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Let's Chat: Free Peoples


MrCharisma

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On 29/01/2017 at 7:34 AM, Paul Conti said:

I love the brotherhood battalion. Just picked more demigryphs so i can run it with just the demis :-)

I've thought about going down this route, however; I'm waiting for GHB2. 

With Brotherhood Battalion sitting under Empire and not Free People, I'm a little nervous about having 800pt of Demi's 

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Some of you may be interested in another deployment strategy to reduce the impact of deep strike type deployments. 

This is taken from a tournament battle against Seraphon. I bubble wrapped my FG Guard and Crossbowmen around the Hurricanum and characters. My opposition had 6 ripperdactals.

I kept my Crossbowmen within 3" of where an opponent my end their charge, enabling the counter charge fire from crossbows and the counter charge from FG Swords and Spears. 

I forced my opponents hand and he reluctantly dropped at the Demigryph Knights around the Carmine Dragon. Needless to say the ripperdactals didn't survive Rd1. 

If I did this again, I would put my 10 spears at the back of the Hurricanum. Because my large block of FG Swords and Crossbowmen wrapped the full circle, I made my next movement phase more difficult than it needed to be. 

I went on to win this game and kill 2,000pts to 0pts. 

IMG_7638.JPG

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7 hours ago, Russellbogentoff said:

I love Demigryph knights, and I'm tempted to get some of the new rumoured gryph-chargers and gryphounds to field a griffon army. 

Even without the brotherhood, they're difficult to shift in units of 3, though they don't put out as much damage as I'd like.

A fun trick is to cast Wildform 9n them, so not only do they wound on 2s, the claws do D3 damage on 5s.

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I usually run a mixture of combat and ranged units, but I've always liked the idea of an army made up of engineers and such, so I'm planning to run something a little out of the ordinary this time around. Thoughts? 

Freeguild General 

Gunsmith

Cogsmith

20 x Crossbowmen

20 x Crossbowmen

20 x Handgunners

Cannon

Steamtank

2 x Helstorm Rocket Battery

5 x Outriders

5 x Pistoliers

Can't decide between more Crossbowmen or Handgunners, but I've got a lot of spare crossbow arms lying around! 

Too specialised? 

 

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15 hours ago, Russellbogentoff said:

I usually run a mixture of combat and ranged units, but I've always liked the idea of an army made up of engineers and such, so I'm planning to run something a little out of the ordinary this time around. Thoughts? 

Freeguild General 

Gunsmith

Cogsmith

20 x Crossbowmen

20 x Crossbowmen

20 x Handgunners

Cannon

Steamtank

2 x Helstorm Rocket Battery

5 x Outriders

5 x Pistoliers

Can't decide between more Crossbowmen or Handgunners, but I've got a lot of spare crossbow arms lying around! 

Too specialised? 

 

I think you at least need some combat units if only for tarpitting enemy fast moving units. Otherwise your whole line gets decimated within a few turns

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3 hours ago, StealthKnightSteg said:

I think you at least need some combat units if only for tarpitting enemy fast moving units. Otherwise your whole line gets decimated within a few turns

I think you may be right. Swordsmen seem to be the most survivable, but I like the idea of militia having ranged weapons as well, so I might bring some of them along instead of the second crossbow unit. 

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  • 2 weeks later...

I'm completely new to AOS and considering the Free Peoples as my first army, so I'm glad I saw this thread. I was curious if running this force as an aggressive infantry army is a viable thing. I don't like gunlines and with humans I shy away from things too overtly fantasy. I know that sounds weird, but the old Empire army is based on my favorite period of warfare. I don't mind a few wizards and dwarven cannons thrown in there, but I don't really like Gryphony things as mounts or the magic wagons. I see the Hurricanum in a lot of lists so I don't know if this is just handicapping myself, but I'm perfectly happy with big units of Greatswords/Freeguild Guard forming most of my army and other elements used as support.

I was also curious about a couple units I hadn't seen mentioned a lot in this thread. How do you feel about halberdiers? I see the obvious anvil quality of swordsmen, and how spears could be used, but I'm unsure as a newbie how halberds fit into things. Also, do you find pistoleers effective? I like them but have no idea how well they actually function in their role.

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Has anyone had succes with the general on griffon, with a big unit of pistoliers?

His command ability affects both shooting and combat. And pistoliers could use both in one turn. Lets say 10 pistoliers iding to the enemy. 20 shots that hit on 4+ with the order and an extra inch on the charge. Then 20 pistol attacks and horse hooves that get improved. Could be a wonderful Slaughter. Demigryphs and general on the flanks so they don't get counter charged. And repeat!

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3 hours ago, Nightgaunt said:

I'm completely new to AOS and considering the Free Peoples as my first army, so I'm glad I saw this thread. I was curious if running this force as an aggressive infantry army is a viable thing. I don't like gunlines and with humans I shy away from things too overtly fantasy. I know that sounds weird, but the old Empire army is based on my favorite period of warfare. I don't mind a few wizards and dwarven cannons thrown in there, but I don't really like Gryphony things as mounts or the magic wagons. I see the Hurricanum in a lot of lists so I don't know if this is just handicapping myself, but I'm perfectly happy with big units of Greatswords/Freeguild Guard forming most of my army and other elements used as support.

I was also curious about a couple units I hadn't seen mentioned a lot in this thread. How do you feel about halberdiers? I see the obvious anvil quality of swordsmen, and how spears could be used, but I'm unsure as a newbie how halberds fit into things. Also, do you find pistoleers effective? I like them but have no idea how well they actually function in their role.

Well... are you sure AoS is your game then? I mean... seems like you should play a historical.  I mean your welcome... but your preferences just don't seem to fit AoS very well.

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Hey guys, looking for some feedback on this list. Got a few games planned for Saturday, 2000pts GHB Scenarios. It's a pure "Empire" (it's fluffy and I like it) list consisting of things I had left over from 8th.. really looking forward to having a battletome and new models.. Think I've got a fairly balanced list with some good tar pits and damage dealers mixed in taken from played a few games I've played and mixed together what I think worked. Let me know what you think and what could use some improvements. Some input on the Abilities and Relics would be much appreciated.

Cheers,

Taff

 

FREE PEOPLES AVENGERS OF NULN 

TOTAL POINTS: 1980 / 2000

ALLEGIANCE: Order

 

LEADERS

 

Freeguild General On Griffon (300)

General

Command Trait : Legendary Fighter

Artefact : Phoenix Stone

 

Battlemage (100)

Lore of Light

 

UNITS

 

20 x Freeguild Greatswords (320)

 

20 x Freeguild Guard (160)

Swordsmen

Battleline

 

20 x Freeguild Guard (160)

Halbardeers

Battleline

 

20 x Freeguild Handgunners (200)

Battleline

 

BEHEMOTH

 

Celestial Hurricanum With Celestial Battlemage (320)

Artefact : Talisman of Blinding Light

 

WAR MACHINES

 

Steam Tank (300)

 

BATTALIONS

 

State Troop Detachment (120)

 

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@Taffster Feedback;

  • Can't run the State Troop detachment in matched play because you can not meet the minimum requirements. There is no such thing as State Troops or Empire Archers for example
  • Put the Phoenix Stone on the Hurricanum
  • Consider splitting the Handgunners into two units of 10, as it'll allow you two long guns
  • Consider some type of calavery or fast units. I'm not sure if the General will be able to hold objectives while the rest of your army catches up 
  • Run two units of Swords if you can, they are solid in both attack and defence
  • Consider making the wizard with Lifesurge, and use it to keep your Hurricanum alive. It's your greatest weapon
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6 hours ago, Blitzel said:

Has anyone had succes with the general on griffon, with a big unit of pistoliers?

His command ability affects both shooting and combat. And pistoliers could use both in one turn. Lets say 10 pistoliers iding to the enemy. 20 shots that hit on 4+ with the order and an extra inch on the charge. Then 20 pistol attacks and horse hooves that get improved. Could be a wonderful Slaughter. Demigryphs and general on the flanks so they don't get counter charged. And repeat!

Haven't tried but definitely see value. I'd probably want to run a fast army with Knights and Demigryphs along with the Pistoleers

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13 minutes ago, MrCharisma said:
  • Can't run the State Troop detachment in matched play because you can not meet the minimum requirements. There is no such thing as State Troops or Empire Archers for example

It's stated in the FAQ that The State Troop Detachment includes Freeguild units, therefore making this possible. Unless I read it wrong, will find the FAQ.

13 minutes ago, MrCharisma said:
  • Consider splitting the Handgunners into two units of 10, as it'll allow you two long guns
  • Run two units of Swords if you can, they are solid in both attack and defence

I'll give this a go in a couple of the games and compare, like the idea.

13 minutes ago, MrCharisma said:
  • Consider some type of calavery or fast units. I'm not sure if the General will be able to hold objectives while the rest of your army catches up 

Yeah I'd really like to have some Demigryphs in there for this very reason, trying to squeeze them in is the issue, thinking maybe drop the halberds, split my units add the Gryphs, I should still have the formation and be at 2020pts which should be alright, not sure if the extra 20pts will be allowed in a tournament though...

13 minutes ago, MrCharisma said:
  • Put the Phoenix Stone on the Hurricanum
  • Consider making the wizard with Lifesurge, and use it to keep your Hurricanum alive. It's your greatest weapon

I was thinking of doing that with the Phoenix Stone, will make it so.. The wizard is a light wizard aka Lifesurge, sorry should have specified. 

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6 minutes ago, Taffster said:

It's stated in the FAQ that The State Troop Detachment includes Freeguild units, therefore making this possible. Unless I read it wrong, will find the FAQ.

I don't think you can. The below is pulled from the Matched Play FAQ;

Q: Some of the Compendium warscroll battalions have points but the units in those battalions have been replaced with new warscrolls. How does this work in a Pitched Battle?
A: Battalions which include units which no longer have a warscroll cannot be used in Matched Play.

 

While Empire Archers have warscrolls, they do not feature in the points section of GHB. I'd welcome being proven wrong because I really want to run that battalion 

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In my opinion why would it be pointed if it can't be used? From what I've gathered even though it's not called "State Troops" the "Freeguild Guard" are the same thing, so they do actually have a warscroll just under another name and therefore can be used in the detachment.

So really Empire Archers = Freeguild Archers, State Troops = Freeguild Guard etc.

I've messaged the AoS guys on Facebook to get some clarity on this.. Auto response said they should get back to me in about a week lol

My gaming group has no issue with me running the battalion on the above basis, I will have to confirm it though officially.

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@Taffster I'll look for the actual FAQ update which stops this synergy.  The recent FAQ broke a number of battalions (ask the Moon Clan Grots).

There is a significant difference in State Troops vs. Free Guild Guard through the keywords, but I'll try to find the exact rule. 

Obviously it's cool that your club is allowing you to do it, however; you might find more competitive environments want you to run the Free Guild battalion or will deny the State Troop one. 

Let me know what FB responds with. 

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@MrCharisma ah I must have missed the latest FAQ then.. If you could find it that would be great.

This is slightly annoying if I have to run the Freeguild Regiment instead. It's a lot more limiting at 2000 pts. I think for now I'll have to roll without any battalions if that's the case, mainly because I don't have any Outriders, Pistoleers or Demigryphs at the moment hah.

I would rather have things running as is in the GHB without house-rules as I'm planning on attending some tournaments so everything would need to be straightened out.

 

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28 minutes ago, Taffster said:

@MrCharisma ah I must have missed the latest FAQ then.. If you could find it that would be great.

This is slightly annoying if I have to run the Freeguild Regiment instead. It's a lot more limiting at 2000 pts. I think for now I'll have to roll without any battalions if that's the case, mainly because I don't have any Outriders, Pistoleers or Demigryphs at the moment hah.

I would rather have things running as is in the GHB without house-rules as I'm planning on attending some tournaments so everything would need to be straightened out.

 

I had the same issues. I was planning to use the state troop detachment. But the keywords just don't match. But I find that free peoples ave liads of ways to get buffs and overall normal troops are cheap and we get good battleline shooting units.

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@MrCharisma @Blitzel Just spoke to the store manager at my local GW about this, he's an old empire player so a good source. Going off what he's said you are able to use the formation in matched play. But there are some restrictions. 

The battalions require state troops therefore you have to use the compendium warscrolls, which do in fact have points. Going back to my previous post about State Troops being Freeguild Guard, this is indeed the case and therefore the State Troops get assigned the 80pts per 10 the same as the Guard. 

This may just be his interpretation so waiting to hear back from GWHQ in regards to this as well. 

Attached the conversation for the record.

Capture.PNG

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Sorry to be the bearer of bad news @Taffster but Empire State troops don't have points under the Generals Handbook (refer to attached picture). 

I do believe the FAQ update you are referring to is about keyword mismatches. The Empire and Free Guild hold the keyword 'Free Peoples' while the Bretonnian warscrolls use keyword 'Free People'. That used to be seen as a broken synagery but that update cleared it up.

 

 

IMG_7748.PNG

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