautus Posted March 20, 2017 Share Posted March 20, 2017 I want skarr to get fixed. i would like a prayer that causes a rain of blood which reduces the range units over an area, like the effect in the battle of the verdigris plain in ghb spme sort of deamon summon maybe some prayers that act as an alternative to the blood spectator effects Link to comment Share on other sites More sharing options...
TrexPushups Posted March 20, 2017 Share Posted March 20, 2017 I would love some movement enhancements that actually increase total threat range. Bloodstoker is great but he doesn't change the fact that an enemy 17+inches away is immune to any move 5 model that needs to charge. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
RuneBrush Posted March 21, 2017 Share Posted March 21, 2017 13 hours ago, Carnelian said: What sort of new prayers are people wishlisting for? I would like ones along the following: 1) make one of our units run towards the enemy in the hero phase 2) make an enemy make a ranged attack against a unit of your choice 3) call a storm that causes minus 1 to shoot against all units within 12" 1) all units within 16" to be at -1 to hit when targeted with a shooting attack, but +1 attack (affecting units on both sides). 2) a "my god is better than your god" prayer that targets other (non-khorne) priests or wizards, dice roll off. Looser suffers mortal wounds 3) add an extra D6 to a unit's charge range Other bits I've thought of: Command trait that allowed the entire army D6" (or preferably D3+3") move after set up would be quite cool. Would help just erode that gap between me and my opponent. Skarr to work without summoning points would make him usable - or reduced to 80/100 points to compensate. Link to comment Share on other sites More sharing options...
Urbanus Posted March 21, 2017 Share Posted March 21, 2017 Sweating profoundly at the thought of what the bloodsecrator might end up costing... Skullreapers aswell. I hope to see deamons become a little more viable. Please make skullcrushers deadlier! I will pay extra, just make them killy! Link to comment Share on other sites More sharing options...
Wolden Spoons Posted March 21, 2017 Share Posted March 21, 2017 A touch more synergy between the factions would be nice, some magic banners. I think having extra things like Khorne paths to glory will be good too. I have the Tzeentch book and that is fantastic. I have high hopes for this one. Link to comment Share on other sites More sharing options...
ledha Posted March 22, 2017 Share Posted March 22, 2017 I want our heroes to be rework synergy and buff is nice, but i hear "khorne hero", i don't hear "fragile guy who hide behind his men and support them" but " killing machine who put a combined harvester to shame". They should be stronger, faster, better, killing things like they are suppose to do, letting behind them a river of blood, not hiding and making our units better. They should be something like the ogroid thaumaturge, with more violence and less magic. I want the army to be heroes-focused Link to comment Share on other sites More sharing options...
Budgie14 Posted March 22, 2017 Share Posted March 22, 2017 Returning to the hobby (20 year gap) and with not many battles under the belt, I am looking forward to the new tome. I really like the idea of having the ability to summon a Demon. However as its Khorne, the more Blood that is spilt and Skulls offered, the greater the chance of it occurring. So not really having a separate prayer or function on a standard. Just a more aggressive approach to inflicting casualties. eg- Roll a +6 as soon as 10 models slain, +5 at 15, +4 at 25. They don't have to be enemy models, after all Khorne cares not.... Link to comment Share on other sites More sharing options...
Urbanus Posted March 22, 2017 Share Posted March 22, 2017 1 hour ago, ledha said: I want our heroes to be rework synergy and buff is nice, but i hear "khorne hero", i don't hear "fragile guy who hide behind his men and support them" but " killing machine who put a combined harvester to shame". They should be stronger, faster, better, killing things like they are suppose to do, letting behind them a river of blood, not hiding and making our units better. They should be something like the ogroid thaumaturge, with more violence and less magic. I want the army to be heroes-focused Very true! Back in 6th a Khorne lord could take on twenty men and win. Bring that back! Would be cool with something like: Getting stronger with kills. Maybe healing aswell. Chanllanges would be sweet! Link to comment Share on other sites More sharing options...
Kaleb Daark Posted March 22, 2017 Share Posted March 22, 2017 I'd like to see all chaos monsters get the ability for god keywords - slaughterbrute is made for Khorne! to add to Ledha's comment above, I'd like to return to a Slaves to Darkness-esque anti magic abilities which would cause terror in enemy magic users. The troll hag's ability is very khorne; ... even twist and spite any hostile magic set against them. If you successfully unbind an enemy spell with the Troll Hag, if that spell could have caused wounds (such as Arcane Bolt) then roll a D6. If a 4+ is rolled then D3 mortal wounds are in iflicted on the wizard whose spell was stopped. The ability to summon daemons would be welcome, perhaps the perfect thing for a warshrine to do or a new spell for the priest. Maybe the potential to have other chaos creatures marked khorne so we can use them as generals, such as a doombull, or even just the ability to mark beastmen to give the army much needed speed. Link to comment Share on other sites More sharing options...
Praecautus Posted March 23, 2017 Share Posted March 23, 2017 Only a simple thing but I would like the number 8 to be more prominent on khorne e.g. Buff range in multiples of 8, unit sizes of 8, or having multiples of 8 models in a unit unlocks a special Link to comment Share on other sites More sharing options...
Kyriakin Posted March 24, 2017 Share Posted March 24, 2017 Does anyone know if mono-daemon khorne armies are still a thing in the new book, or is it just a combined khorne faction now? I mean, of course, you could just choose not to take mortals, but I mean in terms of deamon-only advantages (e.g. battleine options, etc.). Link to comment Share on other sites More sharing options...
Galas Posted March 24, 2017 Share Posted March 24, 2017 Its the battletome out yet? I don't think we can know that now. But maybe the Disciples of Tzeentch can answer our question. I have not read it so I don't know. Link to comment Share on other sites More sharing options...
Arkiham Posted March 24, 2017 Author Share Posted March 24, 2017 It'll be exactly like the tzeentch book, so mono armies will.be a thing, you'll likely see more battleline tbh so you could take bloodcrusher as battleline if you take a hero one. I hope so much they rework the blood throne now I think about daemons. It should be a totem which grants stuff, maybe a priest instead. It's currently subpar Link to comment Share on other sites More sharing options...
Fr0 Posted March 24, 2017 Share Posted March 24, 2017 A minor thing I'm kinda hoping for would be for the Skullcrushers' shield to work like the Chaos Runeshield, but against magic it's improved to a 4+. I'm really not expecting a lot of changes to existing units, just a crapload of battalions, new prayers for the Slaughterpriest and of course an allegiance and new artefacts/traits. A bit like the new Stormcast/DoT book, though we don't need new models we have enough to pick from. Link to comment Share on other sites More sharing options...
Kaleb Daark Posted March 24, 2017 Share Posted March 24, 2017 lets not forget also the high likelyhood of warscroll cards and push out markers like the stormcast got. My wishlist would be to tie in not only the current but also the slaves to darkness and monsters as well. Link to comment Share on other sites More sharing options...
Urbanus Posted March 24, 2017 Share Posted March 24, 2017 Hey Bloodbound guys! I need your help over in the general Age of sigmar subforum. Check in if you have the time Link to comment Share on other sites More sharing options...
Aspirant Snaeper Posted March 25, 2017 Share Posted March 25, 2017 Did the DoT book introduce a lot of new/updated Warscrolls? Can we expect warscrolls to change for Bloodbound/Daemons? Link to comment Share on other sites More sharing options...
Fr0 Posted March 25, 2017 Share Posted March 25, 2017 1 hour ago, Aspirant Snaeper said: Did the DoT book introduce a lot of new/updated Warscrolls? Can we expect warscrolls to change for Bloodbound/Daemons? The DoT book ended up with like 19 I think, and iirc Stormcast got like 21. I know some of them were for massive games, likely meant for open play (looking at you, Chambers). They'll probably axe (muhaha) some of the old battalions for sure, but we'll get some new ones that will be a lot better than the ones we have now. Link to comment Share on other sites More sharing options...
Fireymonkeyboy Posted March 25, 2017 Share Posted March 25, 2017 What are the odds we'll be able to mark beastmen in this book? Because the world needs more of that. FMB Link to comment Share on other sites More sharing options...
Kaleb Daark Posted March 25, 2017 Share Posted March 25, 2017 1 minute ago, Fireymonkeyboy said: What are the odds we'll be able to mark beastmen in this book? Because the world needs more of that. FMB A huge fat amen to that Link to comment Share on other sites More sharing options...
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