teddet Posted July 29, 2016 Author Share Posted July 29, 2016 The problem is, i can't really drop anything (maybe 10 archers? but that seems bad) in order to add more stabbas. On the other hand, they will come back on a 6, so I just need to get good at that. Link to comment Share on other sites More sharing options...
alasdair Posted July 29, 2016 Share Posted July 29, 2016 Here's a list I'm considering running, based mostly around the models I have but I think it's pretty potent and can adapt to most situations. Wurrgog Prophet 140 Kunning Rukk 60 Big Boss 100 30 Savage Orruks 300 30 Arrow Boyz 300 Teef Rukk 40 2 Big Stabbas 100 2 Big Stabbas 100 30 Morboyz 320 10 Maniak Boar Boyz 320 Maniak Weirdnob 100 Wardokk 80 2000 Link to comment Share on other sites More sharing options...
Thor0298 Posted July 30, 2016 Share Posted July 30, 2016 id like to hear how that lists does for you Link to comment Share on other sites More sharing options...
DangerClose Posted July 31, 2016 Share Posted July 31, 2016 I'm thinking of doing this for a guerilla, swamp/jungle themed army: Da Kunnin' Swamp Lurkers of Mork 2000 pts. Kunnin' Rukk Savage Orruk Bigboss 30 x Arrowboys 30 x Arrowboys Snagga Rukk Maniak Weirdnob Maniak Weirdnob 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs 6 x Big Stikkas Wardokk Wurrgog Prophet Lots of sneaky tools with the shooting and 4 wizards Link to comment Share on other sites More sharing options...
DangerClose Posted August 1, 2016 Share Posted August 1, 2016 Or maybe this very themed Icebone list... I'm quite torn Icebone Brutal' Rukk Savage Big Boss 5 x Savage Boarboys 5 x Savage Boarboys 5 x Savage Boarboys 5 x Savage Boarboys Snagga Rukk Maniak Weirdnob Maniak Weirdnob 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs Big Stabbas Wardokk Wardokk Wurrgog Prophet The list would look amazing but I'm uncertain of its performance (: Link to comment Share on other sites More sharing options...
teddet Posted August 3, 2016 Author Share Posted August 3, 2016 Here's another list I've been working on. Means that my prophet can get the bone skull, which I think would help protect a character that isn't on a monster. Icebone Warclan (100) Wurrgog Prophet (140) Snaga Rukk (40) Maniak Weirdnob (100) Maniak Weirdnob (100) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline)Teef Rukk (40) Savage Big Stabbas x 2 (100) Savage Big Stabbas x 2 (100) Savage Orruk Arrowboys x 30 (300) Savage Orruk Arrowboys x 30 (300) WOUNDS: 152 TOTAL POINTS: 1960 / 200 Or this: Wurrgog Prophet (140) Wardokk (80) Snaga Rukk (40)Maniak Weirdnob (100) Maniak Weirdnob (100) Savage Boarboy Maniaks x 10 (320) Savage Boarboy Maniaks x 5 (160) Savage Boarboy Maniaks x 5 (160) Kunnin' Rukk (60) Savage Big Boss (100) Savage Orruk Arrowboys x 40 (400) Savage Orruks x 10 (100)Teef Rukk (40) Savage Big Stabbas x 2 (100) Savage Big Stabbas x 2 (100) WOUNDS: 163 TOTAL POINTS: 2000 / 2000 Link to comment Share on other sites More sharing options...
SpleenThief Posted August 3, 2016 Share Posted August 3, 2016 For 1k when you don't want to make friends. Kunnin Rukk 10 Savage Orruks - spears 10 Savage Orruks - spears 40 Savage Arrow Boys Savage War Boss - general -squiggly war paint Maniak Weird Nob - Hands of Gork Wurgoz Prophet - Brutal Beast Spirits - Ju Ju wat notz for larger games add another wizard and more battle line units to guard arrow boy star. Link to comment Share on other sites More sharing options...
Thor0298 Posted August 4, 2016 Share Posted August 4, 2016 is bonegrinz considered reinforcements when they come back? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted August 4, 2016 Share Posted August 4, 2016 Super helpful here but I don't know Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
thediceabide Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, Thor0298 said: is bonegrinz considered reinforcements when they come back? Any spell or ability which brings back destroyed units, or creates entirely new units pull from reserve points, so yes. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted August 4, 2016 Share Posted August 4, 2016 Yes they do [emoji16] Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Thor0298 Posted August 4, 2016 Share Posted August 4, 2016 So that list on the previous page that was over 1900 where he said he could bring them back on a 6 he really couldn't because he'd go over his limit? Ive looked at that clan but counting on rolling a 6 or losing those points seems silly to me. Or am I missing something Link to comment Share on other sites More sharing options...
thediceabide Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, Thor0298 said: So that list on the previous page that was over 1900 where he said he could bring them back on a 6 he really couldn't because he'd go over his limit? Ive looked at that clan but counting on rolling a 6 or losing those points seems silly to me. Or am I missing something You are correct, much like the Ironjawz Ard Fist, and many other options for summoning or bringing back new units, the risk of not using it is something you need to factor in. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted August 4, 2016 Share Posted August 4, 2016 Those formations are really written with open/themed story driven play in mind I think. As they're clearly not intended (the recycling part at least) for matched play Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
teddet Posted August 5, 2016 Author Share Posted August 5, 2016 Except for the way they wrote the reserve points rule, i think they could be fine in tournament play. The chance to come back on a 6 is not that crazy. (maybe you should get to pay 1/6 the reserve points ) The other formations are fine too. Link to comment Share on other sites More sharing options...
Thor0298 Posted August 5, 2016 Share Posted August 5, 2016 13 hours ago, Thanatos Ares said: Those formations are really written with open/themed story driven play in mind I think. As they're clearly not intended (the recycling part at least) for matched play Waaagh! Skullcrack iz comin fer ya is they are considered summoning i would have to agree. it is a bit unfortunate. as, unlike summoning, you only get one chance for each unit, summoning you could try each turn. kind of makes the points for that kind of a waste Link to comment Share on other sites More sharing options...
DangerClose Posted August 7, 2016 Share Posted August 7, 2016 Here's my new take on competitive Bonesplitterz: 1980 pts Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks 10 x Savage Orruks Snagga Rukk Maniak Weirdnob Maniak Weirdnob 5 x Savage Boar Maniacs 5 x Savage Boar Maniacs Teef Rukk 4 x Big Stabbas 4 x Big Stabbas Independent units Wardokk Wurrgog Prophet Breakdown: - The 40 Arrowboys / Kunnin' Rukk / Savage Big Boss / Brutal Beast Spirits / Bone Spirit - combo pumps out an average of 92 wounds a turn. That's too good to miss. - Two battleline units of 10 Savage Orruks acts ad roadblocks since their damage output is not that great. - The two five pig strong Boarboys units gives good mobility and flexibility for protecting the squishy parts of the army. - A total of 8 Big Stabbas makes good combo with Hand of Gork for a surprise sledgehammer to the face. - Lastly a strong casting force rounds out the force. Our spells are formidable so we should play to their strenghts. Wurrgog: Main damage dealer. Maniaks: Buffing units. Wardokk: Big Wurrgog Mask bomb. Critique are welcome. I'm very new to the game and surely missed some details Link to comment Share on other sites More sharing options...
CharnelChimera Posted August 8, 2016 Share Posted August 8, 2016 Savage Boarboy Maniaks become battleline with the Bonesplittaz allegence. Just take 20 more arrowboyz in the Kunnin' Rukk. I don't know how I feel about the Teef Rukk. I love the model, but the low amount of wounds and movement makes them feel more cute than anything unless you spend a Wardokk spellslot to speed them up which would be better put to use elsewhere. I also feel the Prophet is a bit wasted. But I guess monsters won't survive long if you triple attack those Stabbaz into the side of any annoying monsters. Actually, let me know how that works out for you. To be honest, why not just take 2 minmax'd Kunnin' Rukks? They're by far the most efficient way of crippling anything and, thanks to their 20w per 10 models, can sit on objectives well. Link to comment Share on other sites More sharing options...
DangerClose Posted August 8, 2016 Share Posted August 8, 2016 For total effiency two Kunnin' Rukks with 40 Arrowboys is the way to go but that is not an army I'm willing to play. I think it would be destroying for the sake of the game. For me personally I need to utilize most of the (already limited) miniature range to make things interesting and varied enough. It has to be a compromise between compititive and fun Link to comment Share on other sites More sharing options...
DangerClose Posted August 8, 2016 Share Posted August 8, 2016 If you fancy rolling 720+ dice a turn and never making new friends 1980 pts Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks Kunnin' Rukk Savage Orruk Bigboss 40 x Arrowboys 10 x Savage Orruks Link to comment Share on other sites More sharing options...
Thor0298 Posted August 9, 2016 Share Posted August 9, 2016 I know people think that a bunch of arrowboyz seems mean but when I ran with two groups of thirty one group was wiped before doing anything I don't know that it is that mean as they don't stick around long I'd be more worried about running that many and having a ton run away anyone have some battle reports with lists that have played lately? Link to comment Share on other sites More sharing options...
teddet Posted August 9, 2016 Author Share Posted August 9, 2016 Really interested in how you lost the 30 guys before they do anything. (And yeah - i think bonesplittas have to run with hordes because we dont' have monsters) Link to comment Share on other sites More sharing options...
Thanatos Ares Posted August 9, 2016 Share Posted August 9, 2016 I disagree on the need to have hordes point. I beat a typical hard ass Seraphon list on objectives with no unit bigger than 10 models Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Thor0298 Posted August 9, 2016 Share Posted August 9, 2016 They were first shot with jezzails, then they sent a good size unit of blight kings through the realmgate and popped up right next to them. Between the two, lots of damage. edit: there may have been a plague law attack also. Which did 2d6 damage because over ten. And there were two plagueclaws Link to comment Share on other sites More sharing options...
Die Gruenhaut Posted August 10, 2016 Share Posted August 10, 2016 Hello, can someone explain me the "Wardokk: Big Wurrgog Mask bomb." Thank you Link to comment Share on other sites More sharing options...
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