Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

AlphaKennyThing

Age of Sigmar: Second Edition

Recommended Posts

6 minutes ago, Jamopower said:

Single command point for a destroyed full size unit sounds still quite cheap fore me. Especially whenpoints cost of that single command point is 50 and that destroyed unit up to 300+. You know, we have seen quite much more than 0% of the actual rules. Unless they are just misleading us with a purpose with their rules previews. Which would be quite interesting marketing strategy.

What if it cost more than 1 command point

What if the cost in command points scaled to the value of the unit you were trying to bring in to play

Share this post


Link to post
Share on other sites
1 minute ago, BURF1 said:

Congratz, then they just brought the whole unit back with gravesites and deathly invocation. The amount of understanding of how the rules work here is turning into reddit level. 

Yeah I barely play mate, dont know what i'm talking about.

 

 

  • Like 2
  • Haha 11

Share this post


Link to post
Share on other sites

So far these are what worry me about the summoning change off the top of my head though I bet the warscrolls will be changed

Free blues and brimstones splits so pink horrors are basically 5 wound models with a damage table
Free Verminlord Warbringer from Skreech if he kills one model
Free archaon/12 bloodcrushers/EGDOK  in khorne by allying in  tzeentch horrors. if a single blue dies you get a unit of 1 brimstone so you can possibly rack up bloodtithe fast
The gray shaman summoning archaon
The Gaunt summoner and realmgate summoning 8 pusgoyle blightlords (880 points) every turn

Edited by TheMuphinMan

Share this post


Link to post
Share on other sites

There's a lot of needless panic here. Take two massive pills of 'stop making mountains out of molehills' and call me in the morning ;)

 

Since we've been down this road before: let me just remind you all that skelletons have a movement value of 4. They might have returned to the table, but they're not coming back to a fight anytime soon.

And, as was pointed out, you don't -have- to wipe out the whole unit. Pull your punches.

Disregarding entirely that if you murder their general, nothing will be coming back at all.

Oh no! Strategic choices!? :D

All in all, I'm happy for death players. They deserve this.

  • Like 7

Share this post


Link to post
Share on other sites
6 minutes ago, BURF1 said:

Congratz, then they just brought the whole unit back with other gravesites and deathly invocation, while your stuck camping your army in the middle of nowhere in a desperate bid to not be playing against a 2500+pt army in a 2000pt game. The amount of understanding of how the rules work here is turning into reddit level.

May want to actually see who you're replying to before making yourself look foolish?

  • Like 5

Share this post


Link to post
Share on other sites
4 minutes ago, PJetski said:

What if it cost more than 1 command point

What if the cost in command points scaled to the value of the unit you were trying to bring in to play

It sure sounds like it doesn't when you read the article:

Quote

These changes are great news for any army that uses any form of summoning, offering you more tactical options and thematic ways to influence your games without any downside 

Quote

unique resource that allows them to bring fresh reinforcements onto the tabletop that fits with their army’s background – if you’ve got the Maggotkin of Nurgle or Legions of Nagash, you’ll have played with rules like this already.

Quote

For some recent armies, this ability works just like it does in your battletome today (but free!).

 

(Wonky quotes)

Of course, if it does require some extra points, I won't be disappointed, but I don't hold my breath. 

Share this post


Link to post
Share on other sites
1 minute ago, TheMuphinMan said:

So far these are what worry me about the summoning change off the top of my head

Free blues and brimstones splits so pink horrors are basically 5 wound models with a damage table
Free Verminlord Warbringer from Skreech if he kills one model
Free archaon/12 bloodcrushers/EGDOK  in khorne by allying in  tzeentch horrors. if a single blue dies you get a unit of 1 brimstone so you can possibly rack up bloodtithe fast
The gray shaman summoning archaon
The Gaunt summoner and realmgate summoning

How do we even know if Archaon/Verminlord/bloodcrushers etc are even summonable?  

Share this post


Link to post
Share on other sites
2 minutes ago, Mayple said:

And, as was pointed out, you don't -have- to wipe out the whole unit.

Right, but then you have a unit that is permanently engaged in combat and can't go be effective somewhere else.

Share this post


Link to post
Share on other sites
Just now, kuroyume said:

Right, but then you have a unit that is permanently engaged in combat and can't go be effective somewhere else.

Retreats are a thing and can be useful in a lot of situations even now.

  • Like 2

Share this post


Link to post
Share on other sites
3 minutes ago, kuroyume said:

Right, but then you have a unit that is permanently engaged in combat and can't go be effective somewhere else.

Retreat!

What are they going to do about it? Slowly shuffle after you? ;)

  • Like 1

Share this post


Link to post
Share on other sites
Just now, Drofnum said:

Retreats are a thing and can be useful in a lot of situations even now.

Especially when you play Skaven. Retreat and charge, yes-yes :) .

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

It's good to remember that units of 40 Skeletons are not the only summonable unit in the LoN book. Unit such as 10--15  Hexwraiths etc. sound very nice if they can be returned back and I bet people will find gazillion other good ideas about week before the book is released when the preview books arrive to the shops.

Share this post


Link to post
Share on other sites
1 minute ago, Mayple said:

Retreat!

What are they going to do about it? Slowly shuffle after you? ;)

Exactly. Let's say you have a 5" unit retreat and get a 3 on a run. They can move their 4 and only need to make a 4" charge to re-engage and keep your unit useless. Even if you get the 6 on the run that's a 7" charge, which is not exactly impossible or even unlikely.

Share this post


Link to post
Share on other sites

Remember that you can run when you retreat. +D6" movement really helps.

Share this post


Link to post
Share on other sites

I am excited that some of my death abilities will actually see play. I have all these neat summoning abilities that are totally useless because i'd never set aside matched play points if my units are slaughtered to revive them. I mean seriously. Who would do that? 

"Well I better set aside 240 points, so that IF the unit is slain, and IF i roll a 4+ and IF my opponent doesn't have models within 9" of my gravesites and IF i haven't already essentially lost at that point by playing with 1760/2000 points, then awesome, i'll get to spend those points on a unit i could have purchased and had available at the start of the game." 

Summoning needs a rework. We don't know how exactly it will work. But the current system renders - at least my army's - abilities useless.

  • Like 3

Share this post


Link to post
Share on other sites

Hi all.

If summoning is getting free in matched play will I be able with Alarielle to use his anphora and summon tree revenants or treelords in every turn???

Share this post


Link to post
Share on other sites
2 minutes ago, Hoseman said:

If summoning is getting free in matched play will I be able with Alarielle to use his anphora and summon tree revenants or treelords in every turn???

Yup.

Share this post


Link to post
Share on other sites

Really excited for the new summoning, looks really fun af thematic. 

So far I’ve liked all the changes and trust the new GW. AoS 2.0 looking fiiiire.

  • Thanks 1

Share this post


Link to post
Share on other sites
6 minutes ago, lolwut said:

 

Summoning needs a rework. We don't know how exactly it will work. But the current system renders - at least my army's - abilities useless.

I suppose it was more or less useless because it was already written for the 2nd edition. 

Share this post


Link to post
Share on other sites

In the preview they said other things would be summonable and I've already got my popcorn ready. 'We know Changehost gets 2 extra LoCs over the course of a game now, but don't worry! Non-summoning armies can get ONE ADDITIONAL ATTACK ON A HERO MODEL WOOOOOOOOOOOO!

  • Like 1

Share this post


Link to post
Share on other sites

Maybe the reason death have been SO underwhelming since LoN was because they were DESIGNED to take free summoning into account? And the build that has done ok recently? Well it relies on Nagash and not very many summonable units. 

Nurgle I’ll concede look very strong with these abilities, but again I will say we haven’t seen the whole picture, like revised posts and revised warscrolls.

  • Like 5

Share this post


Link to post
Share on other sites
2 minutes ago, AthlorianStoners said:

Really excited for the new summoning, looks really fun af thematic. 

So far I’ve liked all the changes and trust the new GW. AoS 2.0 looking fiiiire.

Dumpster fiiiire. And trusting GW is never a good idea. They're wrong the majority of the time.

  • Like 2

Share this post


Link to post
Share on other sites
2 minutes ago, BURF1 said:

In the preview they said other things would be summonable

They mean the endless spells most likely. Although i guess making free summoning universal would be a way to balance it.

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, kuroyume said:

Exactly. Let's say you have a 5" unit retreat and get a 3 on a run. They can move their 4 and only need to make a 4" charge to re-engage and keep your unit useless. Even if you get the 6 on the run that's a 7" charge, which is not exactly impossible or even unlikely.

Ah. Yes, if we assume human-speed infantry, which I would be very surprised seeing charged headlong into a blob of skelletons to begin with. You'd probably be looking at something more along the lines of a hard-hitting hammer unit, which tend to be capable of at least a bit more speed than that. Because if you're not going to hit them hard, you're better of not hitting them at all. Skelletons are sooo slow. It will take them all game just to cross a map, allowing their opponent to dictate how, when, and where any engagement take place.

Anyway, you get the general idea. Skelletons, specifically, coming back is the least scary thing that could happen, and there are a bunch of ways of working around it :)

Share this post


Link to post
Share on other sites
13 minutes ago, Drofnum said:

How do we even know if Archaon/Verminlord/bloodcrushers etc are even summonable?  

I'm saying if they don't change warscrolls/abilities. The dreaded thirteenth spell lets you summon a set up a verminus unit of up to how many models you killed with the spell. The warbringer is a verminus unit. The 8 blood tithe point ability lets you summon a khorne daemon unit of your choice. archaon has the khorne and daemon keywords as does a unit of 12 bloodcrushers. The greyherd shaman has been mentioned to death over the last couple of weeks so i'm not going to touch that and the everchosen gaunt summoner on disk can summon a chaos daemon unit every turn if it is near a realmgate. Just saying that the RAW is going to be pretty sketchy if they don't update/elaborate on some of these obscure rules.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×