Thanatos Ares Posted September 5, 2016 Share Posted September 5, 2016 Ok so I've revised my list (and I don't want a Kunnin Rukk or Arrer boys) so it's less MSU and hopefully more hitty and competitive: Wurrgog Prophet Wardokk 20 Morboys Teef Rukk 2x 4 Big Stabbas Snaga Rukk 2x Maniak Weirdnobs 2x 5 Savage Boarboy Maniaks Brutal Rukk Savage Big Boss 2x 20 Savage Orruks (spears) Total 2k 209 wounds Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 5, 2016 Share Posted September 5, 2016 Any thoughts folks? Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Aspirant Snaeper Posted September 7, 2016 Share Posted September 7, 2016 Didn't have any inklings to make a destruction force until today... when I learned about Arrowboys while picking up some Chaos units and my interest was piqued. Kunnin' Rukk Savage Big Boss -Command Trait: Bellowing Tyrant Savage Orruks x 10 Savage Orruks x 10 Arrowboys x 30 Arrowboys x 30____________________________________________________ 960/1000 I think a few turns of (4+/4+/-/1 x 90 x 2) in a turn would be enough. Wanted to squeeze in a Weirdboy, too. Oh well, Archaon dies all the same. Link to comment Share on other sites More sharing options...
Malakithe Posted September 7, 2016 Share Posted September 7, 2016 On 9/5/2016 at 4:25 AM, Thanatos Ares said: Ok so I've revised my list (and I don't want a Kunnin Rukk or Arrer boys) so it's less MSU and hopefully more hitty and competitive: Wurrgog Prophet Wardokk 20 Morboys Teef Rukk 2x 4 Big Stabbas Snaga Rukk 2x Maniak Weirdnobs 2x 5 Savage Boarboy Maniaks Brutal Rukk Savage Big Boss 2x 20 Savage Orruks (spears) Total 2k 209 wounds Waaagh! Skullcrack iz comin fer ya What is MSU and why the odd unit of Morboys? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 7, 2016 Share Posted September 7, 2016 MSU - multiple small units Morboys walk behind the main line 'surrounding the Prophet and dok to help protect from character sniping Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Nico Posted September 7, 2016 Share Posted September 7, 2016 Quote I think a few turns of (4+/4+/-/1 x 90 x 2) in a turn would be enough. Wanted to squeeze in a Weirdboy, too. Oh well, Archaon dies all the same. He dies about as fast as your opponent's enjoyment of the game, followed swiftly by your enjoyment of the game. Thankfully 40K-appropriate AoS lists are not fun to play and probably not fun to paint either. Link to comment Share on other sites More sharing options...
Malakithe Posted September 7, 2016 Share Posted September 7, 2016 27 minutes ago, Thanatos Ares said: MSU - multiple small units Morboys walk behind the main line 'surrounding the Prophet and dok to help protect from character sniping Ahh thank you! Makes sense now. I'm still not a personal fan of the Teef Rukk but that's just me. Or the Brutal Rukk actually. Running means no charging and I prefer the Maniak Boarboys or normal Boarboys. Link to comment Share on other sites More sharing options...
Vespan Posted September 7, 2016 Share Posted September 7, 2016 @Aspirant Snaeper Yea, I think that kunnin' ruk with 30 arrowboyz, bellowing tyrant and hit rerolls from maniak weirdnoob is one of the strongest things you can build from bonesplitterz. Archaon with mystic shield should statsistically die, so the enemy cant just send him brainlesly toward the enemy line. Last game I had with my goblins vs Archaon+ varanguards and some other khorne fillers (1660pkt) i won thanks to tarpiting him with loads of gobins and scoring objectives with wolf riders and spider riders. Becouse i could not just kill him. Even with spider riders with improved poison and hit by commander and arachnarock. Archaon is fast and it is hard to engage him on my terms. Link to comment Share on other sites More sharing options...
teddet Posted September 9, 2016 Author Share Posted September 9, 2016 Tried this in a recent game and liked it: Icebone Warclan (100 pts) Snagga Rukk (40) (4x) savage boarboy maniaks (640) (2x) maniak weirdnob (200) (1x) savage ork boarboys (120) (1x) Wurgug Prophet (140) Kunning Ruk (60) Savage big boss (100) (2x) 30 Savage arrowboys (600) 2000 on the dot. Link to comment Share on other sites More sharing options...
amysrevenge Posted September 9, 2016 Share Posted September 9, 2016 No Arrowboys for me either. But that's mostly because I already had so many Savage Orcs already in my collection, assembled but not painted. All I had to buy new was 2 boxes (the old 5-per box) of Boarboy Maniaks to get all the way up to 2000+ pts that are sub-optimal but not ridiculously so. I reckon I'm doing about as well as you can under the "no Arrowboys" constraint. Link to comment Share on other sites More sharing options...
Malakithe Posted September 9, 2016 Share Posted September 9, 2016 Pssh no Arrowboys...what's wrong with you people lol Link to comment Share on other sites More sharing options...
amysrevenge Posted September 9, 2016 Share Posted September 9, 2016 There's just something nice about the personal touch of a chompa in the gob of your enemy that's hard to replicate with an arrow. Link to comment Share on other sites More sharing options...
Malakithe Posted September 9, 2016 Share Posted September 9, 2016 36 minutes ago, amysrevenge said: There's just something nice about the personal touch of a chompa in the gob of your enemy that's hard to replicate with an arrow. Not just an arrow thou! A metric ****** tonne of arrows! Bonesplitterz are monster hunters, not just shirtless, bloodthirsty crazies like those skull obsessed weaklings! Spear, arrow, numbers, and head-exploding magic is how you take down large prey! Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 9, 2016 Share Posted September 9, 2016 Nope. Morboys don't shoot, Chompas don't shoot, boarboys and Maniaks don't shoot either Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 9, 2016 Share Posted September 9, 2016 Only runts shoots arrerz [emoji6] Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 9, 2016 Share Posted September 9, 2016 None of da bosses shoot, even da boss of da Kunnin Rukk don't shoot!! Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Crosslight Posted January 11, 2017 Share Posted January 11, 2017 On 8/8/2016 at 3:40 AM, DangerClose said: If you fancy rolling 720+ dice a turn and never making new friends 1980 pts Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks I've been building this list. Does this fit into the Bonegrinz Warclan? It MUST contain 1 Kunnin' Rukk. Does that mean one and only one or one Kunnin Rukk minimum? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted January 11, 2017 Share Posted January 11, 2017 One minimumSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Crosslight Posted January 11, 2017 Share Posted January 11, 2017 Thanks! Final list then- * Savage Orruk Bigboss ( # 10 x Savage Orruks # 10 x Savage Orruks # 10 x Savage Orruks # # # # ++++ 40 x Arrowboys ) * Savage Orruk Bigboss ( # 10 x Arrowboys # # # +++ 30 x Arrowboys ) * Savage Orruk Bigboss ( # 10 x Arrowboys # # # +++ 30 x Arrowboys ) 3 x Kunnin' Rukk 1980 Link to comment Share on other sites More sharing options...
meet.the.doctor Posted January 13, 2017 Share Posted January 13, 2017 I've been building this list. Does this fit into the Bonegrinz Warclan? It MUST contain 1 Kunnin' Rukk. Does that mean one and only one or one Kunnin Rukk minimum?Bonegrinz warclan doesn't give you any benefits in pitched battles as you would have to use some reinforcement points for "loadsa boyz" bonegrinz abillity, and it doesn't make sense. Better ones are 2 other but for example you won't fit kunnin rukk in Icebone Warclan - it has all the battalions but the kunnin rukk... It would be great to have the big boss of kunnin rukk with the icebone helm though(halving wounds)... Link to comment Share on other sites More sharing options...
Crosslight Posted January 15, 2017 Share Posted January 15, 2017 On 1/13/2017 at 2:29 AM, meet.the.doctor said: Bonegrinz warclan doesn't give you any benefits in pitched battles as you would have to use some reinforcement points for "loadsa boyz" bonegrinz abillity, and it doesn't make sense. Better ones are 2 other but for example you won't fit kunnin rukk in Icebone Warclan - it has all the battalions but the kunnin rukk... It would be great to have the big boss of kunnin rukk with the icebone helm though(halving wounds)... Goal is single deployment. Link to comment Share on other sites More sharing options...
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