Axter Posted October 3, 2017 Share Posted October 3, 2017 20 minutes ago, Deathawaits101 said: It's a very good list. However it needs a really good General to Lee's the army. And how it have to been played? I mean, what is his main strategy? And do you have an example list? Link to comment Share on other sites More sharing options...
Deathawaits101 Posted October 3, 2017 Share Posted October 3, 2017 2 minutes ago, Axter said: And how it have to been played? I mean, what is his main strategy? And do you have an example list? If you look on this page in the past. You will find what you're looking for. Check out some of the results of blackout under events. Also in this discussion there are some heavy hitters who talk about the list they used. Just go back a few pages. Link to comment Share on other sites More sharing options...
Gilby Posted October 4, 2017 Share Posted October 4, 2017 On 10/3/2017 at 5:09 PM, Countmoore said: the Gaunt Summoner got the Souldraught instead which was super effective on a vortex summoning turn as he then gets three spells. Noob question... how does that give him a 3rd spell? Link to comment Share on other sites More sharing options...
AverageBoss Posted October 4, 2017 Share Posted October 4, 2017 1 hour ago, Gilby said: Noob question... how does that give him a 3rd spell? If successfully cast, Summoning a Balewind Vortex does not count towards your number of spells per turn. Then the GS can continue casting the 2 spells he is normally allowed. Link to comment Share on other sites More sharing options...
Countmoore Posted October 4, 2017 Share Posted October 4, 2017 1 hour ago, AverageBoss said: If successfully cast, Summoning a Balewind Vortex does not count towards your number of spells per turn. Then the GS can continue casting the 2 spells he is normally allowed. This. Link to comment Share on other sites More sharing options...
Rhellion Posted October 9, 2017 Share Posted October 9, 2017 Finished Best Overall at the Michigan GT this weekend with Changehost plus Kairos and Gaunt Summoner (250 Reserve points). Toughest game was against another MAX size Changehost (18 units)... we took out each other's Lords turn 1. But I had Kairos still which was the difference maker. I played Tzeentch twice and Khorne 3 times. There were many other armies represented, but I played all the Khorne players (I think) and 2/3 other Tz players at the event. Link to comment Share on other sites More sharing options...
Easytyger Posted October 10, 2017 Share Posted October 10, 2017 On 10/9/2017 at 6:27 AM, Rhellion said: Finished Best Overall at the Michigan GT this weekend with Changehost plus Kairos and Gaunt Summoner (250 Reserve points). Toughest game was against another MAX size Changehost (18 units)... we took out each other's Lords turn 1. But I had Kairos still which was the difference maker. I played Tzeentch twice and Khorne 3 times. There were many other armies represented, but I played all the Khorne players (I think) and 2/3 other Tz players at the event. Well done and Congrats! Changehost is so tough. I was thinking of making it to this event. What were the Khorne lists like? Someone made mention that Death actually placed well there. Was this true? Link to comment Share on other sites More sharing options...
boelimaa Posted October 10, 2017 Share Posted October 10, 2017 Hello Friends ive had like 4 podcasts in the past days shouting against Tzeentch Big Time. You guys think they gonna get nerved hard? Can you imagine them changing warscrolls. Neuthering Changehost. Stuff like that? I guess 220p is set for next update anyways right... i worry them soft changes i appreciate alot will turn to something i dont like... Link to comment Share on other sites More sharing options...
Tasman Posted October 10, 2017 Share Posted October 10, 2017 1 hour ago, boelimaa said: Hello Friends ive had like 4 podcasts in the past days shouting against Tzeentch Big Time. You guys think they gonna get nerved hard? Can you imagine them changing warscrolls. Neuthering Changehost. Stuff like that? I guess 220p is set for next update anyways right... i worry them soft changes i appreciate alot will turn to something i dont like... I'm not sure I'm following what it is that you are trying to say. Are you anxious about a possible change to the Tzeentch unit points? The GHB was just released. As was the DoT battle tome. I don't know about other people, but the only time I see the ridiculous sky fire spam builds or the change host being used is in organized tournaments. Casual play doesn't usually have the "waac" dynamic going for it. Tzeentch won't need any more nerfing as I expect the other factions will start to catch up. Link to comment Share on other sites More sharing options...
boelimaa Posted October 10, 2017 Share Posted October 10, 2017 Well just something i now came across relating to what youre mentioning. I (Tzeentch) will go to a local 1k tournament next week. There the balewind (which i understand) and the gaunt summoner both are banned... And yes I would love to see more armies catching up, that would be great. But anyways i was abit lost. Afterall those Rankings Lists all seem to have a good variety of armies. (But as a relatively new one to the hobby, how does GW usually approach such things? I heard in 40k some armies were made kind of unplayable in past editions and others stayed op..? ) Link to comment Share on other sites More sharing options...
Deathawaits101 Posted October 11, 2017 Share Posted October 11, 2017 3 hours ago, boelimaa said: Well just something i now came across relating to what youre mentioning. I (Tzeentch) will go to a local 1k tournament next week. There the balewind (which i understand) and the gaunt summoner both are banned... And yes I would love to see more armies catching up, that would be great. But anyways i was abit lost. Afterall those Rankings Lists all seem to have a good variety of armies. (But as a relatively new one to the hobby, how does GW usually approach such things? I heard in 40k some armies were made kind of unplayable in past editions and others stayed op..? ) In the warhammer world GT there was like 12 different army's that placed well. Aos has allot of strong counters to army's and it's really about how well u play them. Link to comment Share on other sites More sharing options...
Rhellion Posted October 11, 2017 Share Posted October 11, 2017 16 hours ago, Easytyger said: Well done and Congrats! Changehost is so tough. I was thinking of making it to this event. What were the Khorne lists like? Someone made mention that Death actually placed well there. Was this true? Tyler Mengel did solid with his Nighthaunts. One Khorne list was a brass stampede, both others were Murderhost plus Gore Pilgrims. Link to comment Share on other sites More sharing options...
Tasman Posted October 11, 2017 Share Posted October 11, 2017 Of late, in my local venue, there's been quite a lot of the regulars who are convinced that Tzeentch in general, and the Changehost in particular, are totally OP to the point of being broken. To these detractors I usually respond with a resounding "YARBLES". Every faction in the game is pretty well represented imo, and it's the scenarios that,as always has been the case, level the playing field. There's more to playing than simply showing up with a list that your opponent may not want to play against. That being said, there are certain builds out there that include a hurricanum, or multiple stonehorns, or have huge gunlines (to name a few) that are just as "broken" as anything I can put on the table with my chaos stuff. Tzeentch is a fun army to play. There's no way to get an auto win with them. They have lots of powerful magic and the shenanigans that go with it. They are also a very fragile finesse-y force. A single bad turn of dice rolling, or one bad play will usually cost you the game. To those who cry at the sight of the changehost I say: Suck it up and play the mission. You may be surprised at how easy it is to deal with. Link to comment Share on other sites More sharing options...
Okonomiyakimarine Posted October 11, 2017 Share Posted October 11, 2017 To add to the discussion of 'change host is OP': you can always bring some more units of the not so much cost-efficient type, non-horrrors like screamers, flamers, etc. This is somewhat connected to the Changehost question, but also a question i am interested in in general. What tzeentch daemon units (not leaders) do you use besides the various kinds of horrors? How do you use them? Not at all? Depending on scenario and match-up? Situational and via summoning? example 1: i like the model for the screamers a lot, but (almost) never see them in any lists. i could imagine to summon them instead of adding more horror bubblewrap since i assume they could actually kill something. probably they do not make their points back before they get killed, but they could deal some wounds and also bind an enemy unit (although not as cost efficient as say brimstones), right? example 2: exalted flamers (6/4/3/D3=4 damage average? 4 wounds for 120pts) are glass cannons, but couldn't they be useful within a blob of your battle line horrors to sit on objectives or also as area denial? thanks for helping a newbie Link to comment Share on other sites More sharing options...
Mmanuel Posted October 11, 2017 Share Posted October 11, 2017 Hy all!!! Sorry guys But i have a question .... why the Faith master cost so Mutch? He isn't a wizard and therse aren't many MORTAL units for his command ability. Therse's somefing i don't See? Ty all for the help! Link to comment Share on other sites More sharing options...
merzbau Posted October 12, 2017 Share Posted October 12, 2017 I can't back this up, but it seems like he has the potential to rock face in a Fatesworn Warband of Mortal Tzeentch units- he'd even benefit from the free Arcane Bolt the Battalion would give him. Link to comment Share on other sites More sharing options...
Heroflegend21 Posted October 12, 2017 Share Posted October 12, 2017 Why does no one run overseers fate twister battalion? It basically gives you guaranteed rolls and free destiny dice every turn and there are powers that let you collect more! I’m surprised no one is running this battalion more often! Link to comment Share on other sites More sharing options...
Nico Posted October 12, 2017 Author Share Posted October 12, 2017 It's weaker than Changehost - casting spells isn't useful if you're not in range. It forces you to take garbage units. Link to comment Share on other sites More sharing options...
Tasman Posted October 12, 2017 Share Posted October 12, 2017 13 hours ago, merzbau said: I can't back this up, but it seems like he has the potential to rock face in a Fatesworn Warband of Mortal Tzeentch units- he'd even benefit from the free Arcane Bolt the Battalion would give him. Yup. Give him Boundless Mutation and Paradoxical Shield....... with rend from Fatesworn he'd be a hoot. Link to comment Share on other sites More sharing options...
Vaux Posted October 12, 2017 Share Posted October 12, 2017 New to Tzeentch and in need of some advice. I just recently started my Tzeentch army and bought the first models. My first roughy 1000 point list is the following: Allegiance: TzeentchLeadersTzaangor Shaman (160)Gaunt Summoner (120)Battleline10 x Tzaangors (180)10 x Tzaangors (180)Units3 x Tzaangor Skyfires (200)3 x Tzaangor Skyfires (200)Reinforcement Points (0)Total: 1040 / 2000Allies: 0 / 400 What should I add going for 2000 points to flesh it out? My first thought was going into the following direction: Allegiance: TzeentchLeadersTzaangor Shaman (160)Gaunt Summoner (120)Lord Of Change (300)Battleline30 x Tzaangors (450)10 x Pink Horrors Of Tzeentch (120)10 x Pink Horrors Of Tzeentch (120)Units6 x Tzaangor Skyfires (400)30 x Blue Horrors Of Tzeentch (120)30 x Brimstone Horrors Of Tzeentch (100)SceneryBalewind Vortex (100)Reinforcement Points (0)Total: 1990 / 2000Allies: 0 / 400 Or am I thinking the wrong way here when it comes to a decent army (it's not meant for hyper competitive tournaments)? Perhaps someone with more experience when it comes to Tzeentch armies could comment on it and give me some tipps. Link to comment Share on other sites More sharing options...
FractalRain Posted October 12, 2017 Share Posted October 12, 2017 Hello everyone! I just had a basic question on the lists I've seen in this thread and how people are running the armies with the horrors. Forgive me if my ignorance shows too much! So, in the following example list, how are the horrors handled? For example, 10 pink horrors can split into 20 blue horrors....so is the 20 blue horrors only for one unit? Or is it split between the two? Or do you get to use it twice - i.e. for each pink unit? Same question with the brimstone horrors as 20 blue horrors would split into 40 brimstone, but only 20 are taken! Any clarification on how people use them as shown below would be helpful for me to understand how to build one of these lists. Thank you! Leaders Gaunt Summoner (120) - General Tzaangor Shaman (160) Ogroid Thaumaturge (160)Battleline 10 x Pink Horrors Of Tzeentch (120) 10 x Pink Horrors Of Tzeentch (120) 30 x Tzaangors (450)Units 20 x Blue Horrors Of Tzeentch (100) 20 x Brimstone Horrors Of Tzeentch (80) 3 x Tzaangor Skyfires (200) 3 x Tzaangor Skyfires (200) 3 x Tzaangor Enlightened on Disc (160)Battalions Skyshoal Coven (130) Link to comment Share on other sites More sharing options...
AverageBoss Posted October 12, 2017 Share Posted October 12, 2017 2 hours ago, Vaux said: New to Tzeentch and in need of some advice. I just recently started my Tzeentch army and bought the first models. My first roughy 1000 point list is the following: Allegiance: TzeentchLeadersTzaangor Shaman (160)Gaunt Summoner (120)Battleline10 x Tzaangors (180)10 x Tzaangors (180)Units3 x Tzaangor Skyfires (200)3 x Tzaangor Skyfires (200)Reinforcement Points (0)Total: 1040 / 2000Allies: 0 / 400 What should I add going for 2000 points to flesh it out? My first thought was going into the following direction: Allegiance: TzeentchLeadersTzaangor Shaman (160)Gaunt Summoner (120)Lord Of Change (300)Battleline30 x Tzaangors (450)10 x Pink Horrors Of Tzeentch (120)10 x Pink Horrors Of Tzeentch (120)Units6 x Tzaangor Skyfires (400)30 x Blue Horrors Of Tzeentch (120)30 x Brimstone Horrors Of Tzeentch (100)SceneryBalewind Vortex (100)Reinforcement Points (0)Total: 1990 / 2000Allies: 0 / 400 Or am I thinking the wrong way here when it comes to a decent army (it's not meant for hyper competitive tournaments)? Perhaps someone with more experience when it comes to Tzeentch armies could comment on it and give me some tipps. That actually looks like a very solid list. Only thing I would do is add familiars to the GS. There is no point in not taking them as they are a straight free upgrade. 1 hour ago, FractalRain said: Hello everyone! I just had a basic question on the lists I've seen in this thread and how people are running the armies with the horrors. Forgive me if my ignorance shows too much! So, in the following example list, how are the horrors handled? For example, 10 pink horrors can split into 20 blue horrors....so is the 20 blue horrors only for one unit? Or is it split between the two? Or do you get to use it twice - i.e. for each pink unit? Same question with the brimstone horrors as 20 blue horrors would split into 40 brimstone, but only 20 are taken! Any clarification on how people use them as shown below would be helpful for me to understand how to build one of these lists. Thank you! Leaders Gaunt Summoner (120) - General Tzaangor Shaman (160) Ogroid Thaumaturge (160)Battleline 10 x Pink Horrors Of Tzeentch (120) 10 x Pink Horrors Of Tzeentch (120) 30 x Tzaangors (450)Units 20 x Blue Horrors Of Tzeentch (100) 20 x Brimstone Horrors Of Tzeentch (80) 3 x Tzaangor Skyfires (200) 3 x Tzaangor Skyfires (200) 3 x Tzaangor Enlightened on Disc (160)Battalions Skyshoal Coven (130) Any Blues or Brims that split off existing Horrors come out of reserve points. Any horrors you plan on having show up will therefore not be in your actual list. As they are created, you pay for 10 man squads, regardless of how many show up. If 3 Pinks die, you use 50 reserve points and summon 6 Blues. Further blues could be added to said unit in subsequent turns until the unit hits 10. Any more than that would have to be a new unit. If 6 Pinks are killed, you would pay 100 reserve points and spawn 12 Blues. This unit could increase up to 20 in subsequent turns. Link to comment Share on other sites More sharing options...
FractalRain Posted October 13, 2017 Share Posted October 13, 2017 Thanks for explaining how that works! So only points in Reserve indicate models for splitting. And thanks for explaining how a split group is setup. Link to comment Share on other sites More sharing options...
ledha Posted October 13, 2017 Share Posted October 13, 2017 On 09/10/2017 at 12:27 PM, Rhellion said: Finished Best Overall at the Michigan GT this weekend with Changehost plus Kairos and Gaunt Summoner (250 Reserve points). Toughest game was against another MAX size Changehost (18 units)... we took out each other's Lords turn 1. But I had Kairos still which was the difference maker. I played Tzeentch twice and Khorne 3 times. There were many other armies represented, but I played all the Khorne players (I think) and 2/3 other Tz players at the event. why using kairos and not a classic lord of change ? Link to comment Share on other sites More sharing options...
Nico Posted October 13, 2017 Author Share Posted October 13, 2017 Regarding balance - the wise Pirates of the KO Clown Car fleet are very confident that they beat Changehost lists easily and I'm inclined to agree. This largely revolves around them being 2 drops and the new Changehost plus Kairos list (which is very strong) being 3 drops. They are the best army in the game at the moment (notwithstanding not having pulled off a big win quite yet). Bonesplitterz are still seriously strong - Treason plus Infernal Flames plus Battleshock only killed 10 models of a 30 Arrer Block and they can take 3 30s! Link to comment Share on other sites More sharing options...
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