Somnicide Posted September 16, 2016 Share Posted September 16, 2016 As the title suggests, I am curious how best to break up my 20 liberators (I actually have 22, so can run 2x10 without doubling up on primes) particularly at the 2000 and 2500 point levels. I have one unit of Judicators and will not likely be getting another any time soon, as none of my regular opponents has much in the way of shooting and I don't want to blow them off the board. I haven't had a ton of luck with them in the past running them as 5 mans, I ran a 10 man and was surprised at what a difference in vitality it had, but it still didn't do a lot of damage (but that's not really the point with them as near as I can tell). I am curious, first off are there any liberator fans out there, and second which of these options do you think is best: A) 4x5 liberators B) 1x10 and 2x5 liberators C) 2x10 liberators D) 1x10 and 1x5 liberators Thanks! Link to comment Share on other sites More sharing options...
Dracothjay Posted September 17, 2016 Share Posted September 17, 2016 I like 2x10 liberators. They can soak a lot of damage, especially if a castellant is close to hand. Link to comment Share on other sites More sharing options...
rokapoke Posted September 17, 2016 Share Posted September 17, 2016 If you play 2500 points, don't you need four battleline units? You'd have to take the 4x5 for that. Otherwise, I agree with the 2x10 in general. Very resilient. Link to comment Share on other sites More sharing options...
Jupiter Posted September 17, 2016 Share Posted September 17, 2016 5 hours ago, rokapoke said: If you play 2500 points, don't you need four battleline units? You'd have to take the 4x5 for that. Otherwise, I agree with the 2x10 in general. Very resilient. Well I presume that Judicators will fill the required number. I would go with 2*10 makes them resilient for grabbing objectives and holding ground, also with a bit of luck they can dish out some hurt with the big weapons. Link to comment Share on other sites More sharing options...
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