Tasman Posted October 23, 2017 Share Posted October 23, 2017 On 10/13/2017 at 1:14 PM, Rhellion said: The die swap wins me most games with how important of a roll it can be used for. Usually to auto kill a vital character (changing the mortal wound roll to a 6). I really want to try this guy out. The biggest problem for me to bring him in, is that in my meta, I'd be highly criticized for bringing him to a 'casual' setting. Link to comment Share on other sites More sharing options...
Nico Posted October 23, 2017 Author Share Posted October 23, 2017 He has a 4+ Save - he costs a painful 340 Points when he is in many respects far worse than the LoC. He just happens to complement the Changehost well. He’s not overpowered. Link to comment Share on other sites More sharing options...
Tasman Posted October 23, 2017 Share Posted October 23, 2017 42 minutes ago, Nico said: He has a 4+ Save - he costs a painful 340 Points when he is in many respects far worse than the LoC. He just happens to complement the Changehost well. He’s not overpowered. I see what you mean there.... but putting treacherous bond,[provided by GS or someone....] on him with a unit of 30 pinks for wound counters would be a hard nut to crack. Link to comment Share on other sites More sharing options...
Nico Posted October 23, 2017 Author Share Posted October 23, 2017 Thing is you need a Treacherous Bond serf to carry it around. GS has a life expectancy of 1.5 turns. Also you can rarely spare the Lore of Fate spells. Link to comment Share on other sites More sharing options...
Cambot1231 Posted October 24, 2017 Share Posted October 24, 2017 Daemon Prince of Tzeentch VS Ogroid thaumaturge. What do you think is the stronger choice in a Tzeentch force? Prince can fly, has the better base move, and save. Ogroid has a unique spell and abilities. I have yet to see either one on the table top so wondering what the combat effectiveness is when comparing the two. Link to comment Share on other sites More sharing options...
Josh Posted October 25, 2017 Share Posted October 25, 2017 hello tzeentch bros, just working towards a 2k changehost list, just wanted to get some feedback on my 1k. Plan was have some points up my sleeve for a balewind, a unit of pinks & or some splitting. Thinking maybe drop the disc so the herald doesnt stand out as much or drop some chaff so i have more flexibility again & unsure if changling is worth it @ 1000pts & with the FAQ. Im really new so im still working out what is good to give everyone & open to feedback. LeadersHerald Of Tzeentch On Disc (120)- General- Ritual Dagger - Trait: Magical Supremacy - Lore of Change: Tzeentch's FirestormThe Changeling (140)- Lore of Change: Treason of TzeentchGaunt Summoner of Tzeentch (120)- Lore of Fate: Glimpse the FutureBattleline10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Bolt of Tzeentch10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Treason of TzeentchUnits10 x Blue Horrors Of Tzeentch (50)10 x Blue Horrors Of Tzeentch (50)20 x Brimstone Horrors Of Tzeentch (80)Total: 800 / 1000 Link to comment Share on other sites More sharing options...
Mmanuel Posted October 25, 2017 Share Posted October 25, 2017 Hi! I've try these list on 1000 Point, And i Like It. 1× lord of change (General, tzeentch's inferno, magical supremacy) 1x gaunt summoner with chaos familiars (bolt of tzeentch) 1x blue scribe (unchecked mutation) 10x pink horror (treason of tzeentch ) 10× marauder oh chaos (tzeentch'a mark) 10x blue horror 10x blue horror 10× brimstone 10x brimstone 100 reserve Point for a balewind vortex On 2k Point i've try these list: Changehost battalion 1x lord of change (General, magical supremacy, tzeentch's inferno) 1× kairos (tzeentch's inferno) 1x gaunt summoner and chaos familiars (bolt of tzeentch) 1x herald of tzeentch (unchecked mutation) 1× blue scribe (bolt of tzeentch) 10x pink horror (treason of tzeentch) 10x pink horror (treason of tzeentch) 10x marauder of chaos (tzeentch's mark) 10x blue horror 10x blue horror 3x screamer 3x screamer 200 Point reserve (2 vortex) What you Think about It? Ty all, Manuel Link to comment Share on other sites More sharing options...
Deathawaits101 Posted October 26, 2017 Share Posted October 26, 2017 51 minutes ago, Mmanuel said: Hi! I've try these list on 1000 Point, And i Like It. 1× lord of change (General, tzeentch's inferno, magical supremacy) 1x gaunt summoner with chaos familiars (bolt of tzeentch) 1x blue scribe (unchecked mutation) 10x pink horror (treason of tzeentch ) 10× marauder oh chaos (tzeentch'a mark) 10x blue horror 10x blue horror 10× brimstone 10x brimstone 100 reserve Point for a balewind vortex On 2k Point i've try these list: Changehost battalion 1x lord of change (General, magical supremacy, tzeentch's inferno) 1× kairos (tzeentch's inferno) 1x gaunt summoner and chaos familiars (bolt of tzeentch) 1x herald of tzeentch (unchecked mutation) 1× blue scribe (bolt of tzeentch) 10x pink horror (treason of tzeentch) 10x pink horror (treason of tzeentch) 10x marauder of chaos (tzeentch's mark) 10x blue horror 10x blue horror 3x screamer 3x screamer 200 Point reserve (2 vortex) What you Think about It? Ty all, Manuel On the 2k list why Vortex twice? I would add more blues or Brims and just use the vortex one time. You should range everything on the first turn if the don't deploy correctly I would cut one vortex out and mauraders. Either run more brims or blues. Or run another 10 pinks. I would be too worried about them breaking the line to quickly Leaving the big guys open for punishment Link to comment Share on other sites More sharing options...
Mmanuel Posted October 26, 2017 Share Posted October 26, 2017 Because i use 1 vortex for the herald and 1 for the gaunt summoner. I Think these is Very strong... 4 spell on 36" range. But i'm new on these mechanics Link to comment Share on other sites More sharing options...
Killax Posted October 26, 2017 Share Posted October 26, 2017 Well it is strong enough for sure, plus 200 reserve is also practical for extra horrors if you want to. Both lists seem fine, LoC general and Kairos remain some real power houses. Link to comment Share on other sites More sharing options...
Mmanuel Posted October 26, 2017 Share Posted October 26, 2017 Yes i think It too! I musn't declare if the Point are for vortex or for blue..... i Can chose It in base of the situation! I Just have to Buy other blue horrors because I have only 20 models Link to comment Share on other sites More sharing options...
Axter Posted October 26, 2017 Share Posted October 26, 2017 A question for you guys, what would you add to 1000 pts of tzeentch? 1000 pts of sylvaneth or Pestilens? I want to go to a tournament with a friends, 1000 pts each, he is taking tzeentch and i do not know wich of my army (sylvaneth or pestilens) can be more usefull with tzeencht, what do you think? P.S.: @Mmanuel Is the friend i will play with Link to comment Share on other sites More sharing options...
Josh Posted October 26, 2017 Share Posted October 26, 2017 sorry to be that guy but any feedback on my list mentioned above? Link to comment Share on other sites More sharing options...
Blood&skulls Posted October 28, 2017 Share Posted October 28, 2017 Hi guys what do you think of this list? LOC: nexus of fate. Gaunt summoner ogroid herald on chariot exalted flamer 3x10 pink horrors soul grinder how many spells could I chose with this list? Link to comment Share on other sites More sharing options...
stratigo Posted October 30, 2017 Share Posted October 30, 2017 On 10/10/2017 at 5:19 PM, Tasman said: I'm not sure I'm following what it is that you are trying to say. Are you anxious about a possible change to the Tzeentch unit points? The GHB was just released. As was the DoT battle tome. I don't know about other people, but the only time I see the ridiculous sky fire spam builds or the change host being used is in organized tournaments. Casual play doesn't usually have the "waac" dynamic going for it. Tzeentch won't need any more nerfing as I expect the other factions will start to catch up. I have a guy in my firestorm campaign rocking a changehost when the points allow. Some people are waac Link to comment Share on other sites More sharing options...
Olincay Posted October 30, 2017 Share Posted October 30, 2017 So I attended a local tournament this weekend and though't i'd bring my tzeentch with my grand total of 1 practice games with the army, as predominatly a Stormcast player I have a few conclusions. 1) Tzeentch stuff dies FAST, which I'm not overly fused with as i knew they are a fragile army but my god that 5+ save is rough. 2) Relying on spells for most of your damage output can be dicey, even with pluses to cast if you wiff some rolls if can leave you in a bad position. 3) Never EVER take Tzeentch's fire storm, I successfully cast this every game and i think i rolled a single 6 for the damage. 4) Skyfires are AMAZINGLY stupid in combat, a unit of 9 rolled 20+ attacks. 5) Destiny Dice = best allegiance ability in the game. Other then that I really enjoyed the Army, I did some pretty tixy stuff with my Tzaangors and destiny dice to get some pretty long bomb charges across the board turn one. I did loose 2 out of my 3 games *the 2 i lost were down to the wire* but that's all down to poor play on my half, I was mostly using this tournament as a good way to get some decent practice with the army, but as with every practice makes perfect! Link to comment Share on other sites More sharing options...
kozokus Posted October 30, 2017 Share Posted October 30, 2017 4 hours ago, Olincay said: 3) Never EVER take Tzeentch's fire storm, I successfully cast this every game and i think i rolled a single 6 for the damage. Well, advices may diverge here. Sure, if rolling 6' are a problem, pass your way. However, if your dices gets hot the potential is enormous. Plus, as Tzeentch, you (usually) have enough wizzards to cast any spell you want, so why not taking it. Sure, the only one that can reliably cast it is the Lord but anyway... Link to comment Share on other sites More sharing options...
Taviscaron Posted October 30, 2017 Share Posted October 30, 2017 On 26.10.2017 at 6:30 PM, Axter said: A question for you guys, what would you add to 1000 pts of tzeentch? 1000 pts of sylvaneth or Pestilens? I want to go to a tournament with a friends, 1000 pts each, he is taking tzeentch and i do not know wich of my army (sylvaneth or pestilens) can be more usefull with tzeencht, what do you think? P.S.: @Mmanuel Is the friend i will play with Hey there! Having the same tourney and same issue by the end of the week - except, I’m the one with Tzeentch. The best solution, imho, is that your friend can borrow you some nasty tzeentch stuff - skyfires, regular tzaangors or some casting support. Double destiny dice for 2k points is a thing! Link to comment Share on other sites More sharing options...
MOMUS Posted November 4, 2017 Share Posted November 4, 2017 Posting for a friend, the below list is for competitive play for all scenarios. Just wondered what you guys think and if there was any extra punch that could be added. LoC - general, extra rend sword+extra spells ability? sorcerer Lord on manticore 3x10 maurauders 10 pink horrors shaman on disc 2x6 skyfires changeling on vortex Link to comment Share on other sites More sharing options...
Deathawaits101 Posted November 5, 2017 Share Posted November 5, 2017 On 11/4/2017 at 4:44 AM, MOMUS said: Posting for a friend, the below list is for competitive play for all scenarios. Just wondered what you guys think and if there was any extra punch that could be added. LoC - general, extra rend sword+extra spells ability? sorcerer Lord on manticore 3x10 maurauders 10 pink horrors shaman on disc 2x6 skyfires changeling on vortex I would change the changling to the gaunt summoner on the vortex. Why is the changling on the vortex? Link to comment Share on other sites More sharing options...
MOMUS Posted November 5, 2017 Share Posted November 5, 2017 I think it's because you can't attack the changeling unless a hero gets within 3 and 'reveals him', the vortex prevents you from getting within 3. Also he deploys outside of normal deployment so can be positioned further toward (making double range spells ever more effective) or to react to dangers in the enemy army even after you have deployed your entire army and he can learn everyone else's spells +tzeentch bonus. Link to comment Share on other sites More sharing options...
Deathawaits101 Posted November 5, 2017 Share Posted November 5, 2017 5 minutes ago, MOMUS said: I think it's because you can't attack the changeling unless a hero gets within 3 and 'reveals him', the vortex prevents you from getting within 3. Also he deploys outside of normal deployment so can be positioned further toward (making double range spells ever more effective) or to react to dangers in the enemy army even after you have deployed your entire army and he can learn everyone else's spells +tzeentch bonus. If you cast a spell the changling is revealed. You want to use him to slow down models. Also he can use a spell within 9 inches of a wizard. So if you cast vortex he is gonna be revealed anyways.. So I would place a gaunt summoner on the vortex and rain mortal wounds on big block units. Link to comment Share on other sites More sharing options...
MOMUS Posted November 5, 2017 Share Posted November 5, 2017 54 minutes ago, Deathawaits101 said: If you cast a spell the changling is revealed. You want to use him to slow down models. Also he can use a spell within 9 inches of a wizard. So if you cast vortex he is gonna be revealed anyways.. So I would place a gaunt summoner on the vortex and rain mortal wounds on big block units. Can another wizard cast the vortex under the changeling? That way you have him positioned far forward slowing movement and he can't be revealed? Other than that not sure... Link to comment Share on other sites More sharing options...
Deathawaits101 Posted November 5, 2017 Share Posted November 5, 2017 No only the wizard that is casting it. Link to comment Share on other sites More sharing options...
MOMUS Posted November 5, 2017 Share Posted November 5, 2017 I think hes just using him as a conduit for the other guys spells, to cast high value which makes the sorcerer lords spell even worse to face. That or reliably cast one of the other guys spells. Pew pew Link to comment Share on other sites More sharing options...
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