Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Sign in to follow this  
teddet

Competitive Bonesplittas Lists?

121 posts in this topic

rasmarog    7

I took this from games workshop. I need to check on battletome to see if says combat too. When I proppa wake up I'll check

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites
rasmarog    7

Just checked on battletome. Every 6+ hit. Not only combat phase. That's nice

“Savage Attack:Witha guttural bellow and a swing of their axe, the Savage Big Boss orders an all-out attack upon the foe. If a Savage Big Boss uses this ability, you can select a BONESPLITTERZunit within 10". Until your next hero phase, whenever you make a hit roll of 6 or more for a model in that unit, it can immediately make one extra attack using the same weapon”

Excerpt From: Games Workshop Ltd. “Destruction Battletome: Bonesplitterz.” Games Workshop Ltd, 17/05/2016. iBooks.

This material may be protected by copyright.

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites
Malakithe    247

That's how I read it anyway. So use the command ability and the spell that gives +1 to hit rolls. So with 90 attacks a good chunk of those would be 5+ and thus generating more attacks. And if the unit is part of a Kunnin you can do that twice lol nasty

Share this post


Link to post
Share on other sites
rasmarog    7

Yes. Kunnin rukk is really nice. I'm using 1 with 30arrowboys, So I have 90+90 shoots per turn. Considered 40 arrow boys but, think I'll go with 30 and 20 savage orruks(2battlelines) then I can use 2x5 boar boys or 1x10 depending the situation. Also. Can upgrade for a 2500pt using 4x2 big stabas and teef rukk with no limitations with battle lines

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites
Malakithe    247

My 2k list so far. 

Icebone Warclan:

Snaga Rukk: 4×5 Maniak Boar boys

Warrgog Prophet 

2×Maniak Wierdnob

And a separate Kunnin Rukk:

Savage Big Boss

30×Arrowboys 

2×20 Savage Orruks

Pretty close to everyone else's lol big Boss as general to buff the Arrowboys and Warrgog to buff with the +1 hit spell. 3 wizards for support. 4 artefacts. The big Boss will be a main target so he gets the icebone skull. 

All the maniak boarboys+wierdnobs get 11" move. So while the foot block moves as one there is 4 units of boars moving around to harass, snatch up objectives. Give the double move spell to a maniak, cast it on the 11" move pigs and you have a time-and-space defying unit of rapid response crazies to get anywhere you need.

Sounds good in theory anyay lol

  • Like 1

Share this post


Link to post
Share on other sites
rasmarog    7
My 2k list so far. 

Icebone Warclan:

Snaga Rukk: 4×5 Maniak Boar boys

Warrgog Prophet 

2×Maniak Wierdnob

And a separate Kunnin Rukk:

Savage Big Boss

30×Arrowboys 

2×20 Savage Orruks

Pretty close to everyone else's lol big Boss as general to buff the Arrowboys and Warrgog to buff with the +1 hit spell. 3 wizards for support. 4 artefacts. The big Boss will be a main target so he gets the icebone skull. 

All the maniak boarboys+wierdnobs get 11" move. So while the foot block moves as one there is 4 units of boars moving around to harass, snatch up objectives. Give the double move spell to a maniak, cast it on the 11" move pigs and you have a time-and-space defying unit of rapid response crazies to get anywhere you need.

Sounds good in theory anyay lol

My first list was exactly this one. But at the end changed sanagga for kop/drakkfoot. But think snagga is more solid.

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites
rasmarog    7

Frost lord became frozen too? Wow, I tough were just regular monster, not with hero keyword

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites
Malakithe    247

A monster would still have the monster keyword regardless of if it has a rider. 

I would gladly double spell buff a unit of Maniak Boarboys and sacrifice charge the Frostlord if it even means keeping it tied up for just a turn. 

  • Like 2

Share this post


Link to post
Share on other sites
Malakithe    247

I've been reading other forums and now I think I need to squeeze in 2 units of 30 Arrowboys some how. Or maybe I dont. 

Other armies that can teleport around will try to kill off the Arrowboys as quickly as possible. So some things need to be done to prevent that. 

The 2 units of 20 Savage Orruks with spears/shields sole purpose is meat shield. Hopefully they could protect the Arrowboys. And on top of that the 4 units of Maniak Boarboys at 11" could counter-attack as well. 

Maybe the list is fine and I'm over thinking it lol

Share this post


Link to post
Share on other sites
rasmarog    7
1 minute ago, Malakithe said:

I've been reading other forums and now I think I need to squeeze in 2 units of 30 Arrowboys some how. Or maybe I dont. 

Other armies that can teleport around will try to kill off the Arrowboys as quickly as possible. So some things need to be done to prevent that. 

The 2 units of 20 Savage Orruks with spears/shields sole purpose is meat shield. Hopefully they could protect the Arrowboys. And on top of that the 4 units of Maniak Boarboys at 11" could counter-attack as well. 

Maybe the list is fine and I'm over thinking it lol

I have 30 arrow boys + 2x 10 savage orruks for defending them. Savage with Mystic Shield save on 4+, with 2 wounds they are pretty capable for defending.

Share this post


Link to post
Share on other sites
Thanatos Ares    232

I'm aware I'm in the minority here by saying this but - savage Orruks shouldn't be shooting arrers!! I will NEVER field a unit of arrer boyz. I know this may hamper my 'competitive' chances but the theme of savage orcs that has been in my head (a long long time) is Flint tipped axes & spears. Up close and personal is where my Orruks like to fight! Non of this sneaky nonsense!!

Waaagh! Skullcrack iz comin fer ya

Share this post


Link to post
Share on other sites
rasmarog    7
1 minute ago, Thanatos Ares said:

I'm aware I'm in the minority here by saying this but - savage Orruks shouldn't be shooting arrers!! I will NEVER field a unit of arrer boyz. I know this may hamper my 'competitive' chances but the theme of savage orcs that has been in my head (a long long time) is Flint tipped axes & spears. Up close and personal is where my Orruks like to fight! Non of this sneaky nonsense!!

Waaagh! Skullcrack iz comin fer ya

Agree, but kunnin ruck is here, and we should use :D

Share this post


Link to post
Share on other sites
Malakithe    247

Yeah use a Kunnin at least. With mass hordes of spear Boyz. Double ranks to attack. Similar idea thou...big Boss as general, command ability buff+spell buff. 

I can visualize a mob of Arrowboys in battle thou. Glowing red eyes, drunk from waaagh energy, screaming, not even aiming the bows. The pointing up and loading and firing as fast as possible lol sounds f-in Savage enough to me

I don't know how I feel about the Teef Rukk. Seems to situational. And very low model count. But for a super cheap artefact it works.

Edited by Malakithe
  • Like 1

Share this post


Link to post
Share on other sites
rasmarog    7
1 minute ago, Malakithe said:

Yeah use a Kunnin at least. With mass hordes of spear Boyz. Double ranks to attack. Similar idea thou...big Boss as general, command ability buff+spell buff. 

I can visualize a mob of Arrowboys in battle thou. Glowing red eyes, drunk from waaagh energy, screaming, not even aiming the bows. The pointing up and loading and firing as fast as possible lol sounds f-in Savage enough to me

With 5+ to hit, sure they even aim before shot!

Share this post


Link to post
Share on other sites
Dotification    36

I haven't played this guys since the Battletome release/update, but here's my theory/math-hammered 2000-point MP list;

Kunnin' Rukk

Savage Big Boss (General/Monster Killa))(Da Icebone Skull)

x30 Savage Arrowboyz

x10 Savage Orruks 

IceBone WarClan

Wurrgog Prophet (G/M War Cry or Bone Krusha) (Mystic Waagh! Paint or Dokk Juice) (depending on the match-up)

Snaga Rukk

Maniak Weirdnob (Squiggly Curse)

Maniak Weirdnob (Hand of G/M))

x5 SBB Maniaks

x5 SBB Maniaks

x5 SBB Maniaks

x5 SBB Maniaks

Teef Rukk

x2 Big Stabbas

x2 Big Stabbas

WarDokk (Brutal Beast Spirits) (Big Wurrgog Mask)

4th artefact is whichever choice I don't take for the Wurrgog, given to 1 of his Maniak Weirdnobs . . .

Also, I think the Lore of the Savage Waaagh! is one of the best parts of this faction/having a GHB-era BattleTome!

 

 

 

Edited by Dotification
there's a Kunnin Rukk, yes

Share this post


Link to post
Share on other sites
Thanatos Ares    232

List looks propa and I agree re the Lore of the Savage Waaagh! I think it's brilliant. There isn't a spell in it that isn't good!

Waaagh! Skullcrack iz comin fer ya

  • Like 1

Share this post


Link to post
Share on other sites
thediceabide    180
2 hours ago, Malakithe said:

No Kunnin Rukk?

I've also been trying to write lists without it, just because it means my army is instantly going to end up being 100 boyz on foot if I do. That said, there are still other ways to get extra attacks (though not shooting) through the Wurrgog Prophet and the Blood Waaagh! spell.

Share this post


Link to post
Share on other sites
Malakithe    247

My list is almost the same. But I just can't deny the overwhelming firepower of a Kunnin Rukk.

Icebone Warclan:

Snaga Rukk: 4×5 Maniak Boarboys 

2×Maniak Wierdnob 

Extra of Kunnin Rukk: 2×20 Savage Orruks 

30×Arrowboys 

Big Boss as general

Warrgog Prophet 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×