Double Misfire Posted September 29, 2016 Share Posted September 29, 2016 Hi guys, here's my idea for an amaaaaaazing matched play list: Lord Celestant on Dracoth, Thunderaxe, shield, general, Reckless, +1 damage weapon 5 more Lord Celestants on Dracoths with shields and Thunderaxes 3 units of 5 Liberators 9 individual gryph-hounds (tiny Silver Tower gryh-hounds on 25mm bases, spread out when they need to be to avoid aoe stuff and squished together behind dracoths when theyneed to be too) Someone with the range and patience can shoot out the gryph hounds if they really want to, but are still gonna be left with a load of fast heroes who make each other better by spitting mortal wounds. Background wise it's based on the bit in Quest for Ghal Maraz where Vandus Hammerhand leads a load of Lord Celestants on Dracoths up a mountain to beat up on a bunch of beastmen pushing rocks down it. What would you counter it with? How do you think your list would fare against it? Link to comment Share on other sites More sharing options...
alasdair Posted September 29, 2016 Share Posted September 29, 2016 Fun idea, but you are limited by the amount of generals you are allowed in a matched play list. Link to comment Share on other sites More sharing options...
Double Misfire Posted September 29, 2016 Author Share Posted September 29, 2016 3 minutes ago, alasdair said: Fun idea, but you are limited by the amount of generals you are allowed in a matched play list. I thought the cap for leader units was 6 in 2k games? Link to comment Share on other sites More sharing options...
alasdair Posted September 29, 2016 Share Posted September 29, 2016 Oh yes, that's correct. My bad, I thought it was lower for some reason. Link to comment Share on other sites More sharing options...
Malakithe Posted September 30, 2016 Share Posted September 30, 2016 Why thunderaxes? Would you roll them up all together for the bonus? Link to comment Share on other sites More sharing options...
Double Misfire Posted September 30, 2016 Author Share Posted September 30, 2016 6 hours ago, Malakithe said: Why thunderaxes? Would you roll them up all together for the bonus? All together in clusters, with a bunch of gryph hounds for an extra 8 or so attacks on each Lord Celestant, that's the gist of the list, yep. Link to comment Share on other sites More sharing options...
Aeonotakist Posted September 30, 2016 Share Posted September 30, 2016 I think the Lord Celestial on Dracoth is not really competitive against similar troop like Thudertusk Riders... They are more expensive but they are much faster (Destruction Special ability) and fatal in ranged attack. A Beastclaw army can always shoot first (they can move 21' in one turn without charge) and overwhelm Lord Celetial on Dracoth in shooting phase. There weapon deal 6 MW instead of 1D3. Link to comment Share on other sites More sharing options...
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