Lissë-Prime Posted October 19, 2016 Share Posted October 19, 2016 19 minutes ago, ElectricPaladin said: "The Second Rule of One: A roll of 1 to hit, wound, or save always fails..." No, it doesn't. Great! I lost to Teclis and his army twice in a row. Time to hunt down some wizards. Link to comment Share on other sites More sharing options...
ElectricPaladin Posted October 19, 2016 Share Posted October 19, 2016 1 minute ago, Lissë-Prime said: Holy cheeseballs! Did you make that? Where did you find that? Are there any for Death Alliance units? Link to comment Share on other sites More sharing options...
Lissë-Prime Posted October 19, 2016 Share Posted October 19, 2016 4 minutes ago, ElectricPaladin said: Holy cheeseballs! Did you make that? Where did you find that? Are there any for Death Alliance units? It's the commissioned fan art by CatStudio. Glad you like it. This is the third AoS fan art he drew for me. The first and second one can be seen in my profile. But he did not draw the death alliance. Link to comment Share on other sites More sharing options...
rokapoke Posted October 20, 2016 Share Posted October 20, 2016 The warscroll in the app has been updated to fix the typo. Now the +3 to the unbending roll is no longer limited to your hero phase. It's nice to see that GW is paying attention to feedback and confusion, even if they don't expressly tell you they made an update. Link to comment Share on other sites More sharing options...
Nico Posted October 20, 2016 Share Posted October 20, 2016 That's pretty sweet. Now to hope that the Rogue Idol becomes an Orruk and that The Glottkin's unusable -1 to hit ability gets amended too. Link to comment Share on other sites More sharing options...
Turragor Posted October 20, 2016 Share Posted October 20, 2016 30 minutes ago, Nico said: That's pretty sweet. Now to hope that the Rogue Idol becomes an Orruk and that The Glottkin's unusable -1 to hit ability gets amended too. I think a full thread gets a good bit of attention. As opposed to comments here and there. Maybe there should be a warscroll correction section to make threads about specific warscrolls. GW could easily snipe all the typos away if they're collated. Link to comment Share on other sites More sharing options...
Darth Alec Posted October 20, 2016 Share Posted October 20, 2016 I'm somewhat impressed by the turnaround on that update. Solid. The Veritant is a decent addition to any SCE force now, with potential magic shut-down ability. Link to comment Share on other sites More sharing options...
Carnelian Posted October 26, 2016 Share Posted October 26, 2016 Has anyone noticed he can now only un bind one spell? Don't think it was limited before. Really cool GW updated it so quickly. Now all we need is the app to notify you that a warscroll has been updated Link to comment Share on other sites More sharing options...
hellalugosi Posted October 28, 2016 Share Posted October 28, 2016 Anyone been playing him lately? I've exclusively been running him as my general and its been really fun and thematic, especially in smaller point games. He's not 100% a useful choice, but as i've taken a liking to accusing my opponents of foul sorceries, he's a blast. Giving him the command trait of +1 attack, and the artifact that adds +1 to his damage, with a castellant behind him giving him +1 save, he becomes the lord of no-fun. Link to comment Share on other sites More sharing options...
Double Misfire Posted October 28, 2016 Author Share Posted October 28, 2016 17 minutes ago, hellalugosi said: Anyone been playing him lately? I've exclusively been running him as my general and its been really fun and thematic, especially in smaller point games. He's not 100% a useful choice, but as i've taken a liking to accusing my opponents of foul sorceries, he's a blast. Giving him the command trait of +1 attack, and the artifact that adds +1 to his damage, with a castellant behind him giving him +1 save, he becomes the lord of no-fun. Pretty much any vaguely killy Order hero will. What he really becomes is the Lord of Silly-Player-Who-Overlooked-Taking-Reckless (always take Reckless. Even as a dwarf) On 20/10/2016 at 6:05 PM, Nico said: That's pretty sweet. Now to hope that the Rogue Idol becomes an Orruk and that The Glottkin's unusable -1 to hit ability gets amended too. The Rogue Idol shouldn't have the Orruk keyword anymore than Verminlords should have the Skaven keyword or Gryph-Hounds should have Human. It's not an orruk, it's a big pile of rocks that look like an orruk that the orruks worship. The difference could save your life. Thanquol on Boneripper and the Warlord on Brood Horror not having the Moulder keyword on the other hand... Link to comment Share on other sites More sharing options...
chord Posted January 17, 2017 Share Posted January 17, 2017 Now that Tzeentch has been revealed, have thoughts changed on this stormcast? Link to comment Share on other sites More sharing options...
Requizen Posted January 17, 2017 Share Posted January 17, 2017 I think if you play with sideboards, unless you have to dedicate the whole thing to a gimmick, putting a Veritant in there could be useful. In general, I think I like him. An extra wound, pretty good combat, occasionally can swing a hero phase. If he was 20-40 points cheaper I would say he's nearly an auto-include in any foot SE list, but at 120 it's a decision. I've got him mainly for the Gryph-Hound but also for the potential against magicky armies in casual games. Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 17, 2017 Share Posted January 17, 2017 I would say its a typical failure for wanting to do everything in the same model. If GW halves its melee capabilty and lower the points to 70 ~ 80, it will be really useful. Now? Now the enemy will focus fire on him anyway. It's 120Pts for 6 wound and moving really slowly. I seldom see he swing his weapon before he dies so who care about his melee profile? Link to comment Share on other sites More sharing options...
Cinncinnatus Posted January 17, 2017 Share Posted January 17, 2017 Yeah without some access to battalions that would help him move faster I see his use more in 1000 point games or friendly rather than competitive 2000 pts matches. Having said that, he looks awesome and I want one. Link to comment Share on other sites More sharing options...
chord Posted January 17, 2017 Share Posted January 17, 2017 I agree he is slow and since he's new, he doesn't fit into existing battalions. If I knew I were going up against a magic based army I would include him but otherwise no. He might be fun if played in a whole anti-magic type army list. Him, witch hunters, etc. Link to comment Share on other sites More sharing options...
Requizen Posted January 17, 2017 Share Posted January 17, 2017 Would you consider him if GW updated the Warrior Brotherhood to allow him? Drop him right into the middle of some Wizards and take advantage of his weapon? Link to comment Share on other sites More sharing options...
chord Posted January 17, 2017 Share Posted January 17, 2017 I mean I'll play him now (lots of death players in my area). But most wizards hide behind their forces, so the Veritant has to make it pretty much all the way across the board to get to use his powers effectively. So yeah if they added him to that or came up with a mage hunting battalion (Venator, Veritant, Gryph hounds, etc) That would be better. Link to comment Share on other sites More sharing options...
Cinncinnatus Posted January 17, 2017 Share Posted January 17, 2017 If he could hop on the Warrior Brotherhood he'd def be worth taking a look at. One thing about magic in AOS is that, it seems to me, you are rarely in range for unbinding spells. Dropping the Lord Veritant on the front lines, ready to go, would be awesome. It would also help to mitigate the short range of Sanction, although you'd still probably need to get him stuck in to get close enough to use sanction effectively. At best, you could use sanction at the top of turn 2 assuming you don't get the double turn and your opponent moves a wizard in range. At worst you are looking at turn three, as Sanction activates in hero phase, so you would need to move him up first in top of turn 2. So still not super effective. BUT, this would force your opponent to tread carefully with their wizards, or send an outsized response to hero that is marginally more expensive than most. Def would have more upside in the Warrior Brotherhood. Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, Requizen said: Would you consider him if GW updated the Warrior Brotherhood to allow him? Drop him right into the middle of some Wizards and take advantage of his weapon? I doubt it. Usually WB will need one Azyros and one LC on foot. Sometimes it's even asking for 2 Azyros. Include a wizard hunter to get some D3 benefit? i believe it's a waste of slot. Link to comment Share on other sites More sharing options...
chord Posted January 17, 2017 Share Posted January 17, 2017 Maybe a battalion like Hammerstrike but Veritant based. 1 unit of Prosecutors 1 Lord Veritant 1-3 Gryph Hounds Same rules about dropping the Veritant and/gryph hounds as the Hammer Strike Thoughts? Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 17, 2017 Share Posted January 17, 2017 2 minutes ago, chord said: Maybe a battalion like Hammerstrike but Veritant based. 1 unit of Prosecutors 1 Lord Veritant 1-3 Gryph Hounds Same rules about dropping the Veritant and/gryph hounds as the Hammer Strike Thoughts? That might work quit well. The Gryph Hounds can never survive crossing battle field on foot. Link to comment Share on other sites More sharing options...
Immersturm Posted January 19, 2017 Share Posted January 19, 2017 I really like him. Sure, sometimes you play againsf KDK, but most armies I face that aren't SCE or Beastclaws have at least some magic. Besides, if you give him the Relic Blade, he clocks in at 4A 3+/3+/-1/3, which is quite vicious. Combine with Lord Celestant for extra hilarity. I think he is worth it. He would be much less so, if he wasn't a good combatant. Link to comment Share on other sites More sharing options...
Bjarni St. Posted January 20, 2017 Share Posted January 20, 2017 Since they cut him down to one dispel I think he's useless in MP. He needs the (overpriced) dog to not only be paid for but also in range to even be good at his one unbind. He's practically just a generic SCE hero beyond that, priced higher than a Castellant or Celestant. Not being able to deepstrike him is just salt in the wound. Link to comment Share on other sites More sharing options...
Immersturm Posted January 20, 2017 Share Posted January 20, 2017 The app says one dispell. The online Warscroll still gives him unlimited, much like the Khorne Lord with Dog, unless they changed something recently. In this case I am more inclined to go with the online Warscroll, because it is more widely accessible and is meant to be the hallmark. Link to comment Share on other sites More sharing options...
chord Posted January 20, 2017 Share Posted January 20, 2017 2 hours ago, Immersturm said: The app says one dispell. The online Warscroll still gives him unlimited, much like the Khorne Lord with Dog, unless they changed something recently. In this case I am more inclined to go with the online Warscroll, because it is more widely accessible and is meant to be the hallmark. I agree, if you can't run the app it is all you can use. Link to comment Share on other sites More sharing options...
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