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Dez

Let's chat Skaven tactics

261 posts in this topic

Dez    1,696

I've been playing a lot of Skaven lately, and having an absolute blast. I love the diversity of the army, even staying within the keyword SKAVEN. I thought I'd start an index here, gathering thoughts on Skaven Units and overall synergy. So lets hear your feelings and experience.

The Clans:

Eshin - Ninjas!

Moulder - Monstrous Beasts and Dr. Frankenstein tendencies

Pestilens - Plagues and Filth and Bathrobes

Skryre - A Knack for the Mechanical

Verminus - Fighters and Warriors en masse...or at least the Rats in the front to prevent the cool toys from being destroyed

Masterclan - Magic, Voodoo, Claw Wigglers

 

Leaders:

Skaven Assassin

Verminlord Deceiver, Behemoth

Packmaster

Plague Furnace, Behemoth

Plague Priest with Plague Censor

Plague Priest with Warpstone-tipped Staff

Verminlord Corruptor, Behemoth

Arch Warlock

Warlock Engineer

Skaven Warlord

Verminlord Warbringer, Behemoth

Grey Seer

Lord Skreech Verminkin, Behemoth

Screaming Bell, Behemoth

Thanquol and Boneripper, Behemoth

Verminlord Warpseer, Behemoth

 

Battleline:

Clan Rats

 

Artillery:

Plagueclaw

Warp Lighting Cannon

Warplock Jezzails

 

Behemoth:

Hellpit Abomination

Doomwheel

 

Others Units:

Gutter Runners

Night Runners, Battleline Eshin

Giant Rats, Battleline Moulder

Rat Ogors

Rat Swarms

Plague Censor Bearers

Plague Monks

Ratling Gun Weapon Team

Warp-grinder Weapon Team

Warpfire Thrower Weapon Team

Poisoned Wind Mortar Weapon Team

Doom-flayer Weapon team

Skryre Acolytes, Skryre Battleline

Stormfiends, Skryre Battleline

Stormvermin

 

Battalions:

Virulent Procession - Clan Pestilens

Foulrain Congregation - Clan Pestilens

Plaguesmog Congregation - Clan Pestilens

Congregation of Filth - Clan Pestilens

Clan Skryre - Skryre

 

Other Synergistic Units:

Sayl the Faithless

 

 

 

 

Edited by Dez

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Tasman    93

Using Sayl to dump a unit of storm fiends armed with warpfire projectors 18" out so they can walk up on a target has worked pretty well for me, to the point where he's a marked man in my neck of the woods.

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foolsama    29

I played one game of Skryre cheese. Used the Skryre Battalion with two Guatfire Covens. 2K points, maxed out warpfire throwers. Do this for entertainment value, not for the wins. Relies too heavily on two separate dice rolls: first dice roll is getting both covens above-ground on the same turn. Yes it's a 3+, but ... dice ****** you. Second, you need the double turn, and that's even tougher of a roll.

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Groomy    38

@Dez In your "clan" section, would you mind mentioning which clan specializes in what? 

Something like "Pestilence - Plague, Masterclan - warriors" for those of us considering Skaven to navigate through the names with more ease. 

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Dez    1,696

Definitely will. It was a bit late when I posted it, and thought of it last night :). I'm planning on making a big index out of it.

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Groomy    38
34 minutes ago, Dez said:

Definitely will. It was a bit late when I posted it, and thought of it last night :). I'm planning on making a big index out of it.

Cheers! I appreciate it. 

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Nico    1,989
Quote

Relies too heavily on two separate dice rolls: first dice roll is getting both covens above-ground on the same turn. 

I'm not aware of this being on a roll - I understood that the Grinder was able to pop up using the special rules of the formation as opposed to its own rules.

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foolsama    29
2 hours ago, Nico said:

I'm not aware of this being on a roll - I understood that the Grinder was able to pop up using the special rules of the formation as opposed to its own rules.

Holy boop you're right BWAAHAHA

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Tasman    93

Yeah, you won't be needing that double turn in order to get this to work..... just pop those storm fiends up and start vaporizing stuff.

Great fun unless you're on the receiving end.

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orion976    10

I like to try using a Warpgrinder team to pop up near the enemy, then overload with the appearing accompanying unit of a Ratling Gun Team, which can then attempt at 4D6 attacks.

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Tasman    93

I've really been thinking on Verminus for my next army/chaos expansion for next year. Lots of cool synergy, and the chaos/skaven keywords open up so much potential destruction.

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Dez    1,696

Don't discount those Ratling guns, they are pretty awesome!

im loving Verminus, they have a lot of synergy and swapping in other Chais units really can add to your army.

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orion976    10

Stormfiends would be rather nice actually.  Might have them appear a bit further than 9" though, as their shooting range is handy.  Or maybe a little strike team of Skryre Acolytes?

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Dez    1,696

Chaos Lord + Tretch Craventail + Verminus Clawpack + 30 Stormvermin = Death. Add in Sayl's 36" move and nothing is safe. Multicharge and delete armies.

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yarrickson    233
2 hours ago, Tasman said:

Use Sayl to launch them from a vortex....they'll fly up to 36". Totally ruins peoples days.

How are you getting a double move? 

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Tasman    93

No double move.... fly them within range of a unit, unleash hell in the form of 6d3  (or 12d3 if you REALLY want to bring it) mortal wounds, and hope for initiative next turn.

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Nico    1,989
Quote

No double move.... fly them within range of a unit, unleash hell in the form of 6d3  (or 12d3 if you REALLY want to bring it) mortal wounds, and hope for initiative next turn.

You mean 18 D3. Unit of 9 with Crown of Conquest and mystic shield....

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On 26/11/2016 at 9:47 PM, Dez said:

Chaos Lord + Tretch Craventail + Verminus Clawpack + 30 Stormvermin = Death. Add in Sayl's 36" move and nothing is safe. Multicharge and delete armies.

why the chaos lord? the command ability is for slaves to darkness, but the stormvermin haven't this keyword

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Dez    1,696

Well the Lord is using an ability, not a command. Tretch is the General, using his command.

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Nico    1,989

Chaos Sorceror Lord is probably the best unit in the Slaves to Darkness faction. Automatic ability for reroll saves of one; and a seriously good universal (keyword blind) buff spell in Daemonic Power.

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