stato Posted January 19, 2018 Share Posted January 19, 2018 On 1/18/2018 at 8:33 AM, MrCharisma said: I've been doing a bit of research on the Maggotkin battletome and I wonder how this is going to change the meta. Both Tzeentch and Nurgle are belting out mortal wounds, and Nurgle looks like it will slowly widdle our units down via the Nurgle trees. Is this the end of the MSUs? Does the Luminark and Mortal Wound saves become more valuable? Do archers not now have a purpose? the ability to push forward after deployment means you can take some board space and keep the trees away from areas you dont want them, initially anyway. Link to comment Share on other sites More sharing options...
MrCharisma Posted January 19, 2018 Author Share Posted January 19, 2018 Just now, stato said: Do archers not now have a purpose? the ability to push forward after deployment means you can take some board space and keep the trees away from areas you dont want them, initially anyway. Good question. Archers can help minimise board control via Sylvaneth Wood / Nurgle Trees but is 100pts worth the situational benefit? I don’t know. With the way the Nurgle trees come up, I don’t think you’ll expect additional trees in your zone until a hero comes down. You can make a sacrifice and area deny a new trees spawning if you keep a unit within 3” of the tree. On a 4+ the unit will take a mortal wound, however; the sacrifice might be worth denying a whole garden growing in your deployment zone. What is everyone else’s thoughts? Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2018 Share Posted January 20, 2018 yeah i think ward saves will be super valuable imo this is the list im keen to try once ive finished painting my death stuff, basically flying 'T' of buffed swordsmen with the relictor & tail off to the grand companies & general lumi to zap stuff and griffons to clean up, basically just give non flying armies a hard time & just walk up stuff that needs it, keen to give it a try potentially thinking drop one unit of hand gunners for 2 small objective holding units potentially, but see how it bloody goes hey? Allegiance: Free PeoplesLeadersFreeguild General (100)- General- Stately War Banner- Trait: Indomitable Freeguild General On Griffon (260)- Greathammer- Artefact: Armour of Meteoric Iron Freeguild General On Griffon (260)- GreathammerLuminark Of Hysh With White Battlemage (240)- AlliesLord-Relictor (80)- AlliesKnight-Azyros (80)- AlliesBattleline30 x Freeguild Crossbowmen (300)40 x Freeguild Guard (280)20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)Total: 2000 / 2000Allies: 400 / 400 Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2018 Share Posted January 20, 2018 ^ that or a double relictor to move stuff around due to lack of mobility & could see it helping the army potentially Link to comment Share on other sites More sharing options...
MrCharisma Posted January 20, 2018 Author Share Posted January 20, 2018 1 hour ago, Josh said: ^ that or a double relictor to move stuff around due to lack of mobility & could see it helping the army potentially How are you planning on using the Relictor? Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2018 Share Posted January 20, 2018 prob mobility for the swordsmen to put them where the enemy doesnt want them / move units to better positions Link to comment Share on other sites More sharing options...
MrCharisma Posted January 20, 2018 Author Share Posted January 20, 2018 27 minutes ago, Josh said: prob mobility for the swordsmen to put them where the enemy doesnt want them / move units to better positions I'm not seeing how the Lord Relictor helps. Am I missing something? Healing storm doesn't do much for you, and Lightning Storm is alright Link to comment Share on other sites More sharing options...
someone2040 Posted January 20, 2018 Share Posted January 20, 2018 33 minutes ago, Josh said: prob mobility for the swordsmen to put them where the enemy doesnt want them / move units to better positions Lightning Chariot is a Stormcast Allegiance specific prayer. You don't get it on the warscroll. So the Relictor isn't very useful in a Free Peoples army. Link to comment Share on other sites More sharing options...
MrCharisma Posted January 20, 2018 Author Share Posted January 20, 2018 3 minutes ago, someone2040 said: Lightning Chariot is a Stormcast Allegiance specific prayer. You don't get it on the warscroll. So the Relictor isn't very useful in a Free Peoples army. That's what I thought Josh wanted the Relictor for but I wanted to make sure I wasn't missing anything. I just looked at the Lord Vexilor rules and they are bloody sweet... I've never considered him as an ally. Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2018 Share Posted January 20, 2018 ah lame, just trying to help fix mobility issues, back to the drawing board! also keen to see if a small unit of great swords is useful Link to comment Share on other sites More sharing options...
BadgersinMeadows Posted January 21, 2018 Share Posted January 21, 2018 What would be a good loadout for Demigryphs? I can see the lances being decent with the 2" Hornblower bonus to the charge rolls, though the +1 to wound with the Halberd seems good for the consistency. Link to comment Share on other sites More sharing options...
someone2040 Posted January 21, 2018 Share Posted January 21, 2018 I like Lances (not that I've had the opportunity to test the Halberds out). Dunno, I think in a protracted fight the Demigryphs are the main damage dealers anyway. So the lances just feel like why not give it a shot of doing some good damage on the charge. Sometimes you get a few wounds through, opponent fails their armour save once or twice and suddenly you've punched through 4 damage on a 5 wound hero or taken out a few Judicators or something. So yeah, given the Demi's are quite speedy and have bonuses from the musician for charging, I just feel like the Lances are going to be better in the end. Link to comment Share on other sites More sharing options...
MrCharisma Posted January 22, 2018 Author Share Posted January 22, 2018 On 21/01/2018 at 9:10 AM, Atreides said: What would be a good loadout for Demigryphs? I can see the lances being decent with the 2" Hornblower bonus to the charge rolls, though the +1 to wound with the Halberd seems good for the consistency. I’ve given up on my riders actually doing any damage, it’s all about the Demigryphs. The halberd is good, and i’m thinking that it’s now the better choice over lance. BTW @Josh & @someone2040, are we doing a Free People photo at CanCon? Link to comment Share on other sites More sharing options...
Josh Posted January 22, 2018 Share Posted January 22, 2018 Im taking death sorry Magro @MrCharisma keen to finish my free peeps after cancon but Link to comment Share on other sites More sharing options...
someone2040 Posted January 22, 2018 Share Posted January 22, 2018 We'll have to rustle up Kameron Ritchie (Dunno who he is though), as he's the only other person taking Free Peoples. I'm sure it'll be glorious to get a huge huge picture of all three Free Peoples armies on a board somewhere. You should just bring a character or something you can sneak into the picture as a cameo @Josh Link to comment Share on other sites More sharing options...
Josh Posted January 22, 2018 Share Posted January 22, 2018 1 minute ago, someone2040 said: We'll have to rustle up Kameron Ritchie (Dunno who he is though), as he's the only other person taking Free Peoples. I'm sure it'll be glorious to get a huge huge picture of all three Free Peoples armies on a board somewhere. You should just bring a character or something you can sneak into the picture as a cameo @Josh might need to finish him then haha, I can do that ^^ my zombies look like the same as my freepeople Link to comment Share on other sites More sharing options...
MrCharisma Posted January 22, 2018 Author Share Posted January 22, 2018 12 minutes ago, Josh said: Im taking death sorry Magro @MrCharisma keen to finish my free peeps after cancon but We can still take a photo! Link to comment Share on other sites More sharing options...
Josh Posted January 22, 2018 Share Posted January 22, 2018 keen & can do! Link to comment Share on other sites More sharing options...
someone2040 Posted January 22, 2018 Share Posted January 22, 2018 43 minutes ago, MrCharisma said: We can still take a photo! How can you say that after seeing what @Josh is doing to our beloved Free Peoples! Link to comment Share on other sites More sharing options...
MrCharisma Posted January 22, 2018 Author Share Posted January 22, 2018 10 minutes ago, someone2040 said: How can you say that after seeing what @Josh is doing to our beloved Free Peoples! I didn’t say I wanted his models in it ;-) Link to comment Share on other sites More sharing options...
SilverJelly Posted January 24, 2018 Share Posted January 24, 2018 Looking for advice on some lists for up coming tournaments. The tournaments I will be attending will use GHB2017 BattlePlans. I test played a few lists before and felt these answered some short comings. For the Duality of Death, Mega Great Company to hold one objective. The other units will form a group, with a guard unit contesting the units between the two objectives. The others will support the held objective or go after the other objective. The other would primarily be for the Battle Plans where scoring with numbers is important. The Great Company ability is too good not to use. I see the support ability as a counter to double turns, being able to potentially shoot twice per turn. One great company with guard and 2 handgunner units. The other running a unit of guard and handgunners, with a unit of guard to counter charge tying up the bulk of my opponents army or leaving the unit behind to hold objects if facing an alpha strike list. Link to comment Share on other sites More sharing options...
Lightbox Posted January 24, 2018 Share Posted January 24, 2018 Is Luminark or Hurricanum considered best for use with freeguild / general order? The hurricanum's +1 to hit seems generally super useful but I've noticed a lot of people on here now instead taking the luminark? Is it more of a different one for different tasks sort of thing? I've got a model that I've yet to build. Also do freeguild function well as alliegance: Order instead of freeguild? Wondering because I'd love to be able to mix stuff into my freeguild that make sense. Link to comment Share on other sites More sharing options...
stratigo Posted January 24, 2018 Share Posted January 24, 2018 2 hours ago, Lightbox said: Is Luminark or Hurricanum considered best for use with freeguild / general order? The hurricanum's +1 to hit seems generally super useful but I've noticed a lot of people on here now instead taking the luminark? Is it more of a different one for different tasks sort of thing? I've got a model that I've yet to build. Also do freeguild function well as alliegance: Order instead of freeguild? Wondering because I'd love to be able to mix stuff into my freeguild that make sense. Luminark is a notable increase to survivability for a mass horde Link to comment Share on other sites More sharing options...
PAR Posted January 24, 2018 Share Posted January 24, 2018 2 hours ago, Lightbox said: Is Luminark or Hurricanum considered best for use with freeguild / general order? The hurricanum's +1 to hit seems generally super useful but I've noticed a lot of people on here now instead taking the luminark? Is it more of a different one for different tasks sort of thing? I've got a model that I've yet to build. Also do freeguild function well as alliegance: Order instead of freeguild? Wondering because I'd love to be able to mix stuff into my freeguild that make sense. i have been using a freeguild heavy tempest eye army recently, its seems quite good so far Link to comment Share on other sites More sharing options...
Lightbox Posted January 24, 2018 Share Posted January 24, 2018 18 minutes ago, stratigo said: Luminark is a notable increase to survivability for a mass horde So Hurricanum for if I need some damage buffs and luminark for if I need horde survivability? 10 minutes ago, PAR said: i have been using a freeguild heavy tempest eye army recently, its seems quite good so far Good to hear! I'm not sure if they've FAQ'd away the paint scheme rule for firestorm alliegances yet though. My freeguild are done up as their own sort of free city. Link to comment Share on other sites More sharing options...
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