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Age of Sigmar: Second Edition


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8 minutes ago, Arkiham said:

Are these new?

20180614_123337.jpg

I really hope that's fake or old as  'Staunch Defenders' needed to go anyway but doubly so in a world where mystic shield has been nerfed so heavily. 

 

Edit: Oh ******- those are the ones from the rulebook. Didn't realise. Damn. 

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1 minute ago, MrZakalwe said:

I really hope that's fake or old as  'Staunch Defenders' needed to go anyway but doubly so in a world where mystic shield has been nerfed so heavily. 

nope its from their new rules thingy just blown up 

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26 minutes ago, Nevvermore said:

It's definitely a change, and you definitely roll-off on the first turn as well.

This is the core rule:

"At the start of each battle round, the players must roll off, and the winner decides who takes the first turn. "

This is the "if" clause:

"If the roll-off is a tie, then the player who went first in the last battle round can choose who goes first in this one, but if it is the first battle round, the player that finished setting up their army first chooses who has the first turn."

Notice that the "if" clause is all one sentence, and the first part of the sentence "if the roll-off is a tie" thus applies to BOTH sub-clauses that follow it.

So yes, you roll-off on every turn including the first, and if you tie on the first turn, the player who finished setting up first chooses. It's very clear if you follow the grammar.

What page is that on?  I didn't find it during my first pass.

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1 minute ago, Deadkitten said:

What page is that on?  I didn't find it during my first pass.

It's on page three of the core rules.

Unfortunately, because I was REALLY hoping for a change to the first turn order, the "How to play" videos (which are up by the way) seems to indicate that the player that finishes setting up first still gets to decide who goes first in the first turn.

https://ageofsigmar.com/new-to-aos/play/

Really hoping that GW makes a definitive statement supporting a turn one roll-off.

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roll offs are dull.... and just lead to large armies of many drops looking to out deploy your opponent rather than seizing the initiative. 

 

it'll change armies to literally the other end of the spectrum. 10+ drops rather than 1 

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Loving what I've read so far of the new Core Rules. So much clearer and easier to explain to new players.

Will summoning be mentioned within the allegiance abilities of armies that have it? I couldn't spot any reference to summoning in the Core Rules.

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1 minute ago, MrZakalwe said:

On the other hand I've just checked and it['s just the one from the last stormcast battletome. 

Guess they keep Staunch Defender then. 

They could have used the picture from the old book. Its a little lazy, but since the pictures are shrunk beyond recognition in the new core rules and have only only illustrational purpose there, its certainly possible.

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1 minute ago, Trayanee said:

They could have used the picture from the old book. Its a little lazy, but since the pictures are shrunk beyond recognition in the new core rules and have only only illustrational purpose there, its certainly possible.

the ones i linked are quite readable arent they ?

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1 minute ago, Trayanee said:

They could have used the picture from the old book. Its a little lazy, but since the pictures are shrunk beyond recognition in the new core rules and have only only illustrational purpose there, its certainly possible.

 

Yeah my kneejerk was wrong on this one as they said existing battletomes would remain valid so I honestly shouldn't have expected that to be fixed. Just me being dumb, it seems.

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4 minutes ago, Grimnaud said:

It's on page three of the core rules.

Unfortunately, because I was REALLY hoping for a change to the first turn order, the "How to play" videos (which are up by the way) seems to indicate that the player that finishes setting up first still gets to decide who goes first in the first turn.

https://ageofsigmar.com/new-to-aos/play/

Really hoping that GW makes a definitive statement supporting a turn one roll-off.

Who is the presenter on the how to play video? I recognise her from somewhere on YouTube.

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Just now, Arkiham said:

roll offs are dull.... and just lead to large armies of many drops looking to out deploy your opponent rather than seizing the initiative. 

it'll change armies to literally the other end of the spectrum. 10+ drops rather than 1 

Personally I'd prefer a roll-off as it means neither side is going to be penalised based on the battalions they have available.

Just now, AdamJ said:

Who is the presenter on the how to play video? I recognise her from somewhere on YouTube.

I think it's one of the presenters off Geek & Sundry (said that in the Video post I put up) - but to be honest I had to look it up!

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1 minute ago, RuneBrush said:

Personally I'd prefer a roll-off as it means neither side is going to be penalised based on the battalions they have available.

I think it's one of the presenters off Geek & Sundry (said that in the Video post I put up) - but to be honest I had to look it up!

 

3 minutes ago, AdamJ said:

Who is the presenter on the how to play video? I recognise her from somewhere on YouTube.

yea shes off geek an sundry 

 

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1 minute ago, RuneBrush said:

I think it's one of the presenters off Geek & Sundry (said that in the Video post I put up) - but to be honest I had to look it up!

Thanks @RuneBrush. I knew I'd see her presenting elsewhere, her video explaining Shadespire is excellent.  I hadn't spotted your new thread before I posted.

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Hmm you choose your general after set up, and if he does select a new one with a new trait. 

Soooo I’m going with a cheap plague priest for my general give it cunning deceiver. Run it forward and get it killed as fast as I can, to make someone else the general with useful trait after turn one ?

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1 minute ago, Kramer said:

Hmm you choose your general after set up, and if he does select a new one with a new trait. 

Soooo I’m going with a cheap plague priest for my general give it cunning deceiver. Run it forward and get it killed as fast as I can, to make someone else the general with useful trait after turn one ?

Sounds good, very narrative.  Unfortunately it doesnt apply in matched play as apparently the big rule book has a matched play section saying you dont re-pick your general.

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44 minutes ago, MrZakalwe said:

 

45 minutes ago, Chikout said:

Yup. That absolutely reads like a roll of for turn one but whoever deployed first wins ties.

"the player that finished setting up their army first chooses who has the first turn."

No roll. Really black and white. 

Edit: Now I read it again I see what you mean. I think you are right.

@Chikout appears to be on point on this one.

“At the start of each battle round, the players MUST roll off, and the winner decides who takes the first turn. If the roll-off is a tie, then the player who went first in the last battle round can choose who goes first in this one, but if it is the first battle round, the player that finished setting up their army first chooses who has the first turn.”

 

The roll off always happens. This is a “must requirement”. Winner chooses who goes first.

If the roll is a tie the ‘tie break rules’ alternate rules apply. There are two cases on managing the tie:

1. Is this the first battle round? The player who finished setup first chooses who goes first in the battle round.

2. Any round other than the first:  The player who went first in the last battle round chooses who goes first in this battle round.

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As usual in GW video: NO SUBTITLES at all  >:(>:(>:( 

As a deaf person, I'm really mad at GW on this one. (lips reading is not possible on this video) They should have made it as youtube with sub at least. All their paint video have the same issue. BTW, it should also help not English people.

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19 minutes ago, RuneBrush said:

This is a change :)

 image.png.5f644348158a53fb494804f9a91f00ea.png

That's actually one of the best changes. It was just stupid that a unit with Save "-" never had profit save buffs. Okay, after the change of mystic shield there are less options to buff but now it actually makes sence putting a unit without a save in cover.

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