Dez Posted November 10, 2016 Share Posted November 10, 2016 I've been playing a lot of Skaven lately, and having an absolute blast. I love the diversity of the army, even staying within the keyword SKAVEN. I thought I'd start an index here, gathering thoughts on Skaven Units and overall synergy. So lets hear your feelings and experience. The Clans: Eshin - Ninjas! Moulder - Monstrous Beasts and Dr. Frankenstein tendencies Pestilens - Plagues and Filth and Bathrobes Skryre - A Knack for the Mechanical Verminus - Fighters and Warriors en masse...or at least the Rats in the front to prevent the cool toys from being destroyed Masterclan - Magic, Voodoo, Claw Wigglers Leaders: Skaven Assassin Verminlord Deceiver, Behemoth Packmaster Plague Furnace, Behemoth Plague Priest with Plague Censor Plague Priest with Warpstone-tipped Staff Verminlord Corruptor, Behemoth Arch Warlock Warlock Engineer Skaven Warlord Verminlord Warbringer, Behemoth Grey Seer Lord Skreech Verminkin, Behemoth Screaming Bell, Behemoth Thanquol and Boneripper, Behemoth Verminlord Warpseer, Behemoth Battleline: Clan Rats Artillery: Plagueclaw Warp Lighting Cannon Warplock Jezzails Behemoth: Hellpit Abomination Doomwheel Others Units: Gutter Runners Night Runners, Battleline Eshin Giant Rats, Battleline Moulder Rat Ogors Rat Swarms Plague Censor Bearers Plague Monks Ratling Gun Weapon Team Warp-grinder Weapon Team Warpfire Thrower Weapon Team Poisoned Wind Mortar Weapon Team Doom-flayer Weapon team Skryre Acolytes, Skryre Battleline Stormfiends, Skryre Battleline Stormvermin Battalions: Virulent Procession - Clan Pestilens Foulrain Congregation - Clan Pestilens Plaguesmog Congregation - Clan Pestilens Congregation of Filth - Clan Pestilens Clan Skryre - Skryre Other Synergistic Units: Sayl the Faithless Link to comment Share on other sites More sharing options...
Tasman Posted November 10, 2016 Share Posted November 10, 2016 Using Sayl to dump a unit of storm fiends armed with warpfire projectors 18" out so they can walk up on a target has worked pretty well for me, to the point where he's a marked man in my neck of the woods. Link to comment Share on other sites More sharing options...
foolsama Posted November 10, 2016 Share Posted November 10, 2016 I played one game of Skryre cheese. Used the Skryre Battalion with two Guatfire Covens. 2K points, maxed out warpfire throwers. Do this for entertainment value, not for the wins. Relies too heavily on two separate dice rolls: first dice roll is getting both covens above-ground on the same turn. Yes it's a 3+, but ... dice ****** you. Second, you need the double turn, and that's even tougher of a roll. Link to comment Share on other sites More sharing options...
Groomy Posted November 10, 2016 Share Posted November 10, 2016 @Dez In your "clan" section, would you mind mentioning which clan specializes in what? Something like "Pestilence - Plague, Masterclan - warriors" for those of us considering Skaven to navigate through the names with more ease. Link to comment Share on other sites More sharing options...
Dez Posted November 10, 2016 Author Share Posted November 10, 2016 Definitely will. It was a bit late when I posted it, and thought of it last night :). I'm planning on making a big index out of it. Link to comment Share on other sites More sharing options...
Groomy Posted November 10, 2016 Share Posted November 10, 2016 34 minutes ago, Dez said: Definitely will. It was a bit late when I posted it, and thought of it last night :). I'm planning on making a big index out of it. Cheers! I appreciate it. Link to comment Share on other sites More sharing options...
Nico Posted November 10, 2016 Share Posted November 10, 2016 Quote Relies too heavily on two separate dice rolls: first dice roll is getting both covens above-ground on the same turn. I'm not aware of this being on a roll - I understood that the Grinder was able to pop up using the special rules of the formation as opposed to its own rules. Link to comment Share on other sites More sharing options...
foolsama Posted November 10, 2016 Share Posted November 10, 2016 2 hours ago, Nico said: I'm not aware of this being on a roll - I understood that the Grinder was able to pop up using the special rules of the formation as opposed to its own rules. Holy boop you're right BWAAHAHA Link to comment Share on other sites More sharing options...
Tasman Posted November 12, 2016 Share Posted November 12, 2016 Yeah, you won't be needing that double turn in order to get this to work..... just pop those storm fiends up and start vaporizing stuff. Great fun unless you're on the receiving end. Link to comment Share on other sites More sharing options...
orion976 Posted November 26, 2016 Share Posted November 26, 2016 I like to try using a Warpgrinder team to pop up near the enemy, then overload with the appearing accompanying unit of a Ratling Gun Team, which can then attempt at 4D6 attacks. Link to comment Share on other sites More sharing options...
Tasman Posted November 26, 2016 Share Posted November 26, 2016 ^I'd rather bring stormfiends with warfare projectors....6d3 mortal wounds.....devastating. Link to comment Share on other sites More sharing options...
Tasman Posted November 26, 2016 Share Posted November 26, 2016 I've really been thinking on Verminus for my next army/chaos expansion for next year. Lots of cool synergy, and the chaos/skaven keywords open up so much potential destruction. Link to comment Share on other sites More sharing options...
Dez Posted November 26, 2016 Author Share Posted November 26, 2016 Don't discount those Ratling guns, they are pretty awesome! im loving Verminus, they have a lot of synergy and swapping in other Chais units really can add to your army. Link to comment Share on other sites More sharing options...
orion976 Posted November 26, 2016 Share Posted November 26, 2016 Stormfiends would be rather nice actually. Might have them appear a bit further than 9" though, as their shooting range is handy. Or maybe a little strike team of Skryre Acolytes? Link to comment Share on other sites More sharing options...
Tasman Posted November 26, 2016 Share Posted November 26, 2016 Use Sayl to launch them from a vortex....they'll fly up to 36". Totally ruins peoples days. Link to comment Share on other sites More sharing options...
Dez Posted November 26, 2016 Author Share Posted November 26, 2016 Chaos Lord + Tretch Craventail + Verminus Clawpack + 30 Stormvermin = Death. Add in Sayl's 36" move and nothing is safe. Multicharge and delete armies. Link to comment Share on other sites More sharing options...
yarrickson Posted November 26, 2016 Share Posted November 26, 2016 2 hours ago, Tasman said: Use Sayl to launch them from a vortex....they'll fly up to 36". Totally ruins peoples days. How are you getting a double move? Link to comment Share on other sites More sharing options...
Tasman Posted November 30, 2016 Share Posted November 30, 2016 No double move.... fly them within range of a unit, unleash hell in the form of 6d3 (or 12d3 if you REALLY want to bring it) mortal wounds, and hope for initiative next turn. Link to comment Share on other sites More sharing options...
Nico Posted November 30, 2016 Share Posted November 30, 2016 Quote No double move.... fly them within range of a unit, unleash hell in the form of 6d3 (or 12d3 if you REALLY want to bring it) mortal wounds, and hope for initiative next turn. You mean 18 D3. Unit of 9 with Crown of Conquest and mystic shield.... Link to comment Share on other sites More sharing options...
Tasman Posted November 30, 2016 Share Posted November 30, 2016 Except I don't have 9 of them...... yet. Link to comment Share on other sites More sharing options...
il_direttore_sgravato_skiz Posted December 15, 2016 Share Posted December 15, 2016 On 26/11/2016 at 9:47 PM, Dez said: Chaos Lord + Tretch Craventail + Verminus Clawpack + 30 Stormvermin = Death. Add in Sayl's 36" move and nothing is safe. Multicharge and delete armies. why the chaos lord? the command ability is for slaves to darkness, but the stormvermin haven't this keyword Link to comment Share on other sites More sharing options...
Dez Posted December 15, 2016 Author Share Posted December 15, 2016 Chaos Sorcerer Lord. Link to comment Share on other sites More sharing options...
il_direttore_sgravato_skiz Posted December 15, 2016 Share Posted December 15, 2016 24 minutes ago, Dez said: Chaos Sorcerer Lord. imho is better a grey seer than a chaos sorcerer lord, cause he have more synergy in this kind of list, and his magic ability "vermintide" is very good too Link to comment Share on other sites More sharing options...
Dez Posted December 15, 2016 Author Share Posted December 15, 2016 Well the Lord is using an ability, not a command. Tretch is the General, using his command. Link to comment Share on other sites More sharing options...
Nico Posted December 15, 2016 Share Posted December 15, 2016 Chaos Sorceror Lord is probably the best unit in the Slaves to Darkness faction. Automatic ability for reroll saves of one; and a seriously good universal (keyword blind) buff spell in Daemonic Power. Link to comment Share on other sites More sharing options...
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